writing attract sequence

This commit is contained in:
Yonokid
2024-09-08 16:15:44 -04:00
parent afb7f6bde5
commit cb20f408ac
4 changed files with 342 additions and 12 deletions

27
game.py
View File

@@ -111,6 +111,8 @@ class GameScreen:
ray.load_texture(folder_path + 'lane_obi_img00022.png'), ray.load_texture(folder_path + 'lane_obi_img00022.png'),
ray.load_texture(folder_path + 'lane_obi_img00023.png'), ray.load_texture(folder_path + 'lane_obi_img00023.png'),
ray.load_texture(folder_path + 'lane_obi_img00024.png'), ray.load_texture(folder_path + 'lane_obi_img00024.png'),
ray.load_texture(folder_path + 'lane_obi_img00025.png'),
ray.load_texture(folder_path + 'lane_obi_img00025.png'),
ray.load_texture(folder_path + 'lane_obi_img00025.png')] ray.load_texture(folder_path + 'lane_obi_img00025.png')]
self.texture_combo_text = [ray.load_texture(folder_path + 'lane_obi_img00035.png'), self.texture_combo_text = [ray.load_texture(folder_path + 'lane_obi_img00035.png'),
@@ -168,6 +170,7 @@ class GameScreen:
self.load_textures() self.load_textures()
self.load_sounds() self.load_sounds()
#Map notes to textures
self.note_type_dict = {'1': self.texture_don, self.note_type_dict = {'1': self.texture_don,
'2': self.texture_kat, '2': self.texture_kat,
'3': self.texture_dai_don, '3': self.texture_dai_don,
@@ -188,6 +191,7 @@ class GameScreen:
self.song_music = ray.load_music_stream(self.tja.wave) self.song_music = ray.load_music_stream(self.tja.wave)
ray.play_music_stream(self.song_music) ray.play_music_stream(self.song_music)
self.start_ms = get_current_ms() - self.tja.offset*1000 self.start_ms = get_current_ms() - self.tja.offset*1000
self.profiler = Profiler()
def update(self): def update(self):
ray.update_music_stream(self.song_music) ray.update_music_stream(self.song_music)
@@ -195,7 +199,7 @@ class GameScreen:
self.player_1.update(self) self.player_1.update(self)
def draw(self): def draw(self):
self.player_1.draw(self) self.profiler.profile(self.player_1.draw, (self))
class Player: class Player:
def __init__(self, game_screen, player_number, difficulty): def __init__(self, game_screen, player_number, difficulty):
@@ -393,6 +397,13 @@ class Player:
self.curr_drumroll_count = 0 self.curr_drumroll_count = 0
self.curr_balloon_count = 0 self.curr_balloon_count = 0
current_note = self.current_notes[0] current_note = self.current_notes[0]
#Fix later
'''
i = 0
while current_note['note'] in {'5', '6', '7', '8'}:
i += 1
current_note = self.current_notes[i]
'''
note_type = current_note['note'] note_type = current_note['note']
note_ms = current_note['ms'] note_ms = current_note['ms']
#If the wrong key was hit, stop checking #If the wrong key was hit, stop checking
@@ -427,6 +438,7 @@ class Player:
self.draw_judge_list.append(Judgement(game_screen.current_ms, 'BAD', big)) self.draw_judge_list.append(Judgement(game_screen.current_ms, 'BAD', big))
self.bad_count += 1 self.bad_count += 1
self.combo = 0 self.combo = 0
self.current_notes.popleft()
def drumroll_counter_manager(self, game_screen): def drumroll_counter_manager(self, game_screen):
if self.is_drumroll and self.curr_drumroll_count > 0: if self.is_drumroll and self.curr_drumroll_count > 0:
@@ -434,7 +446,7 @@ class Player:
self.drumroll_counter.append(DrumrollCounter(game_screen.current_ms)) self.drumroll_counter.append(DrumrollCounter(game_screen.current_ms))
if len(self.drumroll_counter) > 0: if len(self.drumroll_counter) > 0:
if self.drumroll_counter[0].is_finished: if self.drumroll_counter[0].is_finished and not self.is_drumroll:
self.drumroll_counter.pop(0) self.drumroll_counter.pop(0)
else: else:
self.drumroll_counter[0].update(game_screen, game_screen.current_ms, self.curr_drumroll_count) self.drumroll_counter[0].update(game_screen, game_screen.current_ms, self.curr_drumroll_count)
@@ -464,22 +476,22 @@ class Player:
self.score_list[0].update(game_screen.current_ms, self.score) self.score_list[0].update(game_screen.current_ms, self.score)
def key_manager(self, game_screen): def key_manager(self, game_screen):
if ray.is_key_pressed(ray.KeyboardKey.KEY_F): if ray.is_key_pressed(ray.KeyboardKey.KEY_F) or ray.is_key_pressed(ray.KeyboardKey.KEY_D):
self.draw_effect_list.append(LaneHitEffect(game_screen.current_ms, 'DON')) self.draw_effect_list.append(LaneHitEffect(game_screen.current_ms, 'DON'))
self.draw_drum_hit_list.append(DrumHitEffect(game_screen.current_ms, 'DON', 'L')) self.draw_drum_hit_list.append(DrumHitEffect(game_screen.current_ms, 'DON', 'L'))
ray.play_sound(game_screen.sound_don) ray.play_sound(game_screen.sound_don)
self.check_note(game_screen, '1') self.check_note(game_screen, '1')
if ray.is_key_pressed(ray.KeyboardKey.KEY_J): if ray.is_key_pressed(ray.KeyboardKey.KEY_J) or ray.is_key_pressed(ray.KeyboardKey.KEY_K):
self.draw_effect_list.append(LaneHitEffect(game_screen.current_ms, 'DON')) self.draw_effect_list.append(LaneHitEffect(game_screen.current_ms, 'DON'))
self.draw_drum_hit_list.append(DrumHitEffect(game_screen.current_ms, 'DON', 'R')) self.draw_drum_hit_list.append(DrumHitEffect(game_screen.current_ms, 'DON', 'R'))
ray.play_sound(game_screen.sound_don) ray.play_sound(game_screen.sound_don)
self.check_note(game_screen, '1') self.check_note(game_screen, '1')
if ray.is_key_pressed(ray.KeyboardKey.KEY_D): if ray.is_key_pressed(ray.KeyboardKey.KEY_E) or ray.is_key_pressed(ray.KeyboardKey.KEY_R):
self.draw_effect_list.append(LaneHitEffect(game_screen.current_ms, 'KAT')) self.draw_effect_list.append(LaneHitEffect(game_screen.current_ms, 'KAT'))
self.draw_drum_hit_list.append(DrumHitEffect(game_screen.current_ms, 'KAT', 'L')) self.draw_drum_hit_list.append(DrumHitEffect(game_screen.current_ms, 'KAT', 'L'))
ray.play_sound(game_screen.sound_kat) ray.play_sound(game_screen.sound_kat)
self.check_note(game_screen, '2') self.check_note(game_screen, '2')
if ray.is_key_pressed(ray.KeyboardKey.KEY_K): if ray.is_key_pressed(ray.KeyboardKey.KEY_I) or ray.is_key_pressed(ray.KeyboardKey.KEY_U):
self.draw_effect_list.append(LaneHitEffect(game_screen.current_ms, 'KAT')) self.draw_effect_list.append(LaneHitEffect(game_screen.current_ms, 'KAT'))
self.draw_drum_hit_list.append(DrumHitEffect(game_screen.current_ms, 'KAT', 'R')) self.draw_drum_hit_list.append(DrumHitEffect(game_screen.current_ms, 'KAT', 'R'))
ray.play_sound(game_screen.sound_kat) ray.play_sound(game_screen.sound_kat)
@@ -498,6 +510,7 @@ class Player:
self.animation_manager(game_screen, self.base_score_list) self.animation_manager(game_screen, self.base_score_list)
self.score_manager(game_screen) self.score_manager(game_screen)
self.key_manager(game_screen) self.key_manager(game_screen)
return None
def draw_animation_list(self, game_screen, animation_list): def draw_animation_list(self, game_screen, animation_list):
for animation in animation_list: for animation in animation_list:
@@ -546,7 +559,7 @@ class Player:
elif note in game_screen.note_type_dict: elif note in game_screen.note_type_dict:
eighth_in_ms = (60000 * 4 / game_screen.tja.bpm) / 8 eighth_in_ms = (60000 * 4 / game_screen.tja.bpm) / 8
if self.combo >= 50: if self.combo >= 50:
current_eighth = int(game_screen.current_ms // eighth_in_ms) current_eighth = int((game_screen.current_ms - game_screen.start_ms) // eighth_in_ms)
else: else:
current_eighth = 0 current_eighth = 0
if note in {'5', '6', 'drumroll_tail', 'dai_drumroll_tail', 'drumroll_body', 'dai_drumroll_body'}: if note in {'5', '6', 'drumroll_tail', 'dai_drumroll_tail', 'drumroll_body', 'dai_drumroll_body'}:

View File

@@ -6,6 +6,103 @@ from collections import deque
#TJA Format creator is unknown. I did not create the format, but I did write the parser though. #TJA Format creator is unknown. I did not create the format, but I did write the parser though.
import cProfile
import pstats
import io
import sys
class Profiler:
def __init__(self):
self.profiler = cProfile.Profile()
self.stats = None
self.calls = 0
self.profiled_functions = set() # Track profiled functions
self.previous_order = [] # Track previous order of functions
def profile(self, func, *args, **kwargs):
func_name = func.__name__
self.calls += 1
# Start profiling
self.profiler.enable()
func(*args, **kwargs)
self.profiler.disable()
# Collect and update stats
if self.stats is None:
self.stats = pstats.Stats(self.profiler)
else:
self.stats.add(self.profiler)
# Get current order of functions
current_order = self.get_current_function_order()
# Check if a new function is added or if order has changed
if func_name not in self.profiled_functions or self.previous_order != current_order:
self.profiled_functions.add(func_name)
self.clear_screen()
# Update the previous order to the current one
self.previous_order = current_order
# Print the averaged stats
self.print_averaged_stats()
def clear_screen(self):
sys.stdout.write('\033[2J\033[H') # Clear screen and move cursor to the top
sys.stdout.flush()
def get_current_function_order(self):
# Capture stats output to determine the current order of functions
stream = io.StringIO()
stats = pstats.Stats(self.profiler, stream=stream)
stats.sort_stats(pstats.SortKey.TIME)
stats.print_stats()
# Extract function names from the stats output
content = stream.getvalue().splitlines()[5:] # Skip header lines
function_order = [line.split()[-1] for line in content if line.strip()]
return function_order
def print_averaged_stats(self):
# Prepare the output stream to capture stats
stream = io.StringIO()
stats = pstats.Stats(self.profiler, stream=stream)
stats.sort_stats(pstats.SortKey.TIME)
# Print the stats, but suppress the raw counts
stats.print_stats()
# Extract and process stats to average them
content = stream.getvalue().splitlines()
header = content[:5] # Keep the header
data = content[5:] # Data lines
if data:
# Update the total calls and times
avg_data = []
for line in data:
parts = line.split()
if len(parts) >= 6:
ncalls = int(parts[0].replace('/', '')) # Total calls
tottime = float(parts[1]) # Total time
percall = tottime / ncalls if ncalls > 0 else 0
cumtime = float(parts[3]) # Cumulative time
cumpercall = cumtime / ncalls if ncalls > 0 else 0
# Format and add the line
avg_data.append(
f"{ncalls:>9} {tottime / self.calls:>9.3f} {percall:>9.3f} "
f"{ncalls:>9} {cumtime / self.calls:>9.3f} {cumpercall:>9.3f} {line[90:]}"
)
# Move cursor to the start of the line before printing
sys.stdout.write('\033[F' * (len(header) + len(avg_data))) # Move cursor up to overwrite
# Print the header and averaged data
sys.stdout.write('\n'.join(header + avg_data) + '\n')
sys.stdout.flush()
def rounded(d): def rounded(d):
sign = 1 if (d >= 0) else -1 sign = 1 if (d >= 0) else -1
d = abs(d) d = abs(d)
@@ -68,6 +165,7 @@ class tja_parser:
self.scroll_modifier = 1 self.scroll_modifier = 1
self.current_ms = 0 self.current_ms = 0
self.barline_display = True self.barline_display = True
self.gogo_time = False
def file_to_data(self): def file_to_data(self):
with open(self.file_path, 'rt', encoding='utf-8-sig') as tja_file: with open(self.file_path, 'rt', encoding='utf-8-sig') as tja_file:
@@ -94,7 +192,11 @@ class tja_parser:
elif 'DEMOSTART' in item: self.demo_start = float(item.split(':')[1]) elif 'DEMOSTART' in item: self.demo_start = float(item.split(':')[1])
elif 'COURSE' in item: elif 'COURSE' in item:
course = str(item.split(':')[1]).lower() course = str(item.split(':')[1]).lower()
if course == 'edit' or course == '4': if course == 'tower' or course == '6':
self.course_data[6] = []
if course == 'dan' or course == '5':
self.course_data[5] = []
elif course == 'edit' or course == '4':
self.course_data[4] = [] self.course_data[4] = []
elif course == 'oni' or course == '3': elif course == 'oni' or course == '3':
self.course_data[3] = [] self.course_data[3] = []
@@ -195,6 +297,12 @@ class tja_parser:
elif '#BARLINEON' in part: elif '#BARLINEON' in part:
self.barline_display = True self.barline_display = True
continue continue
elif '#GOGOSTART' in part:
self.gogo_time = True
continue
elif '#GOGOEND' in part:
self.gogo_time = False
continue
#Unrecognized commands will be skipped for now #Unrecognized commands will be skipped for now
elif '#' in part: elif '#' in part:
continue continue
@@ -255,6 +363,9 @@ class tja_parser:
if note in {'5', '6', '8'}: if note in {'5', '6', '8'}:
play_note_list[-1]['color'] = 255 play_note_list[-1]['color'] = 255
if note == '8' and play_note_list[-2]['note'] in ('7', '9'): if note == '8' and play_note_list[-2]['note'] in ('7', '9'):
if balloon_index >= len(balloon):
play_note_list[-1]['balloon'] = 0
else:
play_note_list[-1]['balloon'] = int(balloon[balloon_index]) play_note_list[-1]['balloon'] = int(balloon[balloon_index])
balloon_index += 1 balloon_index += 1
self.current_ms += increment self.current_ms += increment
@@ -367,3 +478,67 @@ class Animation:
else: else:
self.attribute = 0 self.attribute = 0
self.is_finished = True self.is_finished = True
import cv2
class VideoPlayer:
def __init__(self, path, loop_start=None):
video_path = path
audio_path = path[:-4] + '.ogg'
self.loop_start = loop_start
self.cap = cv2.VideoCapture(video_path)
fps = self.cap.get(cv2.CAP_PROP_FPS)
self.frame_texture = None
self.frame_time = (1.0 / fps) * 1000
self.start_ms = get_current_ms()
self.audio = ray.load_music_stream(audio_path)
if loop_start is None:
self.audio.looping = False
self.is_finished = [False, False]
ray.play_music_stream(self.audio)
if not self.cap.isOpened():
print("Error: Could not open video file.")
return
def update(self):
current_ms = get_current_ms()
elapsed_time = current_ms - self.start_ms
ray.update_music_stream(self.audio)
if not ray.is_music_stream_playing(self.audio):
self.is_finished[1] = True
if elapsed_time >= self.frame_time:
ret, frame = self.cap.read()
if not ret:
# Reset to the loop start frame
if self.loop_start == None:
self.is_finished[0] = True
else:
self.cap.set(cv2.CAP_PROP_POS_FRAMES, self.loop_start)
ret, frame = self.cap.read() # Read the frame at loop start
if not ret:
return # If still not successful, return
frame_rgb = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB)
image = ray.Image(frame_rgb.tobytes(), frame_rgb.shape[1], frame_rgb.shape[0], 1, ray.PIXELFORMAT_UNCOMPRESSED_R8G8B8)
new_texture = ray.load_texture_from_image(image)
# Unload the previous texture if it exists
if self.frame_texture:
ray.unload_texture(self.frame_texture)
# Assign the new texture to the instance variable
self.frame_texture = new_texture
self.start_ms = current_ms
def draw(self):
if self.frame_texture:
ray.draw_texture(self.frame_texture, 0, 0, ray.WHITE)
def __del__(self):
# Ensure resources are cleaned up when the instance is deleted
if self.frame_texture:
ray.unload_texture(self.frame_texture)
self.cap.release()

View File

@@ -3,6 +3,7 @@ import sys
from entry import * from entry import *
from game import * from game import *
from title import *
class Screens: class Screens:
TITLE = "TITLE" TITLE = "TITLE"
@@ -21,23 +22,23 @@ def main():
ray.set_window_min_size(screen_width, screen_height) ray.set_window_min_size(screen_width, screen_height)
ray.init_window(screen_width, screen_height, "PyTaiko") ray.init_window(screen_width, screen_height, "PyTaiko")
current_screen = Screens.ENTRY current_screen = Screens.TITLE
frames_counter = 0 frames_counter = 0
ray.init_audio_device() ray.init_audio_device()
title_screen = TitleScreen(screen_width, screen_height)
entry_screen = EntryScreen(screen_width, screen_height) entry_screen = EntryScreen(screen_width, screen_height)
game_screen = GameScreen(screen_width, screen_height) game_screen = GameScreen(screen_width, screen_height)
screen_mapping = { screen_mapping = {
Screens.ENTRY: entry_screen, Screens.ENTRY: entry_screen,
#Screens.TITLE: title_screen, Screens.TITLE: title_screen,
#Screens.SONG_SELECT: song_select_screen, #Screens.SONG_SELECT: song_select_screen,
Screens.GAME: game_screen, Screens.GAME: game_screen,
#Screens.RESULT: result_screen #Screens.RESULT: result_screen
} }
#ray.set_target_fps(144)
start_song = False start_song = False
while not ray.window_should_close(): while not ray.window_should_close():
ray.begin_drawing() ray.begin_drawing()

141
title.py Normal file
View File

@@ -0,0 +1,141 @@
import pyray as ray
import numpy as np
import vlc
import cv2
from global_funcs import Animation, VideoPlayer, get_current_ms
class TitleScreen:
def __init__(self, width, height):
self.width = width
self.height = height
self.op_video = VideoPlayer('Videos\\OP.mp4')
self.warning = None
self.load_textures()
def load_textures(self):
self.texture_bg = ray.load_texture('Graphics\\lumendata\\attract\\keikoku\\keikoku_img00000.png')
self.texture_warning = ray.load_texture('Graphics\\lumendata\\attract\\keikoku\\keikoku_img00001.png')
self.texture_warning_ch1 = [ray.load_texture('Graphics\\lumendata\\attract\\keikoku\\keikoku_img00004.png'),
ray.load_texture('Graphics\\lumendata\\attract\\keikoku\\keikoku_img00009.png'),
ray.load_texture('Graphics\\lumendata\\attract\\keikoku\\keikoku_img00016.png')]
self.texture_warning_ch1_base = ray.load_texture('Graphics\\lumendata\\attract\\keikoku\\keikoku_img00002.png')
self.texture_warning_ch2 = [ray.load_texture('Graphics\\lumendata\\attract\\keikoku\\keikoku_img00005.png'),
ray.load_texture('Graphics\\lumendata\\attract\\keikoku\\keikoku_img00006.png'),
ray.load_texture('Graphics\\lumendata\\attract\\keikoku\\keikoku_img00007.png'),
ray.load_texture('Graphics\\lumendata\\attract\\keikoku\\keikoku_img00008.png'),
ray.load_texture('Graphics\\lumendata\\attract\\keikoku\\keikoku_img00010.png'),
ray.load_texture('Graphics\\lumendata\\attract\\keikoku\\keikoku_img00011.png'),
ray.load_texture('Graphics\\lumendata\\attract\\keikoku\\keikoku_img00012.png'),
ray.load_texture('Graphics\\lumendata\\attract\\keikoku\\keikoku_img00013.png'),
ray.load_texture('Graphics\\lumendata\\attract\\keikoku\\keikoku_img00017.png')]
self.texture_warning_ch2_base = ray.load_texture('Graphics\\lumendata\\attract\\keikoku\\keikoku_img00003.png')
self.texture_warning_bachi = ray.load_texture('Graphics\\lumendata\\attract\\keikoku\\keikoku_img00019.png')
self.texture_warning_bachi_hit = ray.load_texture('Graphics\\lumendata\\attract\\keikoku\\keikoku_img00018.png')
self.sound_bachi_swipe = ray.load_sound('Sounds\\title\\SE_ATTRACT_2.ogg')
self.sound_bachi_hit = ray.load_sound('Sounds\\title\\SE_ATTRACT_3.ogg')
def animation_manager(self):
if self.warning is not None:
self.warning.update(get_current_ms(), self)
def update(self):
self.animation_manager()
if self.op_video is not None:
self.op_video.update()
if all(self.op_video.is_finished):
self.op_video = None
self.warning = WarningBoard(get_current_ms(), self)
if ray.is_key_pressed(ray.KeyboardKey.KEY_ENTER):
return "ENTRY"
return None
def draw_animation(self):
if self.warning is not None:
self.warning.draw(self)
def draw(self):
if self.op_video is not None:
self.op_video.draw()
return
bg_source = ray.Rectangle(0, 0, self.texture_bg.width, self.texture_bg.height)
bg_dest = ray.Rectangle(0, 0, self.width, self.height)
ray.draw_texture_pro(self.texture_bg, bg_source, bg_dest, ray.Vector2(0,0), 0, ray.WHITE)
self.draw_animation()
class WarningBoard:
def __init__(self, current_ms, title_screen):
self.start_ms = current_ms
self.move_animation_1 = Animation(current_ms, 266.67, 'move')
self.move_animation_1.params['start_position'] = -720
self.move_animation_1.params['total_distance'] = title_screen.height + ((title_screen.height - title_screen.texture_warning.height)//2) + 20
self.move_animation_2 = Animation(current_ms, 116.67, 'move')
self.move_animation_2.params['start_position'] = 92 + 20
self.move_animation_2.params['delay'] = 266.67
self.move_animation_2.params['total_distance'] = -30
self.move_animation_3 = Animation(current_ms, 116.67, 'move')
self.move_animation_3.params['start_position'] = 82
self.move_animation_3.params['delay'] = 383.34
self.move_animation_3.params['total_distance'] = 10
self.fade_animation_1 = Animation(current_ms, 300, 'fade')
self.fade_animation_1.params['delay'] = 266.67
self.fade_animation_1.params['initial_opacity'] = 0.0
self.fade_animation_1.params['final_opacity'] = 1.0
self.character_time = 0
self.character_index_val = 0
self.hit_played = False
def update(self, current_ms, title_screen):
self.move_animation_1.update(current_ms)
self.move_animation_2.update(current_ms)
self.move_animation_3.update(current_ms)
self.fade_animation_1.update(current_ms)
delay = 566.67
if delay <= current_ms - self.start_ms and self.character_index(1) != 8:
if not ray.is_sound_playing(title_screen.sound_bachi_swipe):
ray.play_sound(title_screen.sound_bachi_swipe)
elif self.character_index(1) == 8 and not self.hit_played:
self.hit_played = True
ray.play_sound(title_screen.sound_bachi_hit)
def character_index(self, index):
elapsed_time = get_current_ms() - self.start_ms
delay = 566.67
animation = [(300.00, 1, 0), (183.33, 2, 0), (166.67, 3, 0), (166.67, 4, 1), (166.67, 5, 1), (166.67, 6, 1), (166.67, 7, 1),
(166.67, 0, 0), (150.00, 1, 0), (133.34, 2, 0), (133.34, 3, 0), (133.34, 4, 1), (133.34, 5, 1), (133.34, 6, 1), (133.34, 7, 1),
(133.34, 0, 0), (116.67, 1, 0), (100.00, 2, 0), (100.00, 3, 0), (100.00, 4, 1), (100.00, 5, 1), (100.00, 6, 1), (100.00, 7, 1),
(100.00, 0, 0), (100.00, 1, 0), (83.330, 2, 0), (83.330, 3, 0), (83.330, 4, 1), (83.330, 5, 1), (83.330, 6, 1), (83.330, 7, 1),
(83.330, 0, 0), (83.330, 1, 0), (66.670, 2, 0), (66.670, 3, 0), (66.670, 4, 1), (66.670, 5, 1), (66.670, 6, 1), (66.670, 7, 1),
(66.670, 0, 0), (66.670, 1, 0), (66.670, 2, 0), (66.670, 3, 0), (66.670, 4, 1), (66.670, 5, 1), (66.670, 6, 1), (66.670, 7, 1),
(66.670, 0, 0), (66.670, 1, 0), (66.670, 2, 0), (66.670, 3, 0), (66.670, 4, 1), (66.670, 5, 1), (66.670, 6, 1), (66.670, 7, 1),
(66.670, 8, 2)]
if self.character_index_val == len(animation)-1:
return animation[len(animation)-1][index]
elif elapsed_time <= delay:
return 0
elif elapsed_time >= delay + self.character_time:
new_index = animation[self.character_index_val][index]
self.character_index_val += 1
self.character_time += animation[self.character_index_val][0]
return new_index
else:
return animation[self.character_index_val][index]
def draw(self, title_screen):
if self.move_animation_2.is_finished:
y = self.move_animation_3.attribute
elif self.move_animation_1.is_finished:
y = self.move_animation_2.attribute
else:
y = self.move_animation_1.attribute
ray.draw_texture(title_screen.texture_warning, 0, int(y), ray.WHITE)
fade = ray.fade(ray.WHITE, self.fade_animation_1.attribute)
fade_2 = ray.fade(ray.WHITE, self.fade_animation_1.attribute if self.fade_animation_1.attribute < 0.75 else 0.75)
ray.draw_texture(title_screen.texture_warning_ch1_base, 135, int(y)+title_screen.texture_warning_ch1[0].height+110, fade_2)
ray.draw_texture(title_screen.texture_warning_ch1[self.character_index(2)], 115, int(y)+150, fade)
ray.draw_texture(title_screen.texture_warning_ch2_base, 360, int(y)+title_screen.texture_warning_ch2[0].height+60, fade_2)
ray.draw_texture(title_screen.texture_warning_ch2[self.character_index(1)], 315, int(y)+100, fade)
if self.character_index(1) == 8:
ray.draw_texture(title_screen.texture_warning_bachi, 350, int(y)+135, ray.WHITE)