Added scoring method, gen3 or shinuchi, as an option in config.yaml

This commit is contained in:
Valerio
2025-12-19 01:01:32 -05:00
parent ae4bb6cb64
commit 96f87a56b3
4 changed files with 41 additions and 1 deletions

View File

@@ -314,6 +314,7 @@ class Player:
self.player_num = player_num
self.difficulty = difficulty
self.visual_offset = global_data.config["general"]["visual_offset"]
self.score_method = global_data.config["general"]["score_method"]
self.modifiers = modifiers
self.tja = tja
@@ -405,7 +406,25 @@ class Player:
for section in self.branch_m:
self.total_notes += len([note for note in section.play_notes if 0 < note.type < 5])
total_notes += section
self.base_score = calculate_base_score(total_notes)
self.base_score = 0
self.score_init = 0
self.score_diff = 0
if self.score_method =="shinuchi":
self.base_score = calculate_base_score(total_notes)
elif self.score_method == "gen3":
self.score_diff = self.tja.metadata.course_data[self.difficulty].scorediff
if self.score_diff <= 0:
logger.warning("Error: No scorediff specified or scorediff less than 0 | Using shinuchi scoring method instead")
self.score_diff = 0
score_init_list = self.tja.metadata.course_data[self.difficulty].scoreinit
if len(score_init_list) <= 0:
logger.warning("Error: No scoreinit specified or scoreinit less than 0 | Using shinuchi scoring method instead")
self.score_init = calculate_base_score(total_notes)
self.score_diff = 0 # in case there is a diff but not an init.
else:
self.score_init = score_init_list[0]
logger.debug(f"debug | score init: {self.score_init} | score diff: {self.score_diff}")
#Note management
self.timeline = notes.timeline
@@ -858,6 +877,17 @@ class Player:
ok_window_ms = Player.TIMING_OK
bad_window_ms = Player.TIMING_BAD
if self.score_method == "gen3":
self.base_score = self.score_init
if 9 < self.combo and self.combo < 30:
self.base_score = math.floor(self.score_init + 1 * self.score_diff)
elif 29 < self.combo and self.combo < 50:
self.base_score = math.floor(self.score_init + 2 * self.score_diff)
elif 49 < self.combo and self.combo < 100:
self.base_score = math.floor(self.score_init + 4 * self.score_diff)
elif 99 < self.combo:
self.base_score = math.floor(self.score_init + 8 * self.score_diff)
curr_note = self.other_notes[0] if self.other_notes else None
if self.is_drumroll:
self.check_drumroll(drum_type, background, current_time)
@@ -936,6 +966,10 @@ class Player:
else:
background.add_chibi(True, 1)
if self.combo % 100 == 0 and self.score_method == "gen3":
self.score += 10000
self.base_score_list.append(ScoreCounterAnimation(self.player_num, 10000, self.is_2p))
def drumroll_counter_manager(self, current_time: float):
"""Manages drumroll counter behavior"""
if self.is_drumroll and self.curr_drumroll_count > 0 and self.drumroll_counter is None:
@@ -953,6 +987,9 @@ class Player:
self.chara.set_animation('balloon_popping')
self.balloon_anim.update(current_time, self.curr_balloon_count, not self.is_balloon)
if self.balloon_anim.is_finished:
if self.score_method == "gen3":
self.score += 5000
self.base_score_list.append(ScoreCounterAnimation(self.player_num, 5000, self.is_2p))
self.balloon_anim = None
self.chara.set_animation('balloon_pop')
if self.kusudama_anim is not None: