fix jposcroll

This commit is contained in:
Anthony Samms
2025-11-29 12:34:54 -05:00
parent 272d8dbf77
commit b56b5dbff6
2 changed files with 48 additions and 25 deletions

View File

@@ -53,6 +53,8 @@ class TimelineObject:
judge_pos_x: float = field(init=False) judge_pos_x: float = field(init=False)
judge_pos_y: float = field(init=False) judge_pos_y: float = field(init=False)
delta_x: float = field(init=False)
delta_y: float = field(init=False)
border_color: ray.Color = field(init=False) border_color: ray.Color = field(init=False)
cam_h_offset: float = field(init=False) cam_h_offset: float = field(init=False)
cam_v_offset: float = field(init=False) cam_v_offset: float = field(init=False)
@@ -729,8 +731,6 @@ class TJAParser:
sudden_moving = 0 sudden_moving = 0
judge_pos_x = 0 judge_pos_x = 0
judge_pos_y = 0 judge_pos_y = 0
judge_target_x = 0
judge_target_y = 0
border_color = ray.BLACK border_color = ray.BLACK
cam_h_offset = 0 cam_h_offset = 0
cam_v_offset = 0 cam_v_offset = 0
@@ -1183,7 +1183,7 @@ class TJAParser:
if len(parts) >= 4: if len(parts) >= 4:
duration_ms = float(parts[1]) * 1000 duration_ms = float(parts[1]) * 1000
distance_str = parts[2] distance_str = parts[2]
direction = int(parts[3]) # 0 = normal, 1 = reverse direction = int(parts[3])
delta_x = 0 delta_x = 0
delta_y = 0 delta_y = 0
if 'i' in distance_str: if 'i' in distance_str:
@@ -1196,27 +1196,32 @@ class TJAParser:
distance = float(distance_str) distance = float(distance_str)
delta_x = distance delta_x = distance
delta_y = 0 delta_y = 0
if direction == 0: if direction == 0:
delta_x = -delta_x delta_x = -delta_x
delta_y = -delta_y delta_y = -delta_y
judge_target_x = judge_pos_x + delta_x for obj in reversed(curr_timeline):
judge_target_y = judge_pos_y + delta_y if hasattr(obj, 'delta_x') and hasattr(obj, 'delta_y'):
interpolation_interval_ms = 8 if obj.hit_ms > self.current_ms:
num_steps = int(duration_ms / interpolation_interval_ms) available_time = self.current_ms - obj.load_ms
for step in range(num_steps + 1): total_duration = obj.hit_ms - obj.load_ms
t = step / max(num_steps, 1) ratio = min(1.0, available_time / total_duration) if total_duration > 0 else 1.0
interpolated_ms = self.current_ms + (step * interpolation_interval_ms) obj.delta_x *= ratio
interp_x = judge_pos_x + (delta_x * t) obj.delta_y *= ratio
interp_y = judge_pos_y + (delta_y * t) obj.hit_ms = self.current_ms
jpos_timeline = TimelineObject() break
jpos_timeline.hit_ms = interpolated_ms
jpos_timeline.judge_pos_x = interp_x jpos_scroll = TimelineObject()
jpos_timeline.judge_pos_y = interp_y jpos_scroll.load_ms = self.current_ms
bisect.insort(curr_timeline, jpos_timeline, key=lambda x: x.hit_ms) jpos_scroll.hit_ms = self.current_ms + duration_ms
judge_pos_x = judge_target_x jpos_scroll.judge_pos_x = judge_pos_x
judge_pos_y = judge_target_y jpos_scroll.judge_pos_y = judge_pos_y
jpos_scroll.delta_x = delta_x
jpos_scroll.delta_y = delta_y
curr_timeline.append(jpos_scroll)
judge_pos_x += delta_x
judge_pos_y += delta_y
continue continue
elif '#NMSCROLL' in part: elif '#NMSCROLL' in part:
scroll_type = ScrollType.NMSCROLL scroll_type = ScrollType.NMSCROLL

View File

@@ -532,14 +532,32 @@ class Player:
self.timeline_index += 1 self.timeline_index += 1
def get_judge_position(self, current_ms: float): def get_judge_position(self, current_ms: float):
"""Get the current judgment circle position based on bar data""" """Get the current judgment circle position based on bar data with on-demand interpolation"""
if not self.timeline or self.timeline_index >= len(self.timeline): if not self.timeline or self.timeline_index >= len(self.timeline):
return return
timeline_object = self.timeline[self.timeline_index] timeline_object = self.timeline[self.timeline_index]
if hasattr(timeline_object, 'judge_pos_x') and timeline_object.hit_ms <= current_ms:
self.judge_x = timeline_object.judge_pos_x * tex.screen_scale if hasattr(timeline_object, 'delta_x'):
self.judge_y = timeline_object.judge_pos_y * tex.screen_scale if timeline_object.load_ms <= current_ms <= timeline_object.hit_ms:
duration = timeline_object.hit_ms - timeline_object.load_ms
if duration > 0:
t = (current_ms - timeline_object.load_ms) / duration
t = max(0.0, min(1.0, t))
self.judge_x = (timeline_object.judge_pos_x + (timeline_object.delta_x * t)) * tex.screen_scale
self.judge_y = (timeline_object.judge_pos_y + (timeline_object.delta_y * t)) * tex.screen_scale
else:
self.judge_x = (timeline_object.judge_pos_x + timeline_object.delta_x) * tex.screen_scale
self.judge_y = (timeline_object.judge_pos_y + timeline_object.delta_y) * tex.screen_scale
if current_ms > timeline_object.hit_ms:
self.timeline_index += 1 self.timeline_index += 1
if self.timeline_index < len(self.timeline):
next_timeline_object = self.timeline[self.timeline_index]
if hasattr(next_timeline_object, 'delta_x'):
next_timeline_object.judge_pos_x = self.judge_x / tex.screen_scale
next_timeline_object.judge_pos_y = self.judge_y / tex.screen_scale
def handle_scroll_type_commands(self, current_ms: float): def handle_scroll_type_commands(self, current_ms: float):
if not self.timeline or self.timeline_index >= len(self.timeline): if not self.timeline or self.timeline_index >= len(self.timeline):