mirror of
https://github.com/Yonokid/PyTaiko.git
synced 2026-02-04 19:50:12 +01:00
Add animation restart method and new backgrounds
This commit adds a new `restart()` method to animation classes to properly reset their state, avoiding the need to recreate animations. It also adds several new background variations and improves background selection.
This commit is contained in:
@@ -23,6 +23,10 @@ class BaseAnimation():
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"""Update the animation based on the current time."""
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pass
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def restart(self) -> None:
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self.start_ms = get_current_ms()
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self.is_finished = False
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def _ease_in(self, progress: float, ease_type: str) -> float:
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if ease_type == "quadratic":
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return progress * progress
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@@ -57,9 +61,18 @@ class FadeAnimation(BaseAnimation):
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super().__init__(duration, delay)
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self.initial_opacity = initial_opacity
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self.final_opacity = final_opacity
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self.initial_opacity_saved = initial_opacity
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self.final_opacity_saved = final_opacity
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self.ease_in = ease_in
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self.ease_out = ease_out
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self.reverse_delay = reverse_delay
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self.reverse_delay_saved = reverse_delay
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def restart(self):
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super().restart()
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self.reverse_delay = self.reverse_delay_saved
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self.initial_opacity = self.initial_opacity_saved
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self.final_opacity = self.final_opacity_saved
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def update(self, current_time_ms: float):
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elapsed_time = current_time_ms - self.start_ms
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@@ -90,11 +103,20 @@ class MoveAnimation(BaseAnimation):
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ease_in: Optional[str] = None, ease_out: Optional[str] = None):
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super().__init__(duration, delay)
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self.reverse_delay = reverse_delay
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self.reverse_delay_saved = reverse_delay
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self.total_distance = total_distance
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self.start_position = start_position
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self.total_distance_saved = total_distance
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self.start_position_saved = start_position
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self.ease_in = ease_in
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self.ease_out = ease_out
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def restart(self):
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super().restart()
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self.reverse_delay = self.reverse_delay_saved
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self.total_distance = self.total_distance_saved
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self.start_position = self.start_position_saved
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def update(self, current_time_ms: float):
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elapsed_time = current_time_ms - self.start_ms
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if elapsed_time < self.delay:
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@@ -120,6 +142,7 @@ class TextureChangeAnimation(BaseAnimation):
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super().__init__(duration)
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self.textures = textures
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self.delay = delay
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def update(self, current_time_ms: float):
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elapsed_time = current_time_ms - self.start_ms - self.delay
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if elapsed_time <= self.duration:
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@@ -151,6 +174,16 @@ class TextureResizeAnimation(BaseAnimation):
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self.initial_size = initial_size
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self.final_size = final_size
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self.reverse_delay = reverse_delay
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self.initial_size_saved = initial_size
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self.final_size_saved = final_size
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self.reverse_delay_saved = reverse_delay
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def restart(self):
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super().restart()
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self.reverse_delay = self.reverse_delay_saved
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self.initial_size = self.initial_size_saved
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self.final_size = self.final_size_saved
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def update(self, current_time_ms: float):
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elapsed_time = current_time_ms - self.start_ms
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@@ -12,7 +12,7 @@ class Background:
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self.screen_width = screen_width
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self.screen_height = screen_height
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self.donbg = DonBG.create(self.screen_width, self.screen_height, random.randint(6, 6), 1)
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self.bg_normal = BGNormal.create(self.screen_width, self.screen_height, 1)
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self.bg_normal = BGNormal.create(self.screen_width, self.screen_height, random.randint(1, 5))
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self.bg_fever = BGFever.create(self.screen_width, self.screen_height, 4)
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self.footer = Footer(self.screen_width, self.screen_height, random.randint(1, 3))
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self.is_clear = False
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@@ -50,7 +50,7 @@ class DonBGBase:
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self.is_clear = is_clear
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self.move.update(current_time_ms)
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if self.move.is_finished:
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self.move = Animation.create_move(3000, start_position=0, total_distance=-self.textures[self.name + f'_{self.player_num}p'][0].width)
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self.move.restart()
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class DonBG1(DonBGBase):
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def __init__(self, index: int, screen_width: int, screen_height: int, player_num: int):
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@@ -60,7 +60,7 @@ class DonBG1(DonBGBase):
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super().update(current_time_ms, is_clear)
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self.overlay_move.update(current_time_ms)
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if self.overlay_move.is_finished:
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self.overlay_move = Animation.create_move(1000, start_position=0, total_distance=20, reverse_delay=0)
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self.overlay_move.restart()
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def draw(self):
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texture_index = 0
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if self.is_clear:
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@@ -81,7 +81,7 @@ class DonBG6(DonBGBase):
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super().update(current_time_ms, is_clear)
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self.overlay_move.update(current_time_ms)
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if self.overlay_move.is_finished:
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self.overlay_move = Animation.create_move(1000, start_position=0, total_distance=20, reverse_delay=0)
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self.overlay_move.restart()
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def draw(self):
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texture_index = 0
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if self.is_clear:
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@@ -103,7 +103,7 @@ class BGNormal:
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@staticmethod
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def create(screen_width: int, screen_height: int, index: int):
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map = [None, BGNormal1]
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map = [None, BGNormal1, BGNormal2, BGNormal3, BGNormal4, BGNormal5]
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selected_obj = map[index]
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return selected_obj(index, screen_width, screen_height)
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@@ -117,15 +117,156 @@ class BGNormalBase:
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class BGNormal1(BGNormalBase):
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def __init__(self, index: int, screen_width: int, screen_height: int):
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super().__init__(index, screen_width, screen_height)
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self.flicker = Animation.create_fade(16.67*2, initial_opacity=0.5, final_opacity=0.25, reverse_delay=0)
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self.flicker = Animation.create_fade(16.67*4, initial_opacity=0.5, final_opacity=0.4, reverse_delay=0)
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def update(self, current_time_ms: float):
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self.flicker.update(current_time_ms)
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if self.flicker.is_finished:
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self.flicker = Animation.create_fade(16.67*2, initial_opacity=0.5, final_opacity=0.25, reverse_delay=0)
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self.flicker.restart()
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def draw(self):
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ray.draw_texture(self.textures[self.name][0], 0, 360, ray.WHITE)
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ray.draw_texture(self.textures[self.name][1], 0, 360, ray.fade(ray.WHITE, self.flicker.attribute))
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class BGNormal2(BGNormalBase):
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def __init__(self, index: int, screen_width: int, screen_height: int):
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super().__init__(index, screen_width, screen_height)
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self.flicker = Animation.create_fade(16.67*4, initial_opacity=0.5, final_opacity=0.4, reverse_delay=0)
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def update(self, current_time_ms: float):
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self.flicker.update(current_time_ms)
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if self.flicker.is_finished:
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self.flicker.restart()
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def draw(self):
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ray.draw_texture(self.textures[self.name][0], 0, 360, ray.WHITE)
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ray.draw_texture(self.textures[self.name][1], 0, 360, ray.fade(ray.WHITE, self.flicker.attribute))
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class BGNormal3(BGNormalBase):
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def __init__(self, index: int, screen_width: int, screen_height: int):
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super().__init__(index, screen_width, screen_height)
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self.flicker = Animation.create_fade(16.67*10, initial_opacity=0.5, final_opacity=0.4, reverse_delay=0)
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def update(self, current_time_ms):
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self.flicker.update(current_time_ms)
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if self.flicker.is_finished:
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self.flicker.restart()
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def draw(self):
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src = ray.Rectangle(0, 0, self.textures[self.name][0].width, self.textures[self.name][0].height)
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dest = ray.Rectangle(0, 360, self.screen_width, self.textures[self.name][0].height)
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ray.draw_texture_pro(self.textures[self.name][0], src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
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ray.draw_texture(self.textures[self.name][3], (self.screen_width//2) - (self.textures[self.name][3].width//2), 360, ray.WHITE)
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ray.draw_texture(self.textures[self.name][6], 0, 360, ray.WHITE)
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src = ray.Rectangle(0, 0, -self.textures[self.name][7].width, self.textures[self.name][7].height)
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dest = ray.Rectangle((self.screen_width//2) - 170, 490, self.textures[self.name][7].width, self.textures[self.name][7].height)
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ray.draw_texture_pro(self.textures[self.name][7], src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
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ray.draw_texture(self.textures[self.name][7], (self.screen_width//2) + 50, 490, ray.WHITE)
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#Orange
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color = ray.fade(ray.WHITE, self.flicker.attribute)
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ray.draw_texture(self.textures[self.name][1], (self.screen_width//2) + 180, 300, color)
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ray.draw_texture(self.textures[self.name][1], (self.screen_width//2) - 380, 300, color)
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#Red Green Orange
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ray.draw_texture(self.textures[self.name][2], (self.screen_width//2) - 220, 350, color)
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ray.draw_texture(self.textures[self.name][4], (self.screen_width//2) - 100, 350, color)
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ray.draw_texture(self.textures[self.name][1], (self.screen_width//2) + 10, 350, color)
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#Yellow
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ray.draw_texture(self.textures[self.name][5], (self.screen_width//2) - 220, 500, color)
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ray.draw_texture(self.textures[self.name][5], (self.screen_width//2) + 10, 500, color)
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ray.draw_texture(self.textures[self.name][9], (self.screen_width//2) - 320, 520, ray.WHITE)
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ray.draw_texture(self.textures[self.name][10], 100, 360, ray.WHITE)
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ray.draw_texture(self.textures[self.name][11], self.screen_width - 100 - self.textures[self.name][11].width, 360, ray.WHITE)
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class BGNormal4(BGNormalBase):
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class Petal:
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def __init__(self):
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self.spawn_point = self.random_excluding_range()
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duration = random.randint(1400, 2000)
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self.move_y = Animation.create_move(duration, total_distance=360)
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self.move_x = Animation.create_move(duration, total_distance=random.randint(-300, 300))
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def random_excluding_range(self):
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while True:
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num = random.randint(0, 1280)
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if num < 260 or num > 540:
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return num
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def update(self, current_time_ms):
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self.move_x.update(current_time_ms)
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self.move_y.update(current_time_ms)
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def draw(self, texture):
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ray.draw_texture(texture, self.spawn_point + int(self.move_x.attribute), 360+int(self.move_y.attribute), ray.fade(ray.WHITE, 0.75))
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def __init__(self, index: int, screen_width: int, screen_height: int):
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super().__init__(index, screen_width, screen_height)
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self.flicker = Animation.create_fade(16.67*3, initial_opacity=0.5, final_opacity=0.4, reverse_delay=0)
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self.turtle_move = Animation.create_move(3333*2, start_position=screen_width+112, total_distance=-(screen_width+(112*4)))
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textures = ((0, 100, 3), (100, 200, 4), (200, 300, 5), (300, 400, 6), (400, 500, 7), (500, 600, 8))
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self.turtle_change = Animation.create_texture_change(600, textures=textures)
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self.petals = {self.Petal(), self.Petal(), self.Petal(), self.Petal(), self.Petal()}
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def update(self, current_time_ms: float):
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self.flicker.update(current_time_ms)
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if self.flicker.is_finished:
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self.flicker.restart()
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self.turtle_move.update(current_time_ms)
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if self.turtle_move.is_finished:
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self.turtle_move.restart()
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self.turtle_change.update(current_time_ms)
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if self.turtle_change.is_finished:
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self.turtle_change.restart()
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for petal in self.petals:
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petal.update(current_time_ms)
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if petal.move_y.is_finished:
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self.petals.remove(petal)
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self.petals.add(self.Petal())
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def draw(self):
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ray.draw_texture(self.textures[self.name][0], 0, 360, ray.WHITE)
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ray.draw_texture(self.textures[self.name][2], self.screen_width//2 - 20, 380, ray.WHITE)
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ray.draw_texture(self.textures[self.name][self.turtle_change.attribute], int(self.turtle_move.attribute), 550, ray.WHITE)
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ray.draw_texture(self.textures[self.name][9], 0, 360, ray.WHITE)
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for petal in self.petals:
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petal.draw(self.textures[self.name][10])
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class BGNormal5(BGNormalBase):
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def __init__(self, index: int, screen_width: int, screen_height: int):
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super().__init__(index, screen_width, screen_height)
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self.flicker = Animation.create_fade(16.67*10, initial_opacity=0.75, final_opacity=0.4, reverse_delay=0)
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def update(self, current_time_ms: float):
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self.flicker.update(current_time_ms)
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if self.flicker.is_finished:
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self.flicker.restart()
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def draw(self):
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ray.draw_texture(self.textures[self.name][0], 0, 360, ray.WHITE)
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ray.draw_texture(self.textures[self.name][13], -35, 340, ray.WHITE)
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ray.draw_texture(self.textures[self.name][12], 103, 380, ray.WHITE)
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ray.draw_texture(self.textures[self.name][11], 241, 400, ray.WHITE)
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ray.draw_texture(self.textures[self.name][10], 380, 380, ray.WHITE)
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ray.draw_texture(self.textures[self.name][9], 518, 340, ray.WHITE)
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ray.draw_texture(self.textures[self.name][4], 657, 340, ray.WHITE)
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ray.draw_texture(self.textures[self.name][5], 795, 380, ray.WHITE)
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ray.draw_texture(self.textures[self.name][6], 934, 400, ray.WHITE)
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ray.draw_texture(self.textures[self.name][7], 1072, 380, ray.WHITE)
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ray.draw_texture(self.textures[self.name][8], 1211, 340, ray.WHITE)
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color = ray.fade(ray.WHITE, self.flicker.attribute)
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ray.draw_texture(self.textures[self.name][14], -35 - 10, 340 - 10, color)
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ray.draw_texture(self.textures[self.name][14], 103 - 10, 380 - 10, color)
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ray.draw_texture(self.textures[self.name][14], 241 - 10, 400 - 10, color)
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ray.draw_texture(self.textures[self.name][14], 380 - 10, 380 - 10, color)
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ray.draw_texture(self.textures[self.name][14], 518 - 10, 340 - 10, color)
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ray.draw_texture(self.textures[self.name][14], 657 - 10, 340 - 10, color)
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ray.draw_texture(self.textures[self.name][14], 795 - 10, 380 - 10, color)
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ray.draw_texture(self.textures[self.name][14], 934 - 10, 400 - 10, color)
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ray.draw_texture(self.textures[self.name][14], 1072 - 10, 380 - 10, color)
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ray.draw_texture(self.textures[self.name][14], 1211 - 10, 340 - 10, color)
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ray.draw_texture(self.textures[self.name][3], (self.screen_width//2) - (self.textures[self.name][3].width//2), 360+172, ray.fade(ray.WHITE, 0.75))
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ray.draw_texture(self.textures[self.name][1], 50, 600, ray.fade(ray.WHITE, 0.75))
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ray.draw_texture(self.textures[self.name][1], self.screen_width-50 - self.textures[self.name][2].width, 600, ray.fade(ray.WHITE, 0.75))
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ray.draw_texture(self.textures[self.name][2], self.screen_width-50 - self.textures[self.name][2].width, 600, ray.WHITE)
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ray.draw_texture(self.textures[self.name][2], 50, 600, ray.WHITE)
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class BGFever:
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@staticmethod
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@@ -149,10 +290,10 @@ class BGFever4(BGFeverBase):
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def update(self, current_time_ms: float):
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self.vertical_move.update(current_time_ms)
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if self.vertical_move.is_finished:
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self.vertical_move = Animation.create_move(1300, start_position=0, total_distance=50, reverse_delay=0)
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self.vertical_move.restart()
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self.horizontal_move.update(current_time_ms)
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if self.horizontal_move.is_finished:
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self.horizontal_move = Animation.create_move(5000, start_position=0, total_distance=self.textures[self.name][2].width)
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self.horizontal_move.restart()
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def draw(self):
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texture = self.textures[self.name][0]
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for i in range(0, self.screen_width + texture.width, texture.width):
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@@ -63,7 +63,6 @@ def load_all_textures_from_zip(zip_path: Path) -> dict[str, list[ray.Texture]]:
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result_dict[true_filename][index] = texture
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return result_dict
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def rounded(num: float) -> int:
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sign = 1 if (num >= 0) else -1
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num = abs(num)
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@@ -114,14 +113,16 @@ def save_config(config: dict[str, Any]) -> None:
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tomlkit.dump(config, f)
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def is_l_don_pressed() -> bool:
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keys = global_data.config["keybinds"]["left_don"]
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keys = global_data.config["keys"]["left_don"]
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gamepad_buttons = global_data.config["gamepad"]["left_don"]
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for key in keys:
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if ray.is_key_pressed(ord(key)):
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return True
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if ray.is_gamepad_available(0):
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if ray.is_gamepad_button_pressed(0, 16):
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return True
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for button in gamepad_buttons:
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if ray.is_gamepad_button_pressed(0, button):
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return True
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mid_x, mid_y = (1280//2, 720)
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allowed_gestures = {ray.Gesture.GESTURE_TAP, ray.Gesture.GESTURE_DOUBLETAP}
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@@ -134,14 +135,16 @@ def is_l_don_pressed() -> bool:
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return False
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def is_r_don_pressed() -> bool:
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keys = global_data.config["keybinds"]["right_don"]
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keys = global_data.config["keys"]["right_don"]
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gamepad_buttons = global_data.config["gamepad"]["right_don"]
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for key in keys:
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if ray.is_key_pressed(ord(key)):
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return True
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if ray.is_gamepad_available(0):
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if ray.is_gamepad_button_pressed(0, 17):
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return True
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for button in gamepad_buttons:
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||||
if ray.is_gamepad_button_pressed(0, button):
|
||||
return True
|
||||
|
||||
mid_x, mid_y = (1280//2, 720)
|
||||
allowed_gestures = {ray.Gesture.GESTURE_TAP, ray.Gesture.GESTURE_DOUBLETAP}
|
||||
@@ -154,14 +157,16 @@ def is_r_don_pressed() -> bool:
|
||||
return False
|
||||
|
||||
def is_l_kat_pressed() -> bool:
|
||||
keys = global_data.config["keybinds"]["left_kat"]
|
||||
keys = global_data.config["keys"]["left_kat"]
|
||||
gamepad_buttons = global_data.config["gamepad"]["left_kat"]
|
||||
for key in keys:
|
||||
if ray.is_key_pressed(ord(key)):
|
||||
return True
|
||||
|
||||
if ray.is_gamepad_available(0):
|
||||
if ray.is_gamepad_button_pressed(0, 10):
|
||||
return True
|
||||
for button in gamepad_buttons:
|
||||
if ray.is_gamepad_button_pressed(0, button):
|
||||
return True
|
||||
|
||||
mid_x, mid_y = (1280//2, 720)
|
||||
allowed_gestures = {ray.Gesture.GESTURE_TAP, ray.Gesture.GESTURE_DOUBLETAP}
|
||||
@@ -174,14 +179,16 @@ def is_l_kat_pressed() -> bool:
|
||||
return False
|
||||
|
||||
def is_r_kat_pressed() -> bool:
|
||||
keys = global_data.config["keybinds"]["right_kat"]
|
||||
keys = global_data.config["keys"]["right_kat"]
|
||||
gamepad_buttons = global_data.config["gamepad"]["right_kat"]
|
||||
for key in keys:
|
||||
if ray.is_key_pressed(ord(key)):
|
||||
return True
|
||||
|
||||
if ray.is_gamepad_available(0):
|
||||
if ray.is_gamepad_button_pressed(0, 12):
|
||||
return True
|
||||
for button in gamepad_buttons:
|
||||
if ray.is_gamepad_button_pressed(0, button):
|
||||
return True
|
||||
|
||||
mid_x, mid_y = (1280//2, 720)
|
||||
allowed_gestures = {ray.Gesture.GESTURE_TAP, ray.Gesture.GESTURE_DOUBLETAP}
|
||||
|
||||
@@ -13,6 +13,7 @@ from libs.utils import (
|
||||
is_r_don_pressed,
|
||||
is_r_kat_pressed,
|
||||
load_all_textures_from_zip,
|
||||
load_texture_from_zip,
|
||||
)
|
||||
|
||||
|
||||
@@ -32,6 +33,7 @@ class EntryScreen:
|
||||
|
||||
def load_textures(self):
|
||||
self.textures = load_all_textures_from_zip(Path('Graphics/lumendata/entry.zip'))
|
||||
self.texture_black = load_texture_from_zip(Path('Graphics/lumendata/attract/movie.zip'), 'movie_img00000.png')
|
||||
|
||||
def unload_textures(self):
|
||||
for group in self.textures:
|
||||
@@ -42,6 +44,7 @@ class EntryScreen:
|
||||
sounds_dir = Path("Sounds")
|
||||
self.sound_don = audio.load_sound(sounds_dir / "inst_00_don.wav")
|
||||
self.sound_kat = audio.load_sound(sounds_dir / "inst_00_katsu.wav")
|
||||
self.bgm = audio.load_sound(sounds_dir / "entry" / "JINGLE_ENTRY [1].ogg")
|
||||
|
||||
def on_screen_start(self):
|
||||
if not self.screen_init:
|
||||
@@ -58,14 +61,21 @@ class EntryScreen:
|
||||
self.cloud_resize = None
|
||||
self.cloud_texture_change = None
|
||||
self.cloud_fade = None
|
||||
self.fade_out = None
|
||||
self.cloud_resize_loop = Animation.create_texture_resize(200, initial_size=1.0, final_size=1.1, reverse_delay=200)
|
||||
self.side_select_fade = Animation.create_fade(100, initial_opacity=0.0, final_opacity=1.0)
|
||||
self.bg_flicker = Animation.create_fade(500, initial_opacity=0.5, final_opacity=0.4, reverse_delay=0)
|
||||
audio.play_sound(self.bgm)
|
||||
|
||||
def on_screen_end(self, next_screen: str):
|
||||
self.screen_init = False
|
||||
self.unload_textures()
|
||||
audio.stop_sound(self.bgm)
|
||||
return next_screen
|
||||
|
||||
def handle_input(self):
|
||||
if self.fade_out is not None:
|
||||
return
|
||||
if self.state == State.SELECT_SIDE:
|
||||
if is_l_don_pressed() or is_r_don_pressed():
|
||||
if self.side == 1:
|
||||
@@ -89,10 +99,7 @@ class EntryScreen:
|
||||
elif self.state == State.SELECT_MODE:
|
||||
if is_l_don_pressed() or is_r_don_pressed():
|
||||
audio.play_sound(self.sound_don)
|
||||
if self.selected_box == 0:
|
||||
return self.on_screen_end("SONG_SELECT")
|
||||
elif self.selected_box == 1:
|
||||
return self.on_screen_end("SETTINGS")
|
||||
self.fade_out = Animation.create_fade(160)
|
||||
if is_l_kat_pressed():
|
||||
audio.play_sound(self.sound_kat)
|
||||
self.selected_box = max(0, self.selected_box - 1)
|
||||
@@ -102,6 +109,10 @@ class EntryScreen:
|
||||
|
||||
def update(self):
|
||||
self.on_screen_start()
|
||||
self.side_select_fade.update(get_current_ms())
|
||||
self.bg_flicker.update(get_current_ms())
|
||||
if self.bg_flicker.is_finished:
|
||||
self.bg_flicker.restart()
|
||||
if self.drum_move_1 is not None:
|
||||
self.drum_move_1.update(get_current_ms())
|
||||
if self.drum_move_2 is not None:
|
||||
@@ -117,6 +128,13 @@ class EntryScreen:
|
||||
self.cloud_resize_loop.update(get_current_ms())
|
||||
if self.cloud_resize_loop.is_finished:
|
||||
self.cloud_resize_loop = Animation.create_texture_resize(200, initial_size=1.0, final_size=1.1, reverse_delay=200)
|
||||
if self.fade_out is not None:
|
||||
self.fade_out.update(get_current_ms())
|
||||
if self.fade_out.is_finished:
|
||||
if self.selected_box == 0:
|
||||
return self.on_screen_end("SONG_SELECT")
|
||||
elif self.selected_box == 1:
|
||||
return self.on_screen_end("SETTINGS")
|
||||
return self.handle_input()
|
||||
|
||||
def draw_background(self):
|
||||
@@ -130,7 +148,7 @@ class EntryScreen:
|
||||
ray.draw_texture(self.textures['entry'][371], (self.width // 2) - (self.textures['entry'][371].width // 2), (self.height // 2) - (self.textures['entry'][371].height // 2) + 10, ray.WHITE)
|
||||
ray.draw_texture(self.textures['entry'][372], 0, 0, ray.WHITE)
|
||||
ray.draw_texture(self.textures['entry'][373], self.width - self.textures['entry'][373].width, 0, ray.WHITE)
|
||||
draw_scaled_texture(self.textures['entry'][374], -7, -15, 2.0, ray.fade(ray.WHITE, 0.50))
|
||||
draw_scaled_texture(self.textures['entry'][374], -7, -15, 2.0, ray.fade(ray.WHITE, self.bg_flicker.attribute))
|
||||
|
||||
def draw_footer(self):
|
||||
ray.draw_texture(self.textures['entry'][375], 1, self.height - self.textures['entry'][375].height + 7, ray.WHITE)
|
||||
@@ -139,37 +157,38 @@ class EntryScreen:
|
||||
if self.state == State.SELECT_SIDE or self.side != 2:
|
||||
ray.draw_texture(self.textures['entry'][377], 2 + self.textures['entry'][377].width, self.height - self.textures['entry'][376].height + 1, ray.WHITE)
|
||||
|
||||
def draw_side_select(self):
|
||||
def draw_side_select(self, fade):
|
||||
color = ray.fade(ray.WHITE, fade)
|
||||
left_x, top_y, right_x, bottom_y = 238, 108, 979, 520
|
||||
ray.draw_texture(self.textures['entry'][205], left_x, top_y, ray.WHITE)
|
||||
ray.draw_texture(self.textures['entry'][208], right_x, top_y, ray.WHITE)
|
||||
ray.draw_texture(self.textures['entry'][204], left_x, bottom_y, ray.WHITE)
|
||||
ray.draw_texture(self.textures['entry'][207], right_x, bottom_y, ray.WHITE)
|
||||
ray.draw_texture(self.textures['entry'][205], left_x, top_y, color)
|
||||
ray.draw_texture(self.textures['entry'][208], right_x, top_y, color)
|
||||
ray.draw_texture(self.textures['entry'][204], left_x, bottom_y, color)
|
||||
ray.draw_texture(self.textures['entry'][207], right_x, bottom_y, color)
|
||||
|
||||
texture = self.textures['entry'][209]
|
||||
src = ray.Rectangle(0, 0, texture.width, texture.height)
|
||||
dest = ray.Rectangle(left_x + self.textures['entry'][205].width, top_y, right_x - left_x - (self.textures['entry'][205].width), texture.height)
|
||||
ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
|
||||
ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, color)
|
||||
texture = self.textures['entry'][210]
|
||||
src = ray.Rectangle(0, 0, texture.width, texture.height)
|
||||
dest = ray.Rectangle(left_x + self.textures['entry'][205].width, bottom_y, right_x - left_x - (self.textures['entry'][205].width), texture.height)
|
||||
ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
|
||||
ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, color)
|
||||
|
||||
texture = self.textures['entry'][203]
|
||||
src = ray.Rectangle(0, 0, texture.width, texture.height)
|
||||
dest = ray.Rectangle(left_x, top_y + self.textures['entry'][205].height, texture.width, bottom_y - top_y - (self.textures['entry'][205].height))
|
||||
ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
|
||||
ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, color)
|
||||
texture = self.textures['entry'][206]
|
||||
src = ray.Rectangle(0, 0, texture.width, texture.height)
|
||||
dest = ray.Rectangle(right_x, top_y + self.textures['entry'][205].height, texture.width, bottom_y - top_y - (self.textures['entry'][205].height))
|
||||
ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
|
||||
ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, color)
|
||||
|
||||
texture = self.textures['entry'][202]
|
||||
src = ray.Rectangle(0, 0, texture.width, texture.height)
|
||||
dest = ray.Rectangle(left_x + self.textures['entry'][205].width, top_y + self.textures['entry'][205].height, right_x - left_x - (self.textures['entry'][205].width), bottom_y - top_y - (self.textures['entry'][205].height))
|
||||
ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
|
||||
ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, color)
|
||||
|
||||
ray.draw_texture(self.textures['entry'][226], 384, 144, ray.WHITE)
|
||||
ray.draw_texture(self.textures['entry'][226], 384, 144, color)
|
||||
|
||||
cursor_x = 261
|
||||
cursor_texture = self.textures['entry'][230]
|
||||
@@ -179,7 +198,7 @@ class EntryScreen:
|
||||
flip = -1
|
||||
else:
|
||||
texture = self.textures['entry'][232]
|
||||
ray.draw_texture(texture, 261, 400, ray.WHITE)
|
||||
ray.draw_texture(texture, 261, 400, color)
|
||||
|
||||
if self.side == 1:
|
||||
texture = self.textures['entry'][76]
|
||||
@@ -187,19 +206,19 @@ class EntryScreen:
|
||||
cursor_x = 512
|
||||
else:
|
||||
texture = self.textures['entry'][228]
|
||||
ray.draw_texture(texture, 512, 400, ray.WHITE)
|
||||
ray.draw_texture(self.textures['entry'][201], 512, 408, ray.WHITE)
|
||||
ray.draw_texture(texture, 512, 400, color)
|
||||
ray.draw_texture(self.textures['entry'][201], 512, 408, color)
|
||||
|
||||
if self.side == 2:
|
||||
texture = self.textures['entry'][233]
|
||||
cursor_x = 762
|
||||
else:
|
||||
texture = self.textures['entry'][227]
|
||||
ray.draw_texture(texture, 762, 400, ray.WHITE)
|
||||
ray.draw_texture(texture, 762, 400, color)
|
||||
|
||||
src = ray.Rectangle(0, 0, cursor_texture.width * flip, cursor_texture.height)
|
||||
dest = ray.Rectangle(cursor_x, 400, cursor_texture.width, cursor_texture.height)
|
||||
ray.draw_texture_pro(cursor_texture, src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
|
||||
ray.draw_texture_pro(cursor_texture, src, dest, ray.Vector2(0, 0), 0, color)
|
||||
|
||||
def draw_player_drum(self):
|
||||
move_x = 0
|
||||
@@ -230,8 +249,9 @@ class EntryScreen:
|
||||
color = ray.fade(ray.WHITE, self.cloud_fade.attribute)
|
||||
draw_scaled_texture(self.textures['entry'][texture_index], x + move_x - int(160 * (scale-1)), 720 + move_y - 200 - int(160 * (scale-1)), scale, color)
|
||||
|
||||
def draw_mode_select(self):
|
||||
def draw_mode_select(self, fade):
|
||||
self.draw_player_drum()
|
||||
color = ray.fade(ray.WHITE, fade)
|
||||
if self.cloud_fade is not None and self.cloud_fade.is_finished:
|
||||
box_width = self.textures['entry'][262].width
|
||||
spacing = 80
|
||||
@@ -248,31 +268,39 @@ class EntryScreen:
|
||||
else:
|
||||
push_offset = push_distance
|
||||
final_x = x_pos + push_offset
|
||||
ray.draw_texture(self.textures['entry'][262], final_x, y, ray.WHITE)
|
||||
ray.draw_texture(self.textures['entry'][262], final_x, y, color)
|
||||
if i == self.selected_box:
|
||||
ray.draw_texture(self.textures['entry'][302], final_x, y, ray.WHITE)
|
||||
ray.draw_texture(self.textures['entry'][302], final_x, y, color)
|
||||
texture = self.textures['entry'][304]
|
||||
src = ray.Rectangle(0, 0, texture.width, texture.height)
|
||||
dest = ray.Rectangle(final_x + self.textures['entry'][302].width, y, 100 - self.textures['entry'][302].width, texture.height)
|
||||
ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
|
||||
ray.draw_texture(self.textures['entry'][303], final_x+100, y, ray.WHITE)
|
||||
ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, color)
|
||||
ray.draw_texture(self.textures['entry'][303], final_x+100, y, color)
|
||||
|
||||
box_title = self.box_titles[i][1]
|
||||
src = ray.Rectangle(0, 0, box_title.texture.width, box_title.texture.height)
|
||||
dest = ray.Rectangle(final_x + 12, y + 20, box_title.texture.width, box_title.texture.height)
|
||||
box_title.draw(src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
|
||||
box_title.draw(src, dest, ray.Vector2(0, 0), 0, color)
|
||||
else:
|
||||
box_title = self.box_titles[i][0]
|
||||
src = ray.Rectangle(0, 0, box_title.texture.width, box_title.texture.height)
|
||||
dest = ray.Rectangle(final_x + 9, y + 20, box_title.texture.width, box_title.texture.height)
|
||||
box_title.draw(src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
|
||||
box_title.draw(src, dest, ray.Vector2(0, 0), 0, color)
|
||||
|
||||
def draw(self):
|
||||
self.draw_background()
|
||||
if self.state == State.SELECT_SIDE:
|
||||
self.draw_side_select()
|
||||
self.draw_side_select(self.side_select_fade.attribute)
|
||||
elif self.state == State.SELECT_MODE:
|
||||
self.draw_mode_select()
|
||||
if self.fade_out is not None:
|
||||
self.draw_mode_select(self.fade_out.attribute)
|
||||
else:
|
||||
self.draw_mode_select(1.0)
|
||||
self.draw_footer()
|
||||
|
||||
ray.draw_texture(self.textures['entry'][320], 0, 0, ray.WHITE)
|
||||
|
||||
if self.fade_out is not None and self.fade_out.is_finished:
|
||||
src = ray.Rectangle(0, 0, self.texture_black.width, self.texture_black.height)
|
||||
dest = ray.Rectangle(0, 0, self.width, self.height)
|
||||
ray.draw_texture_pro(self.texture_black, src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
|
||||
|
||||
@@ -28,22 +28,18 @@ from libs.video import VideoPlayer
|
||||
|
||||
class GameScreen:
|
||||
JUDGE_X = 414
|
||||
SCREEN_WIDTH = 1280
|
||||
SCREEN_HEIGHT = 720
|
||||
def __init__(self, width: int, height: int):
|
||||
self.width = width
|
||||
self.height = height
|
||||
self.current_ms = 0
|
||||
self.result_transition = None
|
||||
self.transition = None
|
||||
self.song_info = None
|
||||
self.screen_init = False
|
||||
self.movie = None
|
||||
self.end_ms = 0
|
||||
self.start_delay = 1000
|
||||
self.song_started = False
|
||||
self.prev_touch_count = 0
|
||||
|
||||
self.background = Background(width, height)
|
||||
|
||||
def load_textures(self):
|
||||
self.textures = load_all_textures_from_zip(Path('Graphics/lumendata/enso_system/common.zip'))
|
||||
@@ -124,13 +120,15 @@ class GameScreen:
|
||||
def on_screen_start(self):
|
||||
if not self.screen_init:
|
||||
self.screen_init = True
|
||||
self.background = Background(self.width, self.height)
|
||||
self.load_textures()
|
||||
self.load_sounds()
|
||||
self.init_tja(global_data.selected_song, session_data.selected_difficulty)
|
||||
self.song_info = SongInfo(session_data.song_title, 'TEST')
|
||||
self.result_transition = None
|
||||
self.transition = Transition(self.height)
|
||||
|
||||
def on_screen_end(self):
|
||||
def on_screen_end(self, next_screen):
|
||||
self.screen_init = False
|
||||
for zip in self.textures:
|
||||
for texture in self.textures[zip]:
|
||||
@@ -140,7 +138,7 @@ class GameScreen:
|
||||
self.song_started = False
|
||||
self.end_ms = 0
|
||||
self.movie = None
|
||||
return 'RESULT'
|
||||
return next_screen
|
||||
|
||||
def write_score(self):
|
||||
if global_data.config['general']['autoplay']:
|
||||
@@ -167,6 +165,8 @@ class GameScreen:
|
||||
|
||||
def update(self):
|
||||
self.on_screen_start()
|
||||
if self.transition is not None:
|
||||
self.transition.update(get_current_ms())
|
||||
self.current_ms = get_current_ms() - self.start_ms
|
||||
if (self.current_ms >= self.tja.metadata.offset*1000 + self.start_delay - global_data.config["general"]["judge_offset"]) and not self.song_started:
|
||||
if self.song_music is not None:
|
||||
@@ -188,7 +188,7 @@ class GameScreen:
|
||||
if self.result_transition is not None:
|
||||
self.result_transition.update(get_current_ms())
|
||||
if self.result_transition.is_finished:
|
||||
return self.on_screen_end()
|
||||
return self.on_screen_end('RESULT')
|
||||
elif len(self.player_1.play_notes) == 0:
|
||||
session_data.result_score, session_data.result_good, session_data.result_ok, session_data.result_bad, session_data.result_max_combo, session_data.result_total_drumroll = self.player_1.get_result_score()
|
||||
session_data.result_gauge_length = self.player_1.gauge.gauge_length
|
||||
@@ -206,6 +206,10 @@ class GameScreen:
|
||||
audio.play_sound(self.sound_restart)
|
||||
self.song_started = False
|
||||
|
||||
if ray.is_key_pressed(ray.KeyboardKey.KEY_ESCAPE):
|
||||
audio.stop_sound(self.song_music)
|
||||
return self.on_screen_end('SONG_SELECT')
|
||||
|
||||
def draw(self):
|
||||
if self.movie is not None:
|
||||
self.movie.draw()
|
||||
@@ -214,6 +218,8 @@ class GameScreen:
|
||||
self.player_1.draw(self)
|
||||
if self.song_info is not None:
|
||||
self.song_info.draw(self)
|
||||
if self.transition is not None:
|
||||
self.transition.draw(self.height)
|
||||
if self.result_transition is not None:
|
||||
self.result_transition.draw(self.width, self.height, global_data.textures['shutter'][0], global_data.textures['shutter'][1])
|
||||
|
||||
@@ -1215,6 +1221,32 @@ class SongInfo:
|
||||
dest = ray.Rectangle(text_x, text_y, self.song_title.texture.width, self.song_title.texture.height)
|
||||
self.song_title.draw(src, dest, ray.Vector2(0, 0), 0, self.song_name_fade)
|
||||
|
||||
class Transition:
|
||||
def __init__(self, screen_height: int) -> None:
|
||||
self.is_finished = False
|
||||
self.rainbow_up = Animation.create_move(266, start_position=0, total_distance=screen_height + global_data.textures['scene_change_rainbow'][2].height, ease_in='cubic')
|
||||
self.chara_down = None
|
||||
def update(self, current_time_ms: float):
|
||||
self.rainbow_up.update(current_time_ms)
|
||||
if self.rainbow_up.is_finished and self.chara_down is None:
|
||||
self.chara_down = Animation.create_move(33, start_position=0, total_distance=30)
|
||||
|
||||
if self.chara_down is not None:
|
||||
self.chara_down.update(current_time_ms)
|
||||
self.is_finished = self.chara_down.is_finished
|
||||
|
||||
def draw(self, screen_height: int):
|
||||
ray.draw_texture(global_data.textures['scene_change_rainbow'][1], 0, screen_height - int(self.rainbow_up.attribute), ray.WHITE)
|
||||
texture = global_data.textures['scene_change_rainbow'][0]
|
||||
src = ray.Rectangle(0, 0, texture.width, texture.height)
|
||||
dest = ray.Rectangle(0, -int(self.rainbow_up.attribute), texture.width, screen_height)
|
||||
ray.draw_texture_pro(texture, src, dest, ray.Vector2(0, 0), 0, ray.WHITE)
|
||||
texture = global_data.textures['scene_change_rainbow'][3]
|
||||
offset = 0
|
||||
if self.chara_down is not None:
|
||||
offset = int(self.chara_down.attribute)
|
||||
ray.draw_texture(texture, 76, -int(self.rainbow_up.attribute*3) - offset, ray.WHITE)
|
||||
|
||||
class ResultTransition:
|
||||
def __init__(self, screen_height: int):
|
||||
self.move = Animation.create_move(983.33, start_position=0, total_distance=screen_height//2, ease_out='quadratic')
|
||||
|
||||
@@ -23,6 +23,7 @@ class SettingsScreen:
|
||||
self.setting_index = 0
|
||||
self.in_setting_edit = False
|
||||
self.editing_key = False
|
||||
self.editing_gamepad = False
|
||||
self.temp_key_input = ""
|
||||
|
||||
def on_screen_start(self):
|
||||
@@ -122,6 +123,23 @@ class SettingsScreen:
|
||||
elif key_pressed == ray.KeyboardKey.KEY_ESCAPE:
|
||||
self.editing_key = False
|
||||
|
||||
def handle_gamepad_binding(self, section, key):
|
||||
self.editing_gamepad = True
|
||||
self.temp_key_input = ""
|
||||
|
||||
def update_gamepad_binding(self):
|
||||
"""Update gamepad binding based on input"""
|
||||
button_pressed = ray.get_gamepad_button_pressed()
|
||||
if button_pressed != 0:
|
||||
current_header = self.headers[self.header_index]
|
||||
settings = self.get_current_settings()
|
||||
if settings:
|
||||
setting_key, _ = settings[self.setting_index]
|
||||
self.config[current_header][setting_key] = [button_pressed]
|
||||
self.editing_gamepad = False
|
||||
if ray.is_key_pressed(ray.KeyboardKey.KEY_ESCAPE):
|
||||
self.editing_gamepad = False
|
||||
|
||||
def update(self):
|
||||
self.on_screen_start()
|
||||
|
||||
@@ -130,6 +148,10 @@ class SettingsScreen:
|
||||
self.update_key_binding()
|
||||
return
|
||||
|
||||
if self.editing_gamepad:
|
||||
self.update_gamepad_binding()
|
||||
return
|
||||
|
||||
current_header = self.headers[self.header_index]
|
||||
|
||||
# Exit handling
|
||||
@@ -166,14 +188,18 @@ class SettingsScreen:
|
||||
elif isinstance(setting_value, (int, float)):
|
||||
self.handle_numeric_change(current_header, setting_key, 1)
|
||||
elif isinstance(setting_value, str):
|
||||
if 'keybinds' in current_header:
|
||||
if 'keys' in current_header:
|
||||
self.handle_key_binding(current_header, setting_key)
|
||||
elif 'gamepad' in current_header:
|
||||
self.handle_gamepad_binding(current_header, setting_key)
|
||||
else:
|
||||
self.handle_string_cycle(current_header, setting_key)
|
||||
elif isinstance(setting_value, list) and len(setting_value) > 0:
|
||||
if isinstance(setting_value[0], str) and len(setting_value[0]) == 1:
|
||||
# Key binding
|
||||
self.handle_key_binding(current_header, setting_key)
|
||||
elif isinstance(setting_value[0], int):
|
||||
self.handle_gamepad_binding(current_header, setting_key)
|
||||
elif is_l_don_pressed():
|
||||
# Modify setting value (reverse direction for numeric)
|
||||
setting_key, setting_value = settings[self.setting_index]
|
||||
@@ -183,7 +209,7 @@ class SettingsScreen:
|
||||
elif isinstance(setting_value, (int, float)):
|
||||
self.handle_numeric_change(current_header, setting_key, -1)
|
||||
elif isinstance(setting_value, str):
|
||||
if 'keybinds' not in current_header:
|
||||
if ('keys' not in current_header) and ('gamepad' not in current_header):
|
||||
self.handle_string_cycle(current_header, setting_key)
|
||||
|
||||
elif ray.is_key_pressed(ray.KeyboardKey.KEY_ESCAPE):
|
||||
|
||||
@@ -47,7 +47,7 @@ class SongSelectScreen:
|
||||
self.sound_skip = audio.load_sound(sounds_dir / 'song_select' / 'Skip.ogg')
|
||||
self.sound_ura_switch = audio.load_sound(sounds_dir / 'song_select' / 'SE_SELECT [4].ogg')
|
||||
audio.set_sound_volume(self.sound_ura_switch, 0.25)
|
||||
#self.sound_select = audio.load_sound(sounds_dir / "song_select.wav")
|
||||
self.sound_bgm = audio.load_sound(sounds_dir / "song_select" / "JINGLE_GENRE [1].ogg")
|
||||
#self.sound_cancel = audio.load_sound(sounds_dir / "cancel.wav")
|
||||
|
||||
def on_screen_start(self):
|
||||
@@ -78,22 +78,25 @@ class SongSelectScreen:
|
||||
if str(global_data.selected_song) in self.navigator.all_song_files:
|
||||
self.navigator.mark_crowns_dirty_for_song(self.navigator.all_song_files[str(global_data.selected_song)])
|
||||
|
||||
def on_screen_end(self):
|
||||
def on_screen_end(self, next_screen):
|
||||
self.screen_init = False
|
||||
global_data.selected_song = self.navigator.get_current_item().path
|
||||
session_data.selected_difficulty = self.selected_difficulty
|
||||
audio.unload_sound(self.sound_bgm)
|
||||
self.reset_demo_music()
|
||||
for zip in self.textures:
|
||||
for texture in self.textures[zip]:
|
||||
ray.unload_texture(texture)
|
||||
return "GAME"
|
||||
return next_screen
|
||||
|
||||
def reset_demo_music(self):
|
||||
if self.demo_song is not None:
|
||||
audio.stop_music_stream(self.demo_song)
|
||||
audio.unload_music_stream(self.demo_song)
|
||||
audio.play_sound(self.sound_bgm)
|
||||
self.demo_song = None
|
||||
self.navigator.get_current_item().box.wait = get_current_ms()
|
||||
|
||||
def handle_input(self):
|
||||
if self.state == State.BROWSING:
|
||||
if ray.is_key_pressed(ray.KeyboardKey.KEY_LEFT_CONTROL) or (is_l_kat_pressed() and get_current_ms() <= self.last_moved + 100):
|
||||
@@ -205,7 +208,7 @@ class SongSelectScreen:
|
||||
if self.game_transition is not None:
|
||||
self.game_transition.update(get_current_ms())
|
||||
if self.game_transition.is_finished:
|
||||
return self.on_screen_end()
|
||||
return self.on_screen_end("GAME")
|
||||
else:
|
||||
self.handle_input()
|
||||
|
||||
@@ -224,6 +227,7 @@ class SongSelectScreen:
|
||||
audio.normalize_music_stream(self.demo_song, 0.1935)
|
||||
audio.seek_music_stream(self.demo_song, song.tja.metadata.demostart)
|
||||
audio.play_music_stream(self.demo_song)
|
||||
audio.stop_sound(self.sound_bgm)
|
||||
if song.box.is_open:
|
||||
current_box = song.box
|
||||
if current_box.texture_index != 552 and get_current_ms() >= song.box.wait + (83.33*3):
|
||||
@@ -255,6 +259,9 @@ class SongSelectScreen:
|
||||
if self.ura_switch_animation is not None:
|
||||
self.ura_switch_animation.update(get_current_ms())
|
||||
|
||||
if ray.is_key_pressed(ray.KeyboardKey.KEY_ESCAPE):
|
||||
return self.on_screen_end('ENTRY')
|
||||
|
||||
def draw_selector(self):
|
||||
if self.selected_difficulty == -1:
|
||||
ray.draw_texture(self.textures['song_select'][133], 314, 110, ray.WHITE)
|
||||
|
||||
@@ -31,6 +31,7 @@ class TitleScreen:
|
||||
self.attract_video_list = [file for file in video_dir.glob("**/*.mp4")]
|
||||
self.load_sounds()
|
||||
self.screen_init = False
|
||||
self.fade_out = None
|
||||
|
||||
def get_videos(self):
|
||||
return self.op_video, self.attract_video
|
||||
@@ -38,7 +39,7 @@ class TitleScreen:
|
||||
def load_sounds(self):
|
||||
sounds_dir = Path("Sounds")
|
||||
title_dir = sounds_dir / "title"
|
||||
|
||||
self.sound_don = audio.load_sound(sounds_dir / "inst_00_don.wav")
|
||||
self.sound_bachi_swipe = audio.load_sound(title_dir / "SE_ATTRACT_2.ogg")
|
||||
self.sound_bachi_hit = audio.load_sound(title_dir / "SE_ATTRACT_3.ogg")
|
||||
self.sound_warning_message = audio.load_sound(title_dir / "VO_ATTRACT_3.ogg")
|
||||
@@ -99,9 +100,15 @@ class TitleScreen:
|
||||
def update(self):
|
||||
self.on_screen_start()
|
||||
|
||||
if self.fade_out is not None:
|
||||
self.fade_out.update(get_current_ms())
|
||||
if self.fade_out.is_finished:
|
||||
return self.on_screen_end()
|
||||
|
||||
self.scene_manager()
|
||||
if is_l_don_pressed() or is_r_don_pressed():
|
||||
return self.on_screen_end()
|
||||
self.fade_out = Animation.create_fade(1000, initial_opacity=0.0, final_opacity=1.0)
|
||||
audio.play_sound(self.sound_don)
|
||||
|
||||
def draw(self):
|
||||
if self.state == State.OP_VIDEO:
|
||||
@@ -114,6 +121,11 @@ class TitleScreen:
|
||||
elif self.state == State.ATTRACT_VIDEO:
|
||||
self.attract_video.draw()
|
||||
|
||||
if self.fade_out is not None:
|
||||
src = ray.Rectangle(0, 0, self.texture_black.width, self.texture_black.height)
|
||||
dest = ray.Rectangle(0, 0, self.width, self.height)
|
||||
ray.draw_texture_pro(self.texture_black, src, dest, ray.Vector2(0, 0), 0, ray.fade(ray.WHITE, self.fade_out.attribute))
|
||||
|
||||
class WarningScreen:
|
||||
class X:
|
||||
DELAY = 4250
|
||||
|
||||
Reference in New Issue
Block a user