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Added gen3 score method check in score history draw function
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libs/audio/audio.o
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libs/audio/audio.o
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@@ -8,7 +8,7 @@ from typing import Optional, Union
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from raylib import SHADER_UNIFORM_FLOAT, SHADER_UNIFORM_VEC3
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from raylib import SHADER_UNIFORM_FLOAT, SHADER_UNIFORM_VEC3
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from libs.audio import audio
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from libs.audio import audio
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from libs.animation import Animation, MoveAnimation
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from libs.animation import Animation, MoveAnimation
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from libs.global_data import Crown, Difficulty
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from libs.global_data import Crown, Difficulty, ScoreMethod
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from libs.tja import TJAParser, test_encodings
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from libs.tja import TJAParser, test_encodings
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from libs.texture import tex
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from libs.texture import tex
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from libs.utils import OutlinedText, get_current_ms, global_data
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from libs.utils import OutlinedText, get_current_ms, global_data
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@@ -809,10 +809,18 @@ class ScoreHistory:
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def draw_long(self):
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def draw_long(self):
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tex.draw_texture('leaderboard','background_2')
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tex.draw_texture('leaderboard','background_2')
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tex.draw_texture('leaderboard','title', index=self.long)
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tex.draw_texture('leaderboard','title', index=self.long)
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if self.curr_difficulty == Difficulty.URA:
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tex.draw_texture('leaderboard', 'shinuchi_ura', index=self.long)
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match global_data.config["general"]["score_method"]:
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else:
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case ScoreMethod.SHINUCHI:
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tex.draw_texture('leaderboard', 'shinuchi', index=self.long)
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if self.curr_difficulty == Difficulty.URA:
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tex.draw_texture('leaderboard', 'shinuchi_ura', index=self.long)
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else:
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tex.draw_texture('leaderboard', 'shinuchi', index=self.long)
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case ScoreMethod.GEN3:
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if self.curr_difficulty == Difficulty.URA:
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tex.draw_texture('leaderboard', index=self.long)
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else:
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tex.draw_texture('leaderboard', index=self.long)
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tex.draw_texture('leaderboard', 'pts', color=ray.WHITE, index=self.long)
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tex.draw_texture('leaderboard', 'pts', color=ray.WHITE, index=self.long)
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tex.draw_texture('leaderboard', 'difficulty', frame=self.curr_difficulty, index=self.long)
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tex.draw_texture('leaderboard', 'difficulty', frame=self.curr_difficulty, index=self.long)
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