add dan skin

This commit is contained in:
Anthony Samms
2025-10-26 15:10:11 -04:00
parent 16b216ac3a
commit bb79582238
5 changed files with 70 additions and 16 deletions

View File

@@ -3,3 +3,4 @@ from . import animal
from . import buttoburst
from . import oshiri
from . import imas
from . import dan

43
libs/bg_collabs/dan.py Normal file
View File

@@ -0,0 +1,43 @@
from libs.animation import Animation
from libs.bg_objects.bg_normal import BGNormalBase
from libs.bg_objects.chibi import ChibiController
from libs.bg_objects.don_bg import DonBG6
from libs.bg_objects.footer import Footer
from libs.texture import TextureWrapper
class Background:
def __init__(self, tex: TextureWrapper, player_num: int, bpm: float):
self.tex_wrapper = tex
path = 'background/collab/dan'
self.max_dancers = 5
self.don_bg = DonBG(self.tex_wrapper, 0, 1, path)
self.bg_normal = BGNormalBase(self.tex_wrapper, 0, path)
self.bg_fever = None
self.footer = Footer(self.tex_wrapper, 0, path)
self.fever = None
self.dancer = None
self.renda = None
self.chibi = ChibiController(self.tex_wrapper, 2, bpm, path)
class DonBG(DonBG6):
def __init__(self, tex: TextureWrapper, player_num: int, bpm: float, path: str):
super().__init__(tex, player_num, bpm, path)
self.overlay_move_2 = Animation.create_move(8000, total_distance=-760)
self.overlay_move_2.loop = True
self.overlay_move_2.start()
def update(self, current_time_ms: float, is_clear: bool):
super().update(current_time_ms, is_clear)
self.overlay_move_2.update(current_time_ms)
def _draw_textures(self, tex: TextureWrapper, fade: float, y: float):
tex.draw_texture(self.name, 'background')
for i in range(3):
tex.draw_texture(self.name, 'bg_overlay', x=(i*464), y=y)
for i in range(3):
tex.draw_texture(self.name, 'bg_overlay_2', x=(i*760)+(self.overlay_move_2.attribute), y=y)
for i in range(0, 6, 2):
tex.draw_texture(self.name, 'overlay_1', x=(i*264) + self.move.attribute*3, y=-self.move.attribute*0.85+y)
tex.draw_texture(self.name, 'bg_overlay_3')
for i in range(5):
tex.draw_texture(self.name, 'overlay_2', x=(i*328)+self.move.attribute, y=self.overlay_move.attribute+y)