add new texture wrapper

This commit is contained in:
Yonokid
2025-08-05 16:48:50 -04:00
parent 57383339cc
commit bb3a2a1a38
15 changed files with 1522 additions and 1209 deletions

View File

@@ -1,6 +1,17 @@
from typing import Optional
import time
from typing import Any, Optional
from libs.utils import get_current_ms
def rounded(num: float) -> int:
sign = 1 if (num >= 0) else -1
num = abs(num)
result = int(num)
if (num - result >= 0.5):
result += 1
return sign * result
def get_current_ms() -> int:
return rounded(time.time() * 1000)
class BaseAnimation():
@@ -15,17 +26,39 @@ class BaseAnimation():
"""
self.duration = duration
self.delay = delay
self.delay_saved = delay
self.start_ms = get_current_ms()
self.is_finished = False
self.attribute = 0
self.is_started = False
def __repr__(self):
return str(self.__dict__)
def __str__(self):
return str(self.__dict__)
def update(self, current_time_ms: float) -> None:
"""Update the animation based on the current time."""
pass
def restart(self) -> None:
self.start_ms = get_current_ms()
self.is_finished = False
self.delay = self.delay_saved
def start(self) -> None:
self.is_started = True
self.restart()
def pause(self):
self.is_started = False
def unpause(self):
self.is_started = True
def reset(self):
self.restart()
self.pause()
def _ease_in(self, progress: float, ease_type: str) -> float:
if ease_type == "quadratic":
@@ -60,6 +93,7 @@ class FadeAnimation(BaseAnimation):
reverse_delay: Optional[float] = None) -> None:
super().__init__(duration, delay)
self.initial_opacity = initial_opacity
self.attribute = initial_opacity
self.final_opacity = final_opacity
self.initial_opacity_saved = initial_opacity
self.final_opacity_saved = final_opacity
@@ -73,8 +107,13 @@ class FadeAnimation(BaseAnimation):
self.reverse_delay = self.reverse_delay_saved
self.initial_opacity = self.initial_opacity_saved
self.final_opacity = self.final_opacity_saved
self.attribute = self.initial_opacity
def update(self, current_time_ms: float) -> None:
if not self.is_started:
return
else:
self.is_started = not self.is_finished
elapsed_time = current_time_ms - self.start_ms
if elapsed_time <= self.delay:
@@ -116,8 +155,13 @@ class MoveAnimation(BaseAnimation):
self.reverse_delay = self.reverse_delay_saved
self.total_distance = self.total_distance_saved
self.start_position = self.start_position_saved
self.attribute = self.start_position
def update(self, current_time_ms: float) -> None:
if not self.is_started:
return
else:
self.is_started = not self.is_finished
elapsed_time = current_time_ms - self.start_ms
if elapsed_time < self.delay:
self.attribute = self.start_position
@@ -142,12 +186,22 @@ class TextureChangeAnimation(BaseAnimation):
super().__init__(duration)
self.textures = textures
self.delay = delay
self.delay_saved = delay
def update(self, current_time_ms: float) -> None:
elapsed_time = current_time_ms - self.start_ms - self.delay
if elapsed_time <= self.duration:
super().update(current_time_ms)
if not self.is_started:
return
else:
self.is_started = not self.is_finished
elapsed_time = current_time_ms - self.start_ms
if elapsed_time < self.delay:
return
animation_time = elapsed_time - self.delay
if animation_time <= self.duration:
for start, end, index in self.textures:
if start < elapsed_time <= end:
if start < animation_time <= end:
self.attribute = index
else:
self.is_finished = True
@@ -156,6 +210,10 @@ class TextStretchAnimation(BaseAnimation):
def __init__(self, duration: float) -> None:
super().__init__(duration)
def update(self, current_time_ms: float) -> None:
if not self.is_started:
return
else:
self.is_started = not self.is_finished
elapsed_time = current_time_ms - self.start_ms
if elapsed_time <= self.duration:
self.attribute = 2 + 5 * (elapsed_time // 25)
@@ -189,6 +247,10 @@ class TextureResizeAnimation(BaseAnimation):
def update(self, current_time_ms: float) -> None:
if not self.is_started:
return
else:
self.is_started = not self.is_finished
elapsed_time = current_time_ms - self.start_ms
if elapsed_time <= self.delay:
@@ -286,3 +348,86 @@ class Animation:
reverse_delay: If provided, resize will play in reverse after this delay
"""
return TextureResizeAnimation(duration, **kwargs)
ANIMATION_CLASSES = {
"fade": FadeAnimation,
"move": MoveAnimation,
"texture_change": TextureChangeAnimation,
"text_stretch": TextStretchAnimation,
"texture_resize": TextureResizeAnimation
}
def parse_animations(animation_json):
raw_anims = {}
for item in animation_json:
if "id" not in item:
raise Exception("Animation requires id")
if "type" not in item:
raise Exception("Animation requires type")
raw_anims[item["id"]] = item.copy()
def find_refs(anim_id: int, visited: Optional[set] = None):
if visited is None:
visited = set()
if anim_id in visited:
raise Exception(f"Circular reference detected involving animation {anim_id}")
visited.add(anim_id)
animation = raw_anims[anim_id].copy()
for key, value in animation.items():
if isinstance(value, dict) and "reference_id" in value:
animation[key] = resolve_value(value, visited.copy())
visited.remove(anim_id)
return animation
def resolve_value(ref_obj: dict[str, Any], visited: set):
if "property" not in ref_obj:
raise Exception("Reference requires 'property' field")
ref_id = ref_obj["reference_id"]
ref_property = ref_obj["property"]
if ref_id not in raw_anims:
raise Exception(f"Referenced animation {ref_id} not found")
resolved_ref_animation = find_refs(ref_id, visited)
if ref_property not in resolved_ref_animation:
raise Exception(f"Property '{ref_property}' not found in animation {ref_id}")
base_value = resolved_ref_animation[ref_property]
if "init_val" in ref_obj:
init_val = ref_obj["init_val"]
if isinstance(init_val, dict) and "reference_id" in init_val:
init_val = resolve_value(init_val, visited)
try:
return base_value + init_val
except TypeError:
raise Exception(f"Cannot add init_val {init_val} to referenced value {base_value}")
return base_value
anim_dict = dict()
for id in raw_anims:
absolute_anim = find_refs(id)
type = absolute_anim.pop("type")
id_val = absolute_anim.pop("id")
if "comment" in absolute_anim:
absolute_anim.pop("comment")
if type not in ANIMATION_CLASSES:
raise Exception(f"Unknown Animation type: {type}")
anim_class = ANIMATION_CLASSES[type]
anim_object = anim_class(**absolute_anim)
anim_dict[id_val] = anim_object
return anim_dict