initial commit

This commit is contained in:
Anthony Samms
2025-12-02 00:45:51 -05:00
parent 6be65285bd
commit 9bfb04419b
4 changed files with 503 additions and 1 deletions

View File

@@ -1123,6 +1123,7 @@ class Player:
self.evaluate_branch(ms_from_start)
# Get the next note from any of the three lists for BPM and gogo time updates
'''
next_note = None
candidates = []
if self.don_notes:
@@ -1144,6 +1145,7 @@ class Player:
self.is_gogo_time = False
self.gogo_time = None
self.chara.set_animation('gogo_stop')
'''
if self.gauge is None:
self.chara.update(current_time, self.bpm, False, False)
else:

234
scenes/game2.py Normal file
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@@ -0,0 +1,234 @@
from collections import deque
from libs.tja2 import TJAParser2
import bisect
from enum import IntEnum
import math
import logging
from pathlib import Path
from typing import Optional
from itertools import chain
import pyray as ray
from libs.audio import audio
from libs.background import Background
from libs.texture import tex
from libs.tja import (
Balloon,
Drumroll,
Note,
NoteType,
calculate_base_score,
)
from libs.utils import (
get_current_ms,
global_data,
)
from libs.video import VideoPlayer
from scenes.game import GameScreen, Player
logger = logging.getLogger(__name__)
class DrumType(IntEnum):
DON = 1
KAT = 2
class Side(IntEnum):
LEFT = 1
RIGHT = 2
class Judgments(IntEnum):
GOOD = 0
OK = 1
BAD = 2
class GameScreen2(GameScreen):
def init_tja(self, song: Path):
"""Initialize the TJA file"""
self.tja = TJAParser2(song, start_delay=self.start_delay, distance=tex.screen_width - GameScreen.JUDGE_X)
if self.tja.metadata.bgmovie != Path() and self.tja.metadata.bgmovie.exists():
self.movie = VideoPlayer(self.tja.metadata.bgmovie)
self.movie.set_volume(0.0)
else:
self.movie = None
global_data.session_data[global_data.player_num].song_title = self.tja.metadata.title.get(global_data.config['general']['language'].lower(), self.tja.metadata.title['en'])
if self.tja.metadata.wave.exists() and self.tja.metadata.wave.is_file() and self.song_music is None:
self.song_music = audio.load_music_stream(self.tja.metadata.wave, 'song')
self.player_1 = Player2(self.tja, global_data.player_num, global_data.session_data[global_data.player_num].selected_difficulty, False, global_data.modifiers[global_data.player_num])
self.start_ms = get_current_ms() - self.tja.metadata.offset*1000
class Player2(Player):
def reset_chart(self):
notes, self.branch_m, self.branch_e, self.branch_n = self.tja.notes_to_position(self.difficulty)
self.play_notes, self.draw_note_list, self.draw_bar_list = deque(notes.play_notes), deque(notes.draw_notes), deque(notes.bars)
self.don_notes = deque([note for note in self.play_notes if note.type in {NoteType.DON, NoteType.DON_L}])
self.kat_notes = deque([note for note in self.play_notes if note.type in {NoteType.KAT, NoteType.KAT_L}])
self.other_notes = deque([note for note in self.play_notes if note.type not in {NoteType.DON, NoteType.DON_L, NoteType.KAT, NoteType.KAT_L}])
self.total_notes = len([note for note in self.play_notes if 0 < note.type < 5])
total_notes = notes
if self.branch_m:
for section in self.branch_m:
self.total_notes += len([note for note in section.play_notes if 0 < note.type < 5])
total_notes += section
self.base_score = calculate_base_score(total_notes)
#Note management
self.timeline = notes.timeline
self.timeline_index = 0 # Range: [0, len(timeline)]
self.current_bars: list[Note] = []
self.current_notes_draw: list[Note | Drumroll | Balloon] = []
self.is_drumroll = False
self.curr_drumroll_count = 0
self.is_balloon = False
self.curr_balloon_count = 0
self.is_branch = False
self.curr_branch_reqs = []
self.branch_condition_count = 0
self.branch_condition = ''
self.balloon_index = 0
self.bpm = 120
if self.timeline and hasattr(self.timeline[self.timeline_index], 'bpm'):
self.bpm = self.timeline[self.timeline_index].bpm
self.end_time = 0
if self.play_notes:
self.end_time = self.play_notes[-1].hit_ms
def get_position_x(self, note, current_ms):
judge_line_x = 414
return judge_line_x + ((note.hit_ms - current_ms) / 1000.0) * 866 * note.scroll_x
def get_position_y(self):
return 0
def bar_manager(self, current_ms: float):
"""Manages the bars and removes if necessary
Also sets branch conditions"""
#Add bar to current_bars list if it is ready to be shown on screen
if self.draw_bar_list and current_ms + 1000 > self.draw_bar_list[0].hit_ms:
self.current_bars.append(self.draw_bar_list.popleft())
if self.current_bars and self.current_bars[0].hit_ms < current_ms + 1000:
self.current_bars.pop(0)
def draw_note_manager(self, current_ms: float):
"""Manages the draw_notes and removes if necessary"""
if self.draw_note_list and current_ms >= self.draw_note_list[0].hit_ms - 10000:
current_note = self.draw_note_list.popleft()
if 5 <= current_note.type <= 7:
bisect.insort_left(self.current_notes_draw, current_note, key=lambda x: x.index)
try:
tail_note = next((note for note in self.draw_note_list if note.type == NoteType.TAIL))
bisect.insort_left(self.current_notes_draw, tail_note, key=lambda x: x.index)
self.draw_note_list.remove(tail_note)
except Exception as e:
raise(e)
else:
bisect.insort_left(self.current_notes_draw, current_note, key=lambda x: x.index)
if not self.current_notes_draw:
return
if isinstance(self.current_notes_draw[0], Drumroll):
self.current_notes_draw[0].color = min(255, self.current_notes_draw[0].color + 1)
note = self.current_notes_draw[0]
if note.type in {NoteType.ROLL_HEAD, NoteType.ROLL_HEAD_L, NoteType.BALLOON_HEAD, NoteType.KUSUDAMA} and len(self.current_notes_draw) > 1:
note = self.current_notes_draw[1]
if current_ms > note.hit_ms + 200:
if note.type == NoteType.TAIL:
self.current_notes_draw.pop(0)
self.current_notes_draw.pop(0)
def draw_drumroll(self, current_ms: float, head: Drumroll, current_eighth: int):
"""Draws a drumroll in the player's lane"""
start_position = self.get_position_x(head, current_ms)
start_position += self.judge_x
tail = next((note for note in self.current_notes_draw[1:] if note.type == NoteType.TAIL and note.index > head.index), self.current_notes_draw[1])
is_big = int(head.type == NoteType.ROLL_HEAD_L)
end_position = self.get_position_x(tail, current_ms)
end_position += self.judge_x
length = end_position - start_position
color = ray.Color(255, head.color, head.color, 255)
y = tex.skin_config["notes"].y + self.get_position_y()
moji_y = tex.skin_config["moji"].y
moji_x = -(tex.textures["notes"]["moji"].width//2) + (tex.textures["notes"]["1"].width//2)
if head.display:
if length > 0:
tex.draw_texture('notes', "8", frame=is_big, x=start_position+(tex.textures["notes"]["5"].width//2), y=y+(self.is_2p*tex.skin_config["2p_offset"].y)+self.judge_y, x2=length+tex.skin_config["drumroll_width_offset"].width, color=color)
if is_big:
tex.draw_texture('notes', "drumroll_big_tail", x=end_position+tex.textures["notes"]["5"].width//2, y=y+(self.is_2p*tex.skin_config["2p_offset"].y)+self.judge_y, color=color)
else:
tex.draw_texture('notes', "drumroll_tail", x=end_position+tex.textures["notes"]["5"].width//2, y=y+(self.is_2p*tex.skin_config["2p_offset"].y)+self.judge_y, color=color)
tex.draw_texture('notes', str(head.type), frame=current_eighth % 2, x=start_position, y=y+(self.is_2p*tex.skin_config["2p_offset"].y)+self.judge_y, color=color)
tex.draw_texture('notes', 'moji_drumroll_mid', x=start_position + tex.textures["notes"]["1"].width//2, y=moji_y+(self.is_2p*tex.skin_config["2p_offset"].y)+self.judge_y, x2=length)
tex.draw_texture('notes', 'moji', frame=head.moji, x=start_position + moji_x, y=moji_y+(self.is_2p*tex.skin_config["2p_offset"].y)+self.judge_y)
tex.draw_texture('notes', 'moji', frame=tail.moji, x=end_position + moji_x, y=moji_y+(self.is_2p*tex.skin_config["2p_offset"].y)+self.judge_y)
def draw_balloon(self, current_ms: float, head: Balloon, current_eighth: int):
"""Draws a balloon in the player's lane"""
offset = tex.skin_config["balloon_offset"].x
start_position = self.get_position_x(head, current_ms)
start_position += self.judge_x
tail = next((note for note in self.current_notes_draw[1:] if note.type == NoteType.TAIL and note.index > head.index), self.current_notes_draw[1])
end_position = self.get_position_x(tail, current_ms)
end_position += self.judge_x
pause_position = tex.skin_config["balloon_pause_position"].x + self.judge_x
y = tex.skin_config["notes"].y + self.get_position_y()
if current_ms >= tail.hit_ms:
position = end_position
elif current_ms >= head.hit_ms:
position = pause_position
else:
position = start_position
if head.display:
tex.draw_texture('notes', str(head.type), frame=current_eighth % 2, x=position-offset, y=y+(self.is_2p*tex.skin_config["2p_offset"].y)+self.judge_y)
tex.draw_texture('notes', '10', frame=current_eighth % 2, x=position-offset+tex.textures["notes"]["10"].width, y=y+(self.is_2p*tex.skin_config["2p_offset"].y)+self.judge_y)
def draw_bars(self, current_ms: float):
"""Draw bars in the player's lane"""
if not self.current_bars:
return
for bar in reversed(self.current_bars):
if not bar.display:
continue
x_position = self.get_position_x(bar, current_ms)
y_position = self.get_position_y()
if y_position != 0:
angle = math.degrees(math.atan2(bar.pixels_per_frame_y, bar.pixels_per_frame_x))
else:
angle = 0
tex.draw_texture('notes', str(bar.type), x=x_position+tex.skin_config["moji_drumroll"].x, y=y_position+tex.skin_config["moji_drumroll"].y+(self.is_2p*tex.skin_config["2p_offset"].y), rotation=angle)
def draw_notes(self, current_ms: float, start_ms: float):
"""Draw notes in the player's lane"""
if not self.current_notes_draw:
return
for note in reversed(self.current_notes_draw):
if self.balloon_anim is not None and note == self.current_notes_draw[0]:
continue
if note.type == NoteType.TAIL:
continue
current_eighth = 0
x_position = self.get_position_x(note, current_ms)
y_position = self.get_position_y()
if isinstance(note, Drumroll):
pass
#self.draw_drumroll(current_ms, note, current_eighth)
elif isinstance(note, Balloon) and not note.is_kusudama:
pass
#self.draw_balloon(current_ms, note, current_eighth)
#tex.draw_texture('notes', 'moji', frame=note.moji, x=x_position, y=tex.skin_config["moji"].y + y_position+(self.is_2p*tex.skin_config["2p_offset"].y))
else:
if note.display:
tex.draw_texture('notes', str(note.type), frame=current_eighth % 2, x=x_position - (tex.textures["notes"]["1"].width//2), y=y_position+tex.skin_config["notes"].y+(self.is_2p*tex.skin_config["2p_offset"].y), center=True)
tex.draw_texture('notes', 'moji', frame=note.moji, x=x_position - (tex.textures["notes"]["moji"].width//2), y=tex.skin_config["moji"].y + y_position+(self.is_2p*tex.skin_config["2p_offset"].y))