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234
scenes/game2.py
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234
scenes/game2.py
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from collections import deque
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from libs.tja2 import TJAParser2
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import bisect
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from enum import IntEnum
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import math
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import logging
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from pathlib import Path
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from typing import Optional
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from itertools import chain
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import pyray as ray
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from libs.audio import audio
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from libs.background import Background
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from libs.texture import tex
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from libs.tja import (
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Balloon,
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Drumroll,
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Note,
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NoteType,
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calculate_base_score,
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)
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from libs.utils import (
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get_current_ms,
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global_data,
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)
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from libs.video import VideoPlayer
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from scenes.game import GameScreen, Player
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logger = logging.getLogger(__name__)
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class DrumType(IntEnum):
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DON = 1
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KAT = 2
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class Side(IntEnum):
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LEFT = 1
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RIGHT = 2
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class Judgments(IntEnum):
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GOOD = 0
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OK = 1
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BAD = 2
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class GameScreen2(GameScreen):
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def init_tja(self, song: Path):
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"""Initialize the TJA file"""
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self.tja = TJAParser2(song, start_delay=self.start_delay, distance=tex.screen_width - GameScreen.JUDGE_X)
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if self.tja.metadata.bgmovie != Path() and self.tja.metadata.bgmovie.exists():
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self.movie = VideoPlayer(self.tja.metadata.bgmovie)
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self.movie.set_volume(0.0)
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else:
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self.movie = None
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global_data.session_data[global_data.player_num].song_title = self.tja.metadata.title.get(global_data.config['general']['language'].lower(), self.tja.metadata.title['en'])
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if self.tja.metadata.wave.exists() and self.tja.metadata.wave.is_file() and self.song_music is None:
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self.song_music = audio.load_music_stream(self.tja.metadata.wave, 'song')
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self.player_1 = Player2(self.tja, global_data.player_num, global_data.session_data[global_data.player_num].selected_difficulty, False, global_data.modifiers[global_data.player_num])
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self.start_ms = get_current_ms() - self.tja.metadata.offset*1000
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class Player2(Player):
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def reset_chart(self):
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notes, self.branch_m, self.branch_e, self.branch_n = self.tja.notes_to_position(self.difficulty)
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self.play_notes, self.draw_note_list, self.draw_bar_list = deque(notes.play_notes), deque(notes.draw_notes), deque(notes.bars)
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self.don_notes = deque([note for note in self.play_notes if note.type in {NoteType.DON, NoteType.DON_L}])
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self.kat_notes = deque([note for note in self.play_notes if note.type in {NoteType.KAT, NoteType.KAT_L}])
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self.other_notes = deque([note for note in self.play_notes if note.type not in {NoteType.DON, NoteType.DON_L, NoteType.KAT, NoteType.KAT_L}])
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self.total_notes = len([note for note in self.play_notes if 0 < note.type < 5])
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total_notes = notes
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if self.branch_m:
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for section in self.branch_m:
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self.total_notes += len([note for note in section.play_notes if 0 < note.type < 5])
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total_notes += section
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self.base_score = calculate_base_score(total_notes)
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#Note management
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self.timeline = notes.timeline
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self.timeline_index = 0 # Range: [0, len(timeline)]
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self.current_bars: list[Note] = []
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self.current_notes_draw: list[Note | Drumroll | Balloon] = []
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self.is_drumroll = False
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self.curr_drumroll_count = 0
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self.is_balloon = False
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self.curr_balloon_count = 0
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self.is_branch = False
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self.curr_branch_reqs = []
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self.branch_condition_count = 0
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self.branch_condition = ''
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self.balloon_index = 0
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self.bpm = 120
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if self.timeline and hasattr(self.timeline[self.timeline_index], 'bpm'):
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self.bpm = self.timeline[self.timeline_index].bpm
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self.end_time = 0
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if self.play_notes:
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self.end_time = self.play_notes[-1].hit_ms
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def get_position_x(self, note, current_ms):
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judge_line_x = 414
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return judge_line_x + ((note.hit_ms - current_ms) / 1000.0) * 866 * note.scroll_x
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def get_position_y(self):
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return 0
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def bar_manager(self, current_ms: float):
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"""Manages the bars and removes if necessary
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Also sets branch conditions"""
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#Add bar to current_bars list if it is ready to be shown on screen
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if self.draw_bar_list and current_ms + 1000 > self.draw_bar_list[0].hit_ms:
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self.current_bars.append(self.draw_bar_list.popleft())
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if self.current_bars and self.current_bars[0].hit_ms < current_ms + 1000:
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self.current_bars.pop(0)
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def draw_note_manager(self, current_ms: float):
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"""Manages the draw_notes and removes if necessary"""
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if self.draw_note_list and current_ms >= self.draw_note_list[0].hit_ms - 10000:
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current_note = self.draw_note_list.popleft()
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if 5 <= current_note.type <= 7:
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bisect.insort_left(self.current_notes_draw, current_note, key=lambda x: x.index)
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try:
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tail_note = next((note for note in self.draw_note_list if note.type == NoteType.TAIL))
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bisect.insort_left(self.current_notes_draw, tail_note, key=lambda x: x.index)
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self.draw_note_list.remove(tail_note)
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except Exception as e:
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raise(e)
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else:
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bisect.insort_left(self.current_notes_draw, current_note, key=lambda x: x.index)
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if not self.current_notes_draw:
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return
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if isinstance(self.current_notes_draw[0], Drumroll):
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self.current_notes_draw[0].color = min(255, self.current_notes_draw[0].color + 1)
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note = self.current_notes_draw[0]
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if note.type in {NoteType.ROLL_HEAD, NoteType.ROLL_HEAD_L, NoteType.BALLOON_HEAD, NoteType.KUSUDAMA} and len(self.current_notes_draw) > 1:
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note = self.current_notes_draw[1]
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if current_ms > note.hit_ms + 200:
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if note.type == NoteType.TAIL:
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self.current_notes_draw.pop(0)
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self.current_notes_draw.pop(0)
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def draw_drumroll(self, current_ms: float, head: Drumroll, current_eighth: int):
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"""Draws a drumroll in the player's lane"""
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start_position = self.get_position_x(head, current_ms)
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start_position += self.judge_x
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tail = next((note for note in self.current_notes_draw[1:] if note.type == NoteType.TAIL and note.index > head.index), self.current_notes_draw[1])
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is_big = int(head.type == NoteType.ROLL_HEAD_L)
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end_position = self.get_position_x(tail, current_ms)
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end_position += self.judge_x
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length = end_position - start_position
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color = ray.Color(255, head.color, head.color, 255)
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y = tex.skin_config["notes"].y + self.get_position_y()
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moji_y = tex.skin_config["moji"].y
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moji_x = -(tex.textures["notes"]["moji"].width//2) + (tex.textures["notes"]["1"].width//2)
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if head.display:
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if length > 0:
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tex.draw_texture('notes', "8", frame=is_big, x=start_position+(tex.textures["notes"]["5"].width//2), y=y+(self.is_2p*tex.skin_config["2p_offset"].y)+self.judge_y, x2=length+tex.skin_config["drumroll_width_offset"].width, color=color)
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if is_big:
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tex.draw_texture('notes', "drumroll_big_tail", x=end_position+tex.textures["notes"]["5"].width//2, y=y+(self.is_2p*tex.skin_config["2p_offset"].y)+self.judge_y, color=color)
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else:
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tex.draw_texture('notes', "drumroll_tail", x=end_position+tex.textures["notes"]["5"].width//2, y=y+(self.is_2p*tex.skin_config["2p_offset"].y)+self.judge_y, color=color)
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tex.draw_texture('notes', str(head.type), frame=current_eighth % 2, x=start_position, y=y+(self.is_2p*tex.skin_config["2p_offset"].y)+self.judge_y, color=color)
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tex.draw_texture('notes', 'moji_drumroll_mid', x=start_position + tex.textures["notes"]["1"].width//2, y=moji_y+(self.is_2p*tex.skin_config["2p_offset"].y)+self.judge_y, x2=length)
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tex.draw_texture('notes', 'moji', frame=head.moji, x=start_position + moji_x, y=moji_y+(self.is_2p*tex.skin_config["2p_offset"].y)+self.judge_y)
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tex.draw_texture('notes', 'moji', frame=tail.moji, x=end_position + moji_x, y=moji_y+(self.is_2p*tex.skin_config["2p_offset"].y)+self.judge_y)
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def draw_balloon(self, current_ms: float, head: Balloon, current_eighth: int):
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"""Draws a balloon in the player's lane"""
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offset = tex.skin_config["balloon_offset"].x
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start_position = self.get_position_x(head, current_ms)
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start_position += self.judge_x
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tail = next((note for note in self.current_notes_draw[1:] if note.type == NoteType.TAIL and note.index > head.index), self.current_notes_draw[1])
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end_position = self.get_position_x(tail, current_ms)
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end_position += self.judge_x
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pause_position = tex.skin_config["balloon_pause_position"].x + self.judge_x
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y = tex.skin_config["notes"].y + self.get_position_y()
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if current_ms >= tail.hit_ms:
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position = end_position
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elif current_ms >= head.hit_ms:
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position = pause_position
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else:
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position = start_position
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if head.display:
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tex.draw_texture('notes', str(head.type), frame=current_eighth % 2, x=position-offset, y=y+(self.is_2p*tex.skin_config["2p_offset"].y)+self.judge_y)
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tex.draw_texture('notes', '10', frame=current_eighth % 2, x=position-offset+tex.textures["notes"]["10"].width, y=y+(self.is_2p*tex.skin_config["2p_offset"].y)+self.judge_y)
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def draw_bars(self, current_ms: float):
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"""Draw bars in the player's lane"""
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if not self.current_bars:
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return
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for bar in reversed(self.current_bars):
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if not bar.display:
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continue
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x_position = self.get_position_x(bar, current_ms)
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y_position = self.get_position_y()
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if y_position != 0:
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angle = math.degrees(math.atan2(bar.pixels_per_frame_y, bar.pixels_per_frame_x))
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else:
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angle = 0
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tex.draw_texture('notes', str(bar.type), x=x_position+tex.skin_config["moji_drumroll"].x, y=y_position+tex.skin_config["moji_drumroll"].y+(self.is_2p*tex.skin_config["2p_offset"].y), rotation=angle)
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def draw_notes(self, current_ms: float, start_ms: float):
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"""Draw notes in the player's lane"""
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if not self.current_notes_draw:
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return
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for note in reversed(self.current_notes_draw):
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if self.balloon_anim is not None and note == self.current_notes_draw[0]:
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continue
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if note.type == NoteType.TAIL:
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continue
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current_eighth = 0
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x_position = self.get_position_x(note, current_ms)
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y_position = self.get_position_y()
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if isinstance(note, Drumroll):
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pass
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#self.draw_drumroll(current_ms, note, current_eighth)
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elif isinstance(note, Balloon) and not note.is_kusudama:
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pass
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#self.draw_balloon(current_ms, note, current_eighth)
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#tex.draw_texture('notes', 'moji', frame=note.moji, x=x_position, y=tex.skin_config["moji"].y + y_position+(self.is_2p*tex.skin_config["2p_offset"].y))
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else:
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if note.display:
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tex.draw_texture('notes', str(note.type), frame=current_eighth % 2, x=x_position - (tex.textures["notes"]["1"].width//2), y=y_position+tex.skin_config["notes"].y+(self.is_2p*tex.skin_config["2p_offset"].y), center=True)
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tex.draw_texture('notes', 'moji', frame=note.moji, x=x_position - (tex.textures["notes"]["moji"].width//2), y=tex.skin_config["moji"].y + y_position+(self.is_2p*tex.skin_config["2p_offset"].y))
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