update to add every missing feature ever

This commit is contained in:
Yonokid
2025-06-12 00:42:29 -04:00
parent f1978cb17b
commit ec69e3f2bd
15 changed files with 1340 additions and 472 deletions

View File

@@ -41,7 +41,7 @@ jobs:
script-name: PyTaiko.py
mode: app
output-dir: .
include-module: raylib,moviepy,numpy,sounddevice
include-module: raylib,moviepy,numpy,sounddevice,tomlkit
include-package: imageio_ffmpeg
noinclude-setuptools-mode: nofollow
noinclude-IPython-mode: nofollow

1
.gitignore vendored
View File

@@ -8,3 +8,4 @@ pytaiko.build
pytaiko.dist
pytaiko.onefile-build
pytaiko.exe
full.csv

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@@ -2,12 +2,20 @@ import sqlite3
from pathlib import Path
import pyray as ray
from raylib.defines import (
RL_FUNC_ADD,
RL_ONE,
RL_ONE_MINUS_SRC_ALPHA,
RL_SRC_ALPHA,
)
from libs import song_hash
from libs.audio import audio
from libs.utils import get_config, global_data, load_all_textures_from_zip
from scenes.entry import EntryScreen
from scenes.game import GameScreen
from scenes.result import ResultScreen
from scenes.settings import SettingsScreen
from scenes.song_select import SongSelectScreen
from scenes.title import TitleScreen
@@ -18,6 +26,7 @@ class Screens:
SONG_SELECT = "SONG_SELECT"
GAME = "GAME"
RESULT = "RESULT"
SETTINGS = "SETTINGS"
def create_song_db():
with sqlite3.connect('scores.db') as con:
@@ -33,7 +42,8 @@ def create_song_db():
ok INTEGER,
bad INTEGER,
drumroll INTEGER,
combo INTEGER
combo INTEGER,
clear INTEGER
);
'''
cursor.execute(create_table_query)
@@ -42,6 +52,7 @@ def create_song_db():
def main():
create_song_db()
song_hash.song_hashes = song_hash.build_song_hashes()
screen_width: int = get_config()["video"]["screen_width"]
screen_height: int = get_config()["video"]["screen_height"]
render_width, render_height = ray.get_render_width(), ray.get_render_height()
@@ -57,12 +68,12 @@ def main():
ray.set_config_flags(ray.ConfigFlags.FLAG_MSAA_4X_HINT)
ray.set_trace_log_level(ray.TraceLogLevel.LOG_ERROR)
ray.set_window_max_size(screen_width, screen_height)
ray.set_window_min_size(screen_width, screen_height)
#ray.set_window_max_size(screen_width, screen_height)
#ray.set_window_min_size(screen_width, screen_height)
ray.init_window(screen_width, screen_height, "PyTaiko")
if get_config()["video"]["borderless"]:
ray.toggle_borderless_windowed()
ray.clear_window_state(ray.ConfigFlags.FLAG_WINDOW_TOPMOST)
#ray.clear_window_state(ray.ConfigFlags.FLAG_WINDOW_TOPMOST)
if get_config()["video"]["fullscreen"]:
ray.maximize_window()
@@ -76,20 +87,20 @@ def main():
song_select_screen = SongSelectScreen(screen_width, screen_height)
game_screen = GameScreen(screen_width, screen_height)
result_screen = ResultScreen(screen_width, screen_height)
settings_screen = SettingsScreen(screen_width, screen_height)
screen_mapping = {
Screens.ENTRY: entry_screen,
Screens.TITLE: title_screen,
Screens.SONG_SELECT: song_select_screen,
Screens.GAME: game_screen,
Screens.RESULT: result_screen
Screens.RESULT: result_screen,
Screens.SETTINGS: settings_screen
}
target = ray.load_render_texture(screen_width, screen_height)
ray.set_texture_filter(target.texture, ray.TextureFilter.TEXTURE_FILTER_TRILINEAR)
ray.gen_texture_mipmaps(target.texture)
#lmaooooooooooooo
#rl_set_blend_factors_separate(RL_SRC_ALPHA, RL_ONE_MINUS_SRC_ALPHA, RL_ONE, RL_ONE_MINUS_SRC_ALPHA, RL_FUNC_ADD, RL_FUNC_ADD)
ray.rl_set_blend_factors_separate(0x302, 0x303, 1, 0x303, 0x8006, 0x8006)
ray.rl_set_blend_factors_separate(RL_SRC_ALPHA, RL_ONE_MINUS_SRC_ALPHA, RL_ONE, RL_ONE_MINUS_SRC_ALPHA, RL_FUNC_ADD, RL_FUNC_ADD)
ray.set_exit_key(ray.KeyboardKey.KEY_A)
global_data.textures = load_all_textures_from_zip(Path('Graphics/lumendata/intermission.zip'))
while not ray.window_should_close():
@@ -118,7 +129,7 @@ def main():
ray.draw_texture_pro(
target.texture,
ray.Rectangle(0, 0, target.texture.width, -target.texture.height),
ray.Rectangle(0, 0, dpi_scale[0], dpi_scale[1]),
ray.Rectangle(0, 0, screen_width, screen_height),
ray.Vector2(0,0),
0,
ray.WHITE

View File

@@ -1,12 +1,13 @@
[general]
fps_counter = false
judge_offset = 0
autoplay = true
visual_offset = 0
autoplay = false
sfx = true
language = 'ja'
language = "ja"
[paths]
tja_path = ['E:/Taiko/ESE', 'Songs', 'E:/Taiko/VersionSort']
tja_path = ['Songs']
video_path = 'Videos'
[keybinds]
@@ -16,9 +17,9 @@ right_don = ['J']
right_kat = ['K']
[audio]
device_type = 'ASIO'
buffer_size = 6
sample_rate = 48000
device_type = "Windows WASAPI"
buffer_size = 22
sample_rate = 44100
exclusive = false
[video]
@@ -26,4 +27,4 @@ screen_width = 1280
screen_height = 720
fullscreen = false
borderless = false
vsync = false
vsync = true

View File

@@ -1,40 +1,48 @@
import json
import sys
from pathlib import Path
from typing import Optional
import pandas as pd
from libs.tja import TJAParser
from libs.utils import get_config
song_hashes: Optional[dict] = None
def process_tja_file(tja_file):
"""Process a single TJA file and return hash or None if error"""
tja = TJAParser(tja_file)
all_notes = []
for diff in tja.metadata.course_data:
all_notes.extend(TJAParser.notes_to_position(TJAParser(tja.file_path), diff))
all_notes.extend(
TJAParser.notes_to_position(TJAParser(tja.file_path), diff)
)
hash = tja.hash_note_data(all_notes[0], all_notes[2])
return hash
def build_song_hashes(output_file='cache/song_hashes.json'):
def build_song_hashes(output_file="cache/song_hashes.json"):
existing_hashes = {}
output_path = Path(output_file)
if output_path.exists():
try:
with open(output_file, 'r', encoding='utf-8') as f:
with open(output_file, "r", encoding="utf-8") as f:
existing_hashes = json.load(f)
except (json.JSONDecodeError, IOError) as e:
print(f"Warning: Could not load existing hashes from {output_file}: {e}")
print(
f"Warning: Could not load existing hashes from {output_file}: {e}"
)
existing_hashes = {}
song_hashes = existing_hashes.copy()
tja_paths = get_config()['paths']['tja_path']
tja_paths = get_config()["paths"]["tja_path"]
all_tja_files = []
for root_dir in tja_paths:
root_path = Path(root_dir)
all_tja_files.extend(root_path.rglob('*.tja'))
all_tja_files.extend(root_path.rglob("*.tja"))
updated_count = 0
for tja_file in all_tja_files:
@@ -45,14 +53,14 @@ def build_song_hashes(output_file='cache/song_hashes.json'):
existing_hash = None
for h, data in song_hashes.items():
if data['file_path'] == str(tja_file):
if data["file_path"] == str(tja_file):
existing_hash = h
break
if existing_hash is None:
should_update = True
else:
stored_modified = song_hashes[existing_hash].get('last_modified', 0)
stored_modified = song_hashes[existing_hash].get("last_modified", 0)
if current_modified > stored_modified:
should_update = True
del song_hashes[existing_hash]
@@ -61,17 +69,19 @@ def build_song_hashes(output_file='cache/song_hashes.json'):
tja = TJAParser(tja_file)
all_notes = []
for diff in tja.metadata.course_data:
all_notes.extend(TJAParser.notes_to_position(TJAParser(tja.file_path), diff))
all_notes.extend(
TJAParser.notes_to_position(TJAParser(tja.file_path), diff)
)
hash_val = tja.hash_note_data(all_notes[0], all_notes[2])
song_hashes[hash_val] = {
'file_path': str(tja_file),
'last_modified': current_modified,
'title': tja.metadata.title,
'subtitle': tja.metadata.subtitle
"file_path": str(tja_file),
"last_modified": current_modified,
"title": tja.metadata.title,
"subtitle": tja.metadata.subtitle,
}
updated_count += 1
with open(output_file, 'w', encoding='utf-8') as f:
with open(output_file, "w", encoding="utf-8") as f:
json.dump(song_hashes, f, indent=2, ensure_ascii=False)
print(f"Song hashes saved to {output_file}. Updated {updated_count} files.")
@@ -80,29 +90,84 @@ def build_song_hashes(output_file='cache/song_hashes.json'):
def get_japanese_songs_for_version(df, version_column):
# Filter rows where the specified version column has 'YES'
version_songs = df[df[version_column] == 'YES']
version_songs = df[df[version_column] != "NO"]
# Extract Japanese titles (JPTITLE column)
japanese_titles = version_songs['TITLE 【TITLE2】\nJPTITLE「TITLE2」 より'].tolist()
japanese_titles = version_songs[
"TITLE 【TITLE2】\nJPTITLE「TITLE2」 より"
].tolist()
japanese_titles = [name.split('\n') for name in japanese_titles]
second_lines = [name[1] for name in japanese_titles if len(name) > 1]
japanese_titles = [name.split("\n") for name in japanese_titles]
second_lines = [
name[1] if len(name) > 1 else name[0] for name in japanese_titles
]
all_tja_files = []
direct_tja_paths = dict()
text_files = dict()
tja_paths = get_config()['paths']['tja_path']
tja_paths = get_config()["paths"]["tja_path"]
for root_dir in tja_paths:
root_path = Path(root_dir)
all_tja_files.extend(root_path.rglob('*.tja'))
all_tja_files.extend(root_path.rglob("*.tja"))
for tja in all_tja_files:
tja_parse = TJAParser(tja)
direct_tja_paths[tja_parse.metadata.title.get('ja', tja_parse.metadata.title['en'])] = tja
tja_name = tja_parse.metadata.title.get(
"ja", tja_parse.metadata.title["en"]
)
if "【双打】" in tja_name:
tja_name = tja_name.strip("【双打】")
tja_name = tja_name.strip()
if tja_name in direct_tja_paths:
direct_tja_paths[tja_name].append(tja)
else:
direct_tja_paths[tja_name] = [tja]
for title in second_lines:
if "・・・" in title:
title = title.replace("・・・", "")
if "..." in title:
title = title.replace("・・・", "")
# Find all matching keys
matches = []
# Check for exact title match
if title in direct_tja_paths:
path = direct_tja_paths[title]
elif title.split('')[0] in direct_tja_paths:
path = direct_tja_paths[title.split('')[0]]
for path in direct_tja_paths[title]:
matches.append((title, path))
# Also check for partial matches with the first part before ''
title_prefix = title.split("")[0]
for key in direct_tja_paths:
if key.startswith(title_prefix) and key != title:
for path in direct_tja_paths[key]:
matches.append((key, path))
if not matches:
for key in direct_tja_paths:
if title.lower() in key.lower() or key.lower() in title.lower():
for path in direct_tja_paths[key]:
matches.append((key, path))
if not matches:
from difflib import get_close_matches
close_matches = get_close_matches(
title, direct_tja_paths.keys(), n=3, cutoff=0.6
)
for close_match in close_matches:
for path in direct_tja_paths[close_match]:
matches.append((close_match, path))
if len(matches) == 1:
path = matches[0][1]
elif len(matches) > 1:
print(
f"Multiple matches found for '{title.split('')[0]} ({title.split('')[1] if len(title.split('')) > 1 else ''})':"
)
for i, (key, path_val) in enumerate(matches, 1):
print(f"{i}. {key}: {path_val}")
choice = int(input("Choose number: ")) - 1
path = matches[choice][1]
else:
path = Path(input(f"NOT FOUND {title}: "))
hash = process_tja_file(path)
@@ -110,15 +175,24 @@ def get_japanese_songs_for_version(df, version_column):
genre = Path(path).parent.parent.name
if genre not in text_files:
text_files[genre] = []
text_files[genre].append(f"{hash}|{tja_parse.metadata.title['en'].strip()}|{tja_parse.metadata.subtitle['en'].strip()}")
text_files[genre].append(
f"{hash}|{tja_parse.metadata.title['en'].strip()}|{tja_parse.metadata.subtitle['en'].strip()}"
)
print(f"Added {title}: {path}")
for genre in text_files:
if not Path(version_column).exists():
Path(version_column).mkdir()
if not Path(f"{version_column}/{genre}").exists():
Path(f"{version_column}/{genre}").mkdir()
with open(Path(f"{version_column}/{genre}/song_list.txt"), 'w', encoding='utf-8-sig') as text_file:
with open(
Path(f"{version_column}/{genre}/song_list.txt"),
"w",
encoding="utf-8-sig",
) as text_file:
for item in text_files[genre]:
text_file.write(item + '\n')
text_file.write(item + "\n")
return text_files
get_japanese_songs_for_version(pd.read_csv('full.csv'), 'AC12')
if len(sys.argv) > 1:
get_japanese_songs_for_version(pd.read_csv("full.csv"), sys.argv[1])

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@@ -1,12 +1,25 @@
import bisect
import hashlib
import math
from collections import deque
from dataclasses import dataclass, field, fields
from functools import lru_cache
from pathlib import Path
from libs.utils import get_pixels_per_frame, strip_comments
@lru_cache(maxsize=64)
def get_ms_per_measure(bpm_val, time_sig):
#https://gist.github.com/KatieFrogs/e000f406bbc70a12f3c34a07303eec8b#measure
if bpm_val == 0:
return 0
return 60000 * (time_sig * 4) / bpm_val
@lru_cache(maxsize=64)
def get_pixels_per_ms(pixels_per_frame):
return pixels_per_frame / (1000 / 60)
@dataclass()
class Note:
type: int = field(init=False)
@@ -150,6 +163,7 @@ def calculate_base_score(play_note_list: deque[Note | Drumroll | Balloon]) -> in
return math.ceil(total_score / 10) * 10
class TJAParser:
DIFFS = {0: "easy", 1: "normal", 2: "hard", 3: "oni", 4: "edit", 5: "tower", 6: "dan"}
def __init__(self, path: Path, start_delay: int = 0, distance: int = 866):
self.file_path: Path = path
@@ -260,59 +274,54 @@ class TJAParser:
self.ex_data.limited_time = True
def data_to_notes(self, diff):
note_start = -1
note_end = -1
diff_name = self.DIFFS.get(diff, "").lower()
# Use enumerate for single iteration
note_start = note_end = -1
target_found = False
diffs = {0: "easy", 1: "normal", 2: "hard", 3: "oni", 4: "edit", 5: "tower", 6: "dan"}
# Get the name corresponding to this difficulty number
diff_name = diffs.get(diff, "").lower()
i = 0
while i < len(self.data):
line = self.data[i]
# Check if this is the start of a difficulty section
# Find the section boundaries
for i, line in enumerate(self.data):
if line.startswith("COURSE:"):
course_value = line[7:].strip().lower()
# Match either the exact number or the name
if (course_value.isdigit() and int(course_value) == diff) or course_value == diff_name:
target_found = True
else:
target_found = False
# If we found our target section, look for START and END markers
if target_found:
if line == "#START":
target_found = (course_value.isdigit() and int(course_value) == diff) or course_value == diff_name
elif target_found:
if note_start == -1 and line in ("#START", "#START P1"):
note_start = i + 1
elif line == "#END" and note_start != -1:
note_end = i
break # We found our complete section
break
i += 1
if note_start == -1 or note_end == -1:
return []
# Process the section with minimal string operations
notes = []
bar = []
#Check for measures and separate when comma exists
for i in range(note_start, note_end):
line = self.data[i]
section_data = self.data[note_start:note_end]
for line in section_data:
if line.startswith("#"):
bar.append(line)
else:
if line == ',':
if len(bar) == 0 or all(item.startswith('#') for item in bar):
elif line == ',':
if not bar or all(item.startswith('#') for item in bar):
bar.append('')
notes.append(bar)
bar = []
else:
item = line.strip(',')
bar.append(item)
if item != line:
if line.endswith(','):
bar.append(line[:-1])
notes.append(bar)
bar = []
else:
bar.append(line)
if bar: # Add remaining items
notes.append(bar)
return notes
def get_moji(self, play_note_list: deque[Note], ms_per_measure: float) -> None:
def get_moji(self, play_note_list: list[Note], ms_per_measure: float) -> None:
se_notes = {
1: [0, 1, 2], # Note '1' has three possible sound effects
2: [3, 4], # Note '2' has two possible sound effects
@@ -373,9 +382,9 @@ class TJAParser:
play_note_list[-3].moji = se_notes[play_note_list[-3].moji][2]
def notes_to_position(self, diff: int):
play_note_list: deque[Note | Drumroll | Balloon] = deque()
bar_list: deque[Note] = deque()
draw_note_list: deque[Note | Drumroll | Balloon] = deque()
play_note_list: list[Note | Drumroll | Balloon] = []
draw_note_list: list[Note | Drumroll | Balloon] = []
bar_list: list[Note] = []
notes = self.data_to_notes(diff)
balloon = self.metadata.course_data[diff].balloon.copy()
count = 0
@@ -431,18 +440,14 @@ class TJAParser:
if skip_branch:
continue
if bpm == 0:
ms_per_measure = 0
else:
#https://gist.github.com/KatieFrogs/e000f406bbc70a12f3c34a07303eec8b#measure
ms_per_measure = 60000 * (time_signature*4) / bpm
ms_per_measure = get_ms_per_measure(bpm, time_signature)
#Create note object
bar_line = Note()
#Determines how quickly the notes need to move across the screen to reach the judgment circle in time
bar_line.pixels_per_frame = get_pixels_per_frame(bpm * time_signature * scroll_modifier, time_signature*4, self.distance)
pixels_per_ms = bar_line.pixels_per_frame / (1000 / 60)
pixels_per_ms = get_pixels_per_ms(bar_line.pixels_per_frame)
bar_line.hit_ms = self.current_ms
if pixels_per_ms == 0:
@@ -455,7 +460,7 @@ class TJAParser:
if barline_added:
bar_line.display = False
bar_list.append(bar_line)
bisect.insort(bar_list, bar_line, key=lambda x: x.load_ms)
barline_added = True
#Empty bar is still a bar, otherwise start increment
@@ -471,12 +476,11 @@ class TJAParser:
continue
note = Note()
note.hit_ms = self.current_ms
if pixels_per_ms == 0:
note.load_ms = note.hit_ms
else:
note.load_ms = note.hit_ms - (self.distance / pixels_per_ms)
note.type = int(item)
note.pixels_per_frame = bar_line.pixels_per_frame
pixels_per_ms = get_pixels_per_ms(note.pixels_per_frame)
note.load_ms = (note.hit_ms if pixels_per_ms == 0
else note.hit_ms - (self.distance / pixels_per_ms))
note.type = int(item)
note.index = index
note.bpm = bpm
note.gogo_time = gogo_time
@@ -489,10 +493,7 @@ class TJAParser:
if balloon is None:
raise Exception("Balloon note found, but no count was specified")
note = Balloon(note)
if not balloon:
note.count = 1
else:
note.count = balloon.pop(0)
note.count = 1 if not balloon else balloon.pop(0)
elif item == '8':
new_pixels_per_ms = play_note_list[-1].pixels_per_frame / (1000 / 60)
if new_pixels_per_ms == 0:
@@ -502,6 +503,7 @@ class TJAParser:
note.pixels_per_frame = play_note_list[-1].pixels_per_frame
self.current_ms += increment
play_note_list.append(note)
bisect.insort(draw_note_list, note, key=lambda x: x.load_ms)
self.get_moji(play_note_list, ms_per_measure)
index += 1
if len(play_note_list) > 3:
@@ -513,9 +515,7 @@ class TJAParser:
# Sorting by load_ms is necessary for drawing, as some notes appear on the
# screen slower regardless of when they reach the judge circle
# Bars can be sorted like this because they don't need hit detection
draw_note_list = deque(sorted(play_note_list, key=lambda n: n.load_ms))
bar_list = deque(sorted(bar_list, key=lambda b: b.load_ms))
return play_note_list, draw_note_list, bar_list
return deque(play_note_list), deque(draw_note_list), deque(bar_list)
def hash_note_data(self, play_notes: deque[Note | Drumroll | Balloon], bars: deque[Note]):
n = hashlib.sha256()

View File

@@ -1,10 +1,12 @@
import hashlib
import math
import os
import tempfile
import time
import tomllib
import tomlkit
import zipfile
from dataclasses import dataclass, field
from functools import lru_cache
from pathlib import Path
from typing import Any
@@ -85,6 +87,7 @@ def strip_comments(code: str) -> str:
index += 1
return result
@lru_cache
def get_pixels_per_frame(bpm: float, time_signature: float, distance: float) -> float:
if bpm == 0:
return 0
@@ -94,10 +97,94 @@ def get_pixels_per_frame(bpm: float, time_signature: float, distance: float) ->
return (distance / total_frames)
def get_config() -> dict[str, Any]:
with open('config.toml', "rb") as f:
config_file = tomllib.load(f)
with open('config.toml', "r", encoding="utf-8") as f:
config_file = tomlkit.load(f)
return config_file
def save_config(config: dict[str, Any]) -> None:
with open('config.toml', "w", encoding="utf-8") as f:
tomlkit.dump(config, f)
def is_l_don_pressed() -> bool:
keys = get_config()["keybinds"]["left_don"]
for key in keys:
if ray.is_key_pressed(ord(key)):
return True
if ray.is_gamepad_available(0):
if ray.is_gamepad_button_pressed(0, 16):
return True
mid_x, mid_y = (1280//2, 720)
allowed_gestures = {ray.Gesture.GESTURE_TAP, ray.Gesture.GESTURE_DOUBLETAP}
if ray.get_gesture_detected() in allowed_gestures and ray.is_gesture_detected(ray.get_gesture_detected()):
for i in range(min(ray.get_touch_point_count(), 10)):
tap_pos = (ray.get_touch_position(i).x, ray.get_touch_position(i).y)
if math.dist(tap_pos, (mid_x, mid_y)) < 300 and tap_pos[0] <= mid_x:
return True
return False
def is_r_don_pressed() -> bool:
keys = get_config()["keybinds"]["right_don"]
for key in keys:
if ray.is_key_pressed(ord(key)):
return True
if ray.is_gamepad_available(0):
if ray.is_gamepad_button_pressed(0, 17):
return True
mid_x, mid_y = (1280//2, 720)
allowed_gestures = {ray.Gesture.GESTURE_TAP, ray.Gesture.GESTURE_DOUBLETAP}
if ray.get_gesture_detected() in allowed_gestures and ray.is_gesture_detected(ray.get_gesture_detected()):
for i in range(min(ray.get_touch_point_count(), 10)):
tap_pos = (ray.get_touch_position(i).x, ray.get_touch_position(i).y)
if math.dist(tap_pos, (mid_x, mid_y)) < 300 and tap_pos[0] > mid_x:
return True
return False
def is_l_kat_pressed() -> bool:
keys = get_config()["keybinds"]["left_kat"]
for key in keys:
if ray.is_key_pressed(ord(key)):
return True
if ray.is_gamepad_available(0):
if ray.is_gamepad_button_pressed(0, 10):
return True
mid_x, mid_y = (1280//2, 720)
allowed_gestures = {ray.Gesture.GESTURE_TAP, ray.Gesture.GESTURE_DOUBLETAP}
if ray.get_gesture_detected() in allowed_gestures and ray.is_gesture_detected(ray.get_gesture_detected()):
for i in range(min(ray.get_touch_point_count(), 10)):
tap_pos = (ray.get_touch_position(i).x, ray.get_touch_position(i).y)
if math.dist(tap_pos, (mid_x, mid_y)) >= 300 and tap_pos[0] <= mid_x:
return True
return False
def is_r_kat_pressed() -> bool:
keys = get_config()["keybinds"]["right_kat"]
for key in keys:
if ray.is_key_pressed(ord(key)):
return True
if ray.is_gamepad_available(0):
if ray.is_gamepad_button_pressed(0, 12):
return True
mid_x, mid_y = (1280//2, 720)
allowed_gestures = {ray.Gesture.GESTURE_TAP, ray.Gesture.GESTURE_DOUBLETAP}
if ray.get_gesture_detected() in allowed_gestures and ray.is_gesture_detected(ray.get_gesture_detected()):
for i in range(min(ray.get_touch_point_count(), 10)):
tap_pos = (ray.get_touch_position(i).x, ray.get_touch_position(i).y)
if math.dist(tap_pos, (mid_x, mid_y)) >= 300 and tap_pos[0] > mid_x:
return True
return False
def draw_scaled_texture(texture: ray.Texture, x: int, y: int, scale: float, color: ray.Color) -> None:
src_rect = ray.Rectangle(0, 0, texture.width, texture.height)
dst_rect = ray.Rectangle(x, y, texture.width*scale, texture.height*scale)

View File

@@ -8,11 +8,13 @@ dependencies = [
"numpy>=2.2.5",
"opencv-python>=4.11.0.86",
"pydub>=0.25.1",
"raylib>=5.5.0.2",
"raylib-dynamic>=5.5.0.2",
"ruff>=0.11.7",
"scipy>=1.15.2",
"sounddevice>=0.5.1",
"audioop-lts; python_version >= '3.13'",
"moviepy>=2.1.2",
"raylib-sdl>=5.5.0.2",
"soundfile>=0.13.1",
"pandas>=2.3.0",
"tomlkit>=0.13.3",
]

View File

@@ -2,7 +2,7 @@ from pathlib import Path
import pyray as ray
from libs.utils import get_config, load_texture_from_zip
from libs.utils import is_l_don_pressed, is_r_don_pressed, load_texture_from_zip
class EntryScreen:
@@ -18,16 +18,16 @@ class EntryScreen:
if not self.screen_init:
self.screen_init = True
def on_screen_end(self):
def on_screen_end(self, next_screen: str):
self.screen_init = False
return "SONG_SELECT"
return next_screen
def update(self):
self.on_screen_start()
keys = get_config()["keybinds"]["left_don"] + get_config()["keybinds"]["right_don"]
for key in keys:
if ray.is_key_pressed(ord(key)):
return self.on_screen_end()
if is_l_don_pressed() or is_r_don_pressed():
return self.on_screen_end("SONG_SELECT")
if ray.is_key_pressed(ray.KeyboardKey.KEY_F1):
return self.on_screen_end("SETTINGS")
def draw(self):
ray.draw_texture(self.texture_footer, 0, self.height - 151, ray.WHITE)

View File

@@ -15,6 +15,10 @@ from libs.utils import (
get_config,
get_current_ms,
global_data,
is_l_don_pressed,
is_l_kat_pressed,
is_r_don_pressed,
is_r_kat_pressed,
load_all_textures_from_zip,
load_image_from_zip,
load_texture_from_zip,
@@ -38,6 +42,7 @@ class GameScreen:
self.end_ms = 0
self.start_delay = 1000
self.song_started = False
self.prev_touch_count = 0
self.background = Background(width, height)
@@ -150,14 +155,14 @@ class GameScreen:
result = cursor.fetchone()
if result is None or session_data.result_score > result[0]:
insert_query = '''
INSERT OR REPLACE INTO Scores (hash, en_name, jp_name, diff, score, good, ok, bad, drumroll, combo)
VALUES(?, ?, ?, ?, ?, ?, ?, ?, ?, ?);
INSERT OR REPLACE INTO Scores (hash, en_name, jp_name, diff, score, good, ok, bad, drumroll, combo, clear)
VALUES(?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);
'''
data = (hash, self.tja.metadata.title['en'],
self.tja.metadata.title['ja'], self.player_1.difficulty,
self.tja.metadata.title.get('ja', ''), self.player_1.difficulty,
session_data.result_score, session_data.result_good,
session_data.result_ok, session_data.result_bad,
session_data.result_total_drumroll, session_data.result_max_combo)
session_data.result_total_drumroll, session_data.result_max_combo, int(self.player_1.gauge.gauge_length > self.player_1.gauge.clear_start[min(self.player_1.difficulty, 3)]))
cursor.execute(insert_query, data)
con.commit()
@@ -222,6 +227,7 @@ class Player:
self.player_number = player_number
self.difficulty = difficulty
self.visual_offset = get_config()["general"]["visual_offset"]
self.play_notes, self.draw_note_list, self.draw_bar_list = game_screen.tja.notes_to_position(self.difficulty)
self.total_notes = len([note for note in self.play_notes if 0 < note.type < 5])
@@ -259,7 +265,7 @@ class Player:
self.input_log: dict[float, tuple] = dict()
self.gauge = Gauge(self.difficulty, game_screen.tja.metadata.course_data[self.difficulty].level)
self.gauge = Gauge(self.difficulty, game_screen.tja.metadata.course_data[self.difficulty].level, self.total_notes)
self.gauge_hit_effect: list[GaugeHitEffect] = []
self.autoplay_hit_side = 'L'
@@ -269,7 +275,7 @@ class Player:
return self.score, self.good_count, self.ok_count, self.bad_count, self.total_drumroll, self.max_combo
def get_position(self, game_screen: GameScreen, ms: float, pixels_per_frame: float) -> int:
return int(game_screen.width + pixels_per_frame * 60 / 1000 * (ms - game_screen.current_ms) - 64)
return int(game_screen.width + pixels_per_frame * 60 / 1000 * (ms - game_screen.current_ms) - 64) - self.visual_offset
def animation_manager(self, animation_list: list):
if len(animation_list) <= 0:
@@ -305,6 +311,7 @@ class Player:
if 0 < note.type <= 4:
self.combo = 0
self.bad_count += 1
self.gauge.add_bad()
self.play_notes.popleft()
elif note.type != 8:
tail = self.play_notes[1]
@@ -437,6 +444,7 @@ class Player:
self.score += self.base_score
self.base_score_list.append(ScoreCounterAnimation(self.base_score))
self.note_correct(game_screen, curr_note)
self.gauge.add_good()
elif (curr_note.hit_ms - Player.TIMING_OK) <= game_screen.current_ms <= (curr_note.hit_ms + Player.TIMING_OK):
self.draw_judge_list.append(Judgement('OK', big, ms_display=game_screen.current_ms - curr_note.hit_ms))
@@ -444,12 +452,14 @@ class Player:
self.score += 10 * math.floor(self.base_score / 2 / 10)
self.base_score_list.append(ScoreCounterAnimation(10 * math.floor(self.base_score / 2 / 10)))
self.note_correct(game_screen, curr_note)
self.gauge.add_ok()
elif (curr_note.hit_ms - Player.TIMING_BAD) <= game_screen.current_ms <= (curr_note.hit_ms + Player.TIMING_BAD):
self.draw_judge_list.append(Judgement('BAD', big, ms_display=game_screen.current_ms - curr_note.hit_ms))
self.bad_count += 1
self.combo = 0
self.play_notes.popleft()
self.gauge.add_bad()
def drumroll_counter_manager(self, game_screen: GameScreen):
if self.is_drumroll and self.curr_drumroll_count > 0 and self.drumroll_counter is None:
@@ -467,26 +477,23 @@ class Player:
if self.balloon_anim.is_finished:
self.balloon_anim = None
def key_manager(self, game_screen: GameScreen):
key_configs = [
{"keys": get_config()["keybinds"]["left_don"], "type": "DON", "side": "L", "note_type": 1},
{"keys": get_config()["keybinds"]["right_don"], "type": "DON", "side": "R", "note_type": 1},
{"keys": get_config()["keybinds"]["left_kat"], "type": "KAT", "side": "L", "note_type": 2},
{"keys": get_config()["keybinds"]["right_kat"], "type": "KAT", "side": "R", "note_type": 2}
def handle_input(self, game_screen: GameScreen):
input_checks = [
(is_l_don_pressed, 'DON', 'L', game_screen.sound_don),
(is_r_don_pressed, 'DON', 'R', game_screen.sound_don),
(is_l_kat_pressed, 'KAT', 'L', game_screen.sound_kat),
(is_r_kat_pressed, 'KAT', 'R', game_screen.sound_kat)
]
for config in key_configs:
for key in config["keys"]:
if ray.is_key_pressed(ord(key)):
hit_type = config["type"]
self.lane_hit_effect = LaneHitEffect(hit_type)
self.draw_drum_hit_list.append(DrumHitEffect(hit_type, config["side"]))
for check_func, note_type, side, sound in input_checks:
if check_func():
self.lane_hit_effect = LaneHitEffect(note_type)
self.draw_drum_hit_list.append(DrumHitEffect(note_type, side))
sound = game_screen.sound_don if hit_type == "DON" else game_screen.sound_kat
if get_config()["general"]["sfx"]:
audio.play_sound(sound)
self.check_note(game_screen, config["note_type"])
self.input_log[game_screen.current_ms] = (hit_type, key)
self.check_note(game_screen, 1 if note_type == 'DON' else 2)
self.input_log[game_screen.current_ms] = (note_type, side)
def autoplay_manager(self, game_screen: GameScreen):
if not get_config()["general"]["autoplay"]:
@@ -558,7 +565,7 @@ class Player:
self.animation_manager(self.base_score_list)
self.score_counter.update(get_current_ms(), self.score)
self.autoplay_manager(game_screen)
self.key_manager(game_screen)
self.handle_input(game_screen)
self.gauge.update(get_current_ms(), self.good_count, self.ok_count, self.bad_count, self.total_notes)
@@ -686,6 +693,7 @@ class Player:
self.score_counter.draw(game_screen)
for anim in self.base_score_list:
anim.draw(game_screen)
#ray.draw_circle(game_screen.width//2, game_screen.height, 300, ray.ORANGE)
class Judgement:
def __init__(self, type: str, big: bool, ms_display: Optional[float]=None):
@@ -1232,8 +1240,10 @@ class ResultTransition:
x += texture_2.width
class Gauge:
def __init__(self, difficulty: int, level: int):
def __init__(self, difficulty: int, level: int, total_notes: int):
self.gauge_length = 0
self.previous_length = 0
self.total_notes = total_notes
self.difficulty = min(3, difficulty)
self.clear_start = [0, 0, 68, 68]
self.level = min(10, level)
@@ -1285,16 +1295,29 @@ class Gauge:
self.rainbow_fade_in = None
self.rainbow_animation = None
def add_good(self):
self.gauge_update_anim = Animation.create_fade(450)
self.previous_length = int(self.gauge_length)
self.gauge_length += (1 / self.total_notes) * (100 * (self.clear_start[self.difficulty] / self.table[self.difficulty][self.level]["clear_rate"]))
if self.gauge_length > 87:
self.gauge_length = 87
def add_ok(self):
self.gauge_update_anim = Animation.create_fade(450)
self.previous_length = int(self.gauge_length)
self.gauge_length += ((1 * self.table[self.difficulty][self.level]["ok_multiplier"]) / self.total_notes) * (100 * (self.clear_start[self.difficulty] / self.table[self.difficulty][self.level]["clear_rate"]))
if self.gauge_length > 87:
self.gauge_length = 87
def add_bad(self):
self.previous_length = int(self.gauge_length)
self.gauge_length += ((1 * self.table[self.difficulty][self.level]["bad_multiplier"]) / self.total_notes) * (100 * (self.clear_start[self.difficulty] / self.table[self.difficulty][self.level]["clear_rate"]))
if self.gauge_length < 0:
self.gauge_length = 0
def update(self, current_ms: float, good_count: int, ok_count: int, bad_count: int, total_notes: int):
gauge_length = int(((good_count +
(ok_count * self.table[self.difficulty][self.level]["ok_multiplier"] +
bad_count * self.table[self.difficulty][self.level]["bad_multiplier"])) / total_notes) * (100 * (self.clear_start[self.difficulty] / self.table[self.difficulty][self.level]["clear_rate"])))
previous_length = self.gauge_length
self.gauge_length = min(87, gauge_length)
if self.gauge_length == 87 and self.rainbow_fade_in is None:
self.rainbow_fade_in = Animation.create_fade(450, initial_opacity=0.0, final_opacity=1.0)
if self.gauge_length > previous_length:
self.gauge_update_anim = Animation.create_fade(450)
if self.gauge_update_anim is not None:
self.gauge_update_anim.update(current_ms)
@@ -1314,12 +1337,13 @@ class Gauge:
def draw(self, textures: list[ray.Texture]):
ray.draw_texture(textures[0], 327, 132, ray.WHITE)
ray.draw_texture(textures[1], 483, 124, ray.WHITE)
if self.gauge_length == 87 and self.rainbow_fade_in is not None and self.rainbow_animation is not None:
gauge_length = int(self.gauge_length)
if gauge_length == 87 and self.rainbow_fade_in is not None and self.rainbow_animation is not None:
if 0 < self.rainbow_animation.attribute < 8:
ray.draw_texture(textures[1 + int(self.rainbow_animation.attribute)], 483, 124, ray.fade(ray.WHITE, self.rainbow_fade_in.attribute))
ray.draw_texture(textures[2 + int(self.rainbow_animation.attribute)], 483, 124, ray.fade(ray.WHITE, self.rainbow_fade_in.attribute))
if self.rainbow_fade_in is None or not self.rainbow_fade_in.is_finished:
for i in range(self.gauge_length):
for i in range(gauge_length):
if i == 68:
ray.draw_texture(textures[16], 491 + (i*textures[13].width), 160 - 24, ray.WHITE)
elif i > 68:
@@ -1327,15 +1351,15 @@ class Gauge:
ray.draw_texture(textures[20], 491 + (i*textures[13].width) + 2, 160, ray.WHITE)
else:
ray.draw_texture(textures[13], 491 + (i*textures[13].width), 160, ray.WHITE)
if self.gauge_update_anim is not None and self.gauge_length < 88:
if self.gauge_length == 69:
ray.draw_texture(textures[17], 491 + (self.gauge_length*textures[13].width) - 13, 160 - 8 - 24, ray.fade(ray.WHITE, self.gauge_update_anim.attribute))
elif self.gauge_length > 69:
ray.draw_texture(textures[21], 491 + (self.gauge_length*textures[13].width) - 13, 160 - 8 - 22, ray.fade(ray.WHITE, self.gauge_update_anim.attribute))
if self.gauge_update_anim is not None and gauge_length < 88 and gauge_length != self.previous_length:
if gauge_length == 69:
ray.draw_texture(textures[17], 491 + (gauge_length*textures[13].width) - 13, 160 - 8 - 24, ray.fade(ray.WHITE, self.gauge_update_anim.attribute))
elif gauge_length > 69:
ray.draw_texture(textures[21], 491 + (gauge_length*textures[13].width) - 13, 160 - 8 - 22, ray.fade(ray.WHITE, self.gauge_update_anim.attribute))
else:
ray.draw_texture(textures[14], 491 + (self.gauge_length*textures[13].width) - 13, 160 - 8, ray.fade(ray.WHITE, self.gauge_update_anim.attribute))
ray.draw_texture(textures[14], 491 + (gauge_length*textures[13].width) - 13, 160 - 8, ray.fade(ray.WHITE, self.gauge_update_anim.attribute))
ray.draw_texture(textures[10], 483, 124, ray.fade(ray.WHITE, 0.15))
if self.gauge_length >= 69:
if gauge_length >= 69:
ray.draw_texture(textures[18], 1038, 141, ray.WHITE)
ray.draw_texture(textures[19], 1187, 130, ray.WHITE)
else:

View File

@@ -8,9 +8,10 @@ from libs.audio import audio
from libs.utils import (
OutlinedText,
draw_scaled_texture,
get_config,
get_current_ms,
global_data,
is_l_don_pressed,
is_r_don_pressed,
load_all_textures_from_zip,
session_data,
)
@@ -60,6 +61,7 @@ class ResultScreen:
['max_combo', session_data.result_max_combo]]
self.update_index = 0
self.is_skipped = False
self.start_ms = get_current_ms()
def on_screen_end(self):
self.screen_init = False
@@ -94,6 +96,14 @@ class ResultScreen:
self.score_animator = ScoreAnimator(self.update_list[self.update_index][1])
self.score_delay += 16.67 * 3
def handle_input(self):
if is_r_don_pressed() or is_l_don_pressed():
if not self.is_skipped:
self.is_skipped = True
else:
if self.fade_out is None:
self.fade_out = FadeOut()
audio.play_sound(self.sound_don)
def update(self):
self.on_screen_start()
@@ -108,16 +118,9 @@ class ResultScreen:
if self.gauge.is_finished and self.score_delay is None:
self.score_delay = get_current_ms() + 1883
left_dons = get_config()["keybinds"]["left_don"]
right_dons = get_config()["keybinds"]["right_don"]
for don in left_dons + right_dons:
if ray.is_key_pressed(ord(don)):
if not self.is_skipped:
self.is_skipped = True
else:
if self.fade_out is None:
self.fade_out = FadeOut()
audio.play_sound(self.sound_don)
if get_current_ms() >= self.start_ms + 5000:
self.handle_input()
self.update_score_animation(self.is_skipped)
if self.fade_out is not None:
@@ -263,12 +266,13 @@ class Gauge:
def draw(self, textures: list[ray.Texture]):
color = ray.fade(ray.WHITE, self.gauge_fade_in.attribute)
draw_scaled_texture(textures[217], 554, 109, (10/11), color)
if self.gauge_length == 87 and self.rainbow_animation is not None:
gauge_length = int(self.gauge_length)
if gauge_length == 87 and self.rainbow_animation is not None:
if 0 < self.rainbow_animation.attribute < 8:
draw_scaled_texture(textures[217 + int(self.rainbow_animation.attribute)], 554, 109, (10/11), color)
draw_scaled_texture(textures[218 + int(self.rainbow_animation.attribute)], 554, 109, (10/11), color)
else:
for i in range(self.gauge_length+1):
for i in range(gauge_length+1):
width = int(i * 7.2)
if i == 69:
draw_scaled_texture(textures[192], 562 + width, 142 - 22, (10/11), color)
@@ -285,7 +289,7 @@ class Gauge:
draw_scaled_texture(textures[226], 554, 109, (10/11), ray.fade(ray.WHITE, min(0.15, self.gauge_fade_in.attribute)))
draw_scaled_texture(textures[176], 1185, 116, (10/11), color)
if self.gauge_length >= 69:
if gauge_length >= 69:
draw_scaled_texture(textures[194], 1058, 124, (10/11), color)
draw_scaled_texture(textures[195], 1182, 115, (10/11), color)
else:

235
scenes/settings.py Normal file
View File

@@ -0,0 +1,235 @@
import pyray as ray
import sounddevice as sd
from libs.utils import (
get_config,
is_l_don_pressed,
is_l_kat_pressed,
is_r_don_pressed,
is_r_kat_pressed,
save_config,
)
class SettingsScreen:
def __init__(self, width: int, height: int):
self.width = width
self.height = height
self.screen_init = False
self.config = get_config()
self.headers = list(self.config.keys())
self.headers.append('Exit')
self.header_index = 0
self.setting_index = 0
self.in_setting_edit = False
self.editing_key = False
self.temp_key_input = ""
def on_screen_start(self):
if not self.screen_init:
self.screen_init = True
def on_screen_end(self):
self.screen_init = False
save_config(self.config)
return "ENTRY"
def get_current_settings(self):
"""Get the current section's settings as a list"""
current_header = self.headers[self.header_index]
if current_header == 'Exit' or current_header not in self.config:
return []
return list(self.config[current_header].items())
def handle_boolean_toggle(self, section, key):
"""Toggle boolean values"""
self.config[section][key] = not self.config[section][key]
def handle_numeric_change(self, section, key, increment):
"""Handle numeric value changes"""
current_value = self.config[section][key]
# Define step sizes for different settings
step_sizes = {
'judge_offset': 1,
'visual_offset': 1,
'buffer_size': 1,
'sample_rate': 1000,
}
step = step_sizes.get(key, 1)
new_value = current_value + (step * increment)
# Apply constraints for specific settings
if key == 'judge_offset':
new_value = max(-50, min(50, new_value))
elif key == 'visual_offset':
new_value = max(-20, min(20, new_value))
elif key == 'buffer_size':
new_value = max(1, min(32, new_value))
elif key == 'sample_rate':
valid_rates = [22050, 44100, 48000, 88200, 96000]
current_idx = valid_rates.index(current_value) if current_value in valid_rates else 2
new_idx = max(0, min(len(valid_rates) - 1, current_idx + increment))
new_value = valid_rates[new_idx]
self.config[section][key] = new_value
def handle_string_cycle(self, section, key):
"""Cycle through predefined string values"""
current_value = self.config[section][key]
hostapis = sd.query_hostapis()
audio_devices = []
if isinstance(hostapis, tuple):
for api in hostapis:
if isinstance(api, dict):
audio_devices.append(api['name'])
options = {
'language': ['ja', 'en'],
'device_type': audio_devices
}
if key in options:
values = options[key]
try:
current_idx = values.index(current_value)
new_idx = (current_idx + 1) % len(values)
self.config[section][key] = values[new_idx]
except ValueError:
self.config[section][key] = values[0]
def handle_key_binding(self, section, key):
"""Handle key binding changes"""
self.editing_key = True
self.temp_key_input = ""
def update_key_binding(self):
"""Update key binding based on input"""
key_pressed = ray.get_key_pressed()
if key_pressed != 0:
# Convert keycode to character
if 65 <= key_pressed <= 90: # A-Z
new_key = chr(key_pressed)
current_header = self.headers[self.header_index]
settings = self.get_current_settings()
if settings:
setting_key, _ = settings[self.setting_index]
self.config[current_header][setting_key] = [new_key]
self.editing_key = False
elif key_pressed == ray.KeyboardKey.KEY_ESCAPE:
self.editing_key = False
def update(self):
self.on_screen_start()
# Handle key binding editing
if self.editing_key:
self.update_key_binding()
return
current_header = self.headers[self.header_index]
# Exit handling
if current_header == 'Exit' and (is_l_don_pressed() or is_r_don_pressed()):
return self.on_screen_end()
# Navigation between sections
if not self.in_setting_edit:
if is_r_kat_pressed():
self.header_index = (self.header_index + 1) % len(self.headers)
self.setting_index = 0
elif is_l_kat_pressed():
self.header_index = (self.header_index - 1) % len(self.headers)
self.setting_index = 0
elif (is_l_don_pressed() or is_r_don_pressed()) and current_header != 'Exit':
self.in_setting_edit = True
else:
# Navigation within settings
settings = self.get_current_settings()
if not settings:
self.in_setting_edit = False
return
if is_r_kat_pressed():
self.setting_index = (self.setting_index + 1) % len(settings)
elif is_l_kat_pressed():
self.setting_index = (self.setting_index - 1) % len(settings)
elif is_r_don_pressed():
# Modify setting value
setting_key, setting_value = settings[self.setting_index]
if isinstance(setting_value, bool):
self.handle_boolean_toggle(current_header, setting_key)
elif isinstance(setting_value, (int, float)):
self.handle_numeric_change(current_header, setting_key, 1)
elif isinstance(setting_value, str):
if 'keybinds' in current_header:
self.handle_key_binding(current_header, setting_key)
else:
self.handle_string_cycle(current_header, setting_key)
elif isinstance(setting_value, list) and len(setting_value) > 0:
if isinstance(setting_value[0], str) and len(setting_value[0]) == 1:
# Key binding
self.handle_key_binding(current_header, setting_key)
elif is_l_don_pressed():
# Modify setting value (reverse direction for numeric)
setting_key, setting_value = settings[self.setting_index]
if isinstance(setting_value, bool):
self.handle_boolean_toggle(current_header, setting_key)
elif isinstance(setting_value, (int, float)):
self.handle_numeric_change(current_header, setting_key, -1)
elif isinstance(setting_value, str):
if 'keybinds' not in current_header:
self.handle_string_cycle(current_header, setting_key)
elif ray.is_key_pressed(ray.KeyboardKey.KEY_ESCAPE):
self.in_setting_edit = False
def draw(self):
# Draw title
ray.draw_text("SETTINGS", 20, 20, 30, ray.WHITE)
# Draw section headers
current_header = self.headers[self.header_index]
for i, key in enumerate(self.headers):
color = ray.GREEN
if key == current_header:
color = ray.YELLOW if not self.in_setting_edit else ray.ORANGE
ray.draw_text(f'{key}', 20, i*25 + 70, 20, color)
# Draw current section settings
if current_header != 'Exit' and current_header in self.config:
settings = self.get_current_settings()
# Draw settings list
for i, (key, value) in enumerate(settings):
color = ray.GREEN
if self.in_setting_edit and i == self.setting_index:
color = ray.YELLOW
# Format value display
if isinstance(value, list):
display_value = ', '.join(map(str, value))
else:
display_value = str(value)
ray.draw_text(f'{key}: {display_value}', 250, i*25 + 70, 20, color)
# Draw instructions
y_offset = len(settings) * 25 + 150
if not self.in_setting_edit:
ray.draw_text("Don/Kat: Navigate sections", 20, y_offset, 16, ray.GRAY)
ray.draw_text("L/R Don: Enter section", 20, y_offset + 20, 16, ray.GRAY)
else:
ray.draw_text("Don/Kat: Navigate settings", 20, y_offset, 16, ray.GRAY)
ray.draw_text("L/R Don: Modify value", 20, y_offset + 20, 16, ray.GRAY)
ray.draw_text("ESC: Back to sections", 20, y_offset + 40, 16, ray.GRAY)
if self.editing_key:
ray.draw_text("Press a key to bind (ESC to cancel)", 20, y_offset + 60, 16, ray.RED)
else:
# Draw exit instruction
ray.draw_text("Press Don to exit settings", 250, 100, 20, ray.GREEN)

File diff suppressed because it is too large Load Diff

View File

@@ -3,12 +3,13 @@ from pathlib import Path
import pyray as ray
from libs import song_hash
from libs.animation import Animation
from libs.audio import audio
from libs.utils import (
get_config,
get_current_ms,
is_l_don_pressed,
is_r_don_pressed,
load_all_textures_from_zip,
load_texture_from_zip,
)
@@ -47,9 +48,6 @@ class TitleScreen:
if not self.screen_init:
self.screen_init = True
self.load_textures()
song_hash.song_hashes = song_hash.build_song_hashes()
self.scene = 'Opening Video'
self.op_video = VideoPlayer(random.choice(self.op_video_list))
self.attract_video = VideoPlayer(random.choice(self.attract_video_list))
@@ -97,9 +95,7 @@ class TitleScreen:
self.on_screen_start()
self.scene_manager()
keys = get_config()["keybinds"]["left_don"] + get_config()["keybinds"]["right_don"]
for key in keys:
if ray.is_key_pressed(ord(key)):
if is_l_don_pressed() or is_r_don_pressed():
return self.on_screen_end()
def draw(self):

170
uv.lock generated
View File

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version = "0.5.1"
source = { registry = "https://pypi.org/simple" }
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[[package]]
name = "moviepy"
version = "2.1.2"
@@ -235,6 +226,47 @@ wheels = [
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version = "2.3.0"
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{ name = "python-dateutil" },
{ name = "pytz" },
{ name = "tzdata" },
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{ name = "numpy" },
{ name = "opencv-python" },
{ name = "pandas" },
{ name = "pydub" },
{ name = "raylib" },
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{ name = "scipy" },
{ name = "sounddevice" },
{ name = "soundfile" },
{ name = "tomlkit" },
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