mirror of
https://github.com/Yonokid/PyTaiko.git
synced 2026-02-04 11:40:13 +01:00
finish song select
This commit is contained in:
@@ -121,7 +121,7 @@ class GameScreen:
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def on_screen_start(self):
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if not self.screen_init:
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self.screen_init = True
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self.init_tja(session_data.selected_song, session_data.selected_difficulty)
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self.init_tja(global_data.selected_song, session_data.selected_difficulty)
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self.song_info = SongInfo(self.tja.title, 'TEST')
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self.result_transition = None
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@@ -304,7 +304,6 @@ class FadeOut:
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self.is_finished = False
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def update(self, current_time_ms: float):
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self.fade_out.update(current_time_ms)
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print(self.fade_out.attribute)
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self.is_finished = self.fade_out.is_finished
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def draw(self, screen_width: int, screen_height: int):
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src = ray.Rectangle(0, 0, self.texture.width, self.texture.height)
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@@ -18,29 +18,28 @@ from libs.utils import (
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class SongSelectScreen:
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BOX_CENTER = 444
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def __init__(self, width: int, height: int):
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self.width = width
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self.height = height
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self.song_list: dict[str, list] = dict()
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self.song_name_textures: list[OutlinedText] = []
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self.selected_song = 0
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self.selected_difficulty = 0
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self.song_boxes: list[SongBox] = []
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self.yellow_box = YellowBox()
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self.screen_init = False
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self.box_wait = 0
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self.move = Animation.create_move(0)
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i = 0
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for dirpath, dirnames, filenames in os.walk(f'{get_config()["paths"]["tja_path"]}'):
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for filename in filenames:
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if filename.endswith(".tja"):
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position = -56 + (100*i)
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if position == SongSelectScreen.BOX_CENTER:
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position += 150
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elif position > SongSelectScreen.BOX_CENTER:
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position += 300
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self.song_boxes.append(SongBox(dirpath, position))
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i += 1
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self.game_transition = None
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def _load_font_for_text(self, text: str) -> ray.Font:
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codepoint_count = ray.ffi.new('int *', 0)
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unique_codepoints = set(text)
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codepoints = ray.load_codepoints(''.join(unique_codepoints), codepoint_count)
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return ray.load_font_ex(str(Path('Graphics/Modified-DFPKanteiryu-XB.ttf')), 40, codepoints, 0)
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def load_textures(self):
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self.textures = load_all_textures_from_zip(Path('Graphics/lumendata/song_select.zip'))
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@@ -50,40 +49,27 @@ class SongSelectScreen:
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self.sound_don = audio.load_sound(str(sounds_dir / "inst_00_don.wav"))
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self.sound_kat = audio.load_sound(str(sounds_dir / "inst_00_katsu.wav"))
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def get_scores(self, tja: TJAParser, difficulty: int):
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with sqlite3.connect('scores.db') as con:
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cursor = con.cursor()
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hash = tja.hash_note_data(tja.data_to_notes(difficulty)[0])
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check_query = "SELECT score, good, ok, bad FROM Scores WHERE hash = ? LIMIT 1"
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cursor.execute(check_query, (hash,))
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result = cursor.fetchone()
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return result
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def on_screen_start(self):
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if not self.screen_init:
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self.load_textures()
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self.load_sounds()
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self.game_transition = None
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for dirpath, dirnames, filenames in os.walk(f'{get_config()["paths"]["tja_path"]}'):
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for filename in filenames:
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if filename.endswith(".tja"):
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tja = TJAParser(dirpath)
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scores = dict()
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self.song_list[dirpath] = tja.get_metadata()
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for diff in self.song_list[dirpath][8].keys():
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scores[diff] = self.get_scores(tja, diff)
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name = self.song_list[dirpath][0]
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font = self._load_font_for_text(name)
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text = OutlinedText(font, name, 40, ray.WHITE, ray.BLACK, outline_thickness=4, vertical=True)
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self.song_boxes.append(SongBox(text, dirpath, scores))
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self.move_away = Animation.create_move(float('inf'))
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self.diff_fade_out = Animation.create_fade(0, final_opacity=1.0)
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self.text_fade_out = None
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self.text_fade_in = None
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self.screen_init = True
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self.is_song_select = True
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self.is_difficulty_select = False
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self.background_move = Animation.create_move(15000, start_position=0, total_distance=1280)
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def on_screen_end(self):
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self.screen_init = False
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session_data.selected_song = self.song_boxes[5].dirpath
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curr_box = self.song_boxes[0]
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for box in self.song_boxes:
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if box.is_open:
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curr_box = box
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box.reset()
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global_data.selected_song = curr_box.tja_path
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session_data.selected_difficulty = self.selected_difficulty
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for zip in self.textures:
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for texture in self.textures[zip]:
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@@ -93,24 +79,28 @@ class SongSelectScreen:
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def update_song_select(self):
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if ray.is_key_pressed(ray.KeyboardKey.KEY_ENTER):
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audio.play_sound(self.sound_don)
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self.is_song_select = False
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self.is_difficulty_select = True
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self.move_away = Animation.create_move(233, total_distance=500)
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self.diff_fade_out = Animation.create_fade(83)
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elif ray.is_key_pressed(ray.KeyboardKey.KEY_LEFT):
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audio.play_sound(self.sound_kat)
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self.song_boxes.insert(0, self.song_boxes.pop())
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self.move = Animation.create_move(66.68, start_position=0, total_distance=100)
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self.box_wait = get_current_ms()
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for box in self.song_boxes:
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box.move_left()
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elif ray.is_key_pressed(ray.KeyboardKey.KEY_RIGHT):
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audio.play_sound(self.sound_kat)
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self.song_boxes.append(self.song_boxes.pop(0))
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self.move = Animation.create_move(66.68, start_position=0, total_distance=-100)
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self.box_wait = get_current_ms()
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for box in self.song_boxes:
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box.move_right()
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def update_difficulty_select(self):
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if ray.is_key_pressed(ray.KeyboardKey.KEY_ENTER):
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if self.selected_difficulty == -1:
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self.is_song_select = True
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self.is_difficulty_select = False
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self.move_away = Animation.create_move(float('inf'))
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self.diff_fade_out = Animation.create_fade(0, final_opacity=1.0)
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self.text_fade_out = None
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self.text_fade_in = None
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for box in self.song_boxes:
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if box.yellow_box is not None:
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box.yellow_box.reset_animations()
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else:
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audio.play_sound(self.sound_don)
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self.game_transition = Transition(self.height)
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@@ -125,34 +115,44 @@ class SongSelectScreen:
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def update(self):
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self.on_screen_start()
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if self.background_move.is_finished:
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self.background_move = Animation.create_move(15000, start_position=0, total_distance=1280)
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self.background_move.update(get_current_ms())
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if self.move_away.is_finished and self.text_fade_out is None:
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self.text_fade_out = Animation.create_fade(33)
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self.text_fade_in = Animation.create_fade(33, initial_opacity=0.0, final_opacity=1.0, delay=self.text_fade_out.duration)
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self.move_away.update(get_current_ms())
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if self.text_fade_out is not None:
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self.text_fade_out.update(get_current_ms())
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if self.text_fade_out.is_finished:
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self.is_difficulty_select = True
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if self.text_fade_in is not None:
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self.text_fade_in.update(get_current_ms())
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self.diff_fade_out.update(get_current_ms())
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if self.is_difficulty_select:
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self.update_difficulty_select()
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else:
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self.update_song_select()
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for box in self.song_boxes:
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box.update(self.is_difficulty_select)
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if self.game_transition is not None:
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self.game_transition.update(get_current_ms())
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if self.game_transition.is_finished:
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return self.on_screen_end()
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if self.background_move.is_finished:
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self.background_move = Animation.create_move(15000, start_position=0, total_distance=1280)
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if self.is_song_select:
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self.update_song_select()
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self.yellow_box.update(self.song_boxes[5].name, False)
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elif self.is_difficulty_select:
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self.yellow_box.update(self.song_boxes[5].name, True)
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self.update_difficulty_select()
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if self.move is not None:
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self.move.update(get_current_ms())
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def draw_song_select(self):
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offset = 0
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for i in range(-1, 17):
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box = self.song_boxes[i+1]
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if i == 4 and self.move.is_finished and get_current_ms() >= self.box_wait + 133.36:
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self.yellow_box.draw(self.textures, self.song_list, self.song_boxes)
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offset = 300
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for box in self.song_boxes:
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if box.position <= 500:
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box.draw(box.position - int(self.move_away.attribute), 95, 620, self.textures, int(self.diff_fade_out.attribute))
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else:
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move = 0
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if self.move is not None:
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move = int(self.move.attribute) - self.move.total_distance
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box.draw(44 + (i*100) + offset + move, 95, 620, self.textures)
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box.draw(box.position + int(self.move_away.attribute), 95, 620, self.textures, int(self.diff_fade_out.attribute))
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def draw_selector(self):
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if self.selected_difficulty == -1:
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@@ -162,69 +162,207 @@ class SongSelectScreen:
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ray.draw_texture(self.textures['song_select'][131], 461 + (self.selected_difficulty * 115), 132, ray.WHITE)
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def draw_difficulty_select(self):
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self.yellow_box.draw(self.textures, self.song_list, self.song_boxes)
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for box in self.song_boxes:
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if box.is_open:
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box.draw(box.position, 95, 620, self.textures, int(self.diff_fade_out.attribute))
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self.draw_selector()
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def draw(self):
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texture = self.textures['song_select'][784]
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for i in range(0, texture.width * 4, texture.width):
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ray.draw_texture(self.textures['song_select'][784], i - int(self.background_move.attribute), 0, ray.WHITE)
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if self.is_song_select:
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self.draw_song_select()
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ray.draw_texture(self.textures['song_select'][244], 5, 5, ray.WHITE)
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elif self.is_difficulty_select:
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if self.is_difficulty_select:
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self.draw_difficulty_select()
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ray.draw_texture(self.textures['song_select'][192], 5, 5, ray.WHITE)
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fade = ray.WHITE
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if self.text_fade_in is not None:
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fade = ray.fade(ray.WHITE, self.text_fade_in.attribute)
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ray.draw_texture(self.textures['song_select'][192], 5, 5, fade)
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else:
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self.draw_song_select()
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fade = ray.WHITE
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if self.text_fade_out is not None:
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fade = ray.fade(ray.WHITE, self.text_fade_out.attribute)
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ray.draw_texture(self.textures['song_select'][244], 5, 5, fade)
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ray.draw_texture(self.textures['song_select'][394], 0, self.height - self.textures['song_select'][394].height, ray.WHITE)
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if self.game_transition is not None:
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self.game_transition.draw(self.height)
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class SongBox:
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def __init__(self, song_name_texture: OutlinedText, dirpath, scores):
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self.name = song_name_texture
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self.dirpath = dirpath
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self.scores = scores
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def update(self):
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pass
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def draw(self, x: int, y: int, texture_index: int, textures):
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def __init__(self, tja_path: str, position: int):
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self.tja_path = tja_path
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self.scores = dict()
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self.position = position
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self.start_position = position
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tja = TJAParser(tja_path)
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self.course_data = tja.get_metadata()
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for diff in self.course_data[8].keys():
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self.scores[diff] = self._get_scores(tja, diff)
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self.is_open = False
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self.name = None
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self.yellow_box = None
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self.move = Animation.create_move(0)
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self.wait = 0
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self.update(False)
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def reset(self):
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self.yellow_box = YellowBox(self.name)
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def _load_font_for_text(self, text: str) -> ray.Font:
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codepoint_count = ray.ffi.new('int *', 0)
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unique_codepoints = set(text)
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codepoints = ray.load_codepoints(''.join(unique_codepoints), codepoint_count)
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return ray.load_font_ex(str(Path('Graphics/Modified-DFPKanteiryu-XB.ttf')), 40, codepoints, 0)
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def _get_scores(self, tja: TJAParser, difficulty: int):
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with sqlite3.connect('scores.db') as con:
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cursor = con.cursor()
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hash = tja.hash_note_data(tja.data_to_notes(difficulty)[0])
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check_query = "SELECT score, good, ok, bad FROM Scores WHERE hash = ? LIMIT 1"
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cursor.execute(check_query, (hash,))
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result = cursor.fetchone()
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return result
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def move_left(self):
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if not self.move.is_finished:
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self.position = self.start_position
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self.move = Animation.create_move(0)
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return
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self.start_position = self.position
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self.move = Animation.create_move(66.67, start_position=0, total_distance=100)
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if self.is_open:
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self.move.total_distance = 250
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elif self.position + self.move.total_distance == SongSelectScreen.BOX_CENTER:
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self.move.total_distance = 250
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elif SongSelectScreen.BOX_CENTER < self.position + self.move.total_distance < SongSelectScreen.BOX_CENTER + 300:
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self.move.total_distance = 400
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def move_right(self):
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if not self.move.is_finished:
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self.position = self.start_position
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self.move = Animation.create_move(0)
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return
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self.start_position = self.position
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self.move = Animation.create_move(66.67, start_position=0, total_distance=-100)
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if self.is_open:
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self.move.total_distance = -250
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elif self.position + (self.move.total_distance - 300) == SongSelectScreen.BOX_CENTER:
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self.move.total_distance = -250
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elif SongSelectScreen.BOX_CENTER < self.position + self.move.total_distance < SongSelectScreen.BOX_CENTER + 300:
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self.move.total_distance = -400
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def update(self, is_diff_select):
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self.is_diff_select = is_diff_select
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if self.yellow_box is not None:
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self.yellow_box.update(is_diff_select)
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self.move.update(get_current_ms())
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self.position = self.start_position + int(self.move.attribute)
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is_open_prev = self.is_open
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self.is_open = self.position == SongSelectScreen.BOX_CENTER + 150
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if not is_open_prev and self.is_open:
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if self.yellow_box is not None:
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self.wait = get_current_ms()
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self.yellow_box.create_anim()
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if self.name is None and 0 <= self.position <= 1280:
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name = self.course_data[0]
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font = self._load_font_for_text(name)
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self.name = OutlinedText(font, name, 40, ray.WHITE, ray.BLACK, outline_thickness=4, vertical=True)
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self.yellow_box = YellowBox(self.name)
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def _draw_closed(self, x: int, y: int, texture_index: int, textures):
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ray.draw_texture(textures['song_select'][texture_index+1], x, y, ray.WHITE)
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for i in range(0, textures['song_select'][texture_index].width * 4, textures['song_select'][texture_index].width):
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ray.draw_texture(textures['song_select'][texture_index], (x+32)+i, y, ray.WHITE)
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ray.draw_texture(textures['song_select'][texture_index+2], x+64, y, ray.WHITE)
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ray.draw_texture(textures['song_select'][texture_index+3], x+12, y+16, ray.WHITE)
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src = ray.Rectangle(0, 0, self.name.texture.width, self.name.texture.height)
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dest = ray.Rectangle(x + 47 - int(self.name.texture.width / 2), y+35, self.name.texture.width, min(self.name.texture.height, 417))
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self.name.draw(src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
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if self.name is not None:
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src = ray.Rectangle(0, 0, self.name.texture.width, self.name.texture.height)
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dest = ray.Rectangle(x + 47 - int(self.name.texture.width / 2), y+35, self.name.texture.width, min(self.name.texture.height, 417))
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self.name.draw(src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
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def draw(self, x: int, y: int, texture_index: int, textures, fade_override=None):
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if self.is_open and get_current_ms() >= self.wait + 83.33:
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if self.yellow_box is not None:
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self.yellow_box.draw(textures, self, fade_override)
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else:
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self._draw_closed(x, y, texture_index, textures)
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class YellowBox:
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def __init__(self):
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def __init__(self, name):
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self.is_diff_select = False
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self.right_x = 803
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self.left_x = 443
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self.top_y = 94
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self.bottom_y = 542
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self.center_width = 331
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self.top_y = 96
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self.bottom_y = 543
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self.center_width = 332
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self.center_height = 422
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self.edge_height = 32
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self.name = None
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def update(self, name, is_diff_select):
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self.is_diff_select = is_diff_select
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self.name = name
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self.anim_created = False
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self.left_out = Animation.create_move(83.33, total_distance=-152, delay=83.33)
|
||||
self.right_out = Animation.create_move(83.33, total_distance=145, delay=83.33)
|
||||
self.center_out = Animation.create_move(83.33, total_distance=300, delay=83.33)
|
||||
self.fade = Animation.create_fade(83.33, initial_opacity=1.0, final_opacity=1.0, delay=83.33)
|
||||
self.reset_animations()
|
||||
|
||||
def reset_animations(self):
|
||||
self.fade_in = Animation.create_fade(float('inf'), initial_opacity=0.0, final_opacity=1.0, delay=83.33)
|
||||
self.left_out_2 = Animation.create_move(float('inf'), total_distance=-213)
|
||||
self.right_out_2 = Animation.create_move(float('inf'), total_distance=0)
|
||||
self.center_out_2 = Animation.create_move(float('inf'), total_distance=423)
|
||||
self.top_y_out = Animation.create_move(float('inf'), total_distance=-62)
|
||||
self.center_h_out = Animation.create_move(float('inf'), total_distance=60)
|
||||
|
||||
def create_anim(self):
|
||||
self.left_out = Animation.create_move(83.33, total_distance=-152, delay=83.33)
|
||||
self.right_out = Animation.create_move(83.33, total_distance=145, delay=83.33)
|
||||
self.center_out = Animation.create_move(83.33, total_distance=300, delay=83.33)
|
||||
self.fade = Animation.create_fade(83.33, initial_opacity=0.0, final_opacity=1.0, delay=83.33)
|
||||
|
||||
def create_anim_2(self):
|
||||
self.left_out_2 = Animation.create_move(116.67, total_distance=-213)
|
||||
self.right_out_2 = Animation.create_move(116.67, total_distance=211)
|
||||
self.center_out_2 = Animation.create_move(116.67, total_distance=423)
|
||||
|
||||
self.top_y_out = Animation.create_move(133.33, total_distance=-62, delay=self.left_out_2.duration)
|
||||
self.center_h_out = Animation.create_move(133.33, total_distance=60, delay=self.left_out_2.duration)
|
||||
|
||||
self.fade_in = Animation.create_fade(116.67, initial_opacity=0.0, final_opacity=1.0, delay=self.left_out_2.duration + self.top_y_out.duration + 16.67)
|
||||
|
||||
|
||||
def update(self, is_diff_select):
|
||||
self.left_out.update(get_current_ms())
|
||||
self.right_out.update(get_current_ms())
|
||||
self.center_out.update(get_current_ms())
|
||||
self.fade.update(get_current_ms())
|
||||
self.fade_in.update(get_current_ms())
|
||||
self.left_out_2.update(get_current_ms())
|
||||
self.right_out_2.update(get_current_ms())
|
||||
self.center_out_2.update(get_current_ms())
|
||||
self.top_y_out.update(get_current_ms())
|
||||
self.center_h_out.update(get_current_ms())
|
||||
self.is_diff_select = is_diff_select
|
||||
if self.is_diff_select:
|
||||
self.right_x = 1014
|
||||
self.left_x = 230
|
||||
self.top_y = 34
|
||||
self.center_width = 755
|
||||
self.center_height = 482
|
||||
if not self.anim_created:
|
||||
self.anim_created = True
|
||||
self.create_anim_2()
|
||||
self.right_x = 803 + int(self.right_out_2.attribute)
|
||||
self.left_x = 443 + int(self.left_out_2.attribute)
|
||||
self.top_y = 96 + int(self.top_y_out.attribute)
|
||||
self.center_width = 332 + int(self.center_out_2.attribute)
|
||||
self.center_height = 422 + int(self.center_h_out.attribute)
|
||||
else:
|
||||
self.right_x = 803
|
||||
self.left_x = 443
|
||||
self.top_y = 94
|
||||
self.center_width = 331
|
||||
self.anim_created = False
|
||||
self.right_x = 658 + int(self.right_out.attribute)
|
||||
self.left_x = 595 + int(self.left_out.attribute)
|
||||
self.top_y = 96
|
||||
self.center_width = 32 + int(self.center_out.attribute)
|
||||
self.center_height = 422
|
||||
def draw(self, textures, song_list, song_boxes):
|
||||
|
||||
def draw(self, textures: dict[str, list[ray.Texture]], song_box: SongBox, fade_override):
|
||||
|
||||
# Draw corners
|
||||
ray.draw_texture(textures['song_select'][235], self.right_x, self.bottom_y, ray.WHITE) # Bottom right
|
||||
@@ -266,46 +404,51 @@ class YellowBox:
|
||||
|
||||
if self.is_diff_select:
|
||||
#Back Button
|
||||
ray.draw_texture(textures['song_select'][153], 314, 110, ray.WHITE)
|
||||
color = ray.fade(ray.WHITE, self.fade_in.attribute)
|
||||
ray.draw_texture(textures['song_select'][153], 314, 110, color)
|
||||
|
||||
#Difficulties
|
||||
ray.draw_texture(textures['song_select'][154], 450, 90, ray.WHITE)
|
||||
ray.draw_texture(textures['song_select'][182], 565, 90, ray.WHITE)
|
||||
ray.draw_texture(textures['song_select'][185], 680, 90, ray.WHITE)
|
||||
ray.draw_texture(textures['song_select'][188], 795, 90, ray.WHITE)
|
||||
ray.draw_texture(textures['song_select'][154], 450, 90, color)
|
||||
ray.draw_texture(textures['song_select'][182], 565, 90, color)
|
||||
ray.draw_texture(textures['song_select'][185], 680, 90, color)
|
||||
ray.draw_texture(textures['song_select'][188], 795, 90, color)
|
||||
|
||||
for i in range(4):
|
||||
try:
|
||||
for j in range(song_list[song_boxes[5].dirpath][8][i][0]):
|
||||
ray.draw_texture(textures['song_select'][155], 482+(i*115), 471+(j*-20), ray.WHITE)
|
||||
for j in range(song_box.course_data[8][i][0]):
|
||||
ray.draw_texture(textures['song_select'][155], 482+(i*115), 471+(j*-20), color)
|
||||
except:
|
||||
pass
|
||||
|
||||
else:
|
||||
#Crowns
|
||||
fade = self.fade.attribute
|
||||
if fade_override is not None:
|
||||
fade = min(self.fade.attribute, fade_override)
|
||||
color = ray.fade(ray.WHITE, fade)
|
||||
for i in range(4):
|
||||
if i in song_boxes[5].scores and song_boxes[5].scores[i] is not None and song_boxes[5].scores[i][3] == 0:
|
||||
ray.draw_texture(textures['song_select'][160], 473 + (i*60), 175, ray.WHITE)
|
||||
ray.draw_texture(textures['song_select'][158], 473 + (i*60), 175, ray.fade(ray.WHITE, 0.25))
|
||||
if i in song_box.scores and song_box.scores[i] is not None and song_box.scores[i][3] == 0:
|
||||
ray.draw_texture(textures['song_select'][160], 473 + (i*60), 175, color)
|
||||
ray.draw_texture(textures['song_select'][158], 473 + (i*60), 175, ray.fade(color, min(fade, 0.25)))
|
||||
|
||||
#Difficulties
|
||||
ray.draw_texture(textures['song_select'][395], 458, 210, ray.WHITE)
|
||||
ray.draw_texture(textures['song_select'][401], 518, 210, ray.WHITE)
|
||||
ray.draw_texture(textures['song_select'][403], 578, 210, ray.WHITE)
|
||||
ray.draw_texture(textures['song_select'][406], 638, 210, ray.WHITE)
|
||||
ray.draw_texture(textures['song_select'][395], 458, 210, color)
|
||||
ray.draw_texture(textures['song_select'][401], 518, 210, color)
|
||||
ray.draw_texture(textures['song_select'][403], 578, 210, color)
|
||||
ray.draw_texture(textures['song_select'][406], 638, 210, color)
|
||||
|
||||
#Stars
|
||||
for i in range(4):
|
||||
try:
|
||||
for j in range(song_list[song_boxes[5].dirpath][8][i][0]):
|
||||
ray.draw_texture(textures['song_select'][396], 474+(i*60), 490+(j*-17), ray.WHITE)
|
||||
for j in range(song_box.course_data[8][i][0]):
|
||||
ray.draw_texture(textures['song_select'][396], 474+(i*60), 490+(j*-17), color)
|
||||
except:
|
||||
pass
|
||||
|
||||
if self.name is not None:
|
||||
texture = self.name.texture
|
||||
src = ray.Rectangle(0, 0, texture.width, texture.height)
|
||||
dest = ray.Rectangle((self.right_x - 32) - texture.width / 2, self.top_y + 32, texture.width, min(texture.height, 417))
|
||||
dest = ray.Rectangle(((song_box.position + 47) - texture.width / 2) + (int(self.right_out.attribute)*0.85) + (int(self.right_out_2.attribute)), self.top_y+35, texture.width, min(texture.height, 417))
|
||||
self.name.draw(src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
|
||||
|
||||
class Transition:
|
||||
|
||||
Reference in New Issue
Block a user