mirror of
https://github.com/Yonokid/PyTaiko.git
synced 2026-02-04 11:40:13 +01:00
Add animation restart method and new backgrounds
This commit adds a new `restart()` method to animation classes to properly reset their state, avoiding the need to recreate animations. It also adds several new background variations and improves background selection.
This commit is contained in:
@@ -13,6 +13,7 @@ from libs.utils import (
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is_r_don_pressed,
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is_r_kat_pressed,
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load_all_textures_from_zip,
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load_texture_from_zip,
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)
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@@ -32,6 +33,7 @@ class EntryScreen:
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def load_textures(self):
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self.textures = load_all_textures_from_zip(Path('Graphics/lumendata/entry.zip'))
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self.texture_black = load_texture_from_zip(Path('Graphics/lumendata/attract/movie.zip'), 'movie_img00000.png')
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def unload_textures(self):
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for group in self.textures:
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@@ -42,6 +44,7 @@ class EntryScreen:
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sounds_dir = Path("Sounds")
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self.sound_don = audio.load_sound(sounds_dir / "inst_00_don.wav")
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self.sound_kat = audio.load_sound(sounds_dir / "inst_00_katsu.wav")
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self.bgm = audio.load_sound(sounds_dir / "entry" / "JINGLE_ENTRY [1].ogg")
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def on_screen_start(self):
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if not self.screen_init:
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@@ -58,14 +61,21 @@ class EntryScreen:
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self.cloud_resize = None
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self.cloud_texture_change = None
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self.cloud_fade = None
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self.fade_out = None
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self.cloud_resize_loop = Animation.create_texture_resize(200, initial_size=1.0, final_size=1.1, reverse_delay=200)
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self.side_select_fade = Animation.create_fade(100, initial_opacity=0.0, final_opacity=1.0)
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self.bg_flicker = Animation.create_fade(500, initial_opacity=0.5, final_opacity=0.4, reverse_delay=0)
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audio.play_sound(self.bgm)
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def on_screen_end(self, next_screen: str):
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self.screen_init = False
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self.unload_textures()
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audio.stop_sound(self.bgm)
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return next_screen
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def handle_input(self):
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if self.fade_out is not None:
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return
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if self.state == State.SELECT_SIDE:
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if is_l_don_pressed() or is_r_don_pressed():
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if self.side == 1:
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@@ -89,10 +99,7 @@ class EntryScreen:
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elif self.state == State.SELECT_MODE:
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if is_l_don_pressed() or is_r_don_pressed():
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audio.play_sound(self.sound_don)
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if self.selected_box == 0:
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return self.on_screen_end("SONG_SELECT")
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elif self.selected_box == 1:
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return self.on_screen_end("SETTINGS")
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self.fade_out = Animation.create_fade(160)
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if is_l_kat_pressed():
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audio.play_sound(self.sound_kat)
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self.selected_box = max(0, self.selected_box - 1)
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@@ -102,6 +109,10 @@ class EntryScreen:
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def update(self):
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self.on_screen_start()
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self.side_select_fade.update(get_current_ms())
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self.bg_flicker.update(get_current_ms())
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if self.bg_flicker.is_finished:
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self.bg_flicker.restart()
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if self.drum_move_1 is not None:
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self.drum_move_1.update(get_current_ms())
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if self.drum_move_2 is not None:
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@@ -117,6 +128,13 @@ class EntryScreen:
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self.cloud_resize_loop.update(get_current_ms())
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if self.cloud_resize_loop.is_finished:
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self.cloud_resize_loop = Animation.create_texture_resize(200, initial_size=1.0, final_size=1.1, reverse_delay=200)
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if self.fade_out is not None:
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self.fade_out.update(get_current_ms())
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if self.fade_out.is_finished:
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if self.selected_box == 0:
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return self.on_screen_end("SONG_SELECT")
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elif self.selected_box == 1:
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return self.on_screen_end("SETTINGS")
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return self.handle_input()
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def draw_background(self):
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@@ -130,7 +148,7 @@ class EntryScreen:
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ray.draw_texture(self.textures['entry'][371], (self.width // 2) - (self.textures['entry'][371].width // 2), (self.height // 2) - (self.textures['entry'][371].height // 2) + 10, ray.WHITE)
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ray.draw_texture(self.textures['entry'][372], 0, 0, ray.WHITE)
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ray.draw_texture(self.textures['entry'][373], self.width - self.textures['entry'][373].width, 0, ray.WHITE)
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draw_scaled_texture(self.textures['entry'][374], -7, -15, 2.0, ray.fade(ray.WHITE, 0.50))
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draw_scaled_texture(self.textures['entry'][374], -7, -15, 2.0, ray.fade(ray.WHITE, self.bg_flicker.attribute))
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def draw_footer(self):
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ray.draw_texture(self.textures['entry'][375], 1, self.height - self.textures['entry'][375].height + 7, ray.WHITE)
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@@ -139,37 +157,38 @@ class EntryScreen:
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if self.state == State.SELECT_SIDE or self.side != 2:
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ray.draw_texture(self.textures['entry'][377], 2 + self.textures['entry'][377].width, self.height - self.textures['entry'][376].height + 1, ray.WHITE)
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def draw_side_select(self):
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def draw_side_select(self, fade):
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color = ray.fade(ray.WHITE, fade)
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left_x, top_y, right_x, bottom_y = 238, 108, 979, 520
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ray.draw_texture(self.textures['entry'][205], left_x, top_y, ray.WHITE)
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ray.draw_texture(self.textures['entry'][208], right_x, top_y, ray.WHITE)
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ray.draw_texture(self.textures['entry'][204], left_x, bottom_y, ray.WHITE)
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ray.draw_texture(self.textures['entry'][207], right_x, bottom_y, ray.WHITE)
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ray.draw_texture(self.textures['entry'][205], left_x, top_y, color)
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ray.draw_texture(self.textures['entry'][208], right_x, top_y, color)
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ray.draw_texture(self.textures['entry'][204], left_x, bottom_y, color)
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ray.draw_texture(self.textures['entry'][207], right_x, bottom_y, color)
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texture = self.textures['entry'][209]
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src = ray.Rectangle(0, 0, texture.width, texture.height)
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dest = ray.Rectangle(left_x + self.textures['entry'][205].width, top_y, right_x - left_x - (self.textures['entry'][205].width), texture.height)
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ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
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ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, color)
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texture = self.textures['entry'][210]
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src = ray.Rectangle(0, 0, texture.width, texture.height)
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dest = ray.Rectangle(left_x + self.textures['entry'][205].width, bottom_y, right_x - left_x - (self.textures['entry'][205].width), texture.height)
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ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
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ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, color)
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texture = self.textures['entry'][203]
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src = ray.Rectangle(0, 0, texture.width, texture.height)
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dest = ray.Rectangle(left_x, top_y + self.textures['entry'][205].height, texture.width, bottom_y - top_y - (self.textures['entry'][205].height))
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ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
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ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, color)
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texture = self.textures['entry'][206]
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src = ray.Rectangle(0, 0, texture.width, texture.height)
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dest = ray.Rectangle(right_x, top_y + self.textures['entry'][205].height, texture.width, bottom_y - top_y - (self.textures['entry'][205].height))
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ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
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ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, color)
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texture = self.textures['entry'][202]
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src = ray.Rectangle(0, 0, texture.width, texture.height)
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dest = ray.Rectangle(left_x + self.textures['entry'][205].width, top_y + self.textures['entry'][205].height, right_x - left_x - (self.textures['entry'][205].width), bottom_y - top_y - (self.textures['entry'][205].height))
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ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
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ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, color)
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ray.draw_texture(self.textures['entry'][226], 384, 144, ray.WHITE)
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ray.draw_texture(self.textures['entry'][226], 384, 144, color)
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cursor_x = 261
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cursor_texture = self.textures['entry'][230]
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@@ -179,7 +198,7 @@ class EntryScreen:
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flip = -1
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else:
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texture = self.textures['entry'][232]
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ray.draw_texture(texture, 261, 400, ray.WHITE)
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ray.draw_texture(texture, 261, 400, color)
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if self.side == 1:
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texture = self.textures['entry'][76]
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@@ -187,19 +206,19 @@ class EntryScreen:
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cursor_x = 512
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else:
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texture = self.textures['entry'][228]
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ray.draw_texture(texture, 512, 400, ray.WHITE)
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ray.draw_texture(self.textures['entry'][201], 512, 408, ray.WHITE)
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ray.draw_texture(texture, 512, 400, color)
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ray.draw_texture(self.textures['entry'][201], 512, 408, color)
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if self.side == 2:
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texture = self.textures['entry'][233]
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cursor_x = 762
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else:
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texture = self.textures['entry'][227]
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ray.draw_texture(texture, 762, 400, ray.WHITE)
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ray.draw_texture(texture, 762, 400, color)
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src = ray.Rectangle(0, 0, cursor_texture.width * flip, cursor_texture.height)
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dest = ray.Rectangle(cursor_x, 400, cursor_texture.width, cursor_texture.height)
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ray.draw_texture_pro(cursor_texture, src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
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ray.draw_texture_pro(cursor_texture, src, dest, ray.Vector2(0, 0), 0, color)
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def draw_player_drum(self):
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move_x = 0
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@@ -230,8 +249,9 @@ class EntryScreen:
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color = ray.fade(ray.WHITE, self.cloud_fade.attribute)
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draw_scaled_texture(self.textures['entry'][texture_index], x + move_x - int(160 * (scale-1)), 720 + move_y - 200 - int(160 * (scale-1)), scale, color)
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def draw_mode_select(self):
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def draw_mode_select(self, fade):
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self.draw_player_drum()
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color = ray.fade(ray.WHITE, fade)
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if self.cloud_fade is not None and self.cloud_fade.is_finished:
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box_width = self.textures['entry'][262].width
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spacing = 80
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@@ -248,31 +268,39 @@ class EntryScreen:
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else:
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push_offset = push_distance
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final_x = x_pos + push_offset
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ray.draw_texture(self.textures['entry'][262], final_x, y, ray.WHITE)
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ray.draw_texture(self.textures['entry'][262], final_x, y, color)
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if i == self.selected_box:
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ray.draw_texture(self.textures['entry'][302], final_x, y, ray.WHITE)
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ray.draw_texture(self.textures['entry'][302], final_x, y, color)
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texture = self.textures['entry'][304]
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src = ray.Rectangle(0, 0, texture.width, texture.height)
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dest = ray.Rectangle(final_x + self.textures['entry'][302].width, y, 100 - self.textures['entry'][302].width, texture.height)
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ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
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ray.draw_texture(self.textures['entry'][303], final_x+100, y, ray.WHITE)
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ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, color)
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ray.draw_texture(self.textures['entry'][303], final_x+100, y, color)
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box_title = self.box_titles[i][1]
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src = ray.Rectangle(0, 0, box_title.texture.width, box_title.texture.height)
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dest = ray.Rectangle(final_x + 12, y + 20, box_title.texture.width, box_title.texture.height)
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box_title.draw(src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
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box_title.draw(src, dest, ray.Vector2(0, 0), 0, color)
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else:
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box_title = self.box_titles[i][0]
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src = ray.Rectangle(0, 0, box_title.texture.width, box_title.texture.height)
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dest = ray.Rectangle(final_x + 9, y + 20, box_title.texture.width, box_title.texture.height)
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box_title.draw(src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
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box_title.draw(src, dest, ray.Vector2(0, 0), 0, color)
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def draw(self):
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self.draw_background()
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if self.state == State.SELECT_SIDE:
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self.draw_side_select()
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self.draw_side_select(self.side_select_fade.attribute)
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elif self.state == State.SELECT_MODE:
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self.draw_mode_select()
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if self.fade_out is not None:
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self.draw_mode_select(self.fade_out.attribute)
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else:
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self.draw_mode_select(1.0)
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self.draw_footer()
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ray.draw_texture(self.textures['entry'][320], 0, 0, ray.WHITE)
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if self.fade_out is not None and self.fade_out.is_finished:
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src = ray.Rectangle(0, 0, self.texture_black.width, self.texture_black.height)
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dest = ray.Rectangle(0, 0, self.width, self.height)
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ray.draw_texture_pro(self.texture_black, src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
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@@ -28,22 +28,18 @@ from libs.video import VideoPlayer
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class GameScreen:
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JUDGE_X = 414
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SCREEN_WIDTH = 1280
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SCREEN_HEIGHT = 720
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def __init__(self, width: int, height: int):
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self.width = width
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self.height = height
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self.current_ms = 0
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self.result_transition = None
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self.transition = None
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self.song_info = None
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self.screen_init = False
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self.movie = None
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self.end_ms = 0
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self.start_delay = 1000
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self.song_started = False
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self.prev_touch_count = 0
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self.background = Background(width, height)
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def load_textures(self):
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self.textures = load_all_textures_from_zip(Path('Graphics/lumendata/enso_system/common.zip'))
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@@ -124,13 +120,15 @@ class GameScreen:
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def on_screen_start(self):
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if not self.screen_init:
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self.screen_init = True
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self.background = Background(self.width, self.height)
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self.load_textures()
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self.load_sounds()
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self.init_tja(global_data.selected_song, session_data.selected_difficulty)
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self.song_info = SongInfo(session_data.song_title, 'TEST')
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self.result_transition = None
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self.transition = Transition(self.height)
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def on_screen_end(self):
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def on_screen_end(self, next_screen):
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self.screen_init = False
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for zip in self.textures:
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for texture in self.textures[zip]:
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@@ -140,7 +138,7 @@ class GameScreen:
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self.song_started = False
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self.end_ms = 0
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self.movie = None
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return 'RESULT'
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return next_screen
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def write_score(self):
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if global_data.config['general']['autoplay']:
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@@ -167,6 +165,8 @@ class GameScreen:
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def update(self):
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self.on_screen_start()
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if self.transition is not None:
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self.transition.update(get_current_ms())
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self.current_ms = get_current_ms() - self.start_ms
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if (self.current_ms >= self.tja.metadata.offset*1000 + self.start_delay - global_data.config["general"]["judge_offset"]) and not self.song_started:
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if self.song_music is not None:
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@@ -188,7 +188,7 @@ class GameScreen:
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if self.result_transition is not None:
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self.result_transition.update(get_current_ms())
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if self.result_transition.is_finished:
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return self.on_screen_end()
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return self.on_screen_end('RESULT')
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elif len(self.player_1.play_notes) == 0:
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session_data.result_score, session_data.result_good, session_data.result_ok, session_data.result_bad, session_data.result_max_combo, session_data.result_total_drumroll = self.player_1.get_result_score()
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session_data.result_gauge_length = self.player_1.gauge.gauge_length
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@@ -206,6 +206,10 @@ class GameScreen:
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audio.play_sound(self.sound_restart)
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self.song_started = False
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if ray.is_key_pressed(ray.KeyboardKey.KEY_ESCAPE):
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audio.stop_sound(self.song_music)
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return self.on_screen_end('SONG_SELECT')
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def draw(self):
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if self.movie is not None:
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self.movie.draw()
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@@ -214,6 +218,8 @@ class GameScreen:
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self.player_1.draw(self)
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if self.song_info is not None:
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self.song_info.draw(self)
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if self.transition is not None:
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self.transition.draw(self.height)
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if self.result_transition is not None:
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self.result_transition.draw(self.width, self.height, global_data.textures['shutter'][0], global_data.textures['shutter'][1])
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@@ -1215,6 +1221,32 @@ class SongInfo:
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dest = ray.Rectangle(text_x, text_y, self.song_title.texture.width, self.song_title.texture.height)
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self.song_title.draw(src, dest, ray.Vector2(0, 0), 0, self.song_name_fade)
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class Transition:
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def __init__(self, screen_height: int) -> None:
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self.is_finished = False
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self.rainbow_up = Animation.create_move(266, start_position=0, total_distance=screen_height + global_data.textures['scene_change_rainbow'][2].height, ease_in='cubic')
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self.chara_down = None
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def update(self, current_time_ms: float):
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self.rainbow_up.update(current_time_ms)
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if self.rainbow_up.is_finished and self.chara_down is None:
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self.chara_down = Animation.create_move(33, start_position=0, total_distance=30)
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if self.chara_down is not None:
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self.chara_down.update(current_time_ms)
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self.is_finished = self.chara_down.is_finished
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def draw(self, screen_height: int):
|
||||
ray.draw_texture(global_data.textures['scene_change_rainbow'][1], 0, screen_height - int(self.rainbow_up.attribute), ray.WHITE)
|
||||
texture = global_data.textures['scene_change_rainbow'][0]
|
||||
src = ray.Rectangle(0, 0, texture.width, texture.height)
|
||||
dest = ray.Rectangle(0, -int(self.rainbow_up.attribute), texture.width, screen_height)
|
||||
ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
|
||||
texture = global_data.textures['scene_change_rainbow'][3]
|
||||
offset = 0
|
||||
if self.chara_down is not None:
|
||||
offset = int(self.chara_down.attribute)
|
||||
ray.draw_texture(texture, 76, -int(self.rainbow_up.attribute*3) - offset, ray.WHITE)
|
||||
|
||||
class ResultTransition:
|
||||
def __init__(self, screen_height: int):
|
||||
self.move = Animation.create_move(983.33, start_position=0, total_distance=screen_height//2, ease_out='quadratic')
|
||||
|
||||
@@ -23,6 +23,7 @@ class SettingsScreen:
|
||||
self.setting_index = 0
|
||||
self.in_setting_edit = False
|
||||
self.editing_key = False
|
||||
self.editing_gamepad = False
|
||||
self.temp_key_input = ""
|
||||
|
||||
def on_screen_start(self):
|
||||
@@ -122,6 +123,23 @@ class SettingsScreen:
|
||||
elif key_pressed == ray.KeyboardKey.KEY_ESCAPE:
|
||||
self.editing_key = False
|
||||
|
||||
def handle_gamepad_binding(self, section, key):
|
||||
self.editing_gamepad = True
|
||||
self.temp_key_input = ""
|
||||
|
||||
def update_gamepad_binding(self):
|
||||
"""Update gamepad binding based on input"""
|
||||
button_pressed = ray.get_gamepad_button_pressed()
|
||||
if button_pressed != 0:
|
||||
current_header = self.headers[self.header_index]
|
||||
settings = self.get_current_settings()
|
||||
if settings:
|
||||
setting_key, _ = settings[self.setting_index]
|
||||
self.config[current_header][setting_key] = [button_pressed]
|
||||
self.editing_gamepad = False
|
||||
if ray.is_key_pressed(ray.KeyboardKey.KEY_ESCAPE):
|
||||
self.editing_gamepad = False
|
||||
|
||||
def update(self):
|
||||
self.on_screen_start()
|
||||
|
||||
@@ -130,6 +148,10 @@ class SettingsScreen:
|
||||
self.update_key_binding()
|
||||
return
|
||||
|
||||
if self.editing_gamepad:
|
||||
self.update_gamepad_binding()
|
||||
return
|
||||
|
||||
current_header = self.headers[self.header_index]
|
||||
|
||||
# Exit handling
|
||||
@@ -166,14 +188,18 @@ class SettingsScreen:
|
||||
elif isinstance(setting_value, (int, float)):
|
||||
self.handle_numeric_change(current_header, setting_key, 1)
|
||||
elif isinstance(setting_value, str):
|
||||
if 'keybinds' in current_header:
|
||||
if 'keys' in current_header:
|
||||
self.handle_key_binding(current_header, setting_key)
|
||||
elif 'gamepad' in current_header:
|
||||
self.handle_gamepad_binding(current_header, setting_key)
|
||||
else:
|
||||
self.handle_string_cycle(current_header, setting_key)
|
||||
elif isinstance(setting_value, list) and len(setting_value) > 0:
|
||||
if isinstance(setting_value[0], str) and len(setting_value[0]) == 1:
|
||||
# Key binding
|
||||
self.handle_key_binding(current_header, setting_key)
|
||||
elif isinstance(setting_value[0], int):
|
||||
self.handle_gamepad_binding(current_header, setting_key)
|
||||
elif is_l_don_pressed():
|
||||
# Modify setting value (reverse direction for numeric)
|
||||
setting_key, setting_value = settings[self.setting_index]
|
||||
@@ -183,7 +209,7 @@ class SettingsScreen:
|
||||
elif isinstance(setting_value, (int, float)):
|
||||
self.handle_numeric_change(current_header, setting_key, -1)
|
||||
elif isinstance(setting_value, str):
|
||||
if 'keybinds' not in current_header:
|
||||
if ('keys' not in current_header) and ('gamepad' not in current_header):
|
||||
self.handle_string_cycle(current_header, setting_key)
|
||||
|
||||
elif ray.is_key_pressed(ray.KeyboardKey.KEY_ESCAPE):
|
||||
|
||||
@@ -47,7 +47,7 @@ class SongSelectScreen:
|
||||
self.sound_skip = audio.load_sound(sounds_dir / 'song_select' / 'Skip.ogg')
|
||||
self.sound_ura_switch = audio.load_sound(sounds_dir / 'song_select' / 'SE_SELECT [4].ogg')
|
||||
audio.set_sound_volume(self.sound_ura_switch, 0.25)
|
||||
#self.sound_select = audio.load_sound(sounds_dir / "song_select.wav")
|
||||
self.sound_bgm = audio.load_sound(sounds_dir / "song_select" / "JINGLE_GENRE [1].ogg")
|
||||
#self.sound_cancel = audio.load_sound(sounds_dir / "cancel.wav")
|
||||
|
||||
def on_screen_start(self):
|
||||
@@ -78,22 +78,25 @@ class SongSelectScreen:
|
||||
if str(global_data.selected_song) in self.navigator.all_song_files:
|
||||
self.navigator.mark_crowns_dirty_for_song(self.navigator.all_song_files[str(global_data.selected_song)])
|
||||
|
||||
def on_screen_end(self):
|
||||
def on_screen_end(self, next_screen):
|
||||
self.screen_init = False
|
||||
global_data.selected_song = self.navigator.get_current_item().path
|
||||
session_data.selected_difficulty = self.selected_difficulty
|
||||
audio.unload_sound(self.sound_bgm)
|
||||
self.reset_demo_music()
|
||||
for zip in self.textures:
|
||||
for texture in self.textures[zip]:
|
||||
ray.unload_texture(texture)
|
||||
return "GAME"
|
||||
return next_screen
|
||||
|
||||
def reset_demo_music(self):
|
||||
if self.demo_song is not None:
|
||||
audio.stop_music_stream(self.demo_song)
|
||||
audio.unload_music_stream(self.demo_song)
|
||||
audio.play_sound(self.sound_bgm)
|
||||
self.demo_song = None
|
||||
self.navigator.get_current_item().box.wait = get_current_ms()
|
||||
|
||||
def handle_input(self):
|
||||
if self.state == State.BROWSING:
|
||||
if ray.is_key_pressed(ray.KeyboardKey.KEY_LEFT_CONTROL) or (is_l_kat_pressed() and get_current_ms() <= self.last_moved + 100):
|
||||
@@ -205,7 +208,7 @@ class SongSelectScreen:
|
||||
if self.game_transition is not None:
|
||||
self.game_transition.update(get_current_ms())
|
||||
if self.game_transition.is_finished:
|
||||
return self.on_screen_end()
|
||||
return self.on_screen_end("GAME")
|
||||
else:
|
||||
self.handle_input()
|
||||
|
||||
@@ -224,6 +227,7 @@ class SongSelectScreen:
|
||||
audio.normalize_music_stream(self.demo_song, 0.1935)
|
||||
audio.seek_music_stream(self.demo_song, song.tja.metadata.demostart)
|
||||
audio.play_music_stream(self.demo_song)
|
||||
audio.stop_sound(self.sound_bgm)
|
||||
if song.box.is_open:
|
||||
current_box = song.box
|
||||
if current_box.texture_index != 552 and get_current_ms() >= song.box.wait + (83.33*3):
|
||||
@@ -255,6 +259,9 @@ class SongSelectScreen:
|
||||
if self.ura_switch_animation is not None:
|
||||
self.ura_switch_animation.update(get_current_ms())
|
||||
|
||||
if ray.is_key_pressed(ray.KeyboardKey.KEY_ESCAPE):
|
||||
return self.on_screen_end('ENTRY')
|
||||
|
||||
def draw_selector(self):
|
||||
if self.selected_difficulty == -1:
|
||||
ray.draw_texture(self.textures['song_select'][133], 314, 110, ray.WHITE)
|
||||
|
||||
@@ -31,6 +31,7 @@ class TitleScreen:
|
||||
self.attract_video_list = [file for file in video_dir.glob("**/*.mp4")]
|
||||
self.load_sounds()
|
||||
self.screen_init = False
|
||||
self.fade_out = None
|
||||
|
||||
def get_videos(self):
|
||||
return self.op_video, self.attract_video
|
||||
@@ -38,7 +39,7 @@ class TitleScreen:
|
||||
def load_sounds(self):
|
||||
sounds_dir = Path("Sounds")
|
||||
title_dir = sounds_dir / "title"
|
||||
|
||||
self.sound_don = audio.load_sound(sounds_dir / "inst_00_don.wav")
|
||||
self.sound_bachi_swipe = audio.load_sound(title_dir / "SE_ATTRACT_2.ogg")
|
||||
self.sound_bachi_hit = audio.load_sound(title_dir / "SE_ATTRACT_3.ogg")
|
||||
self.sound_warning_message = audio.load_sound(title_dir / "VO_ATTRACT_3.ogg")
|
||||
@@ -99,9 +100,15 @@ class TitleScreen:
|
||||
def update(self):
|
||||
self.on_screen_start()
|
||||
|
||||
if self.fade_out is not None:
|
||||
self.fade_out.update(get_current_ms())
|
||||
if self.fade_out.is_finished:
|
||||
return self.on_screen_end()
|
||||
|
||||
self.scene_manager()
|
||||
if is_l_don_pressed() or is_r_don_pressed():
|
||||
return self.on_screen_end()
|
||||
self.fade_out = Animation.create_fade(1000, initial_opacity=0.0, final_opacity=1.0)
|
||||
audio.play_sound(self.sound_don)
|
||||
|
||||
def draw(self):
|
||||
if self.state == State.OP_VIDEO:
|
||||
@@ -114,6 +121,11 @@ class TitleScreen:
|
||||
elif self.state == State.ATTRACT_VIDEO:
|
||||
self.attract_video.draw()
|
||||
|
||||
if self.fade_out is not None:
|
||||
src = ray.Rectangle(0, 0, self.texture_black.width, self.texture_black.height)
|
||||
dest = ray.Rectangle(0, 0, self.width, self.height)
|
||||
ray.draw_texture_pro(self.texture_black, src, dest, ray.Vector2(0, 0), 0, ray.fade(ray.WHITE, self.fade_out.attribute))
|
||||
|
||||
class WarningScreen:
|
||||
class X:
|
||||
DELAY = 4250
|
||||
|
||||
Reference in New Issue
Block a user