mirror of
https://github.com/Yonokid/PyTaiko.git
synced 2026-02-04 11:40:13 +01:00
update to add every missing feature ever
This commit is contained in:
@@ -8,9 +8,10 @@ from libs.audio import audio
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from libs.utils import (
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OutlinedText,
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draw_scaled_texture,
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get_config,
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get_current_ms,
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global_data,
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is_l_don_pressed,
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is_r_don_pressed,
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load_all_textures_from_zip,
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session_data,
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)
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@@ -60,6 +61,7 @@ class ResultScreen:
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['max_combo', session_data.result_max_combo]]
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self.update_index = 0
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self.is_skipped = False
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self.start_ms = get_current_ms()
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def on_screen_end(self):
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self.screen_init = False
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@@ -94,6 +96,14 @@ class ResultScreen:
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self.score_animator = ScoreAnimator(self.update_list[self.update_index][1])
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self.score_delay += 16.67 * 3
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def handle_input(self):
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if is_r_don_pressed() or is_l_don_pressed():
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if not self.is_skipped:
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self.is_skipped = True
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else:
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if self.fade_out is None:
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self.fade_out = FadeOut()
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audio.play_sound(self.sound_don)
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def update(self):
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self.on_screen_start()
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@@ -108,16 +118,9 @@ class ResultScreen:
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if self.gauge.is_finished and self.score_delay is None:
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self.score_delay = get_current_ms() + 1883
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left_dons = get_config()["keybinds"]["left_don"]
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right_dons = get_config()["keybinds"]["right_don"]
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for don in left_dons + right_dons:
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if ray.is_key_pressed(ord(don)):
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if not self.is_skipped:
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self.is_skipped = True
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else:
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if self.fade_out is None:
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self.fade_out = FadeOut()
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audio.play_sound(self.sound_don)
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if get_current_ms() >= self.start_ms + 5000:
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self.handle_input()
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self.update_score_animation(self.is_skipped)
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if self.fade_out is not None:
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@@ -263,12 +266,13 @@ class Gauge:
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def draw(self, textures: list[ray.Texture]):
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color = ray.fade(ray.WHITE, self.gauge_fade_in.attribute)
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draw_scaled_texture(textures[217], 554, 109, (10/11), color)
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if self.gauge_length == 87 and self.rainbow_animation is not None:
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gauge_length = int(self.gauge_length)
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if gauge_length == 87 and self.rainbow_animation is not None:
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if 0 < self.rainbow_animation.attribute < 8:
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draw_scaled_texture(textures[217 + int(self.rainbow_animation.attribute)], 554, 109, (10/11), color)
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draw_scaled_texture(textures[218 + int(self.rainbow_animation.attribute)], 554, 109, (10/11), color)
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else:
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for i in range(self.gauge_length+1):
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for i in range(gauge_length+1):
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width = int(i * 7.2)
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if i == 69:
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draw_scaled_texture(textures[192], 562 + width, 142 - 22, (10/11), color)
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@@ -285,7 +289,7 @@ class Gauge:
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draw_scaled_texture(textures[226], 554, 109, (10/11), ray.fade(ray.WHITE, min(0.15, self.gauge_fade_in.attribute)))
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draw_scaled_texture(textures[176], 1185, 116, (10/11), color)
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if self.gauge_length >= 69:
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if gauge_length >= 69:
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draw_scaled_texture(textures[194], 1058, 124, (10/11), color)
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draw_scaled_texture(textures[195], 1182, 115, (10/11), color)
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else:
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