mirror of
https://github.com/Yonokid/PyTaiko.git
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insane refactoring
This commit is contained in:
192
libs/tja.py
192
libs/tja.py
@@ -1,11 +1,42 @@
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import math
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import math
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from collections import deque
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from collections import deque
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from dataclasses import dataclass, field, fields
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from pathlib import Path
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from pathlib import Path
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from libs.utils import get_pixels_per_frame, strip_comments
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from libs.utils import get_pixels_per_frame, strip_comments
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def calculate_base_score(play_note_list: deque[dict]) -> int:
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@dataclass
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class Note:
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type: int = field(init=False)
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hit_ms: float = field(init=False)
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load_ms: float = field(init=False)
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pixels_per_frame: float = field(init=False)
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index: int = field(init=False)
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moji: int = field(init=False)
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@dataclass
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class Drumroll(Note):
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_source_note: Note
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color: int = field(init=False)
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def __post_init__(self):
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for field_name in [f.name for f in fields(Note)]:
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if hasattr(self._source_note, field_name):
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setattr(self, field_name, getattr(self._source_note, field_name))
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@dataclass
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class Balloon(Note):
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_source_note: Note
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count: int = field(init=False)
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popped: bool = False
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def __post_init__(self):
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for field_name in [f.name for f in fields(Note)]:
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if hasattr(self._source_note, field_name):
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setattr(self, field_name, getattr(self._source_note, field_name))
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def calculate_base_score(play_note_list: deque[Note | Drumroll | Balloon]) -> int:
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total_notes = 0
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total_notes = 0
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balloon_num = 0
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balloon_num = 0
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balloon_count = 0
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balloon_count = 0
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@@ -16,13 +47,13 @@ def calculate_base_score(play_note_list: deque[dict]) -> int:
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next_note = play_note_list[i+1]
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next_note = play_note_list[i+1]
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else:
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else:
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next_note = play_note_list[len(play_note_list)-1]
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next_note = play_note_list[len(play_note_list)-1]
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if note.get('note') in {'1','2','3','4'}:
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if isinstance(note, Drumroll):
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total_notes += 1
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drumroll_sec += (next_note.hit_ms - note.hit_ms) / 1000
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elif note.get('note') in {'5', '6'}:
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elif isinstance(note, Balloon):
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drumroll_sec += (next_note['ms'] - note['ms']) / 1000
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elif note.get('note') in {'7', '9'}:
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balloon_num += 1
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balloon_num += 1
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balloon_count += next_note['balloon']
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balloon_count += note.count
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else:
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total_notes += 1
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total_score = (1000000 - (balloon_count * 100) - (drumroll_sec * 1692.0079999994086)) / total_notes
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total_score = (1000000 - (balloon_count * 100) - (drumroll_sec * 1692.0079999994086)) / total_notes
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return math.ceil(total_score / 10) * 10
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return math.ceil(total_score / 10) * 10
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@@ -135,7 +166,6 @@ class TJAParser:
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if score_diff == '':
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if score_diff == '':
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continue
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continue
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self.course_data[current_diff].append(int(score_diff))
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self.course_data[current_diff].append(int(score_diff))
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return [self.title, self.title_ja, self.subtitle, self.subtitle_ja,
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return [self.title, self.title_ja, self.subtitle, self.subtitle_ja,
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self.bpm, self.wave, self.offset, self.demo_start, self.course_data]
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self.bpm, self.wave, self.offset, self.demo_start, self.course_data]
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@@ -191,53 +221,77 @@ class TJAParser:
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if item != line:
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if item != line:
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notes.append(bar)
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notes.append(bar)
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bar = []
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bar = []
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print(self.course_data)
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if len(self.course_data[diff]) < 2:
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if len(self.course_data[diff]) < 2:
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return notes, None
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return notes, None
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return notes, self.course_data[diff][1]
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return notes, self.course_data[diff][1]
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def get_se_note(self, play_note_list, ms_per_measure, note, note_ms):
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def get_moji(self, play_note_list: deque[Note], ms_per_measure: float) -> None:
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#Someone please refactor this
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se_notes = {
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se_notes = {'1': [0, 1, 2],
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1: [0, 1, 2], # Note '1' has three possible sound effects
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'2': [3, 4],
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2: [3, 4], # Note '2' has two possible sound effects
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'3': 5,
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3: 5,
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'4': 6,
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4: 6,
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'5': 7,
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5: 7,
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'6': 14,
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6: 14,
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'7': 9,
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7: 9,
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'8': 10,
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8: 10,
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'9': 11}
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9: 11
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if len(play_note_list) > 1:
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}
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if len(play_note_list) <= 1:
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return
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current_note = play_note_list[-1]
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if current_note.type in {1, 2}:
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current_note.moji = se_notes[current_note.type][0]
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else:
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current_note.moji = se_notes[current_note.type]
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prev_note = play_note_list[-2]
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prev_note = play_note_list[-2]
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if prev_note['note'] in {'1', '2'}:
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if note_ms - prev_note['ms'] <= (ms_per_measure/8) - 1:
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if prev_note.type in {1, 2}:
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prev_note['se_note'] = se_notes[prev_note['note']][1]
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timing_threshold = ms_per_measure / 8 - 1
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if current_note.hit_ms - prev_note.hit_ms <= timing_threshold:
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prev_note.moji = se_notes[prev_note.type][1]
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else:
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else:
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prev_note['se_note'] = se_notes[prev_note['note']][0]
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prev_note.moji = se_notes[prev_note.type][0]
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else:
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else:
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prev_note['se_note'] = se_notes[prev_note['note']]
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prev_note.moji = se_notes[prev_note.type]
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if len(play_note_list) > 3:
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if len(play_note_list) > 3:
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if play_note_list[-4]['note'] == play_note_list[-3]['note'] == play_note_list[-2]['note'] == '1':
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notes_minus_4 = play_note_list[-4]
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if (play_note_list[-3]['ms'] - play_note_list[-4]['ms'] < (ms_per_measure/8)) and (play_note_list[-2]['ms'] - play_note_list[-3]['ms'] < (ms_per_measure/8)):
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notes_minus_3 = play_note_list[-3]
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notes_minus_2 = play_note_list[-2]
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consecutive_ones = (
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notes_minus_4.type == '1' and
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notes_minus_3.type == '1' and
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notes_minus_2.type == '1'
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)
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if consecutive_ones:
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rapid_timing = (
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notes_minus_3.hit_ms - notes_minus_4.hit_ms < (ms_per_measure / 8) and
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notes_minus_2.hit_ms - notes_minus_3.hit_ms < (ms_per_measure / 8)
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)
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if rapid_timing:
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if len(play_note_list) > 5:
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if len(play_note_list) > 5:
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if (play_note_list[-4]['ms'] - play_note_list[-5]['ms'] >= (ms_per_measure/8)) and (play_note_list[-1]['ms'] - play_note_list[-2]['ms'] >= (ms_per_measure/8)):
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spacing_before = play_note_list[-4].hit_ms - play_note_list[-5].hit_ms >= (ms_per_measure / 8)
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play_note_list[-3]['se_note'] = se_notes[play_note_list[-3]['note']][2]
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spacing_after = play_note_list[-1].hit_ms - play_note_list[-2].hit_ms >= (ms_per_measure / 8)
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if spacing_before and spacing_after:
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play_note_list[-3].moji = se_notes[play_note_list[-3].moji][2]
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else:
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else:
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play_note_list[-3]['se_note'] = se_notes[play_note_list[-3]['note']][2]
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play_note_list[-3].moji = se_notes[play_note_list[-3].moji][2]
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else:
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play_note_list[-1]['se_note'] = se_notes[note]
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if play_note_list[-1]['note'] in {'1', '2'}:
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play_note_list[-1]['se_note'] = se_notes[note][0]
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else:
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play_note_list[-1]['se_note'] = se_notes[note]
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def notes_to_position(self, diff):
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def notes_to_position(self, diff):
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play_note_list = deque()
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play_note_list: deque[Note | Drumroll | Balloon] = deque()
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bar_list = deque()
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bar_list: deque[Note] = deque()
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draw_note_list = deque()
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draw_note_list: deque[Note | Drumroll | Balloon] = deque()
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notes, balloon = self.data_to_notes(diff)
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notes, balloon = self.data_to_notes(diff)
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index = 0
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balloon_index = 0
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balloon_index = 0
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index = 0
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for bar in notes:
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for bar in notes:
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#Length of the bar is determined by number of notes excluding commands
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#Length of the bar is determined by number of notes excluding commands
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bar_length = sum(len(part) for part in bar if '#' not in part)
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bar_length = sum(len(part) for part in bar if '#' not in part)
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@@ -278,15 +332,19 @@ class TJAParser:
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#https://gist.github.com/KatieFrogs/e000f406bbc70a12f3c34a07303eec8b#measure
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#https://gist.github.com/KatieFrogs/e000f406bbc70a12f3c34a07303eec8b#measure
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ms_per_measure = 60000 * (self.time_signature*4) / self.bpm
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ms_per_measure = 60000 * (self.time_signature*4) / self.bpm
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#Determines how quickly the notes need to move across the screen to reach the judgment circle in time
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#Create note object
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pixels_per_frame = get_pixels_per_frame(self.bpm * self.time_signature * self.scroll_modifier, self.time_signature*4, self.distance)
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bar = Note()
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pixels_per_ms = pixels_per_frame / (1000 / 60)
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bar_ms = self.current_ms
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#Determines how quickly the notes need to move across the screen to reach the judgment circle in time
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load_ms = bar_ms - (self.distance / pixels_per_ms)
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bar.pixels_per_frame = get_pixels_per_frame(self.bpm * self.time_signature * self.scroll_modifier, self.time_signature*4, self.distance)
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pixels_per_ms = bar.pixels_per_frame / (1000 / 60)
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bar.hit_ms = self.current_ms
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bar.load_ms = bar.hit_ms - (self.distance / pixels_per_ms)
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bar.type = 0
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if self.barline_display:
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if self.barline_display:
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bar_list.append({'note': 'barline', 'ms': bar_ms, 'load_ms': load_ms, 'ppf': pixels_per_frame})
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bar_list.append(bar)
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#Empty bar is still a bar, otherwise start increment
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#Empty bar is still a bar, otherwise start increment
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if len(part) == 0:
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if len(part) == 0:
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@@ -295,30 +353,32 @@ class TJAParser:
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else:
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else:
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increment = ms_per_measure / bar_length
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increment = ms_per_measure / bar_length
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for note in part:
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for item in (part):
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note_ms = self.current_ms
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if item == '0':
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load_ms = note_ms - (self.distance / pixels_per_ms)
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self.current_ms += increment
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#Do not add blank notes otherwise lag
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continue
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if note != '0':
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note = Note()
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play_note_list.append({'note': note, 'ms': note_ms, 'load_ms': load_ms, 'ppf': pixels_per_frame, 'index': index})
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note.hit_ms = self.current_ms
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self.get_se_note(play_note_list, ms_per_measure, note, note_ms)
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note.load_ms = note.hit_ms - (self.distance / pixels_per_ms)
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index += 1
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note.type = int(item)
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if note in {'5', '6', '8'}:
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note.pixels_per_frame = bar.pixels_per_frame
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play_note_list[-1]['color'] = 255
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note.index = index
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if note == '8' and play_note_list[-2]['note'] in ('7', '9'):
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if item in {'5', '6'}:
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note = Drumroll(note)
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note.color = 255
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elif item in {'7', '9'}:
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if balloon is None:
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if balloon is None:
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raise Exception("Balloon note found, but no count was specified")
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raise Exception("Balloon note found, but no count was specified")
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if balloon_index >= len(balloon):
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note = Balloon(note)
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play_note_list[-1]['balloon'] = 0
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note.count = int(balloon[balloon_index])
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else:
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play_note_list[-1]['balloon'] = int(balloon[balloon_index])
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balloon_index += 1
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self.current_ms += increment
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self.current_ms += increment
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play_note_list.append(note)
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self.get_moji(play_note_list, ms_per_measure)
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index += 1
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# https://stackoverflow.com/questions/72899/how-to-sort-a-list-of-dictionaries-by-a-value-of-the-dictionary-in-python
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# https://stackoverflow.com/questions/72899/how-to-sort-a-list-of-dictionaries-by-a-value-of-the-dictionary-in-python
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# Sorting by load_ms is necessary for drawing, as some notes appear on the
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# Sorting by load_ms is necessary for drawing, as some notes appear on the
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# screen slower regardless of when they reach the judge circle
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# screen slower regardless of when they reach the judge circle
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# Bars can be sorted like this because they don't need hit detection
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# Bars can be sorted like this because they don't need hit detection
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draw_note_list = deque(sorted(play_note_list, key=lambda d: d['load_ms']))
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draw_note_list = deque(sorted(play_note_list, key=lambda n: n.load_ms))
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bar_list = deque(sorted(bar_list, key=lambda d: d['load_ms']))
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bar_list = deque(sorted(bar_list, key=lambda b: b.load_ms))
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return play_note_list, draw_note_list, bar_list
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return play_note_list, draw_note_list, bar_list
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523
scenes/game.py
523
scenes/game.py
@@ -7,7 +7,7 @@ import pyray as ray
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from libs.animation import Animation
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from libs.animation import Animation
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from libs.audio import audio
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from libs.audio import audio
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from libs.tja import TJAParser, calculate_base_score
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from libs.tja import Balloon, Drumroll, Note, TJAParser, calculate_base_score
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from libs.utils import (
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from libs.utils import (
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OutlinedText,
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OutlinedText,
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get_config,
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get_config,
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@@ -41,54 +41,6 @@ class GameScreen:
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ray.unload_texture(self.textures['lane'][0])
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ray.unload_texture(self.textures['lane'][0])
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self.textures['lane'][0] = ray.load_texture_from_image(image)
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self.textures['lane'][0] = ray.load_texture_from_image(image)
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self.texture_balloon_head = [load_texture_from_zip(zip_file, 'onp_fusen_img00001.png'),
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load_texture_from_zip(zip_file, 'onp_fusen_img00002.png')]
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self.texture_balloon_tail = [load_texture_from_zip(zip_file, 'onp_fusen_img00000.png'),
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load_texture_from_zip(zip_file, 'onp_fusen_img00000.png')]
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self.texture_drumroll_head = [load_texture_from_zip(zip_file, 'onp_renda_img00002.png'),
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load_texture_from_zip(zip_file, 'onp_renda_img00003.png')]
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self.texture_drumroll_body = [load_texture_from_zip(zip_file, 'onp_renda_img00000.png'),
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load_texture_from_zip(zip_file, 'onp_renda_img00000.png')]
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self.texture_drumroll_tail = [load_texture_from_zip(zip_file, 'onp_renda_img00001.png'),
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load_texture_from_zip(zip_file, 'onp_renda_img00001.png')]
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self.texture_dai_drumroll_head = [load_texture_from_zip(zip_file, 'onp_renda_dai_img00002.png'),
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load_texture_from_zip(zip_file, 'onp_renda_dai_img00003.png')]
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self.texture_dai_drumroll_body = [load_texture_from_zip(zip_file, 'onp_renda_dai_img00000.png'),
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load_texture_from_zip(zip_file, 'onp_renda_dai_img00000.png')]
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self.texture_dai_drumroll_tail = [load_texture_from_zip(zip_file, 'onp_renda_dai_img00001.png'),
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load_texture_from_zip(zip_file, 'onp_renda_dai_img00001.png')]
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self.texture_drumroll_number = []
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for i in range(1, 11):
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filename = f'renda_num_img{str(i).zfill(5)}.png'
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self.texture_drumroll_number.append(load_texture_from_zip(zip_file, filename))
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self.texture_good = load_texture_from_zip(zip_file, 'lane_hit_effect_img00009.png')
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self.texture_good_hit_effect = [load_texture_from_zip(zip_file, 'lane_hit_effect_img00005.png'),
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load_texture_from_zip(zip_file, 'lane_hit_effect_img00006.png'),
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load_texture_from_zip(zip_file, 'lane_hit_effect_img00007.png'),
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load_texture_from_zip(zip_file, 'lane_hit_effect_img00008.png'),
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|
||||||
load_texture_from_zip(zip_file, 'lane_hit_effect_img00008.png')]
|
|
||||||
self.texture_good_hit_effect_big = [load_texture_from_zip(zip_file, 'lane_hit_effect_img00011.png'),
|
|
||||||
load_texture_from_zip(zip_file, 'lane_hit_effect_img00012.png'),
|
|
||||||
load_texture_from_zip(zip_file, 'lane_hit_effect_img00013.png'),
|
|
||||||
load_texture_from_zip(zip_file, 'lane_hit_effect_img00014.png'),
|
|
||||||
load_texture_from_zip(zip_file, 'lane_hit_effect_img00015.png')]
|
|
||||||
|
|
||||||
self.texture_ok = load_texture_from_zip(zip_file, 'lane_hit_effect_img00004.png')
|
|
||||||
self.texture_ok_hit_center = load_texture_from_zip(zip_file, 'lane_hit_img00018.png')
|
|
||||||
self.texture_ok_hit_center_big = load_texture_from_zip(zip_file, 'lane_hit_img00020.png')
|
|
||||||
self.texture_ok_hit_effect = [load_texture_from_zip(zip_file, 'lane_hit_effect_img00000.png'),
|
|
||||||
load_texture_from_zip(zip_file, 'lane_hit_effect_img00001.png'),
|
|
||||||
load_texture_from_zip(zip_file, 'lane_hit_effect_img00002.png'),
|
|
||||||
load_texture_from_zip(zip_file, 'lane_hit_effect_img00003.png'),
|
|
||||||
load_texture_from_zip(zip_file, 'lane_hit_effect_img00003.png')]
|
|
||||||
self.texture_ok_hit_effect_big = [load_texture_from_zip(zip_file, 'lane_hit_effect_img00016.png'),
|
|
||||||
load_texture_from_zip(zip_file, 'lane_hit_effect_img00017.png'),
|
|
||||||
load_texture_from_zip(zip_file, 'lane_hit_effect_img00018.png'),
|
|
||||||
load_texture_from_zip(zip_file, 'lane_hit_effect_img00019.png'),
|
|
||||||
load_texture_from_zip(zip_file, 'lane_hit_effect_img00020.png')]
|
|
||||||
|
|
||||||
image = load_image_from_zip(zip_file, 'lane_hit_img00005.png')
|
image = load_image_from_zip(zip_file, 'lane_hit_img00005.png')
|
||||||
ray.image_resize(image, 951, 130)
|
ray.image_resize(image, 951, 130)
|
||||||
ray.unload_texture(self.textures['lane_hit'][5])
|
ray.unload_texture(self.textures['lane_hit'][5])
|
||||||
@@ -102,16 +54,6 @@ class GameScreen:
|
|||||||
ray.unload_texture(self.textures['lane_hit'][7])
|
ray.unload_texture(self.textures['lane_hit'][7])
|
||||||
self.textures['lane_hit'][7] = ray.load_texture_from_image(image)
|
self.textures['lane_hit'][7] = ray.load_texture_from_image(image)
|
||||||
|
|
||||||
self.texture_drum = load_texture_from_zip(zip_file, 'lane_obi_img00014.png')
|
|
||||||
|
|
||||||
self.texture_difficulty = [load_texture_from_zip(zip_file, 'lane_obi_img00021.png'),
|
|
||||||
load_texture_from_zip(zip_file, 'lane_obi_img00022.png'),
|
|
||||||
load_texture_from_zip(zip_file, 'lane_obi_img00023.png'),
|
|
||||||
load_texture_from_zip(zip_file, 'lane_obi_img00024.png'),
|
|
||||||
load_texture_from_zip(zip_file, 'lane_obi_img00025.png'),
|
|
||||||
load_texture_from_zip(zip_file, 'lane_obi_img00025.png'),
|
|
||||||
load_texture_from_zip(zip_file, 'lane_obi_img00025.png')]
|
|
||||||
|
|
||||||
self.texture_combo_text = [load_texture_from_zip(zip_file, 'lane_obi_img00035.png'),
|
self.texture_combo_text = [load_texture_from_zip(zip_file, 'lane_obi_img00035.png'),
|
||||||
load_texture_from_zip(zip_file, 'lane_obi_img00046.png')]
|
load_texture_from_zip(zip_file, 'lane_obi_img00046.png')]
|
||||||
self.texture_combo_numbers = []
|
self.texture_combo_numbers = []
|
||||||
@@ -121,11 +63,6 @@ class GameScreen:
|
|||||||
self.texture_combo_numbers.append(load_texture_from_zip(zip_file, filename))
|
self.texture_combo_numbers.append(load_texture_from_zip(zip_file, filename))
|
||||||
self.texture_combo_glimmer = load_texture_from_zip(zip_file, 'lane_obi_img00048.png')
|
self.texture_combo_glimmer = load_texture_from_zip(zip_file, 'lane_obi_img00048.png')
|
||||||
|
|
||||||
self.texture_score_numbers = []
|
|
||||||
for i in range(4, 14):
|
|
||||||
filename = f'lane_obi_img{str(i).zfill(5)}.png'
|
|
||||||
self.texture_score_numbers.append(load_texture_from_zip(zip_file, filename))
|
|
||||||
|
|
||||||
self.texture_se_moji = []
|
self.texture_se_moji = []
|
||||||
for i in range(0, 17):
|
for i in range(0, 17):
|
||||||
filename = f'onp_moji_img{str(i).zfill(5)}.png'
|
filename = f'onp_moji_img{str(i).zfill(5)}.png'
|
||||||
@@ -151,18 +88,15 @@ class GameScreen:
|
|||||||
self.load_sounds()
|
self.load_sounds()
|
||||||
|
|
||||||
#Map notes to textures
|
#Map notes to textures
|
||||||
self.note_type_dict = {'1': self.textures['onp_don'],
|
self.note_type_list = [self.textures['lane_syousetsu'][0],
|
||||||
'2': self.textures['onp_katsu'],
|
self.textures['onp_don'], self.textures['onp_katsu'],
|
||||||
'3': self.textures['onp_don_dai'],
|
self.textures['onp_don_dai'], self.textures['onp_katsu_dai'],
|
||||||
'4': self.textures['onp_katsu_dai'],
|
[self.textures['onp_renda'][2], self.textures['onp_renda'][3]],
|
||||||
'5': self.texture_drumroll_head,
|
[self.textures['onp_renda_dai'][2], self.textures['onp_renda_dai'][3]],
|
||||||
'6': self.texture_dai_drumroll_head,
|
[self.textures['onp_fusen'][1], self.textures['onp_fusen'][2]],
|
||||||
'7': self.texture_balloon_head,
|
self.textures['onp_renda'][0], self.textures['onp_renda'][1],
|
||||||
'drumroll_body': self.texture_drumroll_body,
|
self.textures['onp_renda_dai'][0], self.textures['onp_renda_dai'][1],
|
||||||
'drumroll_tail': self.texture_drumroll_tail,
|
self.textures['onp_fusen'][0]]
|
||||||
'dai_drumroll_body': self.texture_dai_drumroll_body,
|
|
||||||
'dai_drumroll_tail': self.texture_dai_drumroll_tail,
|
|
||||||
'balloon_tail': self.texture_balloon_tail}
|
|
||||||
|
|
||||||
self.tja = TJAParser(song)
|
self.tja = TJAParser(song)
|
||||||
self.tja.get_metadata()
|
self.tja.get_metadata()
|
||||||
@@ -232,17 +166,17 @@ class Player:
|
|||||||
self.judge_offset = judge_offset
|
self.judge_offset = judge_offset
|
||||||
|
|
||||||
#Note management
|
#Note management
|
||||||
self.current_notes = deque()
|
self.current_notes: deque[Note | Drumroll | Balloon] = deque()
|
||||||
self.current_bars = []
|
self.current_bars: list[Note] = []
|
||||||
self.current_notes_draw = []
|
self.current_notes_draw: list[Note | Drumroll | Balloon] = []
|
||||||
self.play_note_index = 0
|
self.play_note_index = 0
|
||||||
self.draw_note_index = 0
|
self.draw_note_index = 0
|
||||||
self.bar_index = 0
|
self.bar_index = 0
|
||||||
self.is_drumroll = False
|
self.is_drumroll = False
|
||||||
self.drumroll_big = 0
|
|
||||||
self.curr_drumroll_count = 0
|
self.curr_drumroll_count = 0
|
||||||
self.is_balloon = False
|
self.is_balloon = False
|
||||||
self.curr_balloon_count = 0
|
self.curr_balloon_count = 0
|
||||||
|
self.balloon_index = 0
|
||||||
|
|
||||||
#Score management
|
#Score management
|
||||||
self.good_count = 0
|
self.good_count = 0
|
||||||
@@ -256,11 +190,11 @@ class Player:
|
|||||||
self.arc_points = 25
|
self.arc_points = 25
|
||||||
|
|
||||||
self.draw_judge_list: list[Judgement] = []
|
self.draw_judge_list: list[Judgement] = []
|
||||||
self.draw_effect_list: list[LaneHitEffect] = []
|
self.lane_hit_effect: LaneHitEffect | None = None
|
||||||
self.draw_arc_list: list[NoteArc] = []
|
self.draw_arc_list: list[NoteArc] = []
|
||||||
self.draw_drum_hit_list: list[DrumHitEffect] = []
|
self.draw_drum_hit_list: list[DrumHitEffect] = []
|
||||||
self.drumroll_counter: DrumrollCounter | None = None
|
self.drumroll_counter: DrumrollCounter | None = None
|
||||||
self.balloon_list: list[BalloonAnimation] = []
|
self.balloon_anim: BalloonAnimation | None = None
|
||||||
self.base_score_list: list[ScoreCounterAnimation] = []
|
self.base_score_list: list[ScoreCounterAnimation] = []
|
||||||
self.combo_display = Combo(self.combo, game_screen.current_ms)
|
self.combo_display = Combo(self.combo, game_screen.current_ms)
|
||||||
self.score_counter = ScoreCounter(self.score, game_screen.current_ms)
|
self.score_counter = ScoreCounter(self.score, game_screen.current_ms)
|
||||||
@@ -270,7 +204,7 @@ class Player:
|
|||||||
def get_result_score(self):
|
def get_result_score(self):
|
||||||
return self.good_count, self.ok_count, self.bad_count, self.score
|
return self.good_count, self.ok_count, self.bad_count, self.score
|
||||||
|
|
||||||
def get_position(self, game_screen: GameScreen, ms: float, pixels_per_frame: float):
|
def get_position(self, game_screen: GameScreen, ms: float, pixels_per_frame: float) -> int:
|
||||||
return int(game_screen.width + pixels_per_frame * 60 / 1000 * (ms - game_screen.current_ms + self.judge_offset) - 64)
|
return int(game_screen.width + pixels_per_frame * 60 / 1000 * (ms - game_screen.current_ms + self.judge_offset) - 64)
|
||||||
|
|
||||||
def animation_manager(self, game_screen: GameScreen, animation_list: list):
|
def animation_manager(self, game_screen: GameScreen, animation_list: list):
|
||||||
@@ -285,7 +219,7 @@ class Player:
|
|||||||
|
|
||||||
def bar_manager(self, game_screen: GameScreen):
|
def bar_manager(self, game_screen: GameScreen):
|
||||||
#Add bar to current_bars list if it is ready to be shown on screen
|
#Add bar to current_bars list if it is ready to be shown on screen
|
||||||
if len(self.draw_bar_list) > 0 and game_screen.current_ms > self.draw_bar_list[0]['load_ms']:
|
if len(self.draw_bar_list) > 0 and game_screen.current_ms > self.draw_bar_list[0].load_ms:
|
||||||
self.current_bars.append(self.draw_bar_list.popleft())
|
self.current_bars.append(self.draw_bar_list.popleft())
|
||||||
|
|
||||||
#If a bar is off screen, remove it
|
#If a bar is off screen, remove it
|
||||||
@@ -293,16 +227,16 @@ class Player:
|
|||||||
return
|
return
|
||||||
|
|
||||||
for i in range(len(self.current_bars)-1, -1, -1):
|
for i in range(len(self.current_bars)-1, -1, -1):
|
||||||
bar_ms, pixels_per_frame = self.current_bars[i]['ms'], self.current_bars[i]['ppf']
|
bar = self.current_bars[i]
|
||||||
position = self.get_position(game_screen, bar_ms, pixels_per_frame)
|
position = self.get_position(game_screen, bar.hit_ms, bar.pixels_per_frame)
|
||||||
if position < game_screen.judge_x + 650:
|
if position < game_screen.judge_x + 650:
|
||||||
self.current_bars.pop(i)
|
self.current_bars.pop(i)
|
||||||
|
|
||||||
def play_note_manager(self, game_screen: GameScreen):
|
def play_note_manager(self, game_screen: GameScreen):
|
||||||
#Add note to current_notes list if it is ready to be shown on screen
|
#Add note to current_notes list if it is ready to be shown on screen
|
||||||
if len(self.play_note_list) > 0 and game_screen.current_ms + 1000 >= self.play_note_list[0]['load_ms']:
|
if len(self.play_note_list) > 0 and game_screen.current_ms + 1000 >= self.play_note_list[0].load_ms:
|
||||||
self.current_notes.append(self.play_note_list.popleft())
|
self.current_notes.append(self.play_note_list.popleft())
|
||||||
if len(self.play_note_list) > 0 and self.play_note_list[0]['note'] == '8':
|
if len(self.play_note_list) > 0 and self.play_note_list[0].type == 8:
|
||||||
self.current_notes.append(self.play_note_list.popleft())
|
self.current_notes.append(self.play_note_list.popleft())
|
||||||
|
|
||||||
#if a note was not hit within the window, remove it
|
#if a note was not hit within the window, remove it
|
||||||
@@ -310,43 +244,45 @@ class Player:
|
|||||||
return
|
return
|
||||||
|
|
||||||
note = self.current_notes[0]
|
note = self.current_notes[0]
|
||||||
if note['ms'] + self.timing_bad < game_screen.current_ms:
|
if note.hit_ms + self.timing_bad < game_screen.current_ms:
|
||||||
if note['note'] in {'1', '2', '3', '4'}:
|
if 0 < note.type <= 4:
|
||||||
self.combo = 0
|
self.combo = 0
|
||||||
self.bad_count += 1
|
self.bad_count += 1
|
||||||
|
if note.type != 7:
|
||||||
|
self.current_notes.popleft()
|
||||||
|
if len(self.current_notes) > 2 and self.current_notes[1].type == 8 and self.current_notes[1].hit_ms + self.timing_bad < game_screen.current_ms:
|
||||||
self.current_notes.popleft()
|
self.current_notes.popleft()
|
||||||
elif (note['ms'] <= game_screen.current_ms):
|
|
||||||
if note['note'] == '5':
|
|
||||||
self.is_drumroll = True
|
|
||||||
self.drumroll_big = 0
|
|
||||||
elif note['note'] == '6':
|
|
||||||
self.is_drumroll = True
|
|
||||||
self.drumroll_big = 2
|
|
||||||
elif note['note'] == '7':
|
|
||||||
self.is_balloon = True
|
|
||||||
elif note['note'] == '8' and (self.is_drumroll or self.is_balloon):
|
|
||||||
self.is_drumroll = False
|
|
||||||
self.is_balloon = False
|
self.is_balloon = False
|
||||||
|
self.current_notes.popleft()
|
||||||
|
elif (note.hit_ms <= game_screen.current_ms):
|
||||||
|
if note.type == 5:
|
||||||
|
self.is_drumroll = True
|
||||||
|
elif note.type == 6:
|
||||||
|
self.is_drumroll = True
|
||||||
|
elif note.type == 7:
|
||||||
|
self.is_balloon = True
|
||||||
|
elif note.type == 8 and (self.is_drumroll):
|
||||||
|
self.is_drumroll = False
|
||||||
|
|
||||||
def draw_note_manager(self, game_screen: GameScreen):
|
def draw_note_manager(self, game_screen: GameScreen):
|
||||||
if len(self.draw_note_list) > 0 and game_screen.current_ms + 1000 >= self.draw_note_list[0]['load_ms']:
|
if len(self.draw_note_list) > 0 and game_screen.current_ms + 1000 >= self.draw_note_list[0].load_ms:
|
||||||
if self.draw_note_list[0]['note'] in {'5', '6', '7'}:
|
if self.draw_note_list[0].type in {5, 6, 7}:
|
||||||
while self.draw_note_list[0]['note'] != '8':
|
while self.draw_note_list[0].type != 8:
|
||||||
bisect.insort_left(self.current_notes_draw, self.draw_note_list.popleft(), key=lambda x: x['index'])
|
bisect.insort_left(self.current_notes_draw, self.draw_note_list.popleft(), key=lambda x: x.index)
|
||||||
bisect.insort_left(self.current_notes_draw, self.draw_note_list.popleft(), key=lambda x: x['index'])
|
bisect.insort_left(self.current_notes_draw, self.draw_note_list.popleft(), key=lambda x: x.index)
|
||||||
else:
|
else:
|
||||||
bisect.insort_left(self.current_notes_draw, self.draw_note_list.popleft(), key=lambda x: x['index'])
|
bisect.insort_left(self.current_notes_draw, self.draw_note_list.popleft(), key=lambda x: x.index)
|
||||||
|
|
||||||
if len(self.current_notes_draw) == 0:
|
if len(self.current_notes_draw) == 0:
|
||||||
return
|
return
|
||||||
|
|
||||||
if self.current_notes_draw[0]['note'] in {'5', '6', '8'} and 255 > self.current_notes_draw[0]['color'] > 0:
|
if isinstance(self.current_notes_draw[0], Drumroll) and 255 > self.current_notes_draw[0].color > 0:
|
||||||
self.current_notes_draw[0]['color'] += 1
|
self.current_notes_draw[0].color += 1
|
||||||
|
|
||||||
note = self.current_notes_draw[0]
|
note = self.current_notes_draw[0]
|
||||||
if note['note'] in {'5', '6', '7'} and len(self.current_notes_draw) > 1:
|
if note.type in {5, 6, 7} and len(self.current_notes_draw) > 1:
|
||||||
note = self.current_notes_draw[1]
|
note = self.current_notes_draw[1]
|
||||||
position = self.get_position(game_screen, note['ms'], note['ppf'])
|
position = self.get_position(game_screen, note.hit_ms, note.pixels_per_frame)
|
||||||
if position < game_screen.judge_x + 650:
|
if position < game_screen.judge_x + 650:
|
||||||
self.current_notes_draw.pop(0)
|
self.current_notes_draw.pop(0)
|
||||||
|
|
||||||
@@ -355,12 +291,12 @@ class Player:
|
|||||||
self.play_note_manager(game_screen)
|
self.play_note_manager(game_screen)
|
||||||
self.draw_note_manager(game_screen)
|
self.draw_note_manager(game_screen)
|
||||||
|
|
||||||
def note_correct(self, game_screen: GameScreen, note: dict):
|
def note_correct(self, game_screen: GameScreen, note: Note):
|
||||||
index = note['index']
|
index = note.index
|
||||||
if note['note'] == '8':
|
if note.type == 7:
|
||||||
note_type = game_screen.note_type_dict['3']
|
note_type = game_screen.note_type_list[3][0]
|
||||||
else:
|
else:
|
||||||
note_type = game_screen.note_type_dict[note['note']]
|
note_type = game_screen.note_type_list[note.type][0]
|
||||||
|
|
||||||
self.combo += 1
|
self.combo += 1
|
||||||
if self.combo > self.max_combo:
|
if self.combo > self.max_combo:
|
||||||
@@ -373,78 +309,78 @@ class Player:
|
|||||||
index = self.current_notes_draw.index(note)
|
index = self.current_notes_draw.index(note)
|
||||||
self.current_notes_draw.pop(index)
|
self.current_notes_draw.pop(index)
|
||||||
|
|
||||||
def check_drumroll(self, game_screen: GameScreen, drum_type: str):
|
def check_drumroll(self, game_screen: GameScreen, drum_type: int):
|
||||||
note_type = game_screen.note_type_dict[str(int(drum_type)+self.drumroll_big)]
|
note_type = game_screen.note_type_list[drum_type][0]
|
||||||
self.draw_arc_list.append(NoteArc(note_type, game_screen.current_ms, self.player_number))
|
self.draw_arc_list.append(NoteArc(note_type, game_screen.current_ms, self.player_number))
|
||||||
self.curr_drumroll_count += 1
|
self.curr_drumroll_count += 1
|
||||||
self.total_drumroll += 1
|
self.total_drumroll += 1
|
||||||
self.score += 100
|
self.score += 100
|
||||||
self.base_score_list.append(ScoreCounterAnimation(game_screen.current_ms, 100))
|
self.base_score_list.append(ScoreCounterAnimation(game_screen.current_ms, 100))
|
||||||
color = max(0, 255 - (self.curr_drumroll_count * 10))
|
if not isinstance(self.current_notes_draw[0], Drumroll):
|
||||||
self.current_notes_draw[0]['color'] = color
|
return
|
||||||
|
self.current_notes_draw[0].color = max(0, 255 - (self.curr_drumroll_count * 10))
|
||||||
|
|
||||||
def check_balloon(self, game_screen: GameScreen, drum_type: str):
|
def check_balloon(self, game_screen: GameScreen, drum_type: int, note: Balloon):
|
||||||
current_note = self.current_notes[0]
|
if drum_type != 1:
|
||||||
if current_note['note'] == '7':
|
return
|
||||||
current_note = self.current_notes[1]
|
if self.balloon_anim is None:
|
||||||
if len(self.balloon_list) < 1:
|
self.balloon_anim = BalloonAnimation(game_screen.current_ms, note.count)
|
||||||
self.balloon_list.append(BalloonAnimation(game_screen.current_ms, current_note['balloon']))
|
|
||||||
self.curr_balloon_count += 1
|
self.curr_balloon_count += 1
|
||||||
self.total_drumroll += 1
|
self.total_drumroll += 1
|
||||||
self.score += 100
|
self.score += 100
|
||||||
self.base_score_list.append(ScoreCounterAnimation(game_screen.current_ms, 100))
|
self.base_score_list.append(ScoreCounterAnimation(game_screen.current_ms, 100))
|
||||||
self.current_notes_draw[0]['popped'] = False
|
if self.curr_balloon_count == note.count:
|
||||||
if self.curr_balloon_count == current_note['balloon']:
|
|
||||||
self.is_balloon = False
|
self.is_balloon = False
|
||||||
self.current_notes_draw[0]['popped'] = True
|
note.popped = True
|
||||||
|
self.balloon_anim.update(game_screen, game_screen.current_ms, self.curr_balloon_count, note.popped)
|
||||||
audio.play_sound(game_screen.sound_balloon_pop)
|
audio.play_sound(game_screen.sound_balloon_pop)
|
||||||
self.note_correct(game_screen, self.current_notes[0])
|
self.note_correct(game_screen, self.current_notes[0])
|
||||||
|
|
||||||
def check_note(self, game_screen: GameScreen, drum_type: str):
|
def check_note(self, game_screen: GameScreen, drum_type: int):
|
||||||
|
if len(self.current_notes) == 0:
|
||||||
|
return
|
||||||
|
|
||||||
|
curr_note = self.current_notes[0]
|
||||||
if self.is_drumroll:
|
if self.is_drumroll:
|
||||||
self.check_drumroll(game_screen, drum_type)
|
self.check_drumroll(game_screen, drum_type)
|
||||||
elif self.is_balloon and drum_type == '1':
|
elif self.is_balloon:
|
||||||
self.check_balloon(game_screen, drum_type)
|
if not isinstance(curr_note, Balloon):
|
||||||
elif len(self.current_notes) != 0:
|
raise Exception("Balloon mode entered but current note is not balloon")
|
||||||
|
self.check_balloon(game_screen, drum_type, curr_note)
|
||||||
|
else:
|
||||||
self.curr_drumroll_count = 0
|
self.curr_drumroll_count = 0
|
||||||
self.curr_balloon_count = 0
|
self.curr_balloon_count = 0
|
||||||
current_note = next(
|
curr_note = next(
|
||||||
(note for note in self.current_notes if note['note'] not in {'5', '6', '7', '8'}),
|
(note for note in self.current_notes if note.type not in {5, 6, 7, 8}),
|
||||||
None # Default if no matching note is found
|
None # Default if no matching note is found
|
||||||
)
|
)
|
||||||
if current_note is None:
|
if curr_note is None:
|
||||||
return
|
return
|
||||||
note_type = current_note['note']
|
|
||||||
note_ms = current_note['ms']
|
|
||||||
#If the wrong key was hit, stop checking
|
#If the wrong key was hit, stop checking
|
||||||
if drum_type == '1' and note_type not in {'1', '3'}:
|
if drum_type == 1 and curr_note.type not in {1, 3}:
|
||||||
return
|
return
|
||||||
if drum_type == '2' and note_type not in {'2', '4'}:
|
if drum_type == 2 and curr_note.type not in {2, 4}:
|
||||||
return
|
return
|
||||||
#If the note is too far away, stop checking
|
#If the note is too far away, stop checking
|
||||||
if game_screen.current_ms > (note_ms + self.timing_bad):
|
if game_screen.current_ms > (curr_note.hit_ms + self.timing_bad):
|
||||||
return
|
return
|
||||||
if note_type in ('3','4'):
|
big = curr_note.type in {3,4}
|
||||||
big = True
|
if (curr_note.hit_ms - self.timing_good) + self.judge_offset <= game_screen.current_ms <= (curr_note.hit_ms + self.timing_good) + self.judge_offset:
|
||||||
else:
|
|
||||||
big = False
|
|
||||||
if (note_ms - self.timing_good) + self.judge_offset <= game_screen.current_ms <= (note_ms + self.timing_good) + self.judge_offset:
|
|
||||||
self.draw_judge_list.append(Judgement(game_screen.current_ms, 'GOOD', big))
|
self.draw_judge_list.append(Judgement(game_screen.current_ms, 'GOOD', big))
|
||||||
self.draw_effect_list.pop()
|
self.lane_hit_effect = LaneHitEffect(game_screen.current_ms, 'GOOD')
|
||||||
self.draw_effect_list.append(LaneHitEffect(game_screen.current_ms, 'GOOD'))
|
|
||||||
self.good_count += 1
|
self.good_count += 1
|
||||||
self.score += self.base_score
|
self.score += self.base_score
|
||||||
self.base_score_list.append(ScoreCounterAnimation(game_screen.current_ms, self.base_score))
|
self.base_score_list.append(ScoreCounterAnimation(game_screen.current_ms, self.base_score))
|
||||||
self.note_correct(game_screen, current_note)
|
self.note_correct(game_screen, curr_note)
|
||||||
|
|
||||||
elif (note_ms - self.timing_ok) + self.judge_offset <= game_screen.current_ms <= (note_ms + self.timing_ok) + self.judge_offset:
|
elif (curr_note.hit_ms - self.timing_ok) + self.judge_offset <= game_screen.current_ms <= (curr_note.hit_ms + self.timing_ok) + self.judge_offset:
|
||||||
self.draw_judge_list.append(Judgement(game_screen.current_ms, 'OK', big))
|
self.draw_judge_list.append(Judgement(game_screen.current_ms, 'OK', big))
|
||||||
self.ok_count += 1
|
self.ok_count += 1
|
||||||
self.score += 10 * math.floor(self.base_score / 2 / 10)
|
self.score += 10 * math.floor(self.base_score / 2 / 10)
|
||||||
self.base_score_list.append(ScoreCounterAnimation(game_screen.current_ms, 10 * math.floor(self.base_score / 2 / 10)))
|
self.base_score_list.append(ScoreCounterAnimation(game_screen.current_ms, 10 * math.floor(self.base_score / 2 / 10)))
|
||||||
self.note_correct(game_screen, current_note)
|
self.note_correct(game_screen, curr_note)
|
||||||
|
|
||||||
elif (note_ms - self.timing_bad) + self.judge_offset <= game_screen.current_ms <= (note_ms + self.timing_bad) + self.judge_offset:
|
elif (curr_note.hit_ms - self.timing_bad) + self.judge_offset <= game_screen.current_ms <= (curr_note.hit_ms + self.timing_bad) + self.judge_offset:
|
||||||
self.draw_judge_list.append(Judgement(game_screen.current_ms, 'BAD', big))
|
self.draw_judge_list.append(Judgement(game_screen.current_ms, 'BAD', big))
|
||||||
self.bad_count += 1
|
self.bad_count += 1
|
||||||
self.combo = 0
|
self.combo = 0
|
||||||
@@ -460,17 +396,12 @@ class Player:
|
|||||||
else:
|
else:
|
||||||
self.drumroll_counter.update(game_screen, game_screen.current_ms, self.curr_drumroll_count)
|
self.drumroll_counter.update(game_screen, game_screen.current_ms, self.curr_drumroll_count)
|
||||||
|
|
||||||
def balloon_animation_manager(self, game_screen: GameScreen):
|
def balloon_manager(self, game_screen: GameScreen):
|
||||||
if len(self.balloon_list) <= 0:
|
if self.balloon_anim is not None:
|
||||||
return
|
print(self.is_balloon)
|
||||||
|
self.balloon_anim.update(game_screen, game_screen.current_ms, self.curr_balloon_count, not self.is_balloon)
|
||||||
if self.balloon_list[0].is_finished:
|
if self.balloon_anim.is_finished:
|
||||||
self.balloon_list.pop(0)
|
self.balloon_anim = None
|
||||||
else:
|
|
||||||
if self.is_balloon:
|
|
||||||
self.balloon_list[0].update(game_screen, game_screen.current_ms, self.curr_balloon_count, False)
|
|
||||||
else:
|
|
||||||
self.balloon_list[0].update(game_screen, game_screen.current_ms, self.curr_balloon_count, True)
|
|
||||||
|
|
||||||
def key_manager(self, game_screen: GameScreen):
|
def key_manager(self, game_screen: GameScreen):
|
||||||
left_kats = get_config()["keybinds"]["left_kat"]
|
left_kats = get_config()["keybinds"]["left_kat"]
|
||||||
@@ -479,176 +410,156 @@ class Player:
|
|||||||
right_kats = get_config()["keybinds"]["right_kat"]
|
right_kats = get_config()["keybinds"]["right_kat"]
|
||||||
for left_don in left_dons:
|
for left_don in left_dons:
|
||||||
if ray.is_key_pressed(ord(left_don)):
|
if ray.is_key_pressed(ord(left_don)):
|
||||||
self.draw_effect_list.append(LaneHitEffect(game_screen.current_ms, 'DON'))
|
self.lane_hit_effect = LaneHitEffect(game_screen.current_ms, 'DON')
|
||||||
self.draw_drum_hit_list.append(DrumHitEffect(game_screen.current_ms, 'DON', 'L'))
|
self.draw_drum_hit_list.append(DrumHitEffect(game_screen.current_ms, 'DON', 'L'))
|
||||||
audio.play_sound(game_screen.sound_don)
|
audio.play_sound(game_screen.sound_don)
|
||||||
self.check_note(game_screen, '1')
|
self.check_note(game_screen, 1)
|
||||||
self.input_log[game_screen.current_ms] = 'DON'
|
self.input_log[game_screen.current_ms] = 'DON'
|
||||||
for right_don in right_dons:
|
for right_don in right_dons:
|
||||||
if ray.is_key_pressed(ord(right_don)):
|
if ray.is_key_pressed(ord(right_don)):
|
||||||
self.draw_effect_list.append(LaneHitEffect(game_screen.current_ms, 'DON'))
|
self.lane_hit_effect = LaneHitEffect(game_screen.current_ms, 'DON')
|
||||||
self.draw_drum_hit_list.append(DrumHitEffect(game_screen.current_ms, 'DON', 'R'))
|
self.draw_drum_hit_list.append(DrumHitEffect(game_screen.current_ms, 'DON', 'R'))
|
||||||
audio.play_sound(game_screen.sound_don)
|
audio.play_sound(game_screen.sound_don)
|
||||||
self.check_note(game_screen, '1')
|
self.check_note(game_screen, 1)
|
||||||
self.input_log[game_screen.current_ms] = 'DON'
|
self.input_log[game_screen.current_ms] = 'DON'
|
||||||
for left_kat in left_kats:
|
for left_kat in left_kats:
|
||||||
if ray.is_key_pressed(ord(left_kat)):
|
if ray.is_key_pressed(ord(left_kat)):
|
||||||
self.draw_effect_list.append(LaneHitEffect(game_screen.current_ms, 'KAT'))
|
self.lane_hit_effect = LaneHitEffect(game_screen.current_ms, 'KAT')
|
||||||
self.draw_drum_hit_list.append(DrumHitEffect(game_screen.current_ms, 'KAT', 'L'))
|
self.draw_drum_hit_list.append(DrumHitEffect(game_screen.current_ms, 'KAT', 'L'))
|
||||||
audio.play_sound(game_screen.sound_kat)
|
audio.play_sound(game_screen.sound_kat)
|
||||||
self.check_note(game_screen, '2')
|
self.check_note(game_screen, 2)
|
||||||
self.input_log[game_screen.current_ms] = 'KAT'
|
self.input_log[game_screen.current_ms] = 'KAT'
|
||||||
for right_kat in right_kats:
|
for right_kat in right_kats:
|
||||||
if ray.is_key_pressed(ord(right_kat)):
|
if ray.is_key_pressed(ord(right_kat)):
|
||||||
self.draw_effect_list.append(LaneHitEffect(game_screen.current_ms, 'KAT'))
|
self.lane_hit_effect = LaneHitEffect(game_screen.current_ms, 'KAT')
|
||||||
self.draw_drum_hit_list.append(DrumHitEffect(game_screen.current_ms, 'KAT', 'R'))
|
self.draw_drum_hit_list.append(DrumHitEffect(game_screen.current_ms, 'KAT', 'R'))
|
||||||
audio.play_sound(game_screen.sound_kat)
|
audio.play_sound(game_screen.sound_kat)
|
||||||
self.check_note(game_screen, '2')
|
self.check_note(game_screen, 2)
|
||||||
self.input_log[game_screen.current_ms] = 'KAT'
|
self.input_log[game_screen.current_ms] = 'KAT'
|
||||||
|
|
||||||
def update(self, game_screen: GameScreen):
|
def update(self, game_screen: GameScreen):
|
||||||
self.note_manager(game_screen)
|
self.note_manager(game_screen)
|
||||||
self.combo_display.update(game_screen, game_screen.current_ms, self.combo)
|
self.combo_display.update(game_screen, game_screen.current_ms, self.combo)
|
||||||
self.drumroll_counter_manager(game_screen)
|
self.drumroll_counter_manager(game_screen)
|
||||||
self.balloon_animation_manager(game_screen)
|
|
||||||
self.animation_manager(game_screen, self.draw_judge_list)
|
self.animation_manager(game_screen, self.draw_judge_list)
|
||||||
self.animation_manager(game_screen, self.draw_effect_list)
|
self.balloon_manager(game_screen)
|
||||||
|
if self.lane_hit_effect is not None:
|
||||||
|
self.lane_hit_effect.update(game_screen.current_ms)
|
||||||
self.animation_manager(game_screen, self.draw_drum_hit_list)
|
self.animation_manager(game_screen, self.draw_drum_hit_list)
|
||||||
self.animation_manager(game_screen, self.draw_arc_list)
|
self.animation_manager(game_screen, self.draw_arc_list)
|
||||||
self.animation_manager(game_screen, self.base_score_list)
|
self.animation_manager(game_screen, self.base_score_list)
|
||||||
self.score_counter.update(game_screen.current_ms, self.score)
|
self.score_counter.update(game_screen.current_ms, self.score)
|
||||||
self.key_manager(game_screen)
|
self.key_manager(game_screen)
|
||||||
|
|
||||||
def draw_animation_list(self, game_screen: GameScreen, animation_list: list):
|
def draw_drumroll(self, game_screen: GameScreen, head: Drumroll, current_eighth: int):
|
||||||
for animation in animation_list:
|
start_position = self.get_position(game_screen, head.load_ms, head.pixels_per_frame)
|
||||||
animation.draw(game_screen)
|
tail = next((note for note in self.current_notes_draw[1:] if note.type == 8 and note.index > head.index), None)
|
||||||
|
|
||||||
def draw_drumroll(self, game_screen: GameScreen, big: bool, position: int, index: int, color: int):
|
|
||||||
drumroll_start_position = position
|
|
||||||
tail = next((note for note in self.current_notes_draw[index+1:] if note['note'] == '8'), None)
|
|
||||||
if tail is None:
|
if tail is None:
|
||||||
return
|
raise Exception("Tail for Balloon not found")
|
||||||
if big:
|
is_big = int(head.type == 6) * 2
|
||||||
drumroll_body = 'dai_drumroll_body'
|
end_position = self.get_position(game_screen, tail.load_ms, tail.pixels_per_frame)
|
||||||
drumroll_tail = 'dai_drumroll_tail'
|
length = (end_position - start_position - 50)
|
||||||
else:
|
source_rect = ray.Rectangle(0,0,game_screen.note_type_list[8].width, game_screen.note_type_list[8].height)
|
||||||
drumroll_body = 'drumroll_body'
|
dest_rect = ray.Rectangle(start_position+64, 192, length, game_screen.note_type_list[1][0].height)
|
||||||
drumroll_tail = 'drumroll_tail'
|
color = ray.Color(255, head.color, head.color, 255)
|
||||||
drumroll_end_position = self.get_position(game_screen, tail['load_ms'], tail['ppf'])
|
ray.draw_texture_pro(game_screen.note_type_list[8 + is_big], source_rect, dest_rect, ray.Vector2(0,0), 0, color)
|
||||||
length = (drumroll_end_position - drumroll_start_position - 50)
|
ray.draw_texture(game_screen.note_type_list[9 + is_big], end_position, 192, color)
|
||||||
self.draw_note(game_screen, drumroll_body, (drumroll_start_position+64), color, 8, drumroll_length=length)
|
ray.draw_texture(game_screen.note_type_list[head.type][current_eighth % 2], start_position, 192, color)
|
||||||
self.draw_note(game_screen, drumroll_tail, drumroll_end_position, color, 10, drumroll_length=None)
|
|
||||||
|
|
||||||
def draw_balloon(self, game_screen: GameScreen, note: dict, position: int, index: int):
|
source_rect = ray.Rectangle(0,0,game_screen.texture_se_moji[8].width,game_screen.texture_se_moji[8].height)
|
||||||
tail = next((note for note in self.current_notes_draw[index+1:] if note['note'] == '8'), None)
|
dest_rect = ray.Rectangle(start_position - (game_screen.texture_se_moji[8].width // 2) + 64, 323, length,game_screen.texture_se_moji[8].height)
|
||||||
if tail is None:
|
ray.draw_texture_pro(game_screen.texture_se_moji[8], source_rect, dest_rect, ray.Vector2(0,0), 0, ray.WHITE)
|
||||||
return
|
moji_texture = game_screen.texture_se_moji[head.moji]
|
||||||
tail_position = self.get_position(game_screen, tail['load_ms'], tail['ppf'])
|
ray.draw_texture(moji_texture, start_position - (moji_texture.width//2) + 64, 323, ray.WHITE)
|
||||||
if game_screen.current_ms >= tail['ms']:
|
moji_texture = game_screen.texture_se_moji[tail.moji]
|
||||||
position = tail_position
|
ray.draw_texture(moji_texture, end_position - (moji_texture.width//2) + 64, 323, ray.WHITE)
|
||||||
elif game_screen.current_ms >= note['ms']:
|
|
||||||
position = 349
|
|
||||||
if note.get('popped', None):
|
|
||||||
return
|
|
||||||
self.draw_note(game_screen, '7', position, 255, 9)
|
|
||||||
|
|
||||||
def draw_note(self, game_screen: GameScreen, note: str, position: int, color: int, se_note: int | None, drumroll_length: int | None=None):
|
def draw_balloon(self, game_screen: GameScreen, head: Balloon, current_eighth: int):
|
||||||
note_padding = 64
|
|
||||||
if note == 'barline':
|
|
||||||
y = 184
|
|
||||||
ray.draw_texture(game_screen.textures['lane_syousetsu'][0], position+note_padding-4, y+6, ray.WHITE)
|
|
||||||
return
|
|
||||||
if note not in game_screen.note_type_dict:
|
|
||||||
return
|
|
||||||
|
|
||||||
eighth_in_ms = (60000 * 4 / game_screen.tja.bpm) / 8
|
|
||||||
if self.combo >= 50:
|
|
||||||
current_eighth = int((game_screen.current_ms - game_screen.start_ms) // eighth_in_ms)
|
|
||||||
else:
|
|
||||||
current_eighth = 0
|
|
||||||
if note in {'5', '6', 'drumroll_tail', 'dai_drumroll_tail', 'drumroll_body', 'dai_drumroll_body'}:
|
|
||||||
draw_color = color
|
|
||||||
else:
|
|
||||||
draw_color = 255
|
|
||||||
if note == '7':
|
|
||||||
offset = 12
|
offset = 12
|
||||||
balloon = True
|
start_position = self.get_position(game_screen, head.load_ms, head.pixels_per_frame)
|
||||||
|
tail = next((note for note in self.current_notes_draw[1:] if note.type == 8 and note.index > head.index), None)
|
||||||
|
if tail is None:
|
||||||
|
raise Exception("Tail for Balloon not found")
|
||||||
|
end_position = self.get_position(game_screen, tail.load_ms, tail.pixels_per_frame)
|
||||||
|
pause_position = 349
|
||||||
|
if game_screen.current_ms >= tail.hit_ms:
|
||||||
|
position = end_position
|
||||||
|
elif game_screen.current_ms >= head.hit_ms:
|
||||||
|
position = pause_position
|
||||||
else:
|
else:
|
||||||
offset = 0
|
position = start_position
|
||||||
balloon = False
|
ray.draw_texture(game_screen.note_type_list[head.type][current_eighth % 2], position-offset, 192, ray.WHITE)
|
||||||
if drumroll_length is None:
|
ray.draw_texture(game_screen.note_type_list[12], position-offset+128, 192, ray.WHITE)
|
||||||
drumroll_length = game_screen.note_type_dict[note][0].width
|
|
||||||
source_rect = ray.Rectangle(0,0,game_screen.note_type_dict[note][0].width,game_screen.note_type_dict[note][0].height)
|
|
||||||
dest_rect = ray.Rectangle(position-offset, 192, drumroll_length,game_screen.note_type_dict['1'][0].height)
|
|
||||||
ray.draw_texture_pro(game_screen.note_type_dict[note][current_eighth % 2], source_rect, dest_rect, ray.Vector2(0,0), 0, ray.Color(255, draw_color, draw_color, 255))
|
|
||||||
if balloon:
|
|
||||||
ray.draw_texture(game_screen.note_type_dict['balloon_tail'][current_eighth % 2], position-offset+128, 192, ray.Color(255, draw_color, draw_color, 255))
|
|
||||||
if se_note is not None:
|
|
||||||
if drumroll_length == game_screen.note_type_dict[note][0].width:
|
|
||||||
drumroll_length = game_screen.texture_se_moji[se_note].width
|
|
||||||
offset = 0
|
|
||||||
else:
|
|
||||||
offset = 30
|
|
||||||
source_rect = ray.Rectangle(0,0,game_screen.texture_se_moji[se_note].width,game_screen.texture_se_moji[se_note].height)
|
|
||||||
dest_rect = ray.Rectangle(position-offset - (game_screen.texture_se_moji[se_note].width // 2) + 64, 323, drumroll_length,game_screen.texture_se_moji[se_note].height)
|
|
||||||
ray.draw_texture_pro(game_screen.texture_se_moji[se_note], source_rect, dest_rect, ray.Vector2(0,0), 0, ray.WHITE)
|
|
||||||
|
|
||||||
def draw_bars(self, game_screen: GameScreen):
|
def draw_bars(self, game_screen: GameScreen):
|
||||||
if len(self.current_bars) <= 0:
|
if len(self.current_bars) <= 0:
|
||||||
return
|
return
|
||||||
|
|
||||||
for i in range(len(self.current_bars)-1, -1, -1):
|
for bar in reversed(self.current_bars):
|
||||||
bar = self.current_bars[i]
|
position = self.get_position(game_screen, bar.load_ms, bar.pixels_per_frame)
|
||||||
load_ms, pixels_per_frame = bar['load_ms'], bar['ppf']
|
ray.draw_texture(game_screen.note_type_list[bar.type], position+60, 190, ray.WHITE)
|
||||||
position = self.get_position(game_screen, load_ms, pixels_per_frame)
|
|
||||||
self.draw_note(game_screen, 'barline', position, 255, None)
|
|
||||||
|
|
||||||
def draw_notes(self, game_screen: GameScreen):
|
def draw_notes(self, game_screen: GameScreen):
|
||||||
if len(self.current_notes_draw) <= 0:
|
if len(self.current_notes_draw) <= 0:
|
||||||
return
|
return
|
||||||
|
|
||||||
for i in range(len(self.current_notes_draw)-1, -1, -1):
|
eighth_in_ms = (60000 * 4 / game_screen.tja.bpm) / 8
|
||||||
note = self.current_notes_draw[i]
|
current_eighth = 0
|
||||||
note_type, load_ms, pixels_per_frame = note['note'], note['load_ms'], note['ppf']
|
if self.combo >= 50:
|
||||||
position = self.get_position(game_screen, load_ms, pixels_per_frame)
|
current_eighth = int((game_screen.current_ms - game_screen.start_ms) // eighth_in_ms)
|
||||||
if note_type == '5':
|
|
||||||
self.draw_drumroll(game_screen, False, position, i, note['color'])
|
for note in reversed(self.current_notes_draw):
|
||||||
elif note_type == '6':
|
if self.is_balloon and note == self.current_notes_draw[0]:
|
||||||
self.draw_drumroll(game_screen, True, position, i, note['color'])
|
continue
|
||||||
if note_type == '7':
|
if note.type == 8:
|
||||||
self.draw_balloon(game_screen, note, position, i)
|
continue
|
||||||
|
position = self.get_position(game_screen, note.load_ms, note.pixels_per_frame)
|
||||||
|
if isinstance(note, Drumroll):
|
||||||
|
self.draw_drumroll(game_screen, note, current_eighth)
|
||||||
|
elif isinstance(note, Balloon):
|
||||||
|
self.draw_balloon(game_screen, note, current_eighth)
|
||||||
|
moji_texture = game_screen.texture_se_moji[note.moji]
|
||||||
|
ray.draw_texture(moji_texture, position - (moji_texture.width//2) + 64, 323, ray.WHITE)
|
||||||
else:
|
else:
|
||||||
self.draw_note(game_screen, note_type, position, 255, note['se_note'])
|
ray.draw_texture(game_screen.note_type_list[note.type][current_eighth % 2], position, 192, ray.WHITE)
|
||||||
|
moji_texture = game_screen.texture_se_moji[note.moji]
|
||||||
|
ray.draw_texture(moji_texture, position - (moji_texture.width//2) + 64, 323, ray.WHITE)
|
||||||
#ray.draw_text(str(i), position+64, 192, 25, ray.GREEN)
|
#ray.draw_text(str(i), position+64, 192, 25, ray.GREEN)
|
||||||
|
|
||||||
def draw_gauge(self, game_screen: GameScreen):
|
def draw_gauge(self, textures: list[ray.Texture]):
|
||||||
ray.draw_texture(game_screen.textures['gage_don_1p_hard'][0], 327, 128, ray.WHITE)
|
ray.draw_texture(textures[0], 327, 128, ray.WHITE)
|
||||||
ray.draw_texture(game_screen.textures['gage_don_1p_hard'][1], 483, 124, ray.WHITE)
|
ray.draw_texture(textures[1], 483, 124, ray.WHITE)
|
||||||
ray.draw_texture(game_screen.textures['gage_don_1p_hard'][10], 483, 124, ray.fade(ray.WHITE, 0.15))
|
ray.draw_texture(textures[10], 483, 124, ray.fade(ray.WHITE, 0.15))
|
||||||
ray.draw_texture(game_screen.textures['gage_don_1p_hard'][11], 1038, 141, ray.WHITE)
|
ray.draw_texture(textures[11], 1038, 141, ray.WHITE)
|
||||||
ray.draw_texture(game_screen.textures['gage_don_1p_hard'][12], 1187, 130, ray.WHITE)
|
ray.draw_texture(textures[12], 1187, 130, ray.WHITE)
|
||||||
|
|
||||||
def draw(self, game_screen: GameScreen):
|
def draw(self, game_screen: GameScreen):
|
||||||
ray.draw_texture(game_screen.textures['lane'][0], 332, 184, ray.WHITE)
|
ray.draw_texture(game_screen.textures['lane'][0], 332, 184, ray.WHITE)
|
||||||
self.draw_gauge(game_screen)
|
self.draw_gauge(game_screen.textures['gage_don_1p_hard'])
|
||||||
self.draw_animation_list(game_screen, self.draw_effect_list)
|
if self.lane_hit_effect is not None:
|
||||||
|
self.lane_hit_effect.draw(game_screen.textures['lane_hit'])
|
||||||
ray.draw_texture(game_screen.textures['lane_hit'][17], 342, 184, ray.WHITE)
|
ray.draw_texture(game_screen.textures['lane_hit'][17], 342, 184, ray.WHITE)
|
||||||
self.draw_animation_list(game_screen, self.draw_judge_list)
|
for anim in self.draw_judge_list:
|
||||||
|
anim.draw(game_screen.textures['lane_hit'], game_screen.textures['lane_hit_effect'])
|
||||||
self.draw_bars(game_screen)
|
self.draw_bars(game_screen)
|
||||||
self.draw_notes(game_screen)
|
self.draw_notes(game_screen)
|
||||||
ray.draw_texture(game_screen.textures['lane_obi'][0], 0, 184, ray.WHITE)
|
ray.draw_texture(game_screen.textures['lane_obi'][0], 0, 184, ray.WHITE)
|
||||||
ray.draw_texture(game_screen.texture_drum, 211, 206, ray.WHITE)
|
ray.draw_texture(game_screen.textures['lane_obi'][14], 211, 206, ray.WHITE)
|
||||||
self.draw_animation_list(game_screen, self.draw_drum_hit_list)
|
for anim in self.draw_drum_hit_list:
|
||||||
|
anim.draw(game_screen)
|
||||||
self.combo_display.draw(game_screen)
|
self.combo_display.draw(game_screen)
|
||||||
ray.draw_texture(game_screen.textures['lane_obi'][3], 0, 184, ray.WHITE)
|
ray.draw_texture(game_screen.textures['lane_obi'][3], 0, 184, ray.WHITE)
|
||||||
ray.draw_texture(game_screen.textures['lane_obi'][19], 0, 225, ray.WHITE)
|
ray.draw_texture(game_screen.textures['lane_obi'][19], 0, 225, ray.WHITE)
|
||||||
ray.draw_texture(game_screen.texture_difficulty[self.difficulty], 50, 222, ray.WHITE)
|
ray.draw_texture(game_screen.textures['lane_obi'][self.difficulty+21], 50, 222, ray.WHITE)
|
||||||
if self.drumroll_counter is not None:
|
if self.drumroll_counter is not None:
|
||||||
self.drumroll_counter.draw(game_screen)
|
self.drumroll_counter.draw(game_screen)
|
||||||
self.draw_animation_list(game_screen, self.draw_arc_list)
|
for anim in self.draw_arc_list:
|
||||||
self.draw_animation_list(game_screen, self.balloon_list)
|
anim.draw(game_screen)
|
||||||
|
if self.balloon_anim is not None:
|
||||||
|
self.balloon_anim.draw(game_screen)
|
||||||
self.score_counter.draw(game_screen)
|
self.score_counter.draw(game_screen)
|
||||||
self.draw_animation_list(game_screen, self.base_score_list)
|
for anim in self.base_score_list:
|
||||||
|
anim.draw(game_screen)
|
||||||
|
|
||||||
class Judgement:
|
class Judgement:
|
||||||
def __init__(self, current_ms: float, type: str, big: bool):
|
def __init__(self, current_ms: float, type: str, big: bool):
|
||||||
@@ -679,29 +590,29 @@ class Judgement:
|
|||||||
if self.fade_animation_2.is_finished:
|
if self.fade_animation_2.is_finished:
|
||||||
self.is_finished = True
|
self.is_finished = True
|
||||||
|
|
||||||
def draw(self, game_screen: GameScreen):
|
def draw(self, textures_1: list[ray.Texture], textures_2: list[ray.Texture]):
|
||||||
y = self.move_animation.attribute
|
y = self.move_animation.attribute
|
||||||
index = int(self.texture_animation.attribute)
|
index = int(self.texture_animation.attribute)
|
||||||
hit_color = ray.fade(ray.WHITE, self.fade_animation_1.attribute)
|
hit_color = ray.fade(ray.WHITE, self.fade_animation_1.attribute)
|
||||||
color = ray.fade(ray.WHITE, self.fade_animation_2.attribute)
|
color = ray.fade(ray.WHITE, self.fade_animation_2.attribute)
|
||||||
if self.type == 'GOOD':
|
if self.type == 'GOOD':
|
||||||
if self.big:
|
if self.big:
|
||||||
ray.draw_texture(game_screen.textures['lane_hit'][21], 342, 184, color)
|
ray.draw_texture(textures_1[21], 342, 184, color)
|
||||||
ray.draw_texture(game_screen.texture_good_hit_effect_big[index], 304, 143, hit_color)
|
ray.draw_texture(textures_2[index+11], 304, 143, hit_color)
|
||||||
else:
|
else:
|
||||||
ray.draw_texture(game_screen.textures['lane_hit'][19], 342, 184, color)
|
ray.draw_texture(textures_1[19], 342, 184, color)
|
||||||
ray.draw_texture(game_screen.texture_good_hit_effect[index], 304, 143, hit_color)
|
ray.draw_texture(textures_2[index+5], 304, 143, hit_color)
|
||||||
ray.draw_texture(game_screen.texture_good, 370, int(y), color)
|
ray.draw_texture(textures_2[9], 370, int(y), color)
|
||||||
elif self.type == 'OK':
|
elif self.type == 'OK':
|
||||||
if self.big:
|
if self.big:
|
||||||
ray.draw_texture(game_screen.texture_ok_hit_center_big, 342, 184, color)
|
ray.draw_texture(textures_1[20], 342, 184, color)
|
||||||
ray.draw_texture(game_screen.texture_ok_hit_effect_big[index], 304, 143, hit_color)
|
ray.draw_texture(textures_2[index+16], 304, 143, hit_color)
|
||||||
else:
|
else:
|
||||||
ray.draw_texture(game_screen.texture_ok_hit_center, 342, 184, color)
|
ray.draw_texture(textures_1[18], 342, 184, color)
|
||||||
ray.draw_texture(game_screen.texture_ok_hit_effect[index], 304, 143, hit_color)
|
ray.draw_texture(textures_2[index], 304, 143, hit_color)
|
||||||
ray.draw_texture(game_screen.texture_ok, 370, int(y), color)
|
ray.draw_texture(textures_2[4], 370, int(y), color)
|
||||||
elif self.type == 'BAD':
|
elif self.type == 'BAD':
|
||||||
ray.draw_texture(game_screen.textures['lane_hit_effect'][10], 370, int(y), color)
|
ray.draw_texture(textures_2[10], 370, int(y), color)
|
||||||
|
|
||||||
class LaneHitEffect:
|
class LaneHitEffect:
|
||||||
def __init__(self, current_ms: float, type: str):
|
def __init__(self, current_ms: float, type: str):
|
||||||
@@ -719,13 +630,13 @@ class LaneHitEffect:
|
|||||||
if self.animation.is_finished:
|
if self.animation.is_finished:
|
||||||
self.is_finished = True
|
self.is_finished = True
|
||||||
|
|
||||||
def draw(self, game_screen: GameScreen):
|
def draw(self, textures: list[ray.Texture]):
|
||||||
if self.type == 'GOOD':
|
if self.type == 'GOOD':
|
||||||
ray.draw_texture(game_screen.textures['lane_hit'][7], 328, 192, self.color)
|
ray.draw_texture(textures[7], 328, 192, self.color)
|
||||||
elif self.type == 'DON':
|
elif self.type == 'DON':
|
||||||
ray.draw_texture(game_screen.textures['lane_hit'][5], 328, 192, self.color)
|
ray.draw_texture(textures[5], 328, 192, self.color)
|
||||||
elif self.type == 'KAT':
|
elif self.type == 'KAT':
|
||||||
ray.draw_texture(game_screen.textures['lane_hit'][6], 328, 192, self.color)
|
ray.draw_texture(textures[6], 328, 192, self.color)
|
||||||
|
|
||||||
class DrumHitEffect:
|
class DrumHitEffect:
|
||||||
def __init__(self, current_ms: float, type: str, side: str):
|
def __init__(self, current_ms: float, type: str, side: str):
|
||||||
@@ -757,8 +668,8 @@ class DrumHitEffect:
|
|||||||
ray.draw_texture(game_screen.textures['lane_obi'][17], x, y, self.color)
|
ray.draw_texture(game_screen.textures['lane_obi'][17], x, y, self.color)
|
||||||
|
|
||||||
class NoteArc:
|
class NoteArc:
|
||||||
def __init__(self, note_type: list, current_ms: float, player_number: int):
|
def __init__(self, note_texture: ray.Texture, current_ms: float, player_number: int):
|
||||||
self.note_type = note_type
|
self.texture = note_texture
|
||||||
self.arc_points = 25
|
self.arc_points = 25
|
||||||
self.create_ms = current_ms
|
self.create_ms = current_ms
|
||||||
self.player_number = player_number
|
self.player_number = player_number
|
||||||
@@ -787,15 +698,11 @@ class NoteArc:
|
|||||||
ms_since_call = self.arc_points
|
ms_since_call = self.arc_points
|
||||||
angle_change = (theta_end - theta_start) / self.arc_points
|
angle_change = (theta_end - theta_start) / self.arc_points
|
||||||
theta_i = theta_start + ms_since_call * angle_change
|
theta_i = theta_start + ms_since_call * angle_change
|
||||||
self.x_i = center_x + radius * math.cos(theta_i)
|
self.x_i = int(center_x + radius * math.cos(theta_i))
|
||||||
self.y_i = center_y + radius * 0.5 * math.sin(theta_i)
|
self.y_i = int(center_y + radius * 0.5 * math.sin(theta_i))
|
||||||
|
|
||||||
def draw(self, game_screen):
|
def draw(self, game_screen):
|
||||||
if self.note_type is None:
|
ray.draw_texture(self.texture, self.x_i, self.y_i, ray.WHITE)
|
||||||
return
|
|
||||||
eighth_in_ms = (60000 * 4 / game_screen.tja.bpm) / 8
|
|
||||||
current_eighth = int(game_screen.current_ms // eighth_in_ms)
|
|
||||||
ray.draw_texture(self.note_type[current_eighth % 2], int(self.x_i), int(self.y_i), ray.WHITE)
|
|
||||||
|
|
||||||
class DrumrollCounter:
|
class DrumrollCounter:
|
||||||
def __init__(self, current_ms: float):
|
def __init__(self, current_ms: float):
|
||||||
@@ -830,10 +737,10 @@ class DrumrollCounter:
|
|||||||
counter = str(self.drumroll_count)
|
counter = str(self.drumroll_count)
|
||||||
total_width = len(counter) * 52
|
total_width = len(counter) * 52
|
||||||
start_x = 344 - (total_width // 2)
|
start_x = 344 - (total_width // 2)
|
||||||
source_rect = ray.Rectangle(0, 0, game_screen.texture_drumroll_number[0].width, game_screen.texture_drumroll_number[0].height)
|
source_rect = ray.Rectangle(0, 0, game_screen.textures['renda_num'][1].width, game_screen.textures['renda_num'][1].height)
|
||||||
for i in range(len(counter)):
|
for i in range(len(counter)):
|
||||||
dest_rect = ray.Rectangle(start_x + (i * 52), 50 - self.stretch_animation.attribute, game_screen.texture_drumroll_number[0].width, game_screen.texture_drumroll_number[0].height + self.stretch_animation.attribute)
|
dest_rect = ray.Rectangle(start_x + (i * 52), 50 - self.stretch_animation.attribute, game_screen.textures['renda_num'][1].width, game_screen.textures['renda_num'][1].height + self.stretch_animation.attribute)
|
||||||
ray.draw_texture_pro(game_screen.textures['action_fusen_1p'][int(counter[i])+1], source_rect, dest_rect, ray.Vector2(0,0), 0, color)
|
ray.draw_texture_pro(game_screen.textures['renda_num'][int(counter[i])+1], source_rect, dest_rect, ray.Vector2(0,0), 0, color)
|
||||||
|
|
||||||
class BalloonAnimation:
|
class BalloonAnimation:
|
||||||
def __init__(self, current_ms: float, balloon_total: int):
|
def __init__(self, current_ms: float, balloon_total: int):
|
||||||
@@ -871,11 +778,11 @@ class BalloonAnimation:
|
|||||||
if self.is_popped:
|
if self.is_popped:
|
||||||
ray.draw_texture(game_screen.textures['action_fusen_1p'][18], 460, 130, self.color)
|
ray.draw_texture(game_screen.textures['action_fusen_1p'][18], 460, 130, self.color)
|
||||||
elif self.balloon_count >= 1:
|
elif self.balloon_count >= 1:
|
||||||
balloon_index = (self.balloon_count - 1) * 7 // self.balloon_total + 11
|
balloon_index = (self.balloon_count - 1) * 7 // self.balloon_total
|
||||||
ray.draw_texture(game_screen.textures['action_fusen_1p'][balloon_index], 460, 130, self.color)
|
ray.draw_texture(game_screen.textures['action_fusen_1p'][balloon_index+11], 460, 130, self.color)
|
||||||
if self.balloon_count > 0:
|
if self.balloon_count > 0:
|
||||||
ray.draw_texture(game_screen.textures['action_fusen_1p'][0], 414, 40, ray.WHITE)
|
ray.draw_texture(game_screen.textures['action_fusen_1p'][0], 414, 40, ray.WHITE)
|
||||||
counter = str(self.balloon_total - self.balloon_count + 1)
|
counter = str(max(0, self.balloon_total - self.balloon_count + 1))
|
||||||
x, y = 493, 68
|
x, y = 493, 68
|
||||||
margin = 52
|
margin = 52
|
||||||
total_width = len(counter) * margin
|
total_width = len(counter) * margin
|
||||||
@@ -972,10 +879,10 @@ class ScoreCounter:
|
|||||||
margin = 20
|
margin = 20
|
||||||
total_width = len(counter) * margin
|
total_width = len(counter) * margin
|
||||||
start_x = x - total_width
|
start_x = x - total_width
|
||||||
source_rect = ray.Rectangle(0, 0, game_screen.texture_score_numbers[0].width, game_screen.texture_score_numbers[0].height)
|
source_rect = ray.Rectangle(0, 0, game_screen.textures['lane_obi'][4].width, game_screen.textures['lane_obi'][4].height)
|
||||||
for i in range(len(counter)):
|
for i in range(len(counter)):
|
||||||
dest_rect = ray.Rectangle(start_x + (i * margin), y - self.stretch_animation.attribute, game_screen.texture_score_numbers[0].width, game_screen.texture_score_numbers[0].height + self.stretch_animation.attribute)
|
dest_rect = ray.Rectangle(start_x + (i * margin), y - self.stretch_animation.attribute, game_screen.textures['lane_obi'][4].width, game_screen.textures['lane_obi'][4].height + self.stretch_animation.attribute)
|
||||||
ray.draw_texture_pro(game_screen.texture_score_numbers[int(counter[i])], source_rect, dest_rect, ray.Vector2(0,0), 0, ray.WHITE)
|
ray.draw_texture_pro(game_screen.textures['lane_obi'][int(counter[i])+4], source_rect, dest_rect, ray.Vector2(0,0), 0, ray.WHITE)
|
||||||
|
|
||||||
class ScoreCounterAnimation:
|
class ScoreCounterAnimation:
|
||||||
def __init__(self, current_ms: float, counter: int):
|
def __init__(self, current_ms: float, counter: int):
|
||||||
@@ -1138,6 +1045,6 @@ class ResultTransition:
|
|||||||
x += texture_1.width
|
x += texture_1.width
|
||||||
x = 0
|
x = 0
|
||||||
while x < screen_width:
|
while x < screen_width:
|
||||||
ray.draw_texture(texture_2, x, (0 - texture_2.height) + int(self.move.attribute / ((screen_height//2) / (texture_2.height//2))), ray.WHITE)
|
ray.draw_texture(texture_2, x, (0 - texture_2.height//2) - (texture_1.height//2) + int(self.move.attribute), ray.WHITE)
|
||||||
ray.draw_texture(texture_2, x, (screen_height) - int(self.move.attribute / ((screen_height//2) / (texture_2.height//2))), ray.WHITE)
|
ray.draw_texture(texture_2, x, (screen_height) + (texture_1.height//2) - (texture_2.height//2) - int(self.move.attribute), ray.WHITE)
|
||||||
x += texture_2.width
|
x += texture_2.width
|
||||||
|
|||||||
Reference in New Issue
Block a user