mirror of
https://github.com/Yonokid/PyTaiko.git
synced 2026-02-04 11:40:13 +01:00
add all dancers
This commit is contained in:
@@ -17,7 +17,7 @@ class Background:
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self.bg_fever = BGFever.create(self.tex_wrapper, random.randint(0, 3))
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self.bg_fever = BGFever.create(self.tex_wrapper, random.randint(0, 3))
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self.footer = Footer(self.tex_wrapper, random.randint(0, 2))
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self.footer = Footer(self.tex_wrapper, random.randint(0, 2))
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self.fever = Fever.create(self.tex_wrapper, random.randint(0, 3), bpm)
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self.fever = Fever.create(self.tex_wrapper, random.randint(0, 3), bpm)
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self.dancer = Dancer.create(self.tex_wrapper, 8, bpm)
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self.dancer = Dancer.create(self.tex_wrapper, random.randint(0, 20), bpm)
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self.is_clear = False
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self.is_clear = False
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self.is_rainbow = False
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self.is_rainbow = False
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self.last_milestone = 0
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self.last_milestone = 0
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@@ -7,7 +7,10 @@ class Dancer:
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@staticmethod
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@staticmethod
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def create(tex: TextureWrapper, index: int, bpm: float):
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def create(tex: TextureWrapper, index: int, bpm: float):
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map = [DancerGroup0, DancerGroup0, DancerGroup0, DancerGroup1, DancerGroup2, DancerGroup3, DancerGroup4, DancerGroup5, DancerGroup6]
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map = [DancerGroup0, DancerGroup0, DancerGroup0, DancerGroup1, DancerGroup2, DancerGroup3,
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DancerGroup4, DancerGroup5, DancerGroup6, DancerGroup7, DancerGroup8, DancerGroup9,
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DancerGroup10, DancerGroup11, DancerGroup12, DancerGroup13, DancerGroup14, DancerGroup15,
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DancerGroup16, DancerGroup17, DancerGroup18]
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selected_obj = map[index]
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selected_obj = map[index]
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return selected_obj(tex, index, bpm)
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return selected_obj(tex, index, bpm)
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@@ -127,84 +130,24 @@ class Dancer1_0(BaseDancer):
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self.start_keyframes = [0, 1, 1, 2, 2, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11]
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self.start_keyframes = [0, 1, 1, 2, 2, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11]
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self.keyframes = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0]
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self.keyframes = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0]
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class Dancer1_1(BaseDancer):
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def __init__(self, name: str, index: int, bpm: float):
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super().__init__(name, index, bpm)
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self.start_keyframes = [0, 1, 1, 2, 2, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11]
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self.keyframes = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0]
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class Dancer1_2(BaseDancer):
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def __init__(self, name: str, index: int, bpm: float):
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super().__init__(name, index, bpm)
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self.start_keyframes = [0, 1, 1, 2, 2, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11]
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self.keyframes = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0]
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class Dancer2_0(BaseDancer):
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class Dancer2_0(BaseDancer):
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def __init__(self, name: str, index: int, bpm: float):
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def __init__(self, name: str, index: int, bpm: float):
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super().__init__(name, index, bpm)
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super().__init__(name, index, bpm)
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self.start_keyframes = [0, 1, 1, 2, 2, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11]
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self.start_keyframes = [0, 1, 1, 2, 2, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11]
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self.keyframes = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
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self.keyframes = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
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class Dancer2_1(BaseDancer):
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def __init__(self, name: str, index: int, bpm: float):
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super().__init__(name, index, bpm)
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self.start_keyframes = [0, 1, 1, 2, 2, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11]
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self.keyframes = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
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class Dancer2_2(BaseDancer):
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def __init__(self, name: str, index: int, bpm: float):
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super().__init__(name, index, bpm)
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self.start_keyframes = [0, 1, 1, 2, 2, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11]
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self.keyframes = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
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class Dancer3_0(BaseDancer):
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class Dancer3_0(BaseDancer):
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def __init__(self, name: str, index: int, bpm: float):
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def __init__(self, name: str, index: int, bpm: float):
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super().__init__(name, index, bpm)
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super().__init__(name, index, bpm)
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self.start_keyframes = [0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8]
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self.start_keyframes = [0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8]
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self.keyframes = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13]
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self.keyframes = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13]
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class Dancer3_1(BaseDancer):
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def __init__(self, name: str, index: int, bpm: float):
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super().__init__(name, index, bpm)
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self.start_keyframes = [0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8]
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self.keyframes = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13]
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class Dancer3_2(BaseDancer):
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def __init__(self, name: str, index: int, bpm: float):
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super().__init__(name, index, bpm)
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self.start_keyframes = [0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8]
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self.keyframes = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13]
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class Dancer3_3(BaseDancer):
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def __init__(self, name: str, index: int, bpm: float):
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super().__init__(name, index, bpm)
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self.start_keyframes = [0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8]
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self.keyframes = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13]
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class Dancer4_0(BaseDancer):
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class Dancer4_0(BaseDancer):
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def __init__(self, name: str, index: int, bpm: float):
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def __init__(self, name: str, index: int, bpm: float):
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super().__init__(name, index, bpm)
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super().__init__(name, index, bpm)
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self.start_keyframes = [0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8]
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self.start_keyframes = [0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8]
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self.keyframes = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
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self.keyframes = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
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class Dancer4_1(BaseDancer):
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def __init__(self, name: str, index: int, bpm: float):
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super().__init__(name, index, bpm)
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self.start_keyframes = [0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8]
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self.keyframes = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
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class Dancer4_2(BaseDancer):
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def __init__(self, name: str, index: int, bpm: float):
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super().__init__(name, index, bpm)
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self.start_keyframes = [0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8]
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self.keyframes = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
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class Dancer4_3(BaseDancer):
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def __init__(self, name: str, index: int, bpm: float):
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super().__init__(name, index, bpm)
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self.start_keyframes = [0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8]
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self.keyframes = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
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class Dancer5_0(BaseDancer):
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class Dancer5_0(BaseDancer):
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def __init__(self, name: str, index: int, bpm: float):
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def __init__(self, name: str, index: int, bpm: float):
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super().__init__(name, index, bpm)
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super().__init__(name, index, bpm)
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@@ -243,6 +186,125 @@ class Dancer6_0(BaseDancer):
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if not self.poof_texture_change.is_finished:
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if not self.poof_texture_change.is_finished:
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tex.draw_texture(self.name, 'poof', x=x, frame=self.poof_texture_change.attribute)
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tex.draw_texture(self.name, 'poof', x=x, frame=self.poof_texture_change.attribute)
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class Dancer7_0(BaseDancer):
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def __init__(self, name: str, index: int, bpm: float):
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super().__init__(name, index, bpm)
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self.start_keyframes = [0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6]
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self.keyframes = [0, 1, 0, 1, 0, 2, 3, 4, 0, 1, 0, 1, 0, 5, 6, 7]
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class Dancer8_0(BaseDancer):
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def __init__(self, name: str, index: int, bpm: float):
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super().__init__(name, index, bpm)
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self.start_keyframes = [0, 0, 1, 1, 2, 2, 3, 3]
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self.keyframes = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]
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class Dancer9_0(BaseDancer):
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def __init__(self, name: str, index: int, bpm: float):
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super().__init__(name, index, bpm)
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self.start_keyframes = [0, 0, 1, 1, 2, 2, 3, 3]
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self.keyframes = [i for i in range(21)]
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class Dancer10_0(BaseDancer):
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def __init__(self, name: str, index: int, bpm: float):
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super().__init__(name, index, bpm)
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self.start_keyframes = [0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5]
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self.keyframes = [0, 1, 2, 3, 4, 5, 4, 6, 7, 8]
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duration = (60000 / self.bpm)
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poof_keyframes = [((duration / 7)*i, (duration / 7)*(i+1), i) for i in range(7)]
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self.poof_texture_change = Animation.create_texture_change(duration, textures=poof_keyframes, delay=250)
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self.poof_texture_change.start()
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def update(self, current_time_ms: float, bpm: float):
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super().update(current_time_ms, bpm)
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self.poof_texture_change.update(current_time_ms)
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def draw(self, tex: TextureWrapper, x: int):
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super().draw(tex, x)
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if not self.poof_texture_change.is_finished:
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tex.draw_texture(self.name, str(self.index) + '_poof', x=x, frame=self.poof_texture_change.attribute)
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class Dancer11_0(BaseDancer):
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def __init__(self, name: str, index: int, bpm: float):
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super().__init__(name, index, bpm)
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self.start_keyframes = [0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5]
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self.keyframes = [0, 1, 2, 3, 4, 5, 6, 5, 6, 4, 7, 8, 9, 10, 11, 3, 12, 13]
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duration = (60000 / self.bpm)
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poof_keyframes = [((duration / 7)*i, (duration / 7)*(i+1), i) for i in range(7)]
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self.poof_texture_change = Animation.create_texture_change(duration, textures=poof_keyframes, delay=250)
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self.poof_texture_change.start()
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def update(self, current_time_ms: float, bpm: float):
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super().update(current_time_ms, bpm)
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self.poof_texture_change.update(current_time_ms)
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def draw(self, tex: TextureWrapper, x: int):
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super().draw(tex, x)
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if not self.poof_texture_change.is_finished:
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tex.draw_texture(self.name, str(self.index) + '_poof', x=x, frame=self.poof_texture_change.attribute)
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class Dancer12_0(BaseDancer):
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def __init__(self, name: str, index: int, bpm: float):
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super().__init__(name, index, bpm)
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self.start_keyframes = [0, 1, 2, 3]
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self.keyframes = [0, 1, 2, 3, 4, 5, 4, 3, 2, 1, 0, 1, 2, 3, 4, 5, 4, 3, 2, 1, 0, 1, 2, 3, 4, 5, 4, 3, 2, 1, 0, 1, 2, 3, 4, 5, 4, 3, 2, 1,
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7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 9, 10, 11, 12, 13, 7,
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14, 15, 16, 17, 18, 19, 20, 19, 18, 17, 16, 15, 14, 15, 16, 17, 18, 19, 20, 19, 18, 17, 16, 15, 14, 15, 16, 17, 18, 19, 20, 19, 18, 17, 16, 15,
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14, 15, 16, 17, 18, 19, 20, 19, 18, 17, 16, 15]
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class Dancer13_0(BaseDancer):
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def __init__(self, name: str, index: int, bpm: float):
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super().__init__(name, index, bpm)
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self.start_keyframes = [0, 1, 2, 3, 4, 5]
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self.keyframes = [i for i in range(20)]
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class Dancer14_0(BaseDancer):
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def __init__(self, name: str, index: int, bpm: float):
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super().__init__(name, index, bpm)
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self.start_keyframes = [0]
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self.keyframes = [i for i in range(19)]
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duration = (60000 / self.bpm)
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poof_keyframes = [((duration / 7)*i, (duration / 7)*(i+1), i) for i in range(7)]
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self.poof_texture_change = Animation.create_texture_change(duration, textures=poof_keyframes, delay=250)
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self.poof_texture_change.start()
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def update(self, current_time_ms: float, bpm: float):
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super().update(current_time_ms, bpm)
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self.poof_texture_change.update(current_time_ms)
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def draw(self, tex: TextureWrapper, x: int):
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super().draw(tex, x)
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if not self.poof_texture_change.is_finished:
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tex.draw_texture(self.name, str(self.index) + '_poof', x=x, frame=self.poof_texture_change.attribute)
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class Dancer15_0(BaseDancer):
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def __init__(self, name: str, index: int, bpm: float):
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super().__init__(name, index, bpm)
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self.start_keyframes = [0, 1, 2, 3, 4, 5]
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self.keyframes = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
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1, 2, 3, 4, 5, 6, 7, 16, 17, 18, 9, 10, 11, 12, 13, 14,
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
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20, 21, 22, 23, 24]
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class Dancer16_0(BaseDancer):
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def __init__(self, name: str, index: int, bpm: float):
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super().__init__(name, index, bpm)
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self.start_keyframes = [0, 1, 2, 3]
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self.keyframes = [0, 1, 2, 3, 0, 1, 2, 3,
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4, 5, 6, 7, 8, 6, 7, 8, 9]
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class Dancer17_0(BaseDancer):
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def __init__(self, name: str, index: int, bpm: float):
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super().__init__(name, index, bpm)
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self.start_keyframes = [0, 1, 2, 3]
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self.keyframes = [i for i in range(14)]
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class Dancer18_0(BaseDancer):
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def __init__(self, name: str, index: int, bpm: float):
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super().__init__(name, index, bpm)
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self.start_keyframes = [0, 1, 2, 3, 4, 5]
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self.keyframes = [i for i in range(44)]
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class BaseDancerGroup():
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class BaseDancerGroup():
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def __init__(self, tex: TextureWrapper, index: int, bpm: float):
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def __init__(self, tex: TextureWrapper, index: int, bpm: float):
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self.name = 'dancer_' + str(index)
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self.name = 'dancer_' + str(index)
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@@ -284,7 +346,7 @@ class DancerGroup0(BaseDancerGroup):
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class DancerGroup1(BaseDancerGroup):
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class DancerGroup1(BaseDancerGroup):
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def __init__(self, tex: TextureWrapper, index: int, bpm: float):
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def __init__(self, tex: TextureWrapper, index: int, bpm: float):
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super().__init__(tex, index, bpm)
|
super().__init__(tex, index, bpm)
|
||||||
dancer_classes = [Dancer1_0, Dancer1_1, Dancer1_2]
|
dancer_classes = [Dancer1_0]
|
||||||
self.dancers = []
|
self.dancers = []
|
||||||
for i in range(5):
|
for i in range(5):
|
||||||
DancerClass = random.choice(dancer_classes)
|
DancerClass = random.choice(dancer_classes)
|
||||||
@@ -300,7 +362,7 @@ class DancerGroup1(BaseDancerGroup):
|
|||||||
class DancerGroup2(BaseDancerGroup):
|
class DancerGroup2(BaseDancerGroup):
|
||||||
def __init__(self, tex: TextureWrapper, index: int, bpm: float):
|
def __init__(self, tex: TextureWrapper, index: int, bpm: float):
|
||||||
super().__init__(tex, index, bpm)
|
super().__init__(tex, index, bpm)
|
||||||
dancer_classes = [Dancer2_0, Dancer2_1, Dancer2_2]
|
dancer_classes = [Dancer2_0]
|
||||||
self.dancers = []
|
self.dancers = []
|
||||||
for i in range(5):
|
for i in range(5):
|
||||||
DancerClass = random.choice(dancer_classes)
|
DancerClass = random.choice(dancer_classes)
|
||||||
@@ -316,7 +378,7 @@ class DancerGroup2(BaseDancerGroup):
|
|||||||
class DancerGroup3(BaseDancerGroup):
|
class DancerGroup3(BaseDancerGroup):
|
||||||
def __init__(self, tex: TextureWrapper, index: int, bpm: float):
|
def __init__(self, tex: TextureWrapper, index: int, bpm: float):
|
||||||
super().__init__(tex, index, bpm)
|
super().__init__(tex, index, bpm)
|
||||||
dancer_classes = [Dancer3_0, Dancer3_1, Dancer3_2, Dancer3_3]
|
dancer_classes = [Dancer3_0]
|
||||||
self.dancers = []
|
self.dancers = []
|
||||||
for i in range(5):
|
for i in range(5):
|
||||||
DancerClass = random.choice(dancer_classes)
|
DancerClass = random.choice(dancer_classes)
|
||||||
@@ -332,7 +394,7 @@ class DancerGroup3(BaseDancerGroup):
|
|||||||
class DancerGroup4(BaseDancerGroup):
|
class DancerGroup4(BaseDancerGroup):
|
||||||
def __init__(self, tex: TextureWrapper, index: int, bpm: float):
|
def __init__(self, tex: TextureWrapper, index: int, bpm: float):
|
||||||
super().__init__(tex, index, bpm)
|
super().__init__(tex, index, bpm)
|
||||||
dancer_classes = [Dancer4_0, Dancer4_1, Dancer4_2, Dancer4_3]
|
dancer_classes = [Dancer4_0]
|
||||||
self.dancers = []
|
self.dancers = []
|
||||||
for i in range(5):
|
for i in range(5):
|
||||||
DancerClass = random.choice(dancer_classes)
|
DancerClass = random.choice(dancer_classes)
|
||||||
@@ -376,3 +438,195 @@ class DancerGroup6(BaseDancerGroup):
|
|||||||
for dancer in self.dancers:
|
for dancer in self.dancers:
|
||||||
dancer.keyframe()
|
dancer.keyframe()
|
||||||
self.add_dancer()
|
self.add_dancer()
|
||||||
|
|
||||||
|
class DancerGroup7(BaseDancerGroup):
|
||||||
|
def __init__(self, tex: TextureWrapper, index: int, bpm: float):
|
||||||
|
super().__init__(tex, index, bpm)
|
||||||
|
dancer_classes = [Dancer7_0]
|
||||||
|
self.dancers = []
|
||||||
|
for i in range(5):
|
||||||
|
DancerClass = random.choice(dancer_classes)
|
||||||
|
dancer = DancerClass(self.name, i % 4, bpm)
|
||||||
|
self.dancers.append(dancer)
|
||||||
|
|
||||||
|
random.shuffle(self.dancers)
|
||||||
|
|
||||||
|
for dancer in self.dancers:
|
||||||
|
dancer.keyframe()
|
||||||
|
self.add_dancer()
|
||||||
|
|
||||||
|
class DancerGroup8(BaseDancerGroup):
|
||||||
|
def __init__(self, tex: TextureWrapper, index: int, bpm: float):
|
||||||
|
super().__init__(tex, index, bpm)
|
||||||
|
dancer_classes = [Dancer8_0]
|
||||||
|
self.dancers = []
|
||||||
|
for i in range(5):
|
||||||
|
DancerClass = random.choice(dancer_classes)
|
||||||
|
dancer = DancerClass(self.name, i % 4, bpm)
|
||||||
|
self.dancers.append(dancer)
|
||||||
|
|
||||||
|
random.shuffle(self.dancers)
|
||||||
|
|
||||||
|
for dancer in self.dancers:
|
||||||
|
dancer.keyframe()
|
||||||
|
self.add_dancer()
|
||||||
|
|
||||||
|
class DancerGroup9(BaseDancerGroup):
|
||||||
|
def __init__(self, tex: TextureWrapper, index: int, bpm: float):
|
||||||
|
super().__init__(tex, index, bpm)
|
||||||
|
dancer_classes = [Dancer9_0]
|
||||||
|
self.dancers = []
|
||||||
|
for i in range(5):
|
||||||
|
DancerClass = random.choice(dancer_classes)
|
||||||
|
dancer = DancerClass(self.name, i % 3, bpm)
|
||||||
|
self.dancers.append(dancer)
|
||||||
|
|
||||||
|
random.shuffle(self.dancers)
|
||||||
|
|
||||||
|
for dancer in self.dancers:
|
||||||
|
dancer.keyframe()
|
||||||
|
self.add_dancer()
|
||||||
|
|
||||||
|
class DancerGroup10(BaseDancerGroup):
|
||||||
|
def __init__(self, tex: TextureWrapper, index: int, bpm: float):
|
||||||
|
super().__init__(tex, index, bpm)
|
||||||
|
dancer_classes = [Dancer10_0]
|
||||||
|
self.dancers = []
|
||||||
|
for i in range(5):
|
||||||
|
DancerClass = random.choice(dancer_classes)
|
||||||
|
dancer = DancerClass(self.name, i % 4, bpm)
|
||||||
|
self.dancers.append(dancer)
|
||||||
|
|
||||||
|
random.shuffle(self.dancers)
|
||||||
|
|
||||||
|
for dancer in self.dancers:
|
||||||
|
dancer.keyframe()
|
||||||
|
self.add_dancer()
|
||||||
|
|
||||||
|
class DancerGroup11(BaseDancerGroup):
|
||||||
|
def __init__(self, tex: TextureWrapper, index: int, bpm: float):
|
||||||
|
super().__init__(tex, index, bpm)
|
||||||
|
dancer_classes = [Dancer11_0]
|
||||||
|
self.dancers = []
|
||||||
|
for i in range(5):
|
||||||
|
DancerClass = random.choice(dancer_classes)
|
||||||
|
dancer = DancerClass(self.name, i % 3, bpm)
|
||||||
|
self.dancers.append(dancer)
|
||||||
|
|
||||||
|
random.shuffle(self.dancers)
|
||||||
|
|
||||||
|
for dancer in self.dancers:
|
||||||
|
dancer.keyframe()
|
||||||
|
self.add_dancer()
|
||||||
|
|
||||||
|
class DancerGroup12(BaseDancerGroup):
|
||||||
|
def __init__(self, tex: TextureWrapper, index: int, bpm: float):
|
||||||
|
super().__init__(tex, index, bpm)
|
||||||
|
dancer_classes = [Dancer12_0]
|
||||||
|
self.dancers = []
|
||||||
|
for i in range(5):
|
||||||
|
DancerClass = random.choice(dancer_classes)
|
||||||
|
dancer = DancerClass(self.name, i % 3, bpm)
|
||||||
|
self.dancers.append(dancer)
|
||||||
|
|
||||||
|
random.shuffle(self.dancers)
|
||||||
|
|
||||||
|
for dancer in self.dancers:
|
||||||
|
dancer.keyframe()
|
||||||
|
self.add_dancer()
|
||||||
|
|
||||||
|
class DancerGroup13(BaseDancerGroup):
|
||||||
|
def __init__(self, tex: TextureWrapper, index: int, bpm: float):
|
||||||
|
super().__init__(tex, index, bpm)
|
||||||
|
dancer_classes = [Dancer13_0]
|
||||||
|
self.dancers = []
|
||||||
|
for i in range(5):
|
||||||
|
DancerClass = random.choice(dancer_classes)
|
||||||
|
dancer = DancerClass(self.name, i % 3, bpm)
|
||||||
|
self.dancers.append(dancer)
|
||||||
|
|
||||||
|
random.shuffle(self.dancers)
|
||||||
|
|
||||||
|
for dancer in self.dancers:
|
||||||
|
dancer.keyframe()
|
||||||
|
self.add_dancer()
|
||||||
|
|
||||||
|
class DancerGroup14(BaseDancerGroup):
|
||||||
|
def __init__(self, tex: TextureWrapper, index: int, bpm: float):
|
||||||
|
super().__init__(tex, index, bpm)
|
||||||
|
dancer_classes = [Dancer14_0]
|
||||||
|
self.dancers = []
|
||||||
|
for i in range(5):
|
||||||
|
DancerClass = random.choice(dancer_classes)
|
||||||
|
dancer = DancerClass(self.name, i % 4, bpm)
|
||||||
|
self.dancers.append(dancer)
|
||||||
|
|
||||||
|
random.shuffle(self.dancers)
|
||||||
|
|
||||||
|
for dancer in self.dancers:
|
||||||
|
dancer.keyframe()
|
||||||
|
self.add_dancer()
|
||||||
|
|
||||||
|
class DancerGroup15(BaseDancerGroup):
|
||||||
|
def __init__(self, tex: TextureWrapper, index: int, bpm: float):
|
||||||
|
super().__init__(tex, index, bpm)
|
||||||
|
dancer_classes = [Dancer15_0]
|
||||||
|
self.dancers = []
|
||||||
|
for i in range(5):
|
||||||
|
DancerClass = random.choice(dancer_classes)
|
||||||
|
dancer = DancerClass(self.name, i % 3, bpm)
|
||||||
|
self.dancers.append(dancer)
|
||||||
|
|
||||||
|
random.shuffle(self.dancers)
|
||||||
|
|
||||||
|
for dancer in self.dancers:
|
||||||
|
dancer.keyframe()
|
||||||
|
self.add_dancer()
|
||||||
|
|
||||||
|
class DancerGroup16(BaseDancerGroup):
|
||||||
|
def __init__(self, tex: TextureWrapper, index: int, bpm: float):
|
||||||
|
super().__init__(tex, index, bpm)
|
||||||
|
dancer_classes = [Dancer16_0]
|
||||||
|
self.dancers = []
|
||||||
|
for i in range(5):
|
||||||
|
DancerClass = random.choice(dancer_classes)
|
||||||
|
dancer = DancerClass(self.name, i % 4, bpm)
|
||||||
|
self.dancers.append(dancer)
|
||||||
|
|
||||||
|
random.shuffle(self.dancers)
|
||||||
|
|
||||||
|
for dancer in self.dancers:
|
||||||
|
dancer.keyframe()
|
||||||
|
self.add_dancer()
|
||||||
|
|
||||||
|
class DancerGroup17(BaseDancerGroup):
|
||||||
|
def __init__(self, tex: TextureWrapper, index: int, bpm: float):
|
||||||
|
super().__init__(tex, index, bpm)
|
||||||
|
dancer_classes = [Dancer17_0]
|
||||||
|
self.dancers = []
|
||||||
|
for i in range(5):
|
||||||
|
DancerClass = random.choice(dancer_classes)
|
||||||
|
dancer = DancerClass(self.name, i % 4, bpm)
|
||||||
|
self.dancers.append(dancer)
|
||||||
|
|
||||||
|
random.shuffle(self.dancers)
|
||||||
|
|
||||||
|
for dancer in self.dancers:
|
||||||
|
dancer.keyframe()
|
||||||
|
self.add_dancer()
|
||||||
|
|
||||||
|
class DancerGroup18(BaseDancerGroup):
|
||||||
|
def __init__(self, tex: TextureWrapper, index: int, bpm: float):
|
||||||
|
super().__init__(tex, index, bpm)
|
||||||
|
dancer_classes = [Dancer18_0]
|
||||||
|
self.dancers = []
|
||||||
|
for i in range(5):
|
||||||
|
DancerClass = random.choice(dancer_classes)
|
||||||
|
dancer = DancerClass(self.name, i % 2, bpm)
|
||||||
|
self.dancers.append(dancer)
|
||||||
|
|
||||||
|
random.shuffle(self.dancers)
|
||||||
|
|
||||||
|
for dancer in self.dancers:
|
||||||
|
dancer.keyframe()
|
||||||
|
self.add_dancer()
|
||||||
|
|||||||
Reference in New Issue
Block a user