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Update game.py
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@@ -766,7 +766,7 @@ class Player:
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note = self.current_notes_draw[0]
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if note.type in {NoteType.ROLL_HEAD, NoteType.ROLL_HEAD_L, NoteType.BALLOON_HEAD, NoteType.KUSUDAMA} and len(self.current_notes_draw) > 1:
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note = self.current_notes_draw[1]
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if current_ms > note.hit_ms + 200:
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if current_ms > note.hit_ms + 2000:
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if note.type == NoteType.TAIL:
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self.current_notes_draw.pop(0)
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self.current_notes_draw.pop(0)
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