a little bit of refactoring methinks

This commit is contained in:
Yonokid
2024-09-26 12:35:46 -04:00
parent a5384150a6
commit de74d02245
3 changed files with 312 additions and 293 deletions

348
game.py
View File

@@ -25,32 +25,32 @@ class GameScreen:
self.texture_score_cover = load_texture_from_zip(zip_file, 'lane_obi_img00003.png')
self.texture_don = [load_texture_from_zip(zip_file, 'onp_don_img00000.png'),
load_texture_from_zip(zip_file, 'onp_don_img00001.png')]
load_texture_from_zip(zip_file, 'onp_don_img00001.png')]
self.texture_kat = [load_texture_from_zip(zip_file, 'onp_katsu_img00000.png'),
load_texture_from_zip(zip_file, 'onp_katsu_img00001.png')]
load_texture_from_zip(zip_file, 'onp_katsu_img00001.png')]
self.texture_dai_don = [load_texture_from_zip(zip_file, 'onp_don_dai_img00000.png'),
load_texture_from_zip(zip_file, 'onp_don_dai_img00001.png')]
load_texture_from_zip(zip_file, 'onp_don_dai_img00001.png')]
self.texture_dai_kat = [load_texture_from_zip(zip_file, 'onp_katsu_dai_img00000.png'),
load_texture_from_zip(zip_file, 'onp_katsu_dai_img00001.png')]
load_texture_from_zip(zip_file, 'onp_katsu_dai_img00001.png')]
self.texture_balloon_head = [load_texture_from_zip(zip_file, 'onp_fusen_img00001.png'),
load_texture_from_zip(zip_file, 'onp_fusen_img00002.png')]
load_texture_from_zip(zip_file, 'onp_fusen_img00002.png')]
self.texture_balloon_tail = [load_texture_from_zip(zip_file, 'onp_fusen_img00000.png'),
load_texture_from_zip(zip_file, 'onp_fusen_img00000.png')]
load_texture_from_zip(zip_file, 'onp_fusen_img00000.png')]
self.texture_drumroll_head = [load_texture_from_zip(zip_file, 'onp_renda_img00002.png'),
load_texture_from_zip(zip_file, 'onp_renda_img00003.png')]
load_texture_from_zip(zip_file, 'onp_renda_img00003.png')]
self.texture_drumroll_body = [load_texture_from_zip(zip_file, 'onp_renda_img00000.png'),
load_texture_from_zip(zip_file, 'onp_renda_img00000.png')]
load_texture_from_zip(zip_file, 'onp_renda_img00000.png')]
self.texture_drumroll_tail = [load_texture_from_zip(zip_file, 'onp_renda_img00001.png'),
load_texture_from_zip(zip_file, 'onp_renda_img00001.png')]
load_texture_from_zip(zip_file, 'onp_renda_img00001.png')]
self.texture_dai_drumroll_head = [load_texture_from_zip(zip_file, 'onp_renda_dai_img00002.png'),
load_texture_from_zip(zip_file, 'onp_renda_dai_img00003.png')]
load_texture_from_zip(zip_file, 'onp_renda_dai_img00003.png')]
self.texture_dai_drumroll_body = [load_texture_from_zip(zip_file, 'onp_renda_dai_img00000.png'),
load_texture_from_zip(zip_file, 'onp_renda_dai_img00000.png')]
load_texture_from_zip(zip_file, 'onp_renda_dai_img00000.png')]
self.texture_dai_drumroll_tail = [load_texture_from_zip(zip_file, 'onp_renda_dai_img00001.png'),
load_texture_from_zip(zip_file, 'onp_renda_dai_img00001.png')]
load_texture_from_zip(zip_file, 'onp_renda_dai_img00001.png')]
self.texture_drumroll_count = load_texture_from_zip(zip_file, 'renda_num_img00000.png')
self.texture_drumroll_number = []
for i in range(1, 11):
@@ -183,6 +183,7 @@ class GameScreen:
'dai_drumroll_body': self.texture_dai_drumroll_body,
'dai_drumroll_tail': self.texture_dai_drumroll_tail,
'balloon_tail': self.texture_balloon_tail}
self.tja = TJAParser(f'Songs\\{song}')
self.tja.get_metadata()
self.tja.distance = self.width - self.judge_x
@@ -210,7 +211,7 @@ class Player:
self.difficulty = difficulty
self.play_note_list, self.draw_note_list, self.draw_bar_list = game_screen.tja.notes_to_position(self.difficulty)
self.base_score = self.calculate_base_score()
self.base_score = calculate_base_score(self.play_note_list)
self.judge_offset = 0
@@ -247,49 +248,64 @@ class Player:
self.score_list = []
self.base_score_list = []
def calculate_base_score(self):
total_notes = 0
balloon_num = 0
balloon_sec = 0
balloon_count = 0
drumroll_sec = 0
for i in range(len(self.play_note_list)):
note = self.play_note_list[i]
if i < len(self.play_note_list)-1:
next_note = self.play_note_list[i+1]
else:
next_note = self.play_note_list[len(self.play_note_list)-1]
if note.get('note') in {'1','2','3','4'}:
total_notes += 1
elif note.get('note') in {'5', '6'}:
drumroll_sec += (next_note.get('ms') - note.get('ms')) / 1000
elif note.get('note') in {'7', '9'}:
balloon_num += 1
balloon_count += next_note.get('balloon')
total_score = (1000000 - (balloon_count * 100) - (drumroll_sec * 1692.0079999994086)) / total_notes
return math.ceil(total_score / 10) * 10
def get_position(self, game_screen, ms, pixels_per_frame):
return int(game_screen.width + pixels_per_frame * 60 / 1000 * (ms - game_screen.current_ms + self.judge_offset) - 64)
def animation_manager(self, game_screen, animation_list):
if len(animation_list) != 0:
for i in range(len(animation_list)-1, -1, -1):
animation = animation_list[i]
animation.update(game_screen.current_ms)
if animation.is_finished:
animation_list.pop(i)
if len(animation_list) <= 0:
return
for i in range(len(animation_list)-1, -1, -1):
animation = animation_list[i]
animation.update(game_screen.current_ms)
if animation.is_finished:
animation_list.pop(i)
def note_manager(self, game_screen):
def bar_manager(self, game_screen):
#Add bar to current_bars list if it is ready to be shown on screen
if len(self.draw_bar_list) > 0 and game_screen.current_ms > self.draw_bar_list[0]['load_ms']:
self.current_bars.append(self.draw_bar_list.popleft())
#If a bar is off screen, remove it
if len(self.current_bars) <= 0:
return
for i in range(len(self.current_bars)-1, -1, -1):
bar_ms, pixels_per_frame = self.current_bars[i]['ms'], self.current_bars[i]['ppf']
position = self.get_position(game_screen, bar_ms, pixels_per_frame)
if position < game_screen.judge_x + 650:
self.current_bars.pop(i)
def play_note_manager(self, game_screen):
#Add note to current_notes list if it is ready to be shown on screen
if len(self.play_note_list) > 0 and game_screen.current_ms + 1000 >= self.play_note_list[0]['load_ms']:
self.current_notes.append(self.play_note_list.popleft())
if len(self.play_note_list) > 0 and self.play_note_list[0]['note'] == '8':
self.current_notes.append(self.play_note_list.popleft())
#if a note was not hit within the window, remove it
if len(self.current_notes) == 0:
return
note = self.current_notes[0]
if note['ms'] + self.timing_bad < game_screen.current_ms:
if note['note'] in {'1', '2', '3', '4'}:
self.combo = 0
self.bad_count += 1
self.current_notes.popleft()
elif (note['ms'] <= game_screen.current_ms):
if note['note'] == '5':
self.is_drumroll = True
self.drumroll_big = 0
elif note['note'] == '6':
self.is_drumroll = True
self.drumroll_big = 2
elif note['note'] == '7':
self.is_balloon = True
elif note['note'] == '8' and (self.is_drumroll or self.is_balloon):
self.is_drumroll = False
self.is_balloon = False
def draw_note_manager(self, game_screen):
if len(self.draw_note_list) > 0 and game_screen.current_ms + 1000 >= self.draw_note_list[0]['load_ms']:
if self.draw_note_list[0]['note'] in {'5','6','7','9'}:
while self.draw_note_list[0]['note'] != '8':
@@ -298,49 +314,26 @@ class Player:
else:
self.current_notes_draw.append(self.draw_note_list.popleft())
#if a note was not hit within the window, remove it
if len(self.current_notes) != 0:
note = self.current_notes[0]
if note['ms'] + self.timing_bad < game_screen.current_ms:
if note['note'] in {'1', '2', '3', '4'}:
self.combo = 0
self.bad_count += 1
self.current_notes.popleft()
elif (note['ms'] <= game_screen.current_ms):
if note['note'] == '5':
self.is_drumroll = True
self.drumroll_big = 0
elif note['note'] == '6':
self.is_drumroll = True
self.drumroll_big = 2
elif note['note'] == '7':
self.is_balloon = True
elif note['note'] == '8' and (self.is_drumroll or self.is_balloon):
self.is_drumroll = False
self.is_balloon = False
#If a bar is off screen, remove it
if len(self.current_bars) != 0:
for i in range(len(self.current_bars)-1, -1, -1):
bar_ms, pixels_per_frame = self.current_bars[i]['ms'], self.current_bars[i]['ppf']
position = self.get_position(game_screen, bar_ms, pixels_per_frame)
if position < game_screen.judge_x + 650:
self.current_bars.pop(i)
#If a note is off screen, remove it
if len(self.current_notes_draw) != 0:
for i in range(len(self.current_notes_draw)-1, -1, -1):
note_type, note_ms, pixels_per_frame = self.current_notes_draw[i]['note'], self.current_notes_draw[i]['ms'], self.current_notes_draw[i]['ppf']
position = self.get_position(game_screen, note_ms, pixels_per_frame)
if position < game_screen.judge_x + 650 and note_type not in {'5', '6', '7'}:
if note_type == '8' and self.current_notes_draw[i-1]['note'] in {'5', '6', '7'} and self.current_notes_draw[i-1]['ms'] < self.current_notes_draw[i]['ms']:
self.current_notes_draw.pop(i-1)
else:
self.current_notes_draw.pop(i)
if len(self.current_notes_draw) == 0:
return
if len(self.current_notes_draw) != 0:
if self.current_notes_draw[0]['note'] in {'5', '6', '8'}:
if 255 > self.current_notes_draw[0]['color'] > 0:
self.current_notes_draw[0]['color'] += 1
if self.current_notes_draw[0]['note'] in {'5', '6', '8'} and 255 > self.current_notes_draw[0]['color'] > 0:
self.current_notes_draw[0]['color'] += 1
for i in range(len(self.current_notes_draw)-1, -1, -1):
note_type, note_ms, pixels_per_frame = self.current_notes_draw[i]['note'], self.current_notes_draw[i]['ms'], self.current_notes_draw[i]['ppf']
position = self.get_position(game_screen, note_ms, pixels_per_frame)
if position < game_screen.judge_x + 650 and note_type not in {'5', '6', '7'}:
if note_type == '8' and self.current_notes_draw[i-1]['note'] in {'5', '6', '7'} and self.current_notes_draw[i-1]['ms'] < self.current_notes_draw[i]['ms']:
self.current_notes_draw.pop(i-1)
else:
self.current_notes_draw.pop(i)
def note_manager(self, game_screen):
self.bar_manager(game_screen)
self.play_note_manager(game_screen)
self.draw_note_manager(game_screen)
def note_correct(self, game_screen, note):
index = note['index']
@@ -365,33 +358,39 @@ class Player:
else:
self.current_notes_draw.pop(i)
def check_drumroll(self, game_screen, drum_type):
note_type = game_screen.note_type_dict[str(int(drum_type)+self.drumroll_big)]
self.draw_arc_list.append(NoteArc(note_type, game_screen.current_ms, self.player_number))
self.curr_drumroll_count += 1
self.score += 100
self.base_score_list.append(ScoreCounterAnimation(game_screen.current_ms, 100))
color = 255 - (self.curr_drumroll_count*10)
if color < 0:
self.current_notes_draw[0]['color'] = 0
else:
self.current_notes_draw[0]['color'] = color
def check_balloon(self, game_screen, drum_type):
current_note = self.current_notes[0]
if current_note['note'] == '7':
current_note = self.current_notes[1]
if len(self.balloon_list) < 1:
self.balloon_list.append(BalloonAnimation(game_screen.current_ms, current_note['balloon']))
self.curr_balloon_count += 1
self.score += 100
self.base_score_list.append(ScoreCounterAnimation(game_screen.current_ms, 100))
self.current_notes_draw[0]['popped'] = False
if self.curr_balloon_count == current_note['balloon']:
self.is_balloon = False
self.current_notes_draw[0]['popped'] = True
ray.play_sound(game_screen.sound_balloon_pop)
self.note_correct(game_screen, self.current_notes[0])
def check_note(self, game_screen, drum_type):
if self.is_drumroll:
note_type = game_screen.note_type_dict[str(int(drum_type)+self.drumroll_big)]
self.draw_arc_list.append(NoteArc(note_type, game_screen.current_ms, self.player_number))
self.curr_drumroll_count += 1
self.score += 100
self.base_score_list.append(ScoreCounterAnimation(game_screen.current_ms, 100))
color = 255 - (self.curr_drumroll_count*10)
if color < 0:
self.current_notes_draw[0]['color'] = 0
else:
self.current_notes_draw[0]['color'] = color
self.check_drumroll(game_screen, drum_type)
elif self.is_balloon and drum_type == '1':
current_note = self.current_notes[0]
if current_note['note'] == '7':
current_note = self.current_notes[1]
if len(self.balloon_list) < 1:
self.balloon_list.append(BalloonAnimation(game_screen.current_ms, current_note['balloon']))
self.curr_balloon_count += 1
self.score += 100
self.base_score_list.append(ScoreCounterAnimation(game_screen.current_ms, 100))
self.current_notes_draw[0]['popped'] = False
if self.curr_balloon_count == current_note['balloon']:
self.is_balloon = False
self.current_notes_draw[0]['popped'] = True
ray.play_sound(game_screen.sound_balloon_pop)
self.note_correct(game_screen, self.current_notes[0])
self.check_balloon(game_screen, drum_type)
elif len(self.current_notes) != 0:
self.curr_drumroll_count = 0
self.curr_balloon_count = 0
@@ -444,21 +443,25 @@ class Player:
if len(self.drumroll_counter) == 0 or self.drumroll_counter[-1].is_finished:
self.drumroll_counter.append(DrumrollCounter(game_screen.current_ms))
if len(self.drumroll_counter) > 0:
if self.drumroll_counter[0].is_finished and not self.is_drumroll:
self.drumroll_counter.pop(0)
else:
self.drumroll_counter[0].update(game_screen, game_screen.current_ms, self.curr_drumroll_count)
if len(self.drumroll_counter) <= 0:
return
if self.drumroll_counter[0].is_finished and not self.is_drumroll:
self.drumroll_counter.pop(0)
else:
self.drumroll_counter[0].update(game_screen, game_screen.current_ms, self.curr_drumroll_count)
def balloon_animation_manager(self, game_screen):
if len(self.balloon_list) != 0:
if self.balloon_list[0].is_finished:
self.balloon_list.pop(0)
if len(self.balloon_list) <= 0:
return
if self.balloon_list[0].is_finished:
self.balloon_list.pop(0)
else:
if self.is_balloon:
self.balloon_list[0].update(game_screen, game_screen.current_ms, self.curr_balloon_count, False)
else:
if self.is_balloon:
self.balloon_list[0].update(game_screen, game_screen.current_ms, self.curr_balloon_count, False)
else:
self.balloon_list[0].update(game_screen, game_screen.current_ms, self.curr_balloon_count, True)
self.balloon_list[0].update(game_screen, game_screen.current_ms, self.curr_balloon_count, True)
def combo_manager(self, game_screen):
if self.combo >= 3 and len(self.combo_list) == 0:
@@ -497,6 +500,7 @@ class Player:
self.check_note(game_screen, '2')
def update(self, game_screen):
#pls help turn this into priority queue instead of sorting every frame thanks
self.current_notes_draw = sorted(self.current_notes_draw, key=lambda d: d['ms'])
self.note_manager(game_screen)
self.combo_manager(game_screen)
@@ -554,61 +558,65 @@ class Player:
y = 184
ray.draw_texture(game_screen.texture_barline, position+note_padding-4, y+6, ray.WHITE)
return
elif note in game_screen.note_type_dict:
eighth_in_ms = (60000 * 4 / game_screen.tja.bpm) / 8
if self.combo >= 50:
current_eighth = int((game_screen.current_ms - game_screen.start_ms) // eighth_in_ms)
else:
current_eighth = 0
if note in {'5', '6', 'drumroll_tail', 'dai_drumroll_tail', 'drumroll_body', 'dai_drumroll_body'}:
draw_color = color
else:
draw_color = 255
if note == '7':
offset = 12
balloon = True
else:
elif note not in game_screen.note_type_dict:
return
eighth_in_ms = (60000 * 4 / game_screen.tja.bpm) / 8
if self.combo >= 50:
current_eighth = int((game_screen.current_ms - game_screen.start_ms) // eighth_in_ms)
else:
current_eighth = 0
if note in {'5', '6', 'drumroll_tail', 'dai_drumroll_tail', 'drumroll_body', 'dai_drumroll_body'}:
draw_color = color
else:
draw_color = 255
if note == '7':
offset = 12
balloon = True
else:
offset = 0
balloon = False
if drumroll_length == None:
drumroll_length = game_screen.note_type_dict[note][0].width
source_rect = ray.Rectangle(0,0,game_screen.note_type_dict[note][0].width,game_screen.note_type_dict[note][0].height)
dest_rect = ray.Rectangle(position-offset, 192, drumroll_length,game_screen.note_type_dict['1'][0].height)
ray.draw_texture_pro(game_screen.note_type_dict[note][current_eighth % 2], source_rect, dest_rect, ray.Vector2(0,0), 0, ray.Color(255, draw_color, draw_color, 255))
if balloon:
ray.draw_texture(game_screen.note_type_dict['balloon_tail'][current_eighth % 2], position-offset+128, 192, ray.Color(255, draw_color, draw_color, 255))
if se_note != None:
if drumroll_length == game_screen.note_type_dict[note][0].width:
drumroll_length = game_screen.texture_se_moji[se_note].width
offset = 0
balloon = False
if drumroll_length == None:
drumroll_length = game_screen.note_type_dict[note][0].width
source_rect = ray.Rectangle(0,0,game_screen.note_type_dict[note][0].width,game_screen.note_type_dict[note][0].height)
dest_rect = ray.Rectangle(position-offset, 192, drumroll_length,game_screen.note_type_dict['1'][0].height)
ray.draw_texture_pro(game_screen.note_type_dict[note][current_eighth % 2], source_rect, dest_rect, ray.Vector2(0,0), 0, ray.Color(255, draw_color, draw_color, 255))
if balloon:
ray.draw_texture(game_screen.note_type_dict['balloon_tail'][current_eighth % 2], position-offset+128, 192, ray.Color(255, draw_color, draw_color, 255))
if se_note != None:
if drumroll_length == game_screen.note_type_dict[note][0].width:
drumroll_length = game_screen.texture_se_moji[se_note].width
offset = 0
else:
offset = 30
source_rect = ray.Rectangle(0,0,game_screen.texture_se_moji[se_note].width,game_screen.texture_se_moji[se_note].height)
dest_rect = ray.Rectangle(position-offset - (game_screen.texture_se_moji[se_note].width // 2) + 64, 323, drumroll_length,game_screen.texture_se_moji[se_note].height)
ray.draw_texture_pro(game_screen.texture_se_moji[se_note], source_rect, dest_rect, ray.Vector2(0,0), 0, ray.WHITE)
else:
offset = 30
source_rect = ray.Rectangle(0,0,game_screen.texture_se_moji[se_note].width,game_screen.texture_se_moji[se_note].height)
dest_rect = ray.Rectangle(position-offset - (game_screen.texture_se_moji[se_note].width // 2) + 64, 323, drumroll_length,game_screen.texture_se_moji[se_note].height)
ray.draw_texture_pro(game_screen.texture_se_moji[se_note], source_rect, dest_rect, ray.Vector2(0,0), 0, ray.WHITE)
def draw_notes(self, game_screen):
if len(self.current_notes_draw) != 0 or len(self.current_bars) != 0:
for i in range(len(self.current_bars)-1, -1, -1):
bar = self.current_bars[i]
load_ms, pixels_per_frame = bar['load_ms'], bar['ppf']
position = self.get_position(game_screen, load_ms, pixels_per_frame)
self.draw_note(game_screen, 'barline', position, 255, None)
if len(self.current_notes_draw) <= 0 or len(self.current_bars) <= 0:
return
for i in range(len(self.current_notes_draw)-1, -1, -1):
note = self.current_notes_draw[i]
note_type, load_ms, pixels_per_frame = note['note'], note['load_ms'], note['ppf']
position = self.get_position(game_screen, load_ms, pixels_per_frame)
if 'popped' in note:
continue
if note_type == '5':
self.draw_drumroll(game_screen, False, position, i, note['color'])
elif note_type == '6':
self.draw_drumroll(game_screen, True, position, i, note['color'])
if note_type == '7':
self.draw_balloon(game_screen, note, position, i)
else:
self.draw_note(game_screen, note_type, position, 255, note['se_note'])
for i in range(len(self.current_bars)-1, -1, -1):
bar = self.current_bars[i]
load_ms, pixels_per_frame = bar['load_ms'], bar['ppf']
position = self.get_position(game_screen, load_ms, pixels_per_frame)
self.draw_note(game_screen, 'barline', position, 255, None)
for i in range(len(self.current_notes_draw)-1, -1, -1):
note = self.current_notes_draw[i]
note_type, load_ms, pixels_per_frame = note['note'], note['load_ms'], note['ppf']
position = self.get_position(game_screen, load_ms, pixels_per_frame)
if 'popped' in note:
continue
if note_type == '5':
self.draw_drumroll(game_screen, False, position, i, note['color'])
elif note_type == '6':
self.draw_drumroll(game_screen, True, position, i, note['color'])
if note_type == '7':
self.draw_balloon(game_screen, note, position, i)
else:
self.draw_note(game_screen, note_type, position, 255, note['se_note'])
def draw(self, game_screen):
ray.draw_texture(game_screen.texture_lane, 332, 184, ray.WHITE)

View File

@@ -2,6 +2,7 @@ import time
import os
import pyray as ray
import cv2
import math
import zipfile
import tempfile
@@ -29,12 +30,13 @@ def load_texture_from_zip(zip_path, filename):
os.remove(temp_file_path)
return texture
def rounded(d):
sign = 1 if (d >= 0) else -1
d = abs(d)
n = int(d)
if (d - n >= 0.5): n += 1
return sign * n
def rounded(num):
sign = 1 if (num >= 0) else -1
num = abs(num)
result = int(num)
if (num - result >= 0.5):
result += 1
return sign * result
def get_current_ms():
return rounded(time.time() * 1000)
@@ -56,11 +58,33 @@ def stripComments(code):
index += 1
return result
def get_pixels_per_frame(bpm, fps, time_signature, distance):
beat_duration = fps / bpm
def get_pixels_per_frame(bpm, time_signature, distance):
beat_duration = 60 / bpm
total_time = time_signature * beat_duration
total_frames = fps * total_time
return (distance / total_frames) * (fps/60)
total_frames = 60 * total_time
return (distance / total_frames)
def calculate_base_score(play_note_list):
total_notes = 0
balloon_num = 0
balloon_sec = 0
balloon_count = 0
drumroll_sec = 0
for i in range(len(play_note_list)):
note = play_note_list[i]
if i < len(play_note_list)-1:
next_note = play_note_list[i+1]
else:
next_note = play_note_list[len(play_note_list)-1]
if note.get('note') in {'1','2','3','4'}:
total_notes += 1
elif note.get('note') in {'5', '6'}:
drumroll_sec += (next_note.get('ms') - note.get('ms')) / 1000
elif note.get('note') in {'7', '9'}:
balloon_num += 1
balloon_count += next_note.get('balloon')
total_score = (1000000 - (balloon_count * 100) - (drumroll_sec * 1692.0079999994086)) / total_notes
return math.ceil(total_score / 10) * 10
class TJAParser:
def __init__(self, path):
@@ -87,7 +111,6 @@ class TJAParser:
self.time_signature = 4/4
self.distance = 0
self.fps = 60
self.scroll_modifier = 1
self.current_ms = 0
self.barline_display = True
@@ -152,7 +175,8 @@ class TJAParser:
continue
item = int(item.split(':')[1])
self.course_data[diff_index+highest_diff].append(item)
return [self.title, self.title_ja, self.subtitle, self.subtitle_ja, self.bpm, self.wave, self.offset, self.demo_start, self.course_data]
return [self.title, self.title_ja, self.subtitle, self.subtitle_ja,
self.bpm, self.wave, self.offset, self.demo_start, self.course_data]
def data_to_notes(self, diff):
self.file_to_data()
@@ -180,15 +204,8 @@ class TJAParser:
bar = []
return notes, self.course_data[diff][1]
def notes_to_position(self, diff):
play_note_list = deque()
bar_list = deque()
draw_note_list = deque()
notes, balloon = self.data_to_notes(diff)
index = 0
balloon_index = 0
drumroll_head = dict()
drumroll_tail = dict()
def get_se_note(self, play_note_list, ms_per_measure, note, note_ms):
#Someone please refactor this
se_notes = {'1': [0, 1, 2],
'2': [3, 4],
'3': 5,
@@ -198,6 +215,39 @@ class TJAParser:
'7': 9,
'8': 10,
'9': 11}
if len(play_note_list) > 1:
prev_note = play_note_list[-2]
if prev_note['note'] in {'1', '2'}:
if note_ms - prev_note['ms'] <= (ms_per_measure/8) - 1:
prev_note['se_note'] = se_notes[prev_note['note']][1]
else:
prev_note['se_note'] = se_notes[prev_note['note']][0]
else:
prev_note['se_note'] = se_notes[prev_note['note']]
if len(play_note_list) > 3:
if play_note_list[-4]['note'] == play_note_list[-3]['note'] == play_note_list[-2]['note'] == '1':
if (play_note_list[-3]['ms'] - play_note_list[-4]['ms'] < (ms_per_measure/8)) and (play_note_list[-2]['ms'] - play_note_list[-3]['ms'] < (ms_per_measure/8)):
if len(play_note_list) > 5:
if (play_note_list[-4]['ms'] - play_note_list[-5]['ms'] >= (ms_per_measure/8)) and (play_note_list[-1]['ms'] - play_note_list[-2]['ms'] >= (ms_per_measure/8)):
play_note_list[-3]['se_note'] = se_notes[play_note_list[-3]['note']][2]
else:
play_note_list[-3]['se_note'] = se_notes[play_note_list[-3]['note']][2]
else:
play_note_list[-1]['se_note'] = se_notes[note]
if play_note_list[-1]['note'] in {'1', '2'}:
play_note_list[-1]['se_note'] = se_notes[note][0]
else:
play_note_list[-1]['se_note'] = se_notes[note]
def notes_to_position(self, diff):
play_note_list = deque()
bar_list = deque()
draw_note_list = deque()
notes, balloon = self.data_to_notes(diff)
index = 0
balloon_index = 0
drumroll_head = dict()
drumroll_tail = dict()
for bar in notes:
#Length of the bar is determined by number of notes excluding commands
bar_length = sum(len(part) for part in bar if '#' not in part)
@@ -239,8 +289,8 @@ class TJAParser:
ms_per_measure = 60000 * (self.time_signature*4) / self.bpm
#Determines how quickly the notes need to move across the screen to reach the judgment circle in time
pixels_per_frame = get_pixels_per_frame(self.bpm * self.time_signature * self.scroll_modifier, self.fps, self.time_signature*4, self.distance)
pixels_per_ms = pixels_per_frame / (1000 / self.fps)
pixels_per_frame = get_pixels_per_frame(self.bpm * self.time_signature * self.scroll_modifier, self.time_signature*4, self.distance)
pixels_per_ms = pixels_per_frame / (1000 / 60)
bar_ms = self.current_ms
load_ms = bar_ms - (self.distance / pixels_per_ms)
@@ -261,32 +311,7 @@ class TJAParser:
#Do not add blank notes otherwise lag
if note != '0':
play_note_list.append({'note': note, 'ms': note_ms, 'load_ms': load_ms, 'ppf': pixels_per_frame, 'index': index})
### This needs to be moved to its own function later
if len(play_note_list) > 1:
prev_note = play_note_list[-2]
if prev_note['note'] in {'1', '2'}:
if note_ms - prev_note['ms'] <= (ms_per_measure/8) - 1:
prev_note['se_note'] = se_notes[prev_note['note']][1]
else:
prev_note['se_note'] = se_notes[prev_note['note']][0]
else:
prev_note['se_note'] = se_notes[prev_note['note']]
if len(play_note_list) > 3:
if play_note_list[-4]['note'] == play_note_list[-3]['note'] == play_note_list[-2]['note'] == '1':
if (play_note_list[-3]['ms'] - play_note_list[-4]['ms'] < (ms_per_measure/8)) and (play_note_list[-2]['ms'] - play_note_list[-3]['ms'] < (ms_per_measure/8)):
if len(play_note_list) > 5:
if (play_note_list[-4]['ms'] - play_note_list[-5]['ms'] >= (ms_per_measure/8)) and (play_note_list[-1]['ms'] - play_note_list[-2]['ms'] >= (ms_per_measure/8)):
play_note_list[-3]['se_note'] = se_notes[play_note_list[-3]['note']][2]
else:
play_note_list[-3]['se_note'] = se_notes[play_note_list[-3]['note']][2]
else:
play_note_list[-1]['se_note'] = se_notes[note]
if play_note_list[-1]['note'] in {'1', '2'}:
play_note_list[-1]['se_note'] = se_notes[note][0]
else:
play_note_list[-1]['se_note'] = se_notes[note]
self.get_se_note(play_note_list, ms_per_measure, note, note_ms)
index += 1
if note in {'5', '6', '8'}:
play_note_list[-1]['color'] = 255
@@ -305,6 +330,7 @@ class TJAParser:
draw_note_list = deque(sorted(play_note_list, key=lambda d: d['load_ms']))
bar_list = deque(sorted(bar_list, key=lambda d: d['load_ms']))
return play_note_list, draw_note_list, bar_list
class Animation:
def __init__(self, current_ms, duration, type):
self.type = type
@@ -394,7 +420,6 @@ class Animation:
current_opacity = initial_opacity + (final_opacity - initial_opacity) * progress
self.attribute = current_opacity
def move(self, current_ms, duration, total_distance, start_position, delay):
elapsed_time = current_ms - self.start_ms
if elapsed_time < delay:
@@ -407,7 +432,6 @@ class Animation:
else:
self.attribute = start_position + total_distance
self.is_finished = True
def texture_change(self, current_ms, duration, textures):
elapsed_time = current_ms - self.start_ms
if elapsed_time <= duration:
@@ -478,16 +502,6 @@ class VideoPlayer:
print(len(self.frames), total_frames)
def convert_frames(self):
'''
if ray.file_exists(path[:-4] + '.pkl'):
self.object_file = path[:-4] + '.pkl'
with open(self.object_file, 'rb') as f:
self.frames = pickle.load(f)
print(f"Loaded {path[:-4] + '.pkl'}")
else:
self.object_file = None
if self.object_file is None:
'''
if not self.cap.isOpened():
raise ValueError("Error: Could not open video file.")
@@ -507,36 +521,41 @@ class VideoPlayer:
self.cap.release()
print(f"Extracted {len(self.frames)} frames.")
'''
with open(path[:-4] + '.pkl', 'wb') as f:
pickle.dump(self.frames, f)
'''
self.start_ms = get_current_ms()
def update(self):
def check_for_start(self):
if self.start_ms is None:
self.start_ms = get_current_ms()
ray.play_music_stream(self.audio)
if self.frames == []:
self.convert_frames()
def audio_manager(self):
ray.update_music_stream(self.audio)
time_played = ray.get_music_time_played(self.audio) / ray.get_music_time_length(self.audio)
if time_played > 0.95:
ending_lenience = 0.95
if time_played > ending_lenience:
self.is_finished[1] = True
def update(self):
self.check_for_start()
self.audio_manager()
if self.frame_index == len(self.frames)-1:
self.is_finished[0] = True
return
timestamp, frame = self.frames[self.frame_index][0], self.frames[self.frame_index][1]
if self.start_ms is not None:
elapsed_time = get_current_ms() - self.start_ms
if elapsed_time >= timestamp:
self.current_frame = ray.load_texture_from_image(frame)
if self.last_frame != self.current_frame and self.last_frame is not None:
ray.unload_texture(self.last_frame)
self.frame_index += 1
self.last_frame = self.current_frame
if self.start_ms is None:
return
timestamp, frame = self.frames[self.frame_index][0], self.frames[self.frame_index][1]
elapsed_time = get_current_ms() - self.start_ms
if elapsed_time >= timestamp:
self.current_frame = ray.load_texture_from_image(frame)
if self.last_frame != self.current_frame and self.last_frame is not None:
ray.unload_texture(self.last_frame)
self.frame_index += 1
self.last_frame = self.current_frame
def draw(self):
if self.current_frame is not None:

View File

@@ -1,6 +1,4 @@
import pyray as ray
import numpy as np
import cv2
import os
import random
from global_funcs import Animation, VideoPlayer, get_current_ms, load_texture_from_zip
@@ -9,39 +7,39 @@ class TitleScreen:
def __init__(self, width, height):
self.width = width
self.height = height
self.op_videos = []
self.op_video_list = []
for root, folder, files in os.walk('Videos\\op_videos'):
for file in files:
if file.endswith('.mp4'):
self.op_videos.append(VideoPlayer(root + '\\' + file))
self.current_op_video = random.choice(self.op_videos)
self.attract_videos = []
self.op_video_list.append(VideoPlayer(root + '\\' + file))
self.op_video = random.choice(self.op_video_list)
self.attract_video_list = []
for root, folder, files in os.walk('Videos\\attract_videos'):
for file in files:
if file.endswith('.mp4'):
self.attract_videos.append(VideoPlayer(root + '\\' + file))
self.current_attract_video = None
self.warning = None
self.scene = None
self.attract_video_list.append(VideoPlayer(root + '\\' + file))
self.attract_video = random.choice(self.attract_video_list)
self.scene = 'Opening Video'
self.load_textures()
self.warning_board = WarningBoard(get_current_ms(), self)
def load_textures(self):
zip_file = 'Graphics\\lumendata\\attract\\keikoku.zip'
self.texture_bg = load_texture_from_zip(zip_file, 'keikoku_img00000.png')
self.texture_warning = load_texture_from_zip(zip_file, 'keikoku_img00001.png')
self.texture_warning_ch1 = [load_texture_from_zip(zip_file, 'keikoku_img00004.png'),
load_texture_from_zip(zip_file, 'keikoku_img00009.png'),
load_texture_from_zip(zip_file, 'keikoku_img00016.png')]
load_texture_from_zip(zip_file, 'keikoku_img00009.png'),
load_texture_from_zip(zip_file, 'keikoku_img00016.png')]
self.texture_warning_ch1_base = load_texture_from_zip(zip_file, 'keikoku_img00002.png')
self.texture_warning_ch2 = [load_texture_from_zip(zip_file, 'keikoku_img00005.png'),
load_texture_from_zip(zip_file, 'keikoku_img00006.png'),
load_texture_from_zip(zip_file, 'keikoku_img00007.png'),
load_texture_from_zip(zip_file, 'keikoku_img00008.png'),
load_texture_from_zip(zip_file, 'keikoku_img00010.png'),
load_texture_from_zip(zip_file, 'keikoku_img00011.png'),
load_texture_from_zip(zip_file, 'keikoku_img00012.png'),
load_texture_from_zip(zip_file, 'keikoku_img00013.png'),
load_texture_from_zip(zip_file, 'keikoku_img00017.png')]
load_texture_from_zip(zip_file, 'keikoku_img00006.png'),
load_texture_from_zip(zip_file, 'keikoku_img00007.png'),
load_texture_from_zip(zip_file, 'keikoku_img00008.png'),
load_texture_from_zip(zip_file, 'keikoku_img00010.png'),
load_texture_from_zip(zip_file, 'keikoku_img00011.png'),
load_texture_from_zip(zip_file, 'keikoku_img00012.png'),
load_texture_from_zip(zip_file, 'keikoku_img00013.png'),
load_texture_from_zip(zip_file, 'keikoku_img00017.png')]
self.texture_warning_ch2_base = load_texture_from_zip(zip_file, 'keikoku_img00003.png')
self.texture_warning_bachi = load_texture_from_zip(zip_file, 'keikoku_img00019.png')
self.texture_warning_bachi_hit = load_texture_from_zip(zip_file, 'keikoku_img00018.png')
@@ -49,7 +47,6 @@ class TitleScreen:
self.texture_warning_x_1 = load_texture_from_zip(zip_file, 'keikoku_img00014.png')
self.texture_warning_x_2 = load_texture_from_zip(zip_file, 'keikoku_img00015.png')
self.sound_bachi_swipe = ray.load_sound('Sounds\\title\\SE_ATTRACT_2.ogg')
self.sound_bachi_hit = ray.load_sound('Sounds\\title\\SE_ATTRACT_3.ogg')
self.sound_warning_message = ray.load_sound('Sounds\\title\\VO_ATTRACT_3.ogg')
@@ -58,42 +55,37 @@ class TitleScreen:
self.texture_black = load_texture_from_zip('Graphics\\lumendata\\attract\\movie.zip', 'movie_img00000.png')
def scene_manager(self):
if self.current_op_video is not None:
self.scene = 'Opening Video'
self.current_op_video.update()
if all(self.current_op_video.is_finished):
self.current_op_video = None
self.warning = WarningBoard(get_current_ms(), self)
elif self.warning is not None:
self.scene = 'Warning Board'
self.warning.update(get_current_ms(), self)
if self.warning.is_finished:
self.warning = None
self.current_attract_video = random.choice(self.attract_videos)
elif self.current_attract_video is not None:
self.scene = 'Attract Video'
self.current_attract_video.update()
if all(self.current_attract_video.is_finished):
self.current_attract_video = None
self.current_op_video = random.choice(self.op_videos)
if self.scene == 'Opening Video':
self.op_video.update()
if all(self.op_video.is_finished):
self.scene = 'Warning Board'
self.warning_board = WarningBoard(get_current_ms(), self)
elif self.scene == 'Warning Board':
self.warning_board.update(get_current_ms(), self)
if self.warning_board.is_finished:
self.scene = 'Attract Video'
self.attract_video = random.choice(self.attract_video_list)
elif self.scene == 'Attract Video':
self.attract_video.update()
if all(self.attract_video.is_finished):
self.scene = 'Opening Video'
self.op_video = random.choice(self.op_video_list)
def update(self):
self.scene_manager()
if ray.is_key_pressed(ray.KeyboardKey.KEY_ENTER):
return "ENTRY"
return None
def draw(self):
if self.current_op_video is not None:
self.current_op_video.draw()
elif self.warning is not None:
if self.scene == 'Opening Video':
self.op_video.draw()
elif self.scene == 'Warning Board':
bg_source = ray.Rectangle(0, 0, self.texture_bg.width, self.texture_bg.height)
bg_dest = ray.Rectangle(0, 0, self.width, self.height)
ray.draw_texture_pro(self.texture_bg, bg_source, bg_dest, ray.Vector2(0,0), 0, ray.WHITE)
self.warning.draw(self)
elif self.current_attract_video is not None:
self.current_attract_video.draw()
self.warning_board.draw(self)
elif self.scene == 'Attract Video':
self.attract_video.draw()
ray.draw_text(f"Scene: {self.scene}", 20, 40, 20, ray.BLUE)