add gogotime

This commit is contained in:
Anthony Samms
2025-09-20 01:34:21 -04:00
parent 3709697eb0
commit b44cf625d3
4 changed files with 55 additions and 9 deletions

View File

@@ -2,7 +2,7 @@ import pyray as ray
from libs.utils import get_current_ms
from libs.texture import tex
from scenes.game import NoteArc
from scenes.game import GogoTime, NoteArc
class DevScreen:
@@ -16,8 +16,7 @@ class DevScreen:
if not self.screen_init:
self.screen_init = True
tex.load_screen_textures('game')
self.mask_shader = ray.load_shader("", "shader/mask.fs")
self.note_arc = NoteArc(4, get_current_ms(), 1, True, True)
self.obj = GogoTime()
def on_screen_end(self, next_screen: str):
self.screen_init = False
@@ -25,15 +24,15 @@ class DevScreen:
def update(self):
self.on_screen_start()
self.note_arc.update(get_current_ms())
self.obj.update(get_current_ms())
if ray.is_key_pressed(ray.KeyboardKey.KEY_ENTER):
return self.on_screen_end('GAME')
elif ray.is_key_pressed(ray.KeyboardKey.KEY_SPACE):
self.note_arc = NoteArc(4, get_current_ms(), 1, True, True)
self.obj = GogoTime()
def draw(self):
ray.draw_rectangle(0, 0, 1280, 720, ray.GREEN)
self.note_arc.draw(self.mask_shader)
self.obj.draw()
def draw_3d(self):
pass