From e009c4be8844db4b1a9ff01221c1c2637eee186c Mon Sep 17 00:00:00 2001 From: Anthony Samms Date: Wed, 29 Oct 2025 22:05:22 -0400 Subject: [PATCH] minor bug fixes --- libs/transition.py | 2 +- scenes/game.py | 2 -- 2 files changed, 1 insertion(+), 3 deletions(-) diff --git a/libs/transition.py b/libs/transition.py index 90e9b2d..e500fdd 100644 --- a/libs/transition.py +++ b/libs/transition.py @@ -54,7 +54,7 @@ class Transition: texture = self.subtitle.texture x = 1280//2 - texture.width//2 - self.subtitle.draw(outline_color=ray.BLACK, x=x, y=y + 30, color=color_1) + self.subtitle.draw(outline_color=ray.BLACK, x=x, y=y + 50, color=color_1) def draw(self): """Draw the transition effect.""" diff --git a/scenes/game.py b/scenes/game.py index a4ad8e9..bd47bba 100644 --- a/scenes/game.py +++ b/scenes/game.py @@ -55,7 +55,6 @@ class GameScreen(Screen): self.screen_init = True self.movie = None self.song_music = None - tex.load_screen_textures('game') logger.info("Game screen textures loaded") if global_data.config["general"]["nijiiro_notes"]: # drop original @@ -66,7 +65,6 @@ class GameScreen(Screen): tex.load_zip("game", "notes_nijiiro") tex.textures["notes"] = tex.textures.pop("notes_nijiiro") logger.info("Loaded nijiiro notes textures") - audio.load_screen_sounds('game') logger.info("Game screen sounds loaded") ray.set_shader_value_texture(self.mask_shader, ray.get_shader_location(self.mask_shader, "texture0"), tex.textures['balloon']['rainbow_mask'].texture) ray.set_shader_value_texture(self.mask_shader, ray.get_shader_location(self.mask_shader, "texture1"), tex.textures['balloon']['rainbow'].texture)