mirror of
https://github.com/Yonokid/PyTaiko.git
synced 2026-02-04 19:50:12 +01:00
fix encodings again
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@@ -6,7 +6,7 @@ import sys
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import time
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import time
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from pathlib import Path
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from pathlib import Path
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from libs.tja import NoteList, TJAParser
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from libs.tja import NoteList, TJAParser, test_encodings
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from libs.utils import get_config, global_data
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from libs.utils import get_config, global_data
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@@ -25,7 +25,8 @@ class DiffHashesDecoder(json.JSONDecoder):
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def read_tjap3_score(input_file: Path):
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def read_tjap3_score(input_file: Path):
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"""Read a TJAPlayer3 score.ini file and return the scores and clears."""
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"""Read a TJAPlayer3 score.ini file and return the scores and clears."""
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score_ini = configparser.ConfigParser()
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score_ini = configparser.ConfigParser()
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score_ini.read(input_file, encoding='utf-8')
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encoding = test_encodings(input_file)
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score_ini.read(input_file, encoding=encoding)
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scores = [int(score_ini['HiScore.Drums']['HiScore1']),
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scores = [int(score_ini['HiScore.Drums']['HiScore1']),
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int(score_ini['HiScore.Drums']['HiScore2']),
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int(score_ini['HiScore.Drums']['HiScore2']),
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int(score_ini['HiScore.Drums']['HiScore3']),
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int(score_ini['HiScore.Drums']['HiScore3']),
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@@ -267,9 +267,10 @@ class Player:
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self.player_number = str(player_number)
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self.player_number = str(player_number)
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self.difficulty = difficulty
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self.difficulty = difficulty
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self.visual_offset = global_data.config["general"]["visual_offset"]
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self.visual_offset = global_data.config["general"]["visual_offset"]
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self.modifiers = modifiers
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notes, self.branch_m, self.branch_e, self.branch_n = tja.notes_to_position(self.difficulty)
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notes, self.branch_m, self.branch_e, self.branch_n = tja.notes_to_position(self.difficulty)
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self.play_notes, self.draw_note_list, self.draw_bar_list = apply_modifiers(notes, modifiers)
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self.play_notes, self.draw_note_list, self.draw_bar_list = apply_modifiers(notes, self.modifiers)
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self.end_time = 0
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self.end_time = 0
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if self.play_notes:
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if self.play_notes:
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self.end_time = self.play_notes[-1].hit_ms
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self.end_time = self.play_notes[-1].hit_ms
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@@ -759,7 +760,7 @@ class Player:
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def autoplay_manager(self, ms_from_start: float, current_time: float, background: Optional[Background]):
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def autoplay_manager(self, ms_from_start: float, current_time: float, background: Optional[Background]):
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"""Manages autoplay behavior"""
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"""Manages autoplay behavior"""
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if not global_data.modifiers.auto:
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if not self.modifiers.auto:
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return
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return
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# Handle drumroll and balloon hits
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# Handle drumroll and balloon hits
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@@ -1551,7 +1552,7 @@ class Combo:
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def __init__(self, combo: int, current_ms: float, is_2p: bool):
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def __init__(self, combo: int, current_ms: float, is_2p: bool):
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self.combo = combo
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self.combo = combo
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self.is_2p = is_2p
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self.is_2p = is_2p
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self.stretch_animation = tex.get_animation(5)
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self.stretch_animation = tex.get_animation(5, is_copy=True)
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self.color = [ray.fade(ray.WHITE, 1), ray.fade(ray.WHITE, 1), ray.fade(ray.WHITE, 1)]
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self.color = [ray.fade(ray.WHITE, 1), ray.fade(ray.WHITE, 1), ray.fade(ray.WHITE, 1)]
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self.glimmer_dict = {0: 0, 1: 0, 2: 0}
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self.glimmer_dict = {0: 0, 1: 0, 2: 0}
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self.total_time = 250
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self.total_time = 250
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@@ -1621,7 +1622,7 @@ class ScoreCounter:
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def __init__(self, score: int, is_2p: bool):
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def __init__(self, score: int, is_2p: bool):
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self.is_2p = is_2p
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self.is_2p = is_2p
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self.score = score
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self.score = score
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self.stretch = tex.get_animation(4)
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self.stretch = tex.get_animation(4, is_copy=True)
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def update_count(self, score: int):
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def update_count(self, score: int):
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if self.score != score:
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if self.score != score:
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@@ -64,6 +64,40 @@ class TwoPlayerGameScreen(GameScreen):
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self.player_1.ending_anim = FailAnimation(self.player_1.is_2p)
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self.player_1.ending_anim = FailAnimation(self.player_1.is_2p)
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self.player_2.ending_anim = FailAnimation(self.player_2.is_2p)
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self.player_2.ending_anim = FailAnimation(self.player_2.is_2p)
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def update(self):
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self.on_screen_start()
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current_time = get_current_ms()
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self.transition.update(current_time)
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self.current_ms = current_time - self.start_ms
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self.start_song(current_time)
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self.update_background(current_time)
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if self.song_music is not None:
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audio.update_music_stream(self.song_music)
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self.player_1.update(self.current_ms, current_time, self.background)
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self.player_2.update(self.current_ms, current_time, self.background)
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self.song_info.update(current_time)
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self.result_transition.update(current_time)
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if self.result_transition.is_finished and not audio.is_sound_playing('result_transition'):
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return self.on_screen_end('RESULT')
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elif self.current_ms >= self.player_1.end_time:
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session_data.result_score, session_data.result_good, session_data.result_ok, session_data.result_bad, session_data.result_max_combo, session_data.result_total_drumroll = self.player_1.get_result_score()
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session_data.result_gauge_length = self.player_1.gauge.gauge_length
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if self.end_ms != 0:
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if current_time >= self.end_ms + 1000:
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if self.player_1.ending_anim is None:
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self.write_score()
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self.spawn_ending_anims()
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if current_time >= self.end_ms + 8533.34:
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if not self.result_transition.is_started:
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self.result_transition.start()
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audio.play_sound('result_transition', 'voice')
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else:
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self.end_ms = current_time
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return self.global_keys()
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def update_background(self, current_time):
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def update_background(self, current_time):
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if self.movie is not None:
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if self.movie is not None:
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self.movie.update()
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self.movie.update()
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