start adding more fever backgrounds

This commit is contained in:
Yonokid
2025-09-01 09:10:11 -04:00
parent 4bc537bf6d
commit e01ab26422

View File

@@ -102,7 +102,7 @@ class DonBG3(DonBGBase):
super().update(current_time_ms, is_clear)
self.bounce_up.update(current_time_ms)
self.bounce_down.update(current_time_ms)
if self.bounce_up.is_finished:
if self.bounce_down.is_finished:
self.bounce_up.restart()
self.bounce_down.restart()
self.overlay_move.update(current_time_ms)
@@ -150,7 +150,7 @@ class DonBG5(DonBGBase):
super().update(current_time_ms, is_clear)
self.bounce_up.update(current_time_ms)
self.bounce_down.update(current_time_ms)
if self.bounce_up.is_finished:
if self.bounce_down.is_finished:
self.bounce_up.restart()
self.bounce_down.restart()
self.adjust.update(current_time_ms)
@@ -331,7 +331,7 @@ class BGFever:
@staticmethod
def create(tex: TextureWrapper, index: int):
map = [BGFever1, None, None, BGFever4]
map = [BGFever1, BGFever2, None, BGFever4]
selected_obj = map[index]
return selected_obj(tex, index)
@@ -344,6 +344,7 @@ class BGFeverBase:
class BGFever1(BGFeverBase):
def __init__(self, tex: TextureWrapper, index: int):
super().__init__(tex, index)
pass
def start(self):
pass
@@ -354,6 +355,31 @@ class BGFever1(BGFeverBase):
def draw(self, tex: TextureWrapper):
pass
class BGFever2(BGFeverBase):
def __init__(self, tex: TextureWrapper, index: int):
super().__init__(tex, index)
self.fadein = tex.get_animation(19)
self.bg_texture_change = tex.get_animation(20)
self.ship_rotation = Animation.create_fade(1000, initial_opacity=0.0, final_opacity=1.0, reverse_delay=0, loop=True)
self.ship_rotation.start()
def start(self):
self.fadein.start()
def update(self, current_time_ms: float):
self.fadein.update(current_time_ms)
self.bg_texture_change.update(current_time_ms)
self.ship_rotation.update(current_time_ms)
def draw(self, tex: TextureWrapper):
tex.draw_texture(self.name, 'background', frame=self.bg_texture_change.attribute, fade=self.fadein.attribute)
tex.draw_texture(self.name, 'footer_3', fade=self.fadein.attribute)
tex.draw_texture(self.name, 'footer_1', fade=self.fadein.attribute)
tex.draw_texture(self.name, 'footer_2', fade=self.fadein.attribute)
tex.draw_texture(self.name, 'bird', index=0, mirror='horizontal')
tex.draw_texture(self.name, 'bird', index=1)
tex.draw_texture(self.name, 'ship', rotation=self.ship_rotation.attribute*100, center=True)
class BGFever4(BGFeverBase):
def __init__(self, tex: TextureWrapper, index: int):
super().__init__(tex, index)