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1.0 release
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@@ -1895,13 +1895,13 @@ class ResultTransition:
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if self.player_num == PlayerNum.TWO_PLAYER:
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global_tex.draw_texture('result_transition', '1p_shutter', frame=0, x=x, y=-tex.screen_height + self.move.attribute)
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global_tex.draw_texture('result_transition', '2p_shutter', frame=0, x=x, y=tex.screen_height - self.move.attribute)
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global_tex.draw_texture('result_transition', '1p_shutter_footer', x=x, y=-tex_height + self.move.attribute)
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global_tex.draw_texture('result_transition', '2p_shutter_footer', x=x, y=tex.screen_height + tex_height - self.move.attribute)
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global_tex.draw_texture('result_transition', '1p_shutter_footer', x=x, y=-(tex_height*3) + self.move.attribute)
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global_tex.draw_texture('result_transition', '2p_shutter_footer', x=x, y=tex.screen_height + (tex_height*2) - self.move.attribute)
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else:
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global_tex.draw_texture('result_transition', f'{self.player_num}p_shutter', frame=0, x=x, y=-tex.screen_height + self.move.attribute)
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global_tex.draw_texture('result_transition', f'{self.player_num}p_shutter', frame=0, x=x, y=tex.screen_height - self.move.attribute)
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global_tex.draw_texture('result_transition', f'{self.player_num}p_shutter_footer', x=x, y=-tex_height + self.move.attribute)
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global_tex.draw_texture('result_transition', f'{self.player_num}p_shutter_footer', x=x, y=tex.screen_height + tex_height - self.move.attribute)
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global_tex.draw_texture('result_transition', f'{self.player_num}p_shutter_footer', x=x, y=-(tex_height*3) + self.move.attribute)
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global_tex.draw_texture('result_transition', f'{self.player_num}p_shutter_footer', x=x, y=tex.screen_height + (tex_height*2) - self.move.attribute)
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x += tex.screen_width // 5
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class GogoTime:
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