add new texture wrapper

This commit is contained in:
Yonokid
2025-08-05 16:48:50 -04:00
parent 57383339cc
commit bb3a2a1a38
15 changed files with 1522 additions and 1209 deletions

View File

@@ -3,15 +3,13 @@ from pathlib import Path
import pyray as ray
from libs.animation import Animation
from libs.audio import audio
from libs.texture import tex
from libs.utils import (
get_current_ms,
global_data,
is_l_don_pressed,
is_r_don_pressed,
load_all_textures_from_zip,
load_texture_from_zip,
)
from libs.video import VideoPlayer
@@ -29,9 +27,7 @@ class TitleScreen:
self.op_video_list = [file for file in video_dir.glob("**/*.mp4")]
video_dir = Path(global_data.config["paths"]["video_path"]) / "attract_videos"
self.attract_video_list = [file for file in video_dir.glob("**/*.mp4")]
self.load_sounds()
self.screen_init = False
self.fade_out = None
def load_sounds(self):
sounds_dir = Path("Sounds")
@@ -41,32 +37,25 @@ class TitleScreen:
self.sound_bachi_hit = audio.load_sound(title_dir / "SE_ATTRACT_3.ogg")
self.sound_warning_message = audio.load_sound(title_dir / "VO_ATTRACT_3.ogg")
self.sound_warning_error = audio.load_sound(title_dir / "SE_ATTRACT_1.ogg")
self.sounds = [self.sound_bachi_swipe, self.sound_bachi_hit, self.sound_warning_message, self.sound_warning_error]
def load_textures(self):
self.textures = load_all_textures_from_zip(Path('Graphics/lumendata/attract/keikoku.zip'))
self.texture_black = load_texture_from_zip(Path('Graphics/lumendata/attract/movie.zip'), 'movie_img00000.png')
def on_screen_start(self):
if not self.screen_init:
self.screen_init = True
self.load_textures()
tex.load_screen_textures('title')
self.load_sounds()
self.state = State.OP_VIDEO
self.op_video = None
self.attract_video = None
self.warning_board = None
self.fade_out = tex.get_animation(13)
def on_screen_end(self) -> str:
if self.op_video is not None:
self.op_video.stop()
if self.attract_video is not None:
self.attract_video.stop()
for sound in self.sounds:
if audio.is_sound_playing(sound):
audio.stop_sound(sound)
for zip in self.textures:
for texture in self.textures[zip]:
ray.unload_texture(texture)
audio.unload_all_sounds()
tex.unload_textures()
self.screen_init = False
return "ENTRY"
@@ -82,7 +71,7 @@ class TitleScreen:
self.state = State.WARNING
elif self.state == State.WARNING:
if self.warning_board is None:
self.warning_board = WarningScreen(get_current_ms(), self)
self.warning_board = WarningScreen(get_current_ms())
self.warning_board.update(get_current_ms(), self)
if self.warning_board.is_finished:
self.state = State.ATTRACT_VIDEO
@@ -101,66 +90,59 @@ class TitleScreen:
def update(self):
self.on_screen_start()
if self.fade_out is not None:
self.fade_out.update(get_current_ms())
if self.fade_out.is_finished:
return self.on_screen_end()
self.fade_out.update(get_current_ms())
if self.fade_out.is_finished:
return self.on_screen_end()
self.scene_manager()
if is_l_don_pressed() or is_r_don_pressed():
self.fade_out = Animation.create_fade(1000, initial_opacity=0.0, final_opacity=1.0)
self.fade_out.start()
audio.play_sound(self.sound_don)
def draw(self):
if self.state == State.OP_VIDEO and self.op_video is not None:
self.op_video.draw()
elif self.state == State.WARNING and self.warning_board is not None:
bg_source = ray.Rectangle(0, 0, self.textures['keikoku'][0].width, self.textures['keikoku'][0].height)
bg_dest = ray.Rectangle(0, 0, self.width, self.height)
ray.draw_texture_pro(self.textures['keikoku'][0], bg_source, bg_dest, ray.Vector2(0,0), 0, ray.WHITE)
self.warning_board.draw(self)
tex.draw_texture('warning', 'background')
self.warning_board.draw()
elif self.state == State.ATTRACT_VIDEO and self.attract_video is not None:
self.attract_video.draw()
if self.fade_out is not None:
src = ray.Rectangle(0, 0, self.texture_black.width, self.texture_black.height)
dest = ray.Rectangle(0, 0, self.width, self.height)
ray.draw_texture_pro(self.texture_black, src, dest, ray.Vector2(0, 0), 0, ray.fade(ray.WHITE, self.fade_out.attribute))
tex.draw_texture('movie', 'background', color=ray.fade(ray.WHITE, self.fade_out.attribute))
def draw_3d(self):
pass
class WarningScreen:
class X:
DELAY = 4250
def __init__(self):
self.resize = Animation.create_texture_resize(166.67, initial_size=1.0, final_size=1.5, delay=self.DELAY, reverse_delay=0)
self.fadein = Animation.create_fade(166.67, delay=self.DELAY, initial_opacity=0.0, final_opacity=1.0, reverse_delay=166.67)
self.fadein_2 = Animation.create_fade(166.67, delay=self.DELAY + self.fadein.duration, initial_opacity=0.0, final_opacity=1.0)
self.resize = tex.get_animation(0)
self.resize.start()
self.fadein = tex.get_animation(1)
self.fadein.start()
self.fadein_2 = tex.get_animation(2)
self.fadein_2.start()
self.sound_played = False
def update(self, current_ms: float, sound, elapsed_time):
def update(self, current_ms: float, sound):
self.resize.update(current_ms)
self.fadein.update(current_ms)
self.fadein_2.update(current_ms)
self.resize.update(current_ms)
if self.DELAY + self.fadein.duration <= elapsed_time and not self.sound_played:
if self.resize.attribute > 1 and not self.sound_played:
audio.play_sound(sound)
self.sound_played = True
def draw(self, texture):
scale = self.resize.attribute
x_x = 150 + (texture.width//2) - ((texture.width * scale)//2)
x_y = 200 + (texture.height//2) - ((texture.height * scale)//2)
x_source = ray.Rectangle(0, 0, texture.width, texture.height)
x_dest = ray.Rectangle(x_x, x_y, texture.width*scale, texture.height*scale)
ray.draw_texture_pro(texture, x_source, x_dest, ray.Vector2(0,0), 0, ray.fade(ray.WHITE, self.fadein.attribute))
def draw_bg(self):
tex.draw_texture('warning', 'x_lightred', color=ray.fade(ray.WHITE, self.fadein_2.attribute))
def draw_fg(self):
tex.draw_texture('warning', 'x_red', color=ray.fade(ray.WHITE, self.fadein.attribute), scale=self.resize.attribute, center=True)
class BachiHit:
def __init__(self):
self.resize = Animation.create_texture_resize(233.34, initial_size=0.5, final_size=1.5)
self.fadein = Animation.create_fade(116.67, initial_opacity=0.0, final_opacity=1.0, reverse_delay=0)
self.resize = tex.get_animation(3)
self.fadein = tex.get_animation(4)
self.sound_played = False
@@ -168,83 +150,55 @@ class WarningScreen:
if not self.sound_played:
audio.play_sound(sound)
self.sound_played = True
self.resize.start_ms = current_ms
self.fadein.start_ms = current_ms
self.fadein.start()
self.resize.start()
self.resize.update(current_ms)
self.fadein.update(current_ms)
def draw(self, texture):
scale = self.resize.attribute
hit_x = 350 + (texture.width//2) - ((texture.width * scale)//2)
hit_y = 225 + (texture.height//2) - ((texture.height * scale)//2)
hit_source = ray.Rectangle(0, 0, texture.width, texture.height)
hit_dest = ray.Rectangle(hit_x, hit_y, texture.width*scale, texture.height*scale)
ray.draw_texture_pro(texture, hit_source, hit_dest, ray.Vector2(0,0), 0, ray.fade(ray.WHITE, self.fadein.attribute))
def draw(self):
tex.draw_texture('warning', 'bachi_hit', color=ray.fade(ray.WHITE, self.fadein.attribute), scale=self.resize.attribute, center=True)
if self.resize.attribute > 0 and self.sound_played:
tex.draw_texture('warning', 'bachi')
class Characters:
def __init__(self, current_ms: float, start_ms: float):
self.start_ms = start_ms
self.current_ms = current_ms
self.shadow_fade = Animation.create_fade(50, delay=16.67, initial_opacity=0.75)
self.animation_sequence = [(300.00, 5, 4), (183.33, 6, 4), (166.67, 7, 4), (166.67, 8, 9), (166.67, 11, 9), (166.67, 12, 9), (166.67, 13, 9),
(166.67, 5, 4), (150.00, 5, 4), (133.34, 6, 4), (133.34, 7, 4), (133.34, 8, 9), (133.34, 11, 9), (133.34, 12, 9), (133.34, 13, 9),
(133.34, 5, 4), (116.67, 5, 4), (100.00, 6, 4), (100.00, 7, 4), (100.00, 8, 9), (100.00, 11, 9), (100.00, 12, 9), (100.00, 13, 9),
(100.00, 5, 4), (100.00, 5, 4), (83.330, 6, 4), (83.330, 7, 4), (83.330, 8, 9), (83.330, 11, 9), (83.330, 12, 9), (83.330, 13, 9),
(83.330, 5, 4), (83.330, 5, 4), (66.670, 6, 4), (66.670, 7, 4), (66.670, 8, 9), (66.670, 11, 9), (66.670, 12, 9), (66.670, 13, 9),
(66.670, 5, 4), (66.670, 5, 4), (66.670, 6, 4), (66.670, 7, 4), (66.670, 8, 9), (66.670, 11, 9), (66.670, 12, 9), (66.670, 13, 9),
(66.670, 5, 4), (66.670, 5, 4), (66.670, 6, 4), (66.670, 7, 4), (66.670, 8, 9), (66.670, 11, 9), (66.670, 12, 9), (66.670, 13, 9),
(66.670, 17, 16)]
self.time = 0
self.index_val = 0
def __init__(self):
self.shadow_fade = tex.get_animation(5)
self.chara_0_frame = tex.get_animation(7)
self.chara_1_frame = tex.get_animation(6)
self.chara_0_frame.start()
self.chara_1_frame.start()
self.saved_frame = 0
self.is_finished = False
def character_index(self, index: int) -> int:
elapsed_time = self.current_ms - self.start_ms
delay = 566.67
if self.index_val == len(self.animation_sequence)-1:
return int(self.animation_sequence[len(self.animation_sequence)-1][index])
elif elapsed_time <= delay:
return int(self.animation_sequence[0][index])
elif elapsed_time >= delay + self.time:
new_index = self.animation_sequence[self.index_val][index]
self.index_val += 1
self.shadow_fade.start_ms = self.current_ms
self.shadow_fade.duration = int(self.animation_sequence[self.index_val][0])
self.time += self.animation_sequence[self.index_val][0]
return int(new_index)
else:
return int(self.animation_sequence[self.index_val][index])
def update(self, current_ms: float):
self.shadow_fade.update(current_ms)
self.chara_1_frame.update(current_ms)
self.chara_0_frame.update(current_ms)
self.current_ms = current_ms
self.is_finished = True if self.character_index(1) == self.animation_sequence[-1][1] else False
if self.chara_1_frame.attribute != self.saved_frame:
self.saved_frame = self.chara_1_frame.attribute
if not self.shadow_fade.is_started:
self.shadow_fade.start()
else:
self.shadow_fade.restart()
self.is_finished = self.chara_1_frame.is_finished
def draw(self, fade: ray.Color, fade_2: ray.Color):
tex.draw_texture('warning', 'chara_0_shadow', color=fade_2)
tex.draw_texture('warning', 'chara_0', frame=self.chara_0_frame.attribute, color=fade)
def draw(self, textures, fade: ray.Color, fade_2: ray.Color, y: int):
ray.draw_texture(textures['keikoku'][2], 135, y+textures['keikoku'][4].height+110, fade_2)
ray.draw_texture(textures['keikoku'][self.character_index(2)], 115, y+150, fade)
ray.draw_texture(textures['keikoku'][3], 360, y+textures['keikoku'][5].height+60, fade_2)
if 6 < self.character_index(1) < 17:
ray.draw_texture(textures['keikoku'][self.character_index(1) - 1], 315, y+100, ray.fade(ray.WHITE, self.shadow_fade.attribute))
ray.draw_texture(textures['keikoku'][self.character_index(1)], 315, y+100, fade)
if self.character_index(1) == 17:
ray.draw_texture(textures['keikoku'][19], 350, y+135, ray.WHITE)
tex.draw_texture('warning', 'chara_1_shadow', color=fade_2)
if -1 < self.chara_1_frame.attribute-1 < 7:
tex.draw_texture('warning', 'chara_1', frame=self.chara_1_frame.attribute-1, color=ray.fade(ray.WHITE, self.shadow_fade.attribute))
tex.draw_texture('warning', 'chara_1', frame=self.chara_1_frame.attribute, color=fade)
class Board:
def __init__(self, screen_width, screen_height, texture):
#Move warning board down from top of screen
self.move_down = Animation.create_move(266.67, total_distance=screen_height + ((screen_height - texture.height)//2) + 20, start_position=-720)
#Move warning board up a little bit
self.move_up = Animation.create_move(116.67, start_position=92 + 20, delay=self.move_down.duration, total_distance =-30)
#And finally into its correct position
self.move_center = Animation.create_move(116.67, start_position=82, delay=self.move_down.duration + self.move_up.duration, total_distance=10)
def __init__(self):
self.move_down = tex.get_animation(10)
self.move_down.start()
self.move_up = tex.get_animation(11)
self.move_up.start()
self.move_center = tex.get_animation(12)
self.move_center.start()
self.y_pos = 0
def update(self, current_ms):
@@ -252,29 +206,29 @@ class WarningScreen:
self.move_up.update(current_ms)
self.move_center.update(current_ms)
if self.move_up.is_finished:
self.y_pos = int(self.move_center.attribute)
self.y_pos = self.move_center.attribute
elif self.move_down.is_finished:
self.y_pos = int(self.move_up.attribute)
self.y_pos = self.move_up.attribute
else:
self.y_pos = int(self.move_down.attribute)
self.y_pos = self.move_down.attribute
tex.update_attr('warning', 'warning_box', 'y', self.y_pos)
def draw(self, texture):
ray.draw_texture(texture, 0, self.y_pos, ray.WHITE)
def draw(self):
tex.draw_texture('warning', 'warning_box')
def __init__(self, current_ms: float, title_screen: TitleScreen):
def __init__(self, current_ms: float):
self.start_ms = current_ms
self.fade_in = Animation.create_fade(300, delay=266.67, initial_opacity=0.0, final_opacity=1.0)
self.fade_out = Animation.create_fade(500, delay=1000, initial_opacity=0.0, final_opacity=1.0)
self.fade_in = tex.get_animation(8)
self.fade_in.start()
self.fade_out = tex.get_animation(9)
self.fade_out.start()
self.board = self.Board(title_screen.width, title_screen.height, title_screen.textures['keikoku'][1])
self.board = self.Board()
self.warning_x = self.X()
self.warning_bachi_hit = self.BachiHit()
self.characters = self.Characters(current_ms, self.start_ms)
self.source_rect = ray.Rectangle(0, 0, title_screen.texture_black.width, title_screen.texture_black.height)
self.dest_rect = ray.Rectangle(0, 0, title_screen.width, title_screen.height)
self.characters = self.Characters()
self.is_finished = False
@@ -284,8 +238,12 @@ class WarningScreen:
self.fade_out.update(current_ms)
delay = 566.67
elapsed_time = current_ms - self.start_ms
self.warning_x.update(current_ms, title_screen.sound_warning_error, elapsed_time)
self.warning_x.update(current_ms, title_screen.sound_warning_error)
self.characters.update(current_ms)
tex.update_attr('warning', 'chara_0', 'y', self.board.y_pos)
tex.update_attr('warning', 'chara_0_shadow', 'y', self.board.y_pos)
tex.update_attr('warning', 'chara_1_shadow', 'y', self.board.y_pos)
tex.update_attr('warning', 'chara_1', 'y', self.board.y_pos)
if self.characters.is_finished:
self.warning_bachi_hit.update(current_ms, title_screen.sound_bachi_hit)
@@ -297,16 +255,14 @@ class WarningScreen:
self.is_finished = self.fade_out.is_finished
def draw(self, title_screen: TitleScreen):
def draw(self):
fade = ray.fade(ray.WHITE, self.fade_in.attribute)
fade_2 = ray.fade(ray.WHITE, self.fade_in.attribute if self.fade_in.attribute < 0.75 else 0.75)
self.board.draw(title_screen.textures['keikoku'][1])
ray.draw_texture(title_screen.textures['keikoku'][15], 150, 200, ray.fade(ray.WHITE, self.warning_x.fadein_2.attribute))
fade_2 = ray.fade(ray.WHITE, min(self.fade_in.attribute, 0.75))
self.characters.draw(title_screen.textures, fade, fade_2, self.board.y_pos)
self.board.draw()
self.warning_x.draw_bg()
self.characters.draw(fade, fade_2)
self.warning_x.draw_fg()
self.warning_bachi_hit.draw()
self.warning_x.draw(title_screen.textures['keikoku'][14])
self.warning_bachi_hit.draw(title_screen.textures['keikoku'][18])
ray.draw_texture_pro(title_screen.texture_black, self.source_rect, self.dest_rect, ray.Vector2(0,0), 0, ray.fade(ray.WHITE, self.fade_out.attribute))
tex.draw_texture('movie', 'background', color=ray.fade(ray.WHITE, self.fade_out.attribute))