38 Commits

Author SHA1 Message Date
Anthony Samms
c5a3f1e9e5 disable discord 2026-02-02 09:57:19 -05:00
Anthony Samms
46ddce2443 add funassyi 2026-01-23 10:39:35 -05:00
Anthony Samms
ae2702b3dd add funassyi 2026-01-23 10:38:48 -05:00
Anthony Samms
034be723c9 Update PyTaiko.py 2026-01-18 14:50:05 -05:00
Anthony Samms
81d67a7ab3 minor optimizations 2026-01-15 19:46:53 -05:00
Anthony Samms
1ba25d6ce6 Update osz.py 2026-01-15 16:47:41 -05:00
Anthony Samms
0c9645bda7 cache note arc points, untruncate time 2026-01-15 15:15:19 -05:00
Anthony Samms
f62201dbb5 Update game.py 2026-01-15 13:32:42 -05:00
Anthony Samms
027ef5408a Update test_texture.py 2026-01-15 13:20:26 -05:00
Anthony Samms
29d3fdd289 performance improvements 2026-01-15 13:16:18 -05:00
Anthony Samms
0fa765e58b Merge pull request #196 from QBaraki/better_hit_lane_effect
feat: added new 'judgment' for LaneHitEffect and makes lane hit effect more accurate
2026-01-15 06:35:36 -05:00
Anthony Samms
0e5100c3d0 Update PyTaikoGreen 2026-01-15 06:35:29 -05:00
Anthony Samms
7111677e0f Update osz.py 2026-01-15 06:34:30 -05:00
Anthony Samms
5a5f9d9d0d more crash fixes 2026-01-14 17:56:01 -05:00
Anthony Samms
c496ef2188 Update song_select.py 2026-01-14 17:53:09 -05:00
Anthony Samms
0a1327f4b5 crash fixes 2026-01-14 17:49:39 -05:00
Anthony Samms
69808f11e9 Merge branch 'main' of https://github.com/Yonokid/PyTaiko 2026-01-14 17:44:36 -05:00
Anthony Samms
165bd34390 Update osz.py 2026-01-14 17:43:55 -05:00
Anthony Samms
2692d40439 Merge pull request #197 from magickale/osu-parser
Added osu parsing
2026-01-14 17:31:17 -05:00
Anthony Samms
e600f8de0b add proper metadata and bgmovie 2026-01-14 17:30:15 -05:00
Anthony Samms
2704097ee2 fix certain diff names 2026-01-14 15:51:53 -05:00
Anthony Samms
29878623ca add scroll speed multiplier 2026-01-14 14:41:17 -05:00
Anthony Samms
70fcda4670 fix all errors 2026-01-14 13:27:47 -05:00
Anthony Samms
0e8e616576 Update file_navigator.py 2026-01-14 13:08:18 -05:00
Anthony Samms
9c846b8b12 oszs are automatically removed 2026-01-14 12:48:52 -05:00
Anthony Samms
d728bfa9c8 bare minimum to select and display in song select 2026-01-14 12:05:00 -05:00
Valerio
3d89e51030 More clean up 2026-01-13 06:58:05 -05:00
Valerio
e0f2d9e15c Cleaned up project and placed parser in new location 2026-01-12 12:59:57 -05:00
magickale
12d2077e2a Merge branch 'Yonokid:main' into osu-parser 2026-01-12 12:46:04 -05:00
Anthony Samms
ea9d135741 move tja to parsers folder 2026-01-12 09:08:01 -05:00
Valerio
29ffccab57 Fully feature complete except for BPM changes and gimmicks 2026-01-06 15:02:55 -05:00
QBaraki
a461a4efa9 feat: added new 'judgment' for LaneHitEffect
In order to make the hit lane effect to be arcade accurate,
this variable was introduced.

`Player.check_note()` and `LaneHitEffect.draw()` function has been changed
in order to process such accurate hit lane effect.

Please note that in file `Skins/SkinName/Graphics/game/animation.json`,
the field with `"id": 0` needs to have `initial_opacity` set to `0.3`
for better experiences.
2026-01-06 18:01:53 +07:00
Valerio
70ddafae02 Calculates BPM, ONCE 2026-01-06 00:38:38 -05:00
Valerio
2f2272947b Cleaned up implementation, added variables to grab rest of osu data 2026-01-05 23:55:31 -05:00
Valerio
299ac2c47b Cleaned up parser a little, more feature complete implementation soon 2026-01-05 18:38:33 -05:00
magickale
b766a9e170 Merge branch 'Yonokid:main' into osu-parser 2026-01-05 14:32:47 -05:00
Valerio
976f5683b2 Added osu parser, not fully implemented. Very much hardcoded to only play p names 2026-01-05 14:29:55 -05:00
Anthony Samms
183eb75bba minor bug fix 2026-01-04 10:54:30 -05:00
28 changed files with 981 additions and 315 deletions

View File

@@ -17,10 +17,10 @@ from raylib.defines import (
from libs.audio import audio
from libs.config import get_config
from libs.global_data import PlayerNum, ScoreMethod
from libs.global_data import Difficulty, PlayerNum, ScoreMethod
from libs.screen import Screen
from libs.song_hash import DB_VERSION
from libs.tja import TJAParser
from libs.parsers.tja import TJAParser
from libs.utils import (
force_dedicated_gpu,
get_current_ms,
@@ -47,6 +47,7 @@ from scenes.two_player.result import TwoPlayerResultScreen
from scenes.two_player.song_select import TwoPlayerSongSelectScreen
logger = logging.getLogger(__name__)
'''
DISCORD_APP_ID = '1451423960401973353'
try:
RPC = Presence(DISCORD_APP_ID)
@@ -55,6 +56,7 @@ try:
except Exception as e:
discord_connected = False
logger.warning(f"Could not connect to Discord: {e}")
'''
class Screens:
TITLE = "TITLE"
@@ -264,7 +266,10 @@ def check_args():
parser.error(f"Invalid difficulty: {args.difficulty}. Available: {list(tja.metadata.course_data.keys())}")
selected_difficulty = args.difficulty
else:
selected_difficulty = max(tja.metadata.course_data.keys())
if not tja.metadata.course_data:
selected_difficulty = Difficulty.EASY
else:
selected_difficulty = max(tja.metadata.course_data.keys())
current_screen = Screens.GAME_PRACTICE if args.practice else Screens.GAME
global_data.session_data[PlayerNum.P1].selected_song = path
global_data.session_data[PlayerNum.P1].selected_difficulty = selected_difficulty
@@ -276,13 +281,14 @@ def check_discord_heartbeat(current_screen):
details = f"Playing Song: {global_data.session_data[global_data.player_num].song_title}"
else:
details = "Idling"
'''
RPC.update(
state=f"In Screen {current_screen}",
details=details,
large_text="PyTaiko",
start=get_current_ms()/1000,
buttons=[{"label": "Play Now", "url": "https://github.com/Yonokid/PyTaiko"}]
)
)'''
def draw_fps(last_fps: int):
curr_fps = ray.GetFPS()
@@ -294,7 +300,7 @@ def draw_fps(last_fps: int):
elif last_fps < 60:
pyray.draw_text_ex(global_data.font, f'{last_fps} FPS', (pos, pos), pos, 1, pyray.YELLOW)
else:
pyray.draw_text_ex(global_data.font, f'{last_fps} FPS', (pos, pos), pos, 1, pyray.LIME)
pyray.draw_text_ex(pyray.get_font_default(), f'{last_fps} FPS', (pos, pos), pos, 1, pyray.LIME)
def draw_outer_border(screen_width: int, screen_height: int, last_color: pyray.Color):
pyray.draw_rectangle(-screen_width, 0, screen_width, screen_height, last_color)
@@ -397,9 +403,9 @@ def main():
while not ray.WindowShouldClose():
current_time = get_current_ms()
if discord_connected and current_time > last_discord_check + 1000:
check_discord_heartbeat(current_screen)
last_discord_check = current_time
#if discord_connected and current_time > last_discord_check + 1000:
#check_discord_heartbeat(current_screen)
#last_discord_check = current_time
if ray.IsKeyPressed(global_data.config["keys"]["fullscreen_key"]):
ray.ToggleFullscreen()
@@ -441,8 +447,10 @@ def main():
ray.CloseWindow()
audio.close_audio_device()
if discord_connected:
RPC.close()
#if discord_connected:
#RPC.close()
global_tex.unload_textures()
screen_mapping[current_screen].on_screen_end("LOADING")
logger.info("Window closed and audio device shut down")
if __name__ == "__main__":

View File

@@ -1 +0,0 @@
61506649d1a0f78c7759ffd83b010e58ab0e167bdeb06b11584933d7a7409f35|Dogbite|t+pazolite

View File

@@ -2,7 +2,7 @@
fps_counter = false
audio_offset = 0
visual_offset = 0
language = "ja"
language = "en"
timer_frozen = true
judge_counter = false
nijiiro_notes = false
@@ -64,7 +64,7 @@ device_type = 0
sample_rate = 44100
# buffer_size: Size in samples per audio buffer
# - 0 = let driver choose (may result in very small buffers with ASIO, typically 64)
buffer_size = 32
buffer_size = 128
[volume]
sound = 1.0

View File

@@ -3,17 +3,8 @@ from typing import Any, Optional
from libs.global_data import global_data
def rounded(num: float) -> int:
sign = 1 if (num >= 0) else -1
num = abs(num)
result = int(num)
if (num - result >= 0.5):
result += 1
return sign * result
def get_current_ms() -> int:
return rounded(time.time() * 1000)
def get_current_ms() -> float:
return time.time() * 1000
class BaseAnimation():
@@ -84,6 +75,22 @@ class BaseAnimation():
self.restart()
self.pause()
def copy(self):
"""Create a copy of the animation with reset state."""
new_anim = self.__class__.__new__(self.__class__)
new_anim.duration = self.duration
new_anim.delay = self.delay_saved
new_anim.delay_saved = self.delay_saved
new_anim.start_ms = get_current_ms()
new_anim.is_finished = False
new_anim.attribute = 0
new_anim.is_started = False
new_anim.is_reversing = False
new_anim.unlocked = False
new_anim.loop = self.loop
new_anim.lock_input = self.lock_input
return new_anim
def _ease_in(self, progress: float, ease_type: str) -> float:
if ease_type == "quadratic":
return progress * progress
@@ -133,6 +140,20 @@ class FadeAnimation(BaseAnimation):
self.final_opacity = self.final_opacity_saved
self.attribute = self.initial_opacity
def copy(self):
"""Create a copy of the fade animation with reset state."""
new_anim = super().copy()
new_anim.initial_opacity = self.initial_opacity_saved
new_anim.initial_opacity_saved = self.initial_opacity_saved
new_anim.final_opacity = self.final_opacity_saved
new_anim.final_opacity_saved = self.final_opacity_saved
new_anim.ease_in = self.ease_in
new_anim.ease_out = self.ease_out
new_anim.reverse_delay = self.reverse_delay_saved
new_anim.reverse_delay_saved = self.reverse_delay_saved
new_anim.attribute = self.initial_opacity_saved
return new_anim
def update(self, current_time_ms: float) -> None:
if not self.is_started:
return
@@ -181,6 +202,20 @@ class MoveAnimation(BaseAnimation):
self.start_position = self.start_position_saved
self.attribute = self.start_position
def copy(self):
"""Create a copy of the move animation with reset state."""
new_anim = super().copy()
new_anim.reverse_delay = self.reverse_delay_saved
new_anim.reverse_delay_saved = self.reverse_delay_saved
new_anim.total_distance = self.total_distance_saved
new_anim.total_distance_saved = self.total_distance_saved
new_anim.start_position = self.start_position_saved
new_anim.start_position_saved = self.start_position_saved
new_anim.ease_in = self.ease_in
new_anim.ease_out = self.ease_out
new_anim.attribute = self.start_position_saved
return new_anim
def update(self, current_time_ms: float) -> None:
if not self.is_started:
return
@@ -217,6 +252,13 @@ class TextureChangeAnimation(BaseAnimation):
super().reset()
self.attribute = self.textures[0][2]
def copy(self):
"""Create a copy of the texture change animation with reset state."""
new_anim = super().copy()
new_anim.textures = self.textures # List of tuples, can be shared
new_anim.attribute = self.textures[0][2]
return new_anim
def update(self, current_time_ms: float) -> None:
if not self.is_started:
return
@@ -234,6 +276,10 @@ class TextureChangeAnimation(BaseAnimation):
self.is_finished = True
class TextStretchAnimation(BaseAnimation):
def copy(self):
"""Create a copy of the text stretch animation with reset state."""
return super().copy()
def update(self, current_time_ms: float) -> None:
if not self.is_started:
return
@@ -275,6 +321,20 @@ class TextureResizeAnimation(BaseAnimation):
self.initial_size = self.initial_size_saved
self.final_size = self.final_size_saved
def copy(self):
"""Create a copy of the texture resize animation with reset state."""
new_anim = super().copy()
new_anim.initial_size = self.initial_size_saved
new_anim.initial_size_saved = self.initial_size_saved
new_anim.final_size = self.final_size_saved
new_anim.final_size_saved = self.final_size_saved
new_anim.reverse_delay = self.reverse_delay_saved
new_anim.reverse_delay_saved = self.reverse_delay_saved
new_anim.ease_in = self.ease_in
new_anim.ease_out = self.ease_out
new_anim.attribute = self.initial_size_saved
return new_anim
def update(self, current_time_ms: float) -> None:
if not self.is_started:

View File

@@ -92,6 +92,7 @@ ffi.cdef("""
void resume_music_stream(music music);
void stop_music_stream(music music);
void seek_music_stream(music music, float position);
bool music_stream_needs_update(music music);
void update_music_stream(music music);
bool is_music_stream_playing(music music);
void set_music_volume(music music, float volume);
@@ -359,11 +360,19 @@ class AudioEngine:
else:
logger.warning(f"Music stream {name} not found")
def update_music_stream(self, name: str) -> None:
"""Update a music stream"""
def music_stream_needs_update(self, name: str) -> bool:
"""Check if a music stream needs updating (buffers need refilling)"""
if name in self.music_streams:
music = self.music_streams[name]
lib.update_music_stream(music) # type: ignore
return lib.music_stream_needs_update(music) # type: ignore
return False
def update_music_stream(self, name: str) -> None:
"""Update a music stream (only if buffers need refilling)"""
if name in self.music_streams:
music = self.music_streams[name]
if lib.music_stream_needs_update(music): # type: ignore
lib.update_music_stream(music) # type: ignore
else:
logger.warning(f"Music stream {name} not found")

View File

@@ -175,6 +175,7 @@ void pause_music_stream(music music);
void resume_music_stream(music music);
void stop_music_stream(music music);
void seek_music_stream(music music, float position);
bool music_stream_needs_update(music music);
void update_music_stream(music music);
bool is_music_stream_playing(music music);
void set_music_volume(music music, float volume);
@@ -1064,6 +1065,17 @@ void seek_music_stream(music music, float position) {
pthread_mutex_unlock(&AUDIO.System.lock);
}
bool music_stream_needs_update(music music) {
if (music.stream.buffer == NULL || music.ctxData == NULL) return false;
pthread_mutex_lock(&AUDIO.System.lock);
bool needs_update = music.stream.buffer->isSubBufferProcessed[0] ||
music.stream.buffer->isSubBufferProcessed[1];
pthread_mutex_unlock(&AUDIO.System.lock);
return needs_update;
}
void update_music_stream(music music) {
if (music.stream.buffer == NULL || music.ctxData == NULL) return;
@@ -1071,72 +1083,80 @@ void update_music_stream(music music) {
SNDFILE *sndFile = ctx->snd_file;
if (sndFile == NULL) return;
bool needs_refill[2];
pthread_mutex_lock(&AUDIO.System.lock);
needs_refill[0] = music.stream.buffer->isSubBufferProcessed[0];
needs_refill[1] = music.stream.buffer->isSubBufferProcessed[1];
pthread_mutex_unlock(&AUDIO.System.lock);
if (!needs_refill[0] && !needs_refill[1]) return;
unsigned int subBufferSizeFrames = music.stream.buffer->sizeInFrames / 2;
float *buffer_data = (float *)music.stream.buffer->data;
bool needs_resampling = (ctx->resampler != NULL);
bool needs_mono_to_stereo = (music.stream.channels == 1 && AUDIO_DEVICE_CHANNELS == 2);
unsigned int frames_to_read = subBufferSizeFrames;
if (needs_resampling) {
frames_to_read = (unsigned int)(subBufferSizeFrames / ctx->src_ratio) + 1;
}
size_t required_size = frames_to_read * music.stream.channels * sizeof(float);
if (AUDIO.System.pcmBufferSize < required_size) {
FREE(AUDIO.System.pcmBuffer);
AUDIO.System.pcmBuffer = calloc(1, required_size);
AUDIO.System.pcmBufferSize = required_size;
}
for (int i = 0; i < 2; i++) {
pthread_mutex_lock(&AUDIO.System.lock);
bool needs_refill = music.stream.buffer->isSubBufferProcessed[i];
pthread_mutex_unlock(&AUDIO.System.lock);
if (!needs_refill[i]) continue;
if (needs_refill) {
unsigned int subBufferSizeFrames = music.stream.buffer->sizeInFrames / 2;
sf_count_t frames_read = sf_readf_float(sndFile, (float*)AUDIO.System.pcmBuffer, frames_to_read);
unsigned int frames_to_read = subBufferSizeFrames;
if (ctx->resampler) {
frames_to_read = (unsigned int)(subBufferSizeFrames / ctx->src_ratio) + 1;
unsigned int subBufferOffset = i * subBufferSizeFrames * AUDIO_DEVICE_CHANNELS;
float *input_ptr = (float *)AUDIO.System.pcmBuffer;
sf_count_t frames_written = 0;
if (needs_resampling) {
spx_uint32_t in_len = frames_read;
spx_uint32_t out_len = subBufferSizeFrames;
int error = speex_resampler_process_interleaved_float(
ctx->resampler,
input_ptr,
&in_len,
buffer_data + subBufferOffset,
&out_len
);
if (error != RESAMPLER_ERR_SUCCESS) {
TRACELOG(LOG_WARNING, "Resampling failed with error: %d", error);
}
if (AUDIO.System.pcmBufferSize < frames_to_read * music.stream.channels * sizeof(float)) {
FREE(AUDIO.System.pcmBuffer);
AUDIO.System.pcmBuffer = calloc(1, frames_to_read * music.stream.channels * sizeof(float));
AUDIO.System.pcmBufferSize = frames_to_read * music.stream.channels * sizeof(float);
}
sf_count_t frames_read = sf_readf_float(sndFile, (float*)AUDIO.System.pcmBuffer, frames_to_read);
unsigned int subBufferOffset = i * subBufferSizeFrames * AUDIO_DEVICE_CHANNELS;
float *buffer_data = (float *)music.stream.buffer->data;
float *input_ptr = (float *)AUDIO.System.pcmBuffer;
sf_count_t frames_written = 0;
if (ctx->resampler) {
spx_uint32_t in_len = frames_read;
spx_uint32_t out_len = subBufferSizeFrames;
int error = speex_resampler_process_interleaved_float(
ctx->resampler,
input_ptr,
&in_len,
buffer_data + subBufferOffset,
&out_len
);
if (error != RESAMPLER_ERR_SUCCESS) {
TRACELOG(LOG_WARNING, "Resampling failed with error: %d", error);
frames_written = out_len;
} else {
if (needs_mono_to_stereo) {
for (int j = 0; j < frames_read; j++) {
buffer_data[subBufferOffset + j*2] = input_ptr[j];
buffer_data[subBufferOffset + j*2 + 1] = input_ptr[j];
}
frames_written = out_len;
} else {
if (music.stream.channels == 1 && AUDIO_DEVICE_CHANNELS == 2) {
for (int j = 0; j < frames_read; j++) {
buffer_data[subBufferOffset + j*2] = input_ptr[j];
buffer_data[subBufferOffset + j*2 + 1] = input_ptr[j];
}
} else {
memcpy(buffer_data + subBufferOffset, input_ptr, frames_read * music.stream.channels * sizeof(float));
}
frames_written = frames_read;
memcpy(buffer_data + subBufferOffset, input_ptr, frames_read * music.stream.channels * sizeof(float));
}
frames_written = frames_read;
}
if (frames_written < subBufferSizeFrames) {
unsigned int offset = subBufferOffset + (frames_written * AUDIO_DEVICE_CHANNELS);
unsigned int size = (subBufferSizeFrames - frames_written) * AUDIO_DEVICE_CHANNELS * sizeof(float);
memset(buffer_data + offset, 0, size);
}
pthread_mutex_lock(&AUDIO.System.lock);
music.stream.buffer->isSubBufferProcessed[i] = false;
pthread_mutex_unlock(&AUDIO.System.lock);
if (frames_written < subBufferSizeFrames) {
unsigned int offset = subBufferOffset + (frames_written * AUDIO_DEVICE_CHANNELS);
unsigned int size = (subBufferSizeFrames - frames_written) * AUDIO_DEVICE_CHANNELS * sizeof(float);
memset(buffer_data + offset, 0, size);
}
}
pthread_mutex_lock(&AUDIO.System.lock);
if (needs_refill[0]) music.stream.buffer->isSubBufferProcessed[0] = false;
if (needs_refill[1]) music.stream.buffer->isSubBufferProcessed[1] = false;
pthread_mutex_unlock(&AUDIO.System.lock);
}
bool is_music_stream_playing(music music) {

View File

@@ -26,6 +26,7 @@ class Background:
"IMAS_CG": (libs.bg_collabs.imas.Background, 'background/collab/imas_cg', 3),
"IMAS_ML": (libs.bg_collabs.imas.Background, 'background/collab/imas_ml', 3),
"IMAS_SIDEM": (libs.bg_collabs.imas_sidem.Background, 'background/collab/imas_sidem', 3),
"FUNASSYI": (libs.bg_collabs.funassyi.Background, 'background/collab/funassyi', 5),
"DAN": (libs.bg_collabs.dan.Background, 'background/collab/dan', 1),
"PRACTICE": (libs.bg_collabs.practice.Background, 'background/collab/practice', 1)
}

View File

@@ -6,3 +6,4 @@ from . import imas
from . import dan
from . import imas_sidem
from . import practice
from . import funassyi

View File

@@ -0,0 +1,66 @@
from libs.bg_objects.bg_fever import BGFeverBase
from libs.bg_objects.bg_normal import BGNormalBase
from libs.bg_objects.chibi import ChibiController
from libs.bg_objects.dancer import BaseDancer, BaseDancerGroup
from libs.bg_objects.don_bg import DonBG4
from libs.bg_objects.renda import RendaController
from libs.bg_objects.fever import Fever0
from libs.bg_objects.footer import Footer
from libs.global_data import PlayerNum
from libs.texture import TextureWrapper
class Background:
def __init__(self, tex: TextureWrapper, player_num: PlayerNum, bpm: float, path: str, max_dancers: int):
self.tex_wrapper = tex
self.max_dancers = max_dancers
self.don_bg = DonBG4(tex, 0, player_num, path)
self.bg_normal = BGNormalBase(self.tex_wrapper, 0, path)
self.bg_fever = BGFever(self.tex_wrapper, 0, path)
self.footer = Footer(self.tex_wrapper, 2)
self.fever = Fever0(self.tex_wrapper, 0, bpm)
self.dancer = DancerGroup(self.tex_wrapper, 0, bpm, max_dancers, path)
self.renda = RendaController(self.tex_wrapper, 0)
self.chibi = ChibiController(self.tex_wrapper, 0, bpm, path)
class DancerGroup(BaseDancerGroup):
def __init__(self, tex: TextureWrapper, index: int, bpm: float, max_dancers: int, path: str):
self.name = 'dancer_' + str(index)
self.active_count = 0
tex.load_zip(path, f'dancer/{self.name}')
self.spawn_positions = [2, 1, 3, 0, 4]
self.active_dancers = [None] * max_dancers
self.dancers = [BaseDancer(self.name, 0, bpm, tex),
BaseDancer(self.name, 1, bpm, tex),
BaseDancer(self.name, 2, bpm, tex),
BaseDancer(self.name, 3, bpm, tex),
BaseDancer(self.name, 4, bpm, tex)]
self.add_dancer()
class BGFever(BGFeverBase):
def __init__(self, tex: TextureWrapper, index: int, path: str):
super().__init__(tex, index, path)
self.horizontal_move = tex.get_animation(16)
self.bg_texture_move_down = tex.get_animation(17)
self.bg_texture_move_up = tex.get_animation(18)
def start(self):
self.bg_texture_move_down.start()
self.bg_texture_move_up.start()
def update(self, current_time_ms: float):
self.bg_texture_move_down.update(current_time_ms)
self.bg_texture_move_up.update(current_time_ms)
if self.bg_texture_move_up.is_finished and not self.transitioned:
self.transitioned = True
self.horizontal_move.restart()
if self.transitioned:
self.horizontal_move.update(current_time_ms)
def draw(self, tex: TextureWrapper):
y = self.bg_texture_move_down.attribute - self.bg_texture_move_up.attribute
tex.draw_texture(self.name, 'background', y=y)
tex.draw_texture(self.name, 'overlay', x=-self.horizontal_move.attribute, y=y)
tex.draw_texture(self.name, 'overlay', x=tex.textures[self.name]['overlay'].width - self.horizontal_move.attribute, y=y)

View File

@@ -1,3 +1,4 @@
from libs.animation import Animation
from libs.global_data import PlayerNum
from libs.texture import TextureWrapper
@@ -14,7 +15,8 @@ class DonBGBase:
def __init__(self, tex: TextureWrapper, index: int, player_num: PlayerNum, path: str):
self.name = f'{index}_{player_num}'
tex.load_zip(path, f'donbg/{self.name}')
self.move = tex.get_animation(0)
self.move = Animation.create_move(3000, total_distance=-tex.textures[self.name]['background'].width, loop=True)
self.move.start()
self.is_clear = False
self.clear_fade = tex.get_animation(1)
@@ -97,7 +99,7 @@ class DonBG4(DonBGBase):
self.overlay_move.update(current_time_ms)
def _draw_textures(self, tex: TextureWrapper, fade: float, y: float):
for i in range(int(5 * tex.screen_scale)):
for i in range(5):
tex.draw_texture(self.name, 'background', frame=self.is_clear, fade=fade, x=(i*tex.textures[self.name]['background'].width)+self.move.attribute, y=y)
tex.draw_texture(self.name, 'overlay', frame=self.is_clear, fade=fade, x=(i*tex.textures[self.name]['overlay'].width)+self.move.attribute, y=self.overlay_move.attribute+y)

View File

@@ -14,8 +14,9 @@ from raylib import SHADER_UNIFORM_VEC3
from libs.animation import Animation, MoveAnimation
from libs.audio import audio
from libs.global_data import Crown, Difficulty, ScoreMethod
from libs.parsers.osz import OsuParser
from libs.texture import tex
from libs.tja import TJAParser, test_encodings
from libs.parsers.tja import TJAParser, test_encodings
from libs.utils import OutlinedText, get_current_ms, global_data
BOX_CENTER = 594 * tex.screen_scale
@@ -208,13 +209,13 @@ class BackBox(BaseBox):
self.yellow_box.draw(self, fade_override, is_ura, self.name)
class SongBox(BaseBox):
def __init__(self, name: str, back_color: Optional[tuple[int, int, int]], fore_color: Optional[tuple[int, int, int]], texture_index: TextureIndex, tja: TJAParser):
def __init__(self, name: str, back_color: Optional[tuple[int, int, int]], fore_color: Optional[tuple[int, int, int]], texture_index: TextureIndex, tja: TJAParser | OsuParser):
super().__init__(name, back_color, fore_color, texture_index)
self.scores = dict()
self.hash = dict()
self.score_history = None
self.history_wait = 0
self.tja = tja
self.parser = tja
self.is_favorite = False
self.yellow_box = None
@@ -226,8 +227,8 @@ class SongBox(BaseBox):
with sqlite3.connect(global_data.score_db) as con:
cursor = con.cursor()
# Batch database query for all diffs at once
if self.tja.metadata.course_data:
hash_values = [self.hash[diff] for diff in self.tja.metadata.course_data if diff in self.hash]
if self.parser.metadata.course_data:
hash_values = [self.hash[diff] for diff in self.parser.metadata.course_data if diff in self.hash]
placeholders = ','.join('?' * len(hash_values))
batch_query = f"""
@@ -239,7 +240,7 @@ class SongBox(BaseBox):
hash_to_score = {row[0]: row[1:] for row in cursor.fetchall()}
for diff in self.tja.metadata.course_data:
for diff in self.parser.metadata.course_data:
if diff not in self.hash:
continue
diff_hash = self.hash[diff]
@@ -261,7 +262,7 @@ class SongBox(BaseBox):
self.score_history = ScoreHistory(self.scores, current_time)
if not is_open_prev and self.is_open:
self.yellow_box = YellowBox(False, tja=self.tja)
self.yellow_box = YellowBox(False, tja=self.parser)
self.yellow_box.create_anim()
self.wait = current_time
if current_time >= self.history_wait + 3000:
@@ -275,7 +276,7 @@ class SongBox(BaseBox):
self.name.draw(outline_color=self.fore_color, x=x + tex.skin_config["song_box_name"].x - int(self.name.texture.width / 2), y=y+tex.skin_config["song_box_name"].y, y2=min(self.name.texture.height, tex.skin_config["song_box_name"].height)-self.name.texture.height, fade=outer_fade_override)
if self.tja.ex_data.new:
if self.parser.ex_data.new:
tex.draw_texture('yellow_box', 'ex_data_new_song_balloon', x=x, y=y, fade=outer_fade_override)
valid_scores = {k: v for k, v in self.scores.items() if v is not None}
if valid_scores:
@@ -297,6 +298,46 @@ class SongBox(BaseBox):
if self.score_history is not None and get_current_ms() >= self.history_wait + 3000:
self.score_history.draw()
class SongBoxOsu(SongBox):
def update(self, current_time: float, is_diff_select: bool):
super().update(current_time, is_diff_select)
is_open_prev = self.is_open
self.is_open = self.position == BOX_CENTER
if self.yellow_box is not None:
self.yellow_box.update(is_diff_select)
if self.history_wait == 0:
self.history_wait = current_time
if self.score_history is None and {k: v for k, v in self.scores.items() if v is not None}:
self.score_history = ScoreHistory(self.scores, current_time)
if not is_open_prev and self.is_open:
self.yellow_box = YellowBox(False)
self.yellow_box.create_anim()
self.wait = current_time
if current_time >= self.history_wait + 3000:
self.history_wait = current_time
if self.score_history is not None:
self.score_history.update(current_time)
def _draw_closed(self, x: float, y: float, outer_fade_override: float):
super()._draw_closed(x, y, outer_fade_override)
self.name.draw(outline_color=self.fore_color, x=x + tex.skin_config["song_box_name"].x - int(self.name.texture.width / 2), y=y+tex.skin_config["song_box_name"].y, y2=min(self.name.texture.height, tex.skin_config["song_box_name"].height)-self.name.texture.height, fade=outer_fade_override)
valid_scores = {k: v for k, v in self.scores.items() if v is not None}
if valid_scores:
highest_key = max(valid_scores.keys())
score = self.scores[highest_key]
if score and score[5] == Crown.DFC:
tex.draw_texture('yellow_box', 'crown_dfc', x=x, y=y, frame=min(Difficulty.URA, highest_key), fade=outer_fade_override)
elif score and score[5] == Crown.FC:
tex.draw_texture('yellow_box', 'crown_fc', x=x, y=y, frame=min(Difficulty.URA, highest_key), fade=outer_fade_override)
elif score and score[5] >= Crown.CLEAR:
tex.draw_texture('yellow_box', 'crown_clear', x=x, y=y, frame=min(Difficulty.URA, highest_key), fade=outer_fade_override)
class FolderBox(BaseBox):
def __init__(self, name: str, back_color: Optional[tuple[int, int, int]], fore_color: Optional[tuple[int, int, int]], texture_index: TextureIndex, genre_index: GenreIndex, tja_count: int = 0, box_texture: Optional[str] = None):
super().__init__(name, back_color, fore_color, texture_index)
@@ -387,12 +428,20 @@ class FolderBox(BaseBox):
tex.draw_texture('yellow_box', 'song_count_songs', color=color)
dest_width = min(tex.skin_config["song_tja_count"].width, self.tja_count_text.texture.width)
self.tja_count_text.draw(outline_color=ray.BLACK, x=tex.skin_config["song_tja_count"].x - (dest_width//2), y=tex.skin_config["song_tja_count"].y, x2=dest_width-self.tja_count_text.texture.width, color=color)
if self.texture_index != TextureIndex.DEFAULT:
if self.texture_index != TextureIndex.DEFAULT and self.box_texture is None:
tex.draw_texture('box', 'folder_graphic', color=color, frame=self.genre_index)
tex.draw_texture('box', 'folder_text', color=color, frame=self.genre_index)
elif self.box_texture is not None:
scaled_width = self.box_texture.width * tex.screen_scale
scaled_height = self.box_texture.height * tex.screen_scale
max_width = 344 * tex.screen_scale
max_height = 424 * tex.screen_scale
if scaled_width > max_width or scaled_height > max_height:
width_scale = max_width / scaled_width
height_scale = max_height / scaled_height
scale_factor = min(width_scale, height_scale)
scaled_width *= scale_factor
scaled_height *= scale_factor
x = int((x + tex.skin_config["box_texture"].x) - (scaled_width // 2))
y = int((y + tex.skin_config["box_texture"].y) - (scaled_height // 2))
src = ray.Rectangle(0, 0, self.box_texture.width, self.box_texture.height)
@@ -401,7 +450,7 @@ class FolderBox(BaseBox):
class YellowBox:
"""A song box when it is opened."""
def __init__(self, is_back: bool, tja: Optional[TJAParser] = None, is_dan: bool = False):
def __init__(self, is_back: bool, tja: Optional[TJAParser | OsuParser] = None, is_dan: bool = False):
self.is_diff_select = False
self.is_back = is_back
self.tja = tja
@@ -1061,12 +1110,23 @@ class SongFile(FileSystemItem):
def __init__(self, path: Path, name: str, back_color: Optional[tuple[int, int, int]], fore_color: Optional[tuple[int, int, int]], texture_index: TextureIndex):
super().__init__(path, name)
self.is_recent = (datetime.now() - datetime.fromtimestamp(path.stat().st_mtime)) <= timedelta(days=7)
self.tja = TJAParser(path)
self.parser = TJAParser(path)
if self.is_recent:
self.tja.ex_data.new = True
title = self.tja.metadata.title.get(global_data.config['general']['language'].lower(), self.tja.metadata.title['en'])
self.parser.ex_data.new = True
title = self.parser.metadata.title.get(global_data.config['general']['language'].lower(), self.parser.metadata.title['en'])
self.hash = global_data.song_paths[path]
self.box = SongBox(title, back_color, fore_color, texture_index, self.tja)
self.box = SongBox(title, back_color, fore_color, texture_index, self.parser)
self.box.hash = global_data.song_hashes[self.hash][0]["diff_hashes"]
self.box.get_scores()
class SongFileOsu(FileSystemItem):
def __init__(self, path: Path, name: str, back_color: Optional[tuple[int, int, int]], fore_color: Optional[tuple[int, int, int]], texture_index: TextureIndex):
super().__init__(path, name)
self.is_recent = (datetime.now() - datetime.fromtimestamp(path.stat().st_mtime)) <= timedelta(days=7)
self.parser = OsuParser(path)
title = self.parser.osu_metadata["Version"]
self.hash = global_data.song_paths[path]
self.box = SongBoxOsu(title, back_color, fore_color, texture_index, self.parser)
self.box.hash = global_data.song_hashes[self.hash][0]["diff_hashes"]
self.box.get_scores()
@@ -1122,7 +1182,7 @@ class FileNavigator:
# Pre-generated objects storage
self.all_directories: dict[str, Directory] = {} # path -> Directory
self.all_song_files: dict[str, Union[SongFile, DanCourse]] = {} # path -> SongFile
self.all_song_files: dict[str, Union[SongFile, DanCourse, SongFileOsu]] = {} # path -> SongFile
self.directory_contents: dict[str, list[Union[Directory, SongFile]]] = {} # path -> list of items
# OPTION 2: Lazy crown calculation with caching
@@ -1262,6 +1322,10 @@ class FileNavigator:
child_dirs = []
for item_path in dir_path.iterdir():
if item_path.is_dir():
child_has_osu = any(item_path.glob("*.osu"))
if child_has_osu:
child_dirs.append(item_path)
self.process_osz(item_path)
child_has_box_def = (item_path / "box.def").exists()
if child_has_box_def:
child_dirs.append(item_path)
@@ -1289,8 +1353,8 @@ class FileNavigator:
elif song_key not in self.all_song_files and tja_path in global_data.song_paths:
song_obj = SongFile(tja_path, tja_path.name, back_color, fore_color, texture_index)
song_obj.box.get_scores()
for course in song_obj.tja.metadata.course_data:
level = song_obj.tja.metadata.course_data[course].level
for course in song_obj.parser.metadata.course_data:
level = song_obj.parser.metadata.course_data[course].level
scores = song_obj.box.scores.get(course)
if scores is not None:
@@ -1342,6 +1406,61 @@ class FileNavigator:
logger.error(f"Error creating SongFile for {tja_path}: {e}")
continue
def process_osz(self, dir_path: Path):
dir_key = str(dir_path)
if dir_path.iterdir():
name = dir_path.name
for file in dir_path.iterdir():
if file.name.endswith('.osu'):
with open(file, 'r', encoding='utf-8') as f:
content = f.readlines()
for line in content:
if line.startswith('TitleUnicode:'):
title_unicode = line.split(':', 1)[1].strip()
name = title_unicode
break
else:
name = dir_path.name if dir_path.name else str(dir_path)
box_texture = None
collection = None
back_color = None
fore_color = None
texture_index = TextureIndex.DEFAULT
genre_index = GenreIndex.DEFAULT
for file in dir_path.iterdir():
if file.name.endswith('.jpg') or file.name.endswith('.png'):
box_texture = str(file)
# Create Directory object
file_count = len([file for file in dir_path.glob("*.osu")])
directory_obj = Directory(
dir_path, name, back_color, fore_color, texture_index, genre_index,
tja_count=file_count,
box_texture=box_texture,
collection=collection,
)
self.all_directories[dir_key] = directory_obj
content_items = []
osu_files = [file for file in dir_path.glob("*.osu")]
# Create SongFile objects
for osu_path in sorted(osu_files):
song_key = str(osu_path)
if song_key not in self.all_song_files and osu_path in global_data.song_paths:
song_obj = SongFileOsu(osu_path, osu_path.name, back_color, fore_color, texture_index)
song_obj.box.get_scores()
self.song_count += 1
global_data.song_progress = self.song_count / global_data.total_songs
self.all_song_files[song_key] = song_obj
if song_key in self.all_song_files:
content_items.append(self.all_song_files[song_key])
self.directory_contents[dir_key] = content_items
def is_at_root(self) -> bool:
"""Check if currently at the virtual root"""
return self.current_dir == Path()
@@ -1377,7 +1496,7 @@ class FileNavigator:
if sibling_key in self.directory_contents:
for item in self.directory_contents[sibling_key]:
if isinstance(item, SongFile) and item:
if self.diff_sort_diff in item.tja.metadata.course_data and item.tja.metadata.course_data[self.diff_sort_diff].level == self.diff_sort_level:
if self.diff_sort_diff in item.parser.metadata.course_data and item.parser.metadata.course_data[self.diff_sort_diff].level == self.diff_sort_level:
if item not in content_items:
content_items.append(item)
return content_items
@@ -1425,7 +1544,7 @@ class FileNavigator:
if self._levenshtein_distance(song.name[:-4].lower(), search_name.lower()) < 2:
items.append(song)
if isinstance(song, SongFile):
if self._levenshtein_distance(song.tja.metadata.subtitle["en"].lower(), search_name.lower()) < 2:
if self._levenshtein_distance(song.parser.metadata.subtitle["en"].lower(), search_name.lower()) < 2:
items.append(song)
return items
@@ -1784,7 +1903,7 @@ class FileNavigator:
else:
box.draw(box.position + int(move_away_attribute), tex.skin_config["boxes"].y, is_ura, inner_fade_override=diff_fade_out_attribute, outer_fade_override=fade)
def mark_crowns_dirty_for_song(self, song_file: SongFile):
def mark_crowns_dirty_for_song(self, song_file: SongFile | SongFileOsu):
"""Mark directories as needing crown recalculation when a song's score changes"""
song_path = song_file.path
@@ -1847,7 +1966,7 @@ class FileNavigator:
return
recents_path = self.recent_folder.path / 'song_list.txt'
new_entry = f'{song.hash}|{song.tja.metadata.title["en"]}|{song.tja.metadata.subtitle["en"]}\n'
new_entry = f'{song.hash}|{song.parser.metadata.title["en"]}|{song.parser.metadata.subtitle["en"]}\n'
existing_entries = []
if recents_path.exists():
with open(recents_path, 'r', encoding='utf-8-sig') as song_list:
@@ -1858,7 +1977,7 @@ class FileNavigator:
with open(recents_path, 'w', encoding='utf-8-sig') as song_list:
song_list.writelines(recent_entries)
logger.info(f"Added Recent: {song.hash} {song.tja.metadata.title['en']} {song.tja.metadata.subtitle['en']}")
logger.info(f"Added Recent: {song.hash} {song.parser.metadata.title['en']} {song.parser.metadata.subtitle['en']}")
def add_favorite(self) -> bool:
"""Add the current song to the favorites list"""
@@ -1877,7 +1996,7 @@ class FileNavigator:
if not line: # Skip empty lines
continue
hash, title, subtitle = line.split('|')
if song.hash == hash or (song.tja.metadata.title['en'] == title and song.tja.metadata.subtitle['en'] == subtitle):
if song.hash == hash or (song.parser.metadata.title['en'] == title and song.parser.metadata.subtitle['en'] == subtitle):
if not self.in_favorites:
return False
else:
@@ -1886,11 +2005,11 @@ class FileNavigator:
with open(favorites_path, 'w', encoding='utf-8-sig') as song_list:
for line in lines:
song_list.write(line + '\n')
logger.info(f"Removed Favorite: {song.hash} {song.tja.metadata.title['en']} {song.tja.metadata.subtitle['en']}")
logger.info(f"Removed Favorite: {song.hash} {song.parser.metadata.title['en']} {song.parser.metadata.subtitle['en']}")
else:
with open(favorites_path, 'a', encoding='utf-8-sig') as song_list:
song_list.write(f'{song.hash}|{song.tja.metadata.title["en"]}|{song.tja.metadata.subtitle["en"]}\n')
logger.info(f"Added Favorite: {song.hash} {song.tja.metadata.title['en']} {song.tja.metadata.subtitle['en']}")
song_list.write(f'{song.hash}|{song.parser.metadata.title["en"]}|{song.parser.metadata.subtitle["en"]}\n')
logger.info(f"Added Favorite: {song.hash} {song.parser.metadata.title['en']} {song.parser.metadata.subtitle['en']}")
return True
navigator = FileNavigator()

311
libs/parsers/osz.py Normal file
View File

@@ -0,0 +1,311 @@
import hashlib
import math
from pathlib import Path
from libs.parsers.tja import CourseData, Note, NoteType, Drumroll, Balloon, NoteList, TJAEXData, TJAMetadata, TimelineObject
import re
class OsuParser:
general: dict[str, str]
editor: dict[str, str]
osu_metadata: dict[str, str]
difficulty: dict[str, str]
events: list[list[float]]
timing_points: list[list[float]]
hit_objects: list[list[float]]
bpm: list[float]
def __init__(self, osu_file: Path):
self.general = self.read_osu_data_dict(osu_file, target_header="General")
self.editor = self.read_osu_data_dict(osu_file, target_header="Editor")
self.osu_metadata = self.read_osu_data_dict(osu_file, target_header="Metadata")
self.difficulty = self.read_osu_data_dict(osu_file, target_header="Difficulty")
self.events = self.read_osu_data_list(osu_file, target_header="Events")
self.timing_points = self.read_osu_data_list(osu_file, target_header="TimingPoints")
#self.general = self.read_osu_data(osu_file, target_header="Colours", is_dict=True)
self.hit_objects = self.read_osu_data_list(osu_file, target_header="HitObjects")
self.slider_multiplier = float(self.difficulty["SliderMultiplier"])
self.metadata = TJAMetadata()
self.metadata.wave = osu_file.parent / self.general["AudioFilename"]
self.metadata.demostart = float(self.general["PreviewTime"]) / 1000
self.metadata.offset = -30/1000
self.metadata.title["en"] = self.osu_metadata["Version"]
self.metadata.subtitle["en"] = self.osu_metadata["Creator"]
match = re.search(r'\[Events\][\s\S]*?^[ \t]*(\d+),(\d+),"([^"]+)"', osu_file.read_text(encoding='utf-8'), re.MULTILINE)
if match:
self.metadata.bgmovie = osu_file.parent / Path(match.group(3))
self.metadata.course_data[0] = CourseData()
self.ex_data = TJAEXData()
self.bpm = []
for points in self.timing_points:
self.bpm.append(math.floor(1 / points[1] * 1000 * 60))
self.osu_NoteList = self.note_data_to_NoteList(self.hit_objects)
for points in self.timing_points:
if 0 < points[1] < 60000:
obj = TimelineObject()
obj.hit_ms = points[0]
obj.bpm = math.floor(1 / points[1] * 1000 * 60)
self.osu_NoteList[0].timeline.append(obj)
def read_osu_data_list(self, file_path: Path, target_header="HitObjects") -> list[list[float]]:
data = []
current_header = None
with file_path.open(mode='r', encoding='utf-8') as f:
for line in f:
line = line.rstrip("\n")
if re.match(r"\[\w*\]", line): # header pattern
current_header = line[1:-1]
if current_header == target_header:
if re.match(r"[-+]?\d*\.?\d+" , line): # Events, TimingPoints, HitObjects
string_array = re.findall(r"[-+]?\d*\.?\d+" , line) # search for floats
int_array = [float(num_str) for num_str in string_array]
data.append(int_array)
else:
continue
return data
def read_osu_data_dict(self, file_path: Path, target_header="HitObjects") -> dict[str, str]:
data = dict()
current_header = None
with file_path.open(mode='r', encoding='utf-8') as f:
for line in f:
line = line.rstrip("\n")
if re.match(r"\[\w*\]", line): # header pattern
current_header = line[1:-1]
if current_header == target_header:
if ':' in line and not line.startswith('['):
key, value = line.split(':', 1)
data[key.strip()] = value.strip()
else:
continue
return data
def get_scroll_multiplier(self, ms: float) -> float:
base_scroll = (1.0 if 1.37 <= self.slider_multiplier <= 1.47
else self.slider_multiplier / 1.40)
current_scroll = 1.0
for tp in self.timing_points:
time = tp[0]
beat_length = tp[1] # positive for BPM, negative for scroll
if time > ms:
break
if beat_length < 0: # This is an inherited (green) timing point
current_scroll = -100.0 / beat_length
return current_scroll * base_scroll
def note_data_to_NoteList(self, note_data) -> tuple[NoteList, list[NoteList], list[NoteList], list[NoteList]]:
osu_NoteList = NoteList()
counter = 0
for line in note_data:
note_time = line[2]
scroll = self.get_scroll_multiplier(note_time)
if (line[3] == 1 or line[3] == 4 or line[3] == 5 or line[3] == 6) and line[4] == 0: # DON
don = Note()
don.type = NoteType(1)
don.hit_ms = line[2]
don.bpm = self.bpm[0]
don.scroll_x = scroll
don.scroll_y = 0
don.display = True
don.index = counter
counter = counter + 1
don.moji = 1
osu_NoteList.play_notes.append(don)
if (line[3] == 1 or line[3] == 4 or line[3] == 5 or line[3] == 6) and (line[4] == 2 or line[4] == 8): # KAT
kat = Note()
kat.type = NoteType(2)
kat.hit_ms = line[2]
kat.bpm = self.bpm[0]
kat.scroll_x = scroll
kat.scroll_y = 0
kat.display = True
kat.index = counter
counter = counter + 1
kat.moji = 4
osu_NoteList.play_notes.append(kat)
if (line[3] == 1 or line[3] == 4 or line[3] == 5 or line[3] == 6) and line[4] == 4: # L-DON
don = Note()
don.type = NoteType(3)
don.hit_ms = line[2]
don.bpm = self.bpm[0]
don.scroll_x = scroll
don.scroll_y = 0
don.display = True
don.index = counter
counter = counter + 1
don.moji = 5
osu_NoteList.play_notes.append(don)
if (line[3] == 1 or line[3] == 4 or line[3] == 5 or line[3] == 6) and (line[4] == 6 or line[4] == 12): # L-KAT
kat = Note()
kat.type = NoteType(4)
kat.hit_ms = line[2]
kat.bpm = self.bpm[0]
kat.scroll_x = scroll
kat.scroll_y = 0
kat.display = True
kat.index = counter
counter = counter + 1
kat.moji = 6
osu_NoteList.play_notes.append(kat)
if (line[3] == 2) and (line[4] == 0): # Drum Roll
if len(line) >= 9:
slider_time = line[8] / (float(self.difficulty["SliderMultiplier"]) * 100) * self.timing_points[0][1]
else:
slider_time = line[6] / (float(self.difficulty["SliderMultiplier"]) * 100) * self.timing_points[0][1]
source = Note()
source.type = NoteType(8)
source.hit_ms = line[2] + slider_time
source.bpm = self.bpm[0]
source.scroll_x = scroll
source.scroll_y = 0
source.display = True
# this is where the index would be if it wasn't a tail note
source.moji = 7
slider = Drumroll(source)
slider.color = 255
slider.type = NoteType(5)
slider.hit_ms = line[2]
slider.bpm = self.bpm[0]
slider.scroll_x = scroll
slider.scroll_y = 0
slider.display = True
slider.index = counter
slider.moji = 10
counter = counter + 1
source.index = counter
counter = counter + 1
osu_NoteList.play_notes.append(slider)
osu_NoteList.play_notes.append(source)
if (line[3] == 2) and (line[4] == 4): # L-Drum Roll
if len(line) >= 9:
slider_time = line[8] / (float(self.difficulty["SliderMultiplier"]) * 100) * self.timing_points[0][1]
else:
slider_time = line[6] / (float(self.difficulty["SliderMultiplier"]) * 100) * self.timing_points[0][1]
source = Note()
source.type = NoteType(8)
source.hit_ms = line[2] + slider_time
source.bpm = self.bpm[0]
source.scroll_x = scroll
source.scroll_y = 0
source.display = True
# this is where the index would be if it wasn't a tail note
source.moji = 8
slider = Drumroll(source)
slider.color = 255
slider.type = NoteType(6)
slider.hit_ms = line[2]
slider.bpm = self.bpm[0]
slider.scroll_x = scroll
slider.scroll_y = 0
slider.display = True
slider.index = counter
counter = counter + 1
source.index = counter
counter = counter + 1
osu_NoteList.play_notes.append(slider)
osu_NoteList.play_notes.append(source)
if (line[3] == 8): # Balloon
source = Note()
source.type = NoteType(8)
source.hit_ms = line[5]
source.bpm = self.bpm[0]
source.scroll_x = scroll
source.scroll_y = 0
source.display = True
#source.index = counter
#counter = counter + 1
source.moji = 9
balloon = Balloon(source)
balloon.type = NoteType(7)
balloon.hit_ms = line[2]
balloon.bpm = self.bpm[0]
balloon.scroll_x = scroll
balloon.scroll_y = 0
balloon.display = True
balloon.index = counter
counter = counter + 1
balloon.moji = 10
'''
od = int(self.difficulty["OverallDifficulty"])
# thank you https://github.com/IepIweidieng/osu2tja/blob/dev-iid/osu2tja/osu2tja.py
hit_multiplier = (5 - 2 * (5 - od) / 5 if od < 5
else 5 + 2.5 * (od - 5) / 5 if od > 5
else 5) * 1.65
'''
balloon.count = 20#int(max(1, (ret[-1][1] - ret[-2][1]) / 1000 * hit_multiplier))
# end of 'stolen' code
source.index = counter
counter = counter + 1
osu_NoteList.play_notes.append(balloon)
osu_NoteList.play_notes.append(source)
osu_NoteList.draw_notes = osu_NoteList.play_notes.copy()
return osu_NoteList, [], [], []
def notes_to_position(self, difficulty):
return self.osu_NoteList
def hash_note_data(self, notes: NoteList):
"""Hashes the note data for the given NoteList."""
n = hashlib.sha256()
list1 = notes.play_notes
list2 = notes.bars
merged: list[Note | Drumroll | Balloon] = []
i = 0
j = 0
while i < len(list1) and j < len(list2):
if list1[i] <= list2[j]:
merged.append(list1[i])
i += 1
else:
merged.append(list2[j])
j += 1
merged.extend(list1[i:])
merged.extend(list2[j:])
for item in merged:
n.update(item.get_hash().encode('utf-8'))
return n.hexdigest()

View File

@@ -2,7 +2,6 @@ import hashlib
import logging
import math
import random
from collections import deque
from dataclasses import dataclass, field, fields
from enum import IntEnum
from functools import lru_cache

View File

@@ -5,10 +5,12 @@ import logging
import sqlite3
import time
from pathlib import Path
import zipfile
from libs.config import get_config
from libs.global_data import Crown
from libs.tja import NoteList, TJAParser, test_encodings
from libs.parsers.osz import OsuParser
from libs.parsers.tja import NoteList, TJAParser, test_encodings
from libs.utils import global_data
logger = logging.getLogger(__name__)
@@ -105,12 +107,24 @@ def build_song_hashes(output_dir=Path("cache")):
for root_dir in tja_paths:
root_path = Path(root_dir)
found_tja_files = root_path.rglob("*.tja", recurse_symlinks=True)
found_osz_files = root_path.rglob("*.osz", recurse_symlinks=True)
found_osu_files = root_path.rglob("*.osu", recurse_symlinks=True)
all_tja_files.extend(found_tja_files)
all_tja_files.extend(found_osz_files)
all_tja_files.extend(found_osu_files)
global_data.total_songs = len(all_tja_files)
files_to_process = []
for tja_path in all_tja_files:
if tja_path.suffix == '.osz':
with zipfile.ZipFile(tja_path, 'r') as zip_file:
zip_file.extractall(tja_path.with_suffix(''))
zip_path = Path(tja_path.with_suffix(''))
tja_path.unlink()
for file in zip_path.glob('*.osu'):
files_to_process.append(file)
continue
tja_path_str = str(tja_path)
current_modified = tja_path.stat().st_mtime
if current_modified <= saved_timestamp:
@@ -133,56 +147,64 @@ def build_song_hashes(output_dir=Path("cache")):
global_data.total_songs = total_songs
for tja_path in files_to_process:
try:
tja_path_str = str(tja_path)
if tja_path.suffix == '.osu':
parser = OsuParser(tja_path)
path_str = str(tja_path)
current_modified = tja_path.stat().st_mtime
tja = TJAParser(tja_path)
all_notes = NoteList()
diff_hashes = dict()
all_notes = parser.notes_to_position(0)[0]
diff_hashes[0] = parser.hash_note_data(all_notes)
else:
try:
path_str = str(tja_path)
current_modified = tja_path.stat().st_mtime
parser = TJAParser(tja_path)
all_notes = NoteList()
diff_hashes = dict()
for diff in tja.metadata.course_data:
diff_notes, branch_m, branch_e, branch_n = TJAParser.notes_to_position(TJAParser(tja.file_path), diff)
diff_hashes[diff] = tja.hash_note_data(diff_notes)
all_notes.play_notes.extend(diff_notes.play_notes)
if branch_m:
for branch in branch_m:
all_notes.play_notes.extend(branch.play_notes)
all_notes.bars.extend(branch.bars)
if branch_e:
for branch in branch_e:
all_notes.play_notes.extend(branch.play_notes)
all_notes.bars.extend(branch.bars)
if branch_n:
for branch in branch_n:
all_notes.play_notes.extend(branch.play_notes)
all_notes.bars.extend(branch.bars)
all_notes.bars.extend(diff_notes.bars)
except Exception as e:
logger.error(f"Failed to parse TJA {tja_path}: {e}")
continue
for diff in parser.metadata.course_data:
diff_notes, branch_m, branch_e, branch_n = TJAParser.notes_to_position(TJAParser(parser.file_path), diff)
diff_hashes[diff] = parser.hash_note_data(diff_notes)
all_notes.play_notes.extend(diff_notes.play_notes)
if branch_m:
for branch in branch_m:
all_notes.play_notes.extend(branch.play_notes)
all_notes.bars.extend(branch.bars)
if branch_e:
for branch in branch_e:
all_notes.play_notes.extend(branch.play_notes)
all_notes.bars.extend(branch.bars)
if branch_n:
for branch in branch_n:
all_notes.play_notes.extend(branch.play_notes)
all_notes.bars.extend(branch.bars)
all_notes.bars.extend(diff_notes.bars)
except Exception as e:
logger.error(f"Failed to parse TJA {tja_path}: {e}")
continue
if all_notes == NoteList():
continue
hash_val = tja.hash_note_data(all_notes)
hash_val = parser.hash_note_data(all_notes)
if hash_val not in song_hashes:
song_hashes[hash_val] = []
song_hashes[hash_val].append({
"file_path": tja_path_str,
"file_path": path_str,
"last_modified": current_modified,
"title": tja.metadata.title,
"subtitle": tja.metadata.subtitle,
"title": parser.metadata.title,
"subtitle": parser.metadata.subtitle,
"diff_hashes": diff_hashes
})
# Update both indexes
path_to_hash[tja_path_str] = hash_val
path_to_hash[path_str] = hash_val
global_data.song_paths[tja_path] = hash_val
# Prepare database updates for each difficulty
en_name = tja.metadata.title.get('en', '') if isinstance(tja.metadata.title, dict) else str(tja.metadata.title)
jp_name = tja.metadata.title.get('ja', '') if isinstance(tja.metadata.title, dict) else ''
en_name = parser.metadata.title.get('en', '') if isinstance(parser.metadata.title, dict) else str(parser.metadata.title)
jp_name = parser.metadata.title.get('ja', '') if isinstance(parser.metadata.title, dict) else ''
score_ini_path = tja_path.with_suffix('.tja.score.ini')
if score_ini_path.exists():

View File

@@ -1,4 +1,3 @@
import copy
import json
import logging
import sys
@@ -128,7 +127,7 @@ class TextureWrapper:
if index not in self.animations:
raise Exception(f"Unable to find id {index} in loaded animations")
if is_copy:
new_anim = copy.deepcopy(self.animations[index])
new_anim = self.animations[index].copy()
if self.animations[index].loop:
new_anim.start()
return new_anim

View File

@@ -40,9 +40,9 @@ def rounded(num: float) -> int:
result += 1
return sign * result
def get_current_ms() -> int:
def get_current_ms() -> float:
"""Get the current time in milliseconds"""
return rounded(time.time() * 1000)
return time.time() * 1000
def strip_comments(code: str) -> str:
"""Strip comments from a string of code"""
@@ -175,6 +175,12 @@ class OutlinedText:
self.default_src = ray.Rectangle(0, 0, self.texture.width, self.texture.height)
self._last_outline_color = None
self._last_color = None
self._last_fade = None
self._outline_color_alloc = None
self._alpha_value = None
def _hash_text(self, text: str, font_size: int, color: ray.Color, vertical: bool):
n = hashlib.sha256()
n.update(text.encode('utf-8'))
@@ -406,39 +412,46 @@ class OutlinedText:
rotation (float): The rotation angle of the text.
fade (float): The fade factor to apply to the text.
"""
if isinstance(outline_color, tuple):
outline_color_alloc = ray.ffi.new("float[4]", [
outline_color[0] / 255.0,
outline_color[1] / 255.0,
outline_color[2] / 255.0,
outline_color[3] / 255.0
])
else:
outline_color_alloc = ray.ffi.new("float[4]", [
outline_color.r / 255.0,
outline_color.g / 255.0,
outline_color.b / 255.0,
outline_color.a / 255.0
])
ray.set_shader_value(self.shader, self.outline_color_loc, outline_color_alloc, SHADER_UNIFORM_VEC4)
if isinstance(color, tuple):
alpha_value = ray.ffi.new('float*', min(fade * 255, color[3]) / 255.0)
else:
alpha_value = ray.ffi.new('float*', min(fade * 255, color.a) / 255.0)
if self._last_outline_color != outline_color:
if isinstance(outline_color, tuple):
self._outline_color_alloc = ray.ffi.new("float[4]", [
outline_color[0] / 255.0,
outline_color[1] / 255.0,
outline_color[2] / 255.0,
outline_color[3] / 255.0
])
else:
self._outline_color_alloc = ray.ffi.new("float[4]", [
outline_color.r / 255.0,
outline_color.g / 255.0,
outline_color.b / 255.0,
outline_color.a / 255.0
])
ray.set_shader_value(self.shader, self.outline_color_loc, self._outline_color_alloc, SHADER_UNIFORM_VEC4)
self._last_outline_color = outline_color
if self._last_color != color or self._last_fade != fade:
if isinstance(color, tuple):
self._alpha_value = ray.ffi.new('float*', min(fade * 255, color[3]) / 255.0)
else:
self._alpha_value = ray.ffi.new('float*', min(fade * 255, color.a) / 255.0)
ray.set_shader_value(self.shader, self.alpha_loc, self._alpha_value, SHADER_UNIFORM_FLOAT)
self._last_color = color
self._last_fade = fade
if fade != 1.1:
final_color = ray.fade(color, fade)
else:
final_color = color
ray.set_shader_value(self.shader, self.alpha_loc, alpha_value, SHADER_UNIFORM_FLOAT)
if not self.vertical:
offset = (10 * global_tex.screen_scale)-10
else:
offset = 0
dest_rect = ray.Rectangle(x, y+offset, self.texture.width+x2, self.texture.height+y2)
if self.outline_thickness > 0:
if self.outline_thickness > 0 and self._last_color != ray.BLANK:
ray.begin_shader_mode(self.shader)
ray.draw_texture_pro(self.texture, self.default_src, dest_rect, origin, rotation, final_color)
if self.outline_thickness > 0:
if self.outline_thickness > 0 and self._last_color != ray.BLANK:
ray.end_shader_mode()
def unload(self):

View File

@@ -14,6 +14,12 @@ class VideoPlayer:
def __init__(self, path: Path):
"""Initialize a video player instance"""
self.is_finished_list = [False, False]
self.is_static = False
if path.suffix == '.png' or path.suffix == '.jpg':
self.texture = ray.LoadTexture(str(path).encode('utf-8'))
self.is_static = True
return
self.container = av.open(str(path))
self.video_stream = self.container.streams.video[0]
@@ -144,6 +150,8 @@ class VideoPlayer:
def start(self, current_ms: float) -> None:
"""Start video playback at call time"""
if self.is_static:
return
self.start_ms = current_ms
self._init_frame_generator()
self._load_frame(0)
@@ -154,11 +162,15 @@ class VideoPlayer:
def set_volume(self, volume: float) -> None:
"""Set video volume, takes float value from 0.0 to 1.0"""
if self.is_static:
return
if self.audio is not None:
audio.set_music_volume(self.audio, volume)
def update(self):
"""Updates video playback, advancing frames and audio"""
if self.is_static:
return
self._audio_manager()
if self.frame_index >= len(self.frame_timestamps):
@@ -186,10 +198,26 @@ class VideoPlayer:
def draw(self):
"""Draw video frames to the raylib canvas"""
if self.texture is not None:
source = (0, 0, self.texture.width, self.texture.height)
texture_aspect = self.texture.width / self.texture.height
screen_aspect = tex.screen_width / tex.screen_height
if texture_aspect > screen_aspect:
dest_width = tex.screen_width
dest_height = tex.screen_width / texture_aspect
dest_x = 0
dest_y = (tex.screen_height - dest_height) / 2
else:
dest_height = tex.screen_height
dest_width = tex.screen_height * texture_aspect
dest_x = (tex.screen_width - dest_width) / 2
dest_y = 0
destination = (dest_x, dest_y, dest_width, dest_height)
ray.ClearBackground(ray.BLACK)
ray.DrawTexturePro(
self.texture,
(0, 0, self.texture.width, self.texture.height),
(0, 0, tex.screen_width, tex.screen_height),
source,
destination,
(0, 0),
0,
ray.WHITE
@@ -197,6 +225,11 @@ class VideoPlayer:
def stop(self):
"""Stops the video, audio, and clears its buffer"""
if self.is_static:
if self.texture is not None:
ray.UnloadTexture(self.texture)
self.texture = None
return
if self.container:
self.container.close()

View File

@@ -15,7 +15,7 @@ from libs.chara_2d import Chara2D
from libs.global_data import Difficulty, Modifiers, PlayerNum, global_data
from libs.global_objects import Nameplate
from libs.texture import tex
from libs.tja import TJAParser
from libs.parsers.tja import TJAParser
from libs.utils import get_current_ms, global_tex
from scenes.game import (
DrumType,
@@ -100,21 +100,21 @@ class AIBattleGameScreen(GameScreen):
def init_tja(self, song: Path):
"""Initialize the TJA file"""
self.tja = TJAParser(song, start_delay=self.start_delay)
self.parser = TJAParser(song, start_delay=self.start_delay)
self.movie = None
session_data = global_data.session_data[global_data.player_num]
session_data.song_title = self.tja.metadata.title.get(global_data.config['general']['language'].lower(), self.tja.metadata.title['en'])
if self.tja.metadata.wave.exists() and self.tja.metadata.wave.is_file() and self.song_music is None:
self.song_music = audio.load_music_stream(self.tja.metadata.wave, 'song')
session_data.song_title = self.parser.metadata.title.get(global_data.config['general']['language'].lower(), self.parser.metadata.title['en'])
if self.parser.metadata.wave.exists() and self.parser.metadata.wave.is_file() and self.song_music is None:
self.song_music = audio.load_music_stream(self.parser.metadata.wave, 'song')
tja_copy = copy.deepcopy(self.tja)
self.player_1 = PlayerNoChara(self.tja, global_data.player_num, session_data.selected_difficulty, False, global_data.modifiers[global_data.player_num])
self.player_1.gauge = AIGauge(self.player_1.player_num, self.player_1.difficulty, self.tja.metadata.course_data[self.player_1.difficulty].level, self.player_1.total_notes, self.player_1.is_2p)
tja_copy = copy.deepcopy(self.parser)
self.player_1 = PlayerNoChara(self.parser, global_data.player_num, session_data.selected_difficulty, False, global_data.modifiers[global_data.player_num])
self.player_1.gauge = AIGauge(self.player_1.player_num, self.player_1.difficulty, self.parser.metadata.course_data[self.player_1.difficulty].level, self.player_1.total_notes, self.player_1.is_2p)
ai_modifiers = copy.deepcopy(global_data.modifiers[global_data.player_num])
ai_modifiers.auto = True
self.player_2 = AIPlayer(tja_copy, PlayerNum.AI, session_data.selected_difficulty, True, ai_modifiers, AIDifficulty.LVL_2)
self.start_ms = (get_current_ms() - self.tja.metadata.offset*1000)
self.precise_start = time.time() - self.tja.metadata.offset
self.start_ms = (get_current_ms() - self.parser.metadata.offset*1000)
self.precise_start = time.time() - self.parser.metadata.offset
self.total_notes = len(self.player_1.don_notes) + len(self.player_1.kat_notes)
logger.info(f"TJA initialized for two-player song: {song}")
@@ -140,7 +140,7 @@ class AIBattleGameScreen(GameScreen):
if self.transition.is_finished:
self.start_song(self.current_ms)
else:
self.start_ms = current_time - self.tja.metadata.offset*1000
self.start_ms = current_time - self.parser.metadata.offset*1000
self.update_background(current_time)
self.update_audio(self.current_ms)

View File

@@ -98,7 +98,7 @@ class AISongSelectPlayer(SongSelectPlayer):
def on_song_selected(self, selected_song: SongFile):
"""Called when a song is selected"""
super().on_song_selected(selected_song)
self.subdiff_selector = SubdiffSelector(self.player_num, min(selected_song.tja.metadata.course_data))
self.subdiff_selector = SubdiffSelector(self.player_num, min(selected_song.parser.metadata.course_data))
def handle_input_selected(self, current_item):
"""Handle input for selecting difficulty. Returns 'cancel', 'confirm', or None"""
@@ -158,7 +158,7 @@ class AISongSelectPlayer(SongSelectPlayer):
if is_l_kat_pressed(self.player_num) or is_r_kat_pressed(self.player_num):
audio.play_sound('kat', 'sound')
selected_song = current_item
diffs = sorted(selected_song.tja.metadata.course_data)
diffs = sorted(selected_song.parser.metadata.course_data)
prev_diff = self.selected_difficulty
ret_val = None

View File

@@ -16,7 +16,7 @@ from libs.global_data import (
)
from libs.global_objects import AllNetIcon
from libs.texture import tex
from libs.tja import TJAParser
from libs.parsers.tja import TJAParser
from libs.transition import Transition
from libs.utils import OutlinedText, get_current_ms
from scenes.game import (
@@ -90,7 +90,7 @@ class DanGameScreen(GameScreen):
self.player_1.is_dan = True
self.player_1.gauge = DanGauge(global_data.player_num, self.total_notes)
self.song_info = SongInfo(song.metadata.title.get(global_data.config["general"]["language"], "en"), genre_index)
self.bpm = self.tja.metadata.bpm
self.bpm = self.parser.metadata.bpm
logger.info(f"TJA initialized for song: {song.file_path}")
@@ -103,19 +103,19 @@ class DanGameScreen(GameScreen):
song, genre_index, difficulty, level = songs[self.song_index]
session_data.selected_difficulty = difficulty
self.player_1.difficulty = difficulty
self.tja = TJAParser(song.file_path, start_delay=self.start_delay)
self.parser = TJAParser(song.file_path, start_delay=self.start_delay)
if self.song_music is not None:
audio.unload_music_stream(self.song_music)
self.song_music = None
self.song_started = False
if self.tja.metadata.wave.exists() and self.tja.metadata.wave.is_file() and self.song_music is None:
self.song_music = audio.load_music_stream(self.tja.metadata.wave, 'song')
self.player_1.tja = self.tja
if self.parser.metadata.wave.exists() and self.parser.metadata.wave.is_file() and self.song_music is None:
self.song_music = audio.load_music_stream(self.parser.metadata.wave, 'song')
self.player_1.parser = self.parser
self.player_1.reset_chart()
self.dan_transition.start()
self.song_info = SongInfo(self.tja.metadata.title.get(global_data.config["general"]["language"], "en"), genre_index)
self.start_ms = (get_current_ms() - self.tja.metadata.offset*1000)
self.song_info = SongInfo(self.parser.metadata.title.get(global_data.config["general"]["language"], "en"), genre_index)
self.start_ms = (get_current_ms() - self.parser.metadata.offset*1000)
def _calculate_dan_info(self):
"""Calculate all dan info data for drawing"""
@@ -205,7 +205,7 @@ class DanGameScreen(GameScreen):
if self.transition.is_finished and self.dan_transition.is_finished:
self.start_song(self.current_ms)
else:
self.start_ms = current_time - self.tja.metadata.offset*1000
self.start_ms = current_time - self.parser.metadata.offset*1000
self.update_background(current_time)
if self.song_music is not None:

View File

@@ -23,9 +23,10 @@ from libs.global_data import (
ScoreMethod,
)
from libs.global_objects import AllNetIcon, Nameplate
from libs.parsers.osz import OsuParser
from libs.screen import Screen
from libs.texture import tex
from libs.tja import (
from libs.parsers.tja import (
Balloon,
Drumroll,
Note,
@@ -98,9 +99,9 @@ class GameScreen(Screen):
self.load_hitsounds()
self.song_info = SongInfo(session_data.song_title, session_data.genre_index)
self.result_transition = ResultTransition(global_data.player_num)
subtitle = self.tja.metadata.subtitle.get(global_data.config['general']['language'].lower(), '')
self.bpm = self.tja.metadata.bpm
scene_preset = self.tja.metadata.scene_preset
subtitle = self.parser.metadata.subtitle.get(global_data.config['general']['language'].lower(), '')
self.bpm = self.parser.metadata.bpm
scene_preset = self.parser.metadata.scene_preset
if self.movie is None:
self.background = Background(global_data.player_num, self.bpm, scene_preset=scene_preset)
logger.info("Background initialized")
@@ -144,18 +145,22 @@ class GameScreen(Screen):
def init_tja(self, song: Path):
"""Initialize the TJA file"""
self.tja = TJAParser(song, start_delay=self.start_delay)
if self.tja.metadata.bgmovie != Path() and self.tja.metadata.bgmovie.exists():
self.movie = VideoPlayer(self.tja.metadata.bgmovie)
if song.suffix == '.osu':
self.start_delay = 0
self.parser = OsuParser(song)
else:
self.parser = TJAParser(song, start_delay=self.start_delay)
if self.parser.metadata.bgmovie != Path() and self.parser.metadata.bgmovie.exists():
self.movie = VideoPlayer(self.parser.metadata.bgmovie)
else:
self.movie = None
global_data.session_data[global_data.player_num].song_title = self.tja.metadata.title.get(global_data.config['general']['language'].lower(), self.tja.metadata.title['en'])
if self.tja.metadata.wave.exists() and self.tja.metadata.wave.is_file() and self.song_music is None:
self.song_music = audio.load_music_stream(self.tja.metadata.wave, 'song')
global_data.session_data[global_data.player_num].song_title = self.parser.metadata.title.get(global_data.config['general']['language'].lower(), self.parser.metadata.title['en'])
if self.parser.metadata.wave.exists() and self.parser.metadata.wave.is_file() and self.song_music is None:
self.song_music = audio.load_music_stream(self.parser.metadata.wave, 'song')
self.player_1 = Player(self.tja, global_data.player_num, global_data.session_data[global_data.player_num].selected_difficulty, False, global_data.modifiers[global_data.player_num])
self.start_ms = get_current_ms() - self.tja.metadata.offset*1000
self.precise_start = time.time() - self.tja.metadata.offset
self.player_1 = Player(self.parser, global_data.player_num, global_data.session_data[global_data.player_num].selected_difficulty, False, global_data.modifiers[global_data.player_num])
self.start_ms = get_current_ms() - self.parser.metadata.offset*1000
self.precise_start = time.time() - self.parser.metadata.offset
def write_score(self):
"""Write the score to the database"""
@@ -171,7 +176,7 @@ class GameScreen(Screen):
existing_score = result[0] if result is not None else None
existing_crown = result[1] if result is not None and len(result) > 1 and result[1] is not None else 0
crown = Crown.NONE
if session_data.result_data.bad and session_data.result_data.ok == 0:
if session_data.result_data.bad == 0 and session_data.result_data.ok == 0:
crown = Crown.DFC
elif session_data.result_data.bad == 0:
crown = Crown.FC
@@ -183,21 +188,21 @@ class GameScreen(Screen):
INSERT OR REPLACE INTO Scores (hash, en_name, jp_name, diff, score, good, ok, bad, drumroll, combo, clear)
VALUES(?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);
'''
data = (hash, self.tja.metadata.title['en'],
self.tja.metadata.title.get('ja', ''), self.player_1.difficulty,
data = (hash, self.parser.metadata.title['en'],
self.parser.metadata.title.get('ja', ''), self.player_1.difficulty,
session_data.result_data.score, session_data.result_data.good,
session_data.result_data.ok, session_data.result_data.bad,
session_data.result_data.total_drumroll, session_data.result_data.max_combo, crown)
cursor.execute(insert_query, data)
session_data.result_data.prev_score = existing_score if existing_score is not None else 0
logger.info(f"Wrote score {session_data.result_data.score} for {self.tja.metadata.title['en']}")
logger.info(f"Wrote score {session_data.result_data.score} for {self.parser.metadata.title['en']}")
con.commit()
if result is None or (existing_crown is not None and crown > existing_crown):
cursor.execute("UPDATE Scores SET clear = ? WHERE hash = ?", (crown, hash))
con.commit()
def start_song(self, ms_from_start):
if (ms_from_start >= self.tja.metadata.offset*1000 + self.start_delay - global_data.config["general"]["audio_offset"]) and not self.song_started:
if (ms_from_start >= self.parser.metadata.offset*1000 + self.start_delay - global_data.config["general"]["audio_offset"]) and not self.song_started:
if self.song_music is not None:
audio.play_music_stream(self.song_music, 'music')
logger.info(f"Song started at {ms_from_start}")
@@ -275,7 +280,7 @@ class GameScreen(Screen):
if self.transition.is_finished:
self.start_song(self.current_ms)
else:
self.start_ms = current_time - self.tja.metadata.offset*1000
self.start_ms = current_time - self.parser.metadata.offset*1000
self.update_background(current_time)
self.update_audio(self.current_ms)
@@ -309,8 +314,10 @@ class GameScreen(Screen):
def draw_overlay(self):
self.song_info.draw()
self.transition.draw()
self.result_transition.draw()
if not self.transition.is_finished:
self.transition.draw()
if self.result_transition.is_started:
self.result_transition.draw()
self.allnet_indicator.draw()
def draw(self):
@@ -330,7 +337,7 @@ class Player:
TIMING_OK_EASY = 108.441665649414
TIMING_BAD_EASY = 125.125
def __init__(self, tja: TJAParser, player_num: PlayerNum, difficulty: int, is_2p: bool, modifiers: Modifiers):
def __init__(self, parser: TJAParser | OsuParser, player_num: PlayerNum, difficulty: int, is_2p: bool, modifiers: Modifiers):
self.is_2p = is_2p
self.is_dan = False
self.player_num = player_num
@@ -338,7 +345,7 @@ class Player:
self.visual_offset = global_data.config["general"]["visual_offset"]
self.score_method = global_data.config["general"]["score_method"]
self.modifiers = modifiers
self.tja = tja
self.parser = parser
self.reset_chart()
@@ -369,7 +376,10 @@ class Player:
self.delay_start: Optional[float] = None
self.delay_end: Optional[float] = None
self.combo_announce = ComboAnnounce(self.combo, 0, player_num, self.is_2p)
self.branch_indicator = BranchIndicator(self.is_2p) if tja and tja.metadata.course_data[self.difficulty].is_branching else None
if not parser.metadata.course_data:
self.branch_indicator = None
else:
self.branch_indicator = BranchIndicator(self.is_2p) if parser and parser.metadata.course_data[self.difficulty].is_branching else None
self.ending_anim: Optional[FailAnimation | ClearAnimation | FCAnimation] = None
self.is_gogo_time = False
plate_info = global_data.config[f'nameplate_{self.is_2p+1}p']
@@ -381,7 +391,10 @@ class Player:
self.judge_counter = None
self.input_log: dict[float, str] = dict()
stars = tja.metadata.course_data[self.difficulty].level
if not parser.metadata.course_data:
stars = 10
else:
stars = parser.metadata.course_data[self.difficulty].level
self.gauge = Gauge(self.player_num, self.difficulty, stars, self.total_notes, self.is_2p)
self.gauge_hit_effect: list[GaugeHitEffect] = []
@@ -414,9 +427,8 @@ class Player:
unload_offset = travel_distance / sudden_pixels_per_ms
note.unload_ms = note.hit_ms + unload_offset
def reset_chart(self):
notes, self.branch_m, self.branch_e, self.branch_n = self.tja.notes_to_position(self.difficulty)
notes, self.branch_m, self.branch_e, self.branch_n = self.parser.notes_to_position(self.difficulty)
self.play_notes, self.draw_note_list, self.draw_bar_list = deque(apply_modifiers(notes, self.modifiers)[0]), deque(apply_modifiers(notes, self.modifiers)[1]), deque(apply_modifiers(notes, self.modifiers)[2])
self.don_notes = deque([note for note in self.play_notes if note.type in {NoteType.DON, NoteType.DON_L}])
@@ -434,12 +446,12 @@ class Player:
if self.score_method == ScoreMethod.SHINUCHI:
self.base_score = calculate_base_score(total_notes)
elif self.score_method == ScoreMethod.GEN3:
self.score_diff = self.tja.metadata.course_data[self.difficulty].scorediff
self.score_diff = self.parser.metadata.course_data[self.difficulty].scorediff
if self.score_diff <= 0:
logger.warning("Error: No scorediff specified or scorediff less than 0 | Using shinuchi scoring method instead")
self.score_diff = 0
score_init_list = self.tja.metadata.course_data[self.difficulty].scoreinit
score_init_list = self.parser.metadata.course_data[self.difficulty].scoreinit
if len(score_init_list) <= 0:
logger.warning("Error: No scoreinit specified or scoreinit less than 0 | Using shinuchi scoring method instead")
self.score_init = calculate_base_score(total_notes)
@@ -524,8 +536,8 @@ class Player:
self.draw_note_list.extend(branch_section.draw_notes)
self.draw_bar_list.extend(branch_section.bars)
self.play_notes = deque(sorted(self.play_notes))
self.draw_note_list = deque(sorted(self.draw_note_list, key=lambda x: x.hit_ms))
self.draw_bar_list = deque(sorted(self.draw_bar_list, key=lambda x: x.hit_ms))
self.draw_note_list = deque(sorted(self.draw_note_list, key=lambda x: x.load_ms))
self.draw_bar_list = deque(sorted(self.draw_bar_list, key=lambda x: x.load_ms))
total_don = [note for note in self.play_notes if note.type in {NoteType.DON, NoteType.DON_L}]
total_kat = [note for note in self.play_notes if note.type in {NoteType.KAT, NoteType.KAT_L}]
total_other = [note for note in self.play_notes if note.type not in {NoteType.DON, NoteType.DON_L, NoteType.KAT, NoteType.KAT_L}]
@@ -851,7 +863,8 @@ class Player:
if background is not None:
background.add_renda()
self.score += 100
self.base_score_list.append(ScoreCounterAnimation(self.player_num, 100, self.is_2p))
if len(self.base_score_list) < 5:
self.base_score_list.append(ScoreCounterAnimation(self.player_num, 100, self.is_2p))
if not self.current_notes_draw:
return
if not isinstance(self.current_notes_draw[0], Drumroll):
@@ -870,7 +883,8 @@ class Player:
self.curr_balloon_count += 1
self.total_drumroll += 1
self.score += 100
self.base_score_list.append(ScoreCounterAnimation(self.player_num, 100, self.is_2p))
if len(self.base_score_list) < 5:
self.base_score_list.append(ScoreCounterAnimation(self.player_num, 100, self.is_2p))
if self.curr_balloon_count == note.count:
self.is_balloon = False
note.popped = True
@@ -944,11 +958,13 @@ class Player:
big = curr_note.type == NoteType.DON_L or curr_note.type == NoteType.KAT_L
if (curr_note.hit_ms - good_window_ms) <= ms_from_start <= (curr_note.hit_ms + good_window_ms):
self.draw_judge_list.append(Judgment(Judgments.GOOD, big, self.is_2p))
self.lane_hit_effect = LaneHitEffect(Judgments.GOOD, self.is_2p)
if len(self.draw_judge_list) < 7:
self.draw_judge_list.append(Judgment(Judgments.GOOD, big, self.is_2p))
self.lane_hit_effect = LaneHitEffect(drum_type, Judgments.GOOD, self.is_2p)
self.good_count += 1
self.score += self.base_score
self.base_score_list.append(ScoreCounterAnimation(self.player_num, self.base_score, self.is_2p))
if len(self.base_score_list) < 5:
self.base_score_list.append(ScoreCounterAnimation(self.player_num, self.base_score, self.is_2p))
self.input_log[curr_note.index] = 'GOOD'
self.note_correct(curr_note, current_time)
if self.gauge is not None:
@@ -963,9 +979,11 @@ class Player:
elif (curr_note.hit_ms - ok_window_ms) <= ms_from_start <= (curr_note.hit_ms + ok_window_ms):
self.draw_judge_list.append(Judgment(Judgments.OK, big, self.is_2p))
self.lane_hit_effect = LaneHitEffect(drum_type, Judgments.OK, self.is_2p)
self.ok_count += 1
self.score += 10 * math.floor(self.base_score / 2 / 10)
self.base_score_list.append(ScoreCounterAnimation(self.player_num, 10 * math.floor(self.base_score / 2 / 10), self.is_2p))
if len(self.base_score_list) < 5:
self.base_score_list.append(ScoreCounterAnimation(self.player_num, 10 * math.floor(self.base_score / 2 / 10), self.is_2p))
self.input_log[curr_note.index] = 'OK'
self.note_correct(curr_note, current_time)
if self.gauge is not None:
@@ -1026,8 +1044,9 @@ class Player:
self.kusudama_anim = None
def spawn_hit_effects(self, drum_type: DrumType, side: Side):
self.lane_hit_effect = LaneHitEffect(drum_type, self.is_2p)
self.draw_drum_hit_list.append(DrumHitEffect(drum_type, side, self.is_2p))
self.lane_hit_effect = LaneHitEffect(drum_type, Judgments.BAD, self.is_2p) # Bad code detected...
if len(self.draw_drum_hit_list) < 4:
self.draw_drum_hit_list.append(DrumHitEffect(drum_type, side, self.is_2p))
def handle_input(self, ms_from_start: float, current_time: float, background: Optional[Background]):
input_checks = [
@@ -1142,7 +1161,7 @@ class Player:
finished_arcs = []
for i, anim in enumerate(self.draw_arc_list):
anim.update(current_time)
if anim.is_finished:
if anim.is_finished and len(self.gauge_hit_effect) < 7:
self.gauge_hit_effect.append(GaugeHitEffect(anim.note_type, anim.is_big, self.is_2p))
finished_arcs.append(i)
for i in reversed(finished_arcs):
@@ -1451,9 +1470,10 @@ class Judgment:
class LaneHitEffect:
"""Display a gradient overlay when the player hits the drum"""
def __init__(self, type: Judgments | DrumType, is_2p: bool):
def __init__(self, type: DrumType, judgment: Judgments, is_2p: bool):
self.is_2p = is_2p
self.type = type
self.judgment = judgment
self.fade = tex.get_animation(0, is_copy=True)
self.fade.start()
self.is_finished = False
@@ -1464,12 +1484,12 @@ class LaneHitEffect:
self.is_finished = True
def draw(self):
if self.type == Judgments.GOOD:
tex.draw_texture('lane', 'lane_hit_effect', frame=2, index=self.is_2p, fade=self.fade.attribute)
elif self.type == DrumType.DON:
if self.type == DrumType.DON:
tex.draw_texture('lane', 'lane_hit_effect', frame=0, index=self.is_2p, fade=self.fade.attribute)
elif self.type == DrumType.KAT:
tex.draw_texture('lane', 'lane_hit_effect', frame=1, index=self.is_2p, fade=self.fade.attribute)
if self.judgment == Judgments.GOOD or self.judgment == Judgments.OK:
tex.draw_texture('lane', 'lane_hit_effect', frame=2, index=self.is_2p, fade=self.fade.attribute)
class DrumHitEffect:
"""Display the side of the drum hit"""
@@ -1609,6 +1629,8 @@ class GaugeHitEffect:
class NoteArc:
"""Note arcing from the player to the gauge"""
_arc_points_cache = {}
def __init__(self, note_type: int, current_ms: float, player_num: PlayerNum, big: bool, is_balloon: bool, start_x: float = 0, start_y: float = 0):
self.note_type = note_type
self.is_big = big
@@ -1642,13 +1664,20 @@ class NoteArc:
self.x_i = self.start_x
self.y_i = self.start_y
self.is_finished = False
self.arc_points_cache = []
for i in range(self.arc_points + 1):
t = i / self.arc_points
t_inv = 1.0 - t
x = int(t_inv * t_inv * self.start_x + 2 * t_inv * t * self.control_x + t * t * self.end_x)
y = int(t_inv * t_inv * self.start_y + 2 * t_inv * t * self.control_y + t * t * self.end_y)
self.arc_points_cache.append((x, y))
cache_key = (self.start_x, self.start_y, self.end_x, self.end_y, self.control_x, self.control_y, self.arc_points)
if cache_key not in NoteArc._arc_points_cache:
arc_points_list = []
for i in range(self.arc_points + 1):
t = i / self.arc_points
t_inv = 1.0 - t
x = int(t_inv * t_inv * self.start_x + 2 * t_inv * t * self.control_x + t * t * self.end_x)
y = int(t_inv * t_inv * self.start_y + 2 * t_inv * t * self.control_y + t * t * self.end_y)
arc_points_list.append((x, y))
NoteArc._arc_points_cache[cache_key] = arc_points_list
self.arc_points_cache = NoteArc._arc_points_cache[cache_key]
self.explosion_x, self.explosion_y = self.arc_points_cache[0]
self.explosion_anim = tex.get_animation(22)

View File

@@ -12,7 +12,7 @@ from libs.audio import audio
from libs.background import Background
from libs.global_data import Modifiers, PlayerNum, global_data
from libs.texture import tex
from libs.tja import (
from libs.parsers.tja import (
Balloon,
Drumroll,
NoteType,
@@ -32,6 +32,7 @@ from scenes.game import (
DrumType,
GameScreen,
JudgeCounter,
Judgments,
LaneHitEffect,
Player,
Side,
@@ -46,16 +47,16 @@ class PracticeGameScreen(GameScreen):
def init_tja(self, song: Path):
"""Initialize the TJA file"""
self.tja = TJAParser(song, start_delay=self.start_delay)
self.parser = TJAParser(song, start_delay=self.start_delay)
self.scrobbling_tja = TJAParser(song, start_delay=self.start_delay)
global_data.session_data[global_data.player_num].song_title = self.tja.metadata.title.get(global_data.config['general']['language'].lower(), self.tja.metadata.title['en'])
if self.tja.metadata.wave.exists() and self.tja.metadata.wave.is_file() and self.song_music is None:
self.song_music = audio.load_music_stream(self.tja.metadata.wave, 'song')
self.player_1 = PracticePlayer(self.tja, global_data.player_num, global_data.session_data[global_data.player_num].selected_difficulty, False, global_data.modifiers[global_data.player_num])
notes, branch_m, branch_e, branch_n = self.tja.notes_to_position(self.player_1.difficulty)
global_data.session_data[global_data.player_num].song_title = self.parser.metadata.title.get(global_data.config['general']['language'].lower(), self.parser.metadata.title['en'])
if self.parser.metadata.wave.exists() and self.parser.metadata.wave.is_file() and self.song_music is None:
self.song_music = audio.load_music_stream(self.parser.metadata.wave, 'song')
self.player_1 = PracticePlayer(self.parser, global_data.player_num, global_data.session_data[global_data.player_num].selected_difficulty, False, global_data.modifiers[global_data.player_num])
notes, branch_m, branch_e, branch_n = self.parser.notes_to_position(self.player_1.difficulty)
self.scrobble_timeline = notes.timeline
_, self.scrobble_note_list, self.bars = apply_modifiers(notes, self.player_1.modifiers)
self.start_ms = (get_current_ms() - self.tja.metadata.offset*1000)
self.start_ms = (get_current_ms() - self.parser.metadata.offset*1000)
self.scrobble_index = 0
self.scrobble_time = self.bars[self.scrobble_index].hit_ms
self.scrobble_move = Animation.create_move(200, total_distance=0)
@@ -98,7 +99,7 @@ class PracticeGameScreen(GameScreen):
start_time = self.bars[previous_bar_index].hit_ms - first_bar_time + self.start_delay
tja_copy = copy.deepcopy(self.scrobbling_tja)
self.player_1.tja = tja_copy
self.player_1.parser = tja_copy
self.player_1.reset_chart()
self.player_1.don_notes = deque([note for note in self.player_1.don_notes if note.hit_ms > resume_time])
@@ -110,7 +111,7 @@ class PracticeGameScreen(GameScreen):
self.pause_time = start_time
audio.play_music_stream(self.song_music, 'music')
audio.seek_music_stream(self.song_music, (self.pause_time - self.start_delay)/1000 - self.tja.metadata.offset)
audio.seek_music_stream(self.song_music, (self.pause_time - self.start_delay)/1000 - self.parser.metadata.offset)
self.song_started = True
self.start_ms = get_current_ms() - self.pause_time
@@ -156,7 +157,7 @@ class PracticeGameScreen(GameScreen):
if self.transition.is_finished:
self.start_song(self.current_ms)
else:
self.start_ms = current_time - self.tja.metadata.offset*1000
self.start_ms = current_time - self.parser.metadata.offset*1000
self.update_background(current_time)
if self.song_music is not None:
@@ -311,7 +312,7 @@ class PracticePlayer(Player):
self.check_note(ms_from_start, drum_type, current_time, background)
def spawn_hit_effects(self, drum_type: DrumType, side: Side):
self.lane_hit_effect = LaneHitEffect(drum_type, self.is_2p)
self.lane_hit_effect = LaneHitEffect(drum_type, Judgments.BAD, self.is_2p)
self.draw_drum_hit_list.append(PracticeDrumHitEffect(drum_type, side, self.is_2p, player_num=self.player_num))
def draw_overlays(self, mask_shader: ray.Shader):

View File

@@ -16,6 +16,7 @@ from libs.file_navigator import (
GenreIndex,
SongBox,
SongFile,
SongFileOsu,
navigator,
)
from libs.global_data import Difficulty, Modifiers, PlayerNum
@@ -101,7 +102,7 @@ class SongSelectScreen(Screen):
self.navigator.mark_crowns_dirty_for_song(selected_song)
curr_item = self.navigator.get_current_item()
if isinstance(curr_item, SongFile):
if not isinstance(curr_item, Directory):
curr_item.box.get_scores()
self.navigator.add_recent()
@@ -116,7 +117,7 @@ class SongSelectScreen(Screen):
ray.set_shader_value(self.shader, source_loc, source_color, SHADER_UNIFORM_VEC3)
ray.set_shader_value(self.shader, target_loc, target_color, SHADER_UNIFORM_VEC3)
def finalize_song(self, current_item: SongFile):
def finalize_song(self, current_item: SongFile | SongFileOsu):
global_data.session_data[global_data.player_num].selected_song = current_item.path
global_data.session_data[global_data.player_num].song_hash = global_data.song_hashes[current_item.hash][0]["diff_hashes"][self.player_1.selected_difficulty]
global_data.session_data[global_data.player_num].selected_difficulty = self.player_1.selected_difficulty
@@ -126,7 +127,7 @@ class SongSelectScreen(Screen):
self.screen_init = False
self.reset_demo_music()
current_item = self.navigator.get_current_item()
if isinstance(current_item, SongFile) and self.player_1.is_ready:
if (isinstance(current_item, SongFile) or isinstance(current_item, SongFileOsu)) and self.player_1.is_ready:
self.finalize_song(current_item)
self.player_1.nameplate.unload()
if isinstance(current_item.box, SongBox) and current_item.box.yellow_box is not None:
@@ -183,7 +184,7 @@ class SongSelectScreen(Screen):
audio.stop_sound('bgm')
return
selected_song = self.navigator.select_current_item()
if isinstance(selected_song, SongFile):
if isinstance(selected_song, SongFile) or isinstance(selected_song, SongFileOsu):
self.state = State.SONG_SELECTED
self.player_1.on_song_selected(selected_song)
audio.play_sound('don', 'sound')
@@ -284,12 +285,12 @@ class SongSelectScreen(Screen):
def check_for_selection(self):
if self.player_1.selected_diff_highlight_fade.is_finished and not audio.is_sound_playing(f'voice_start_song_{global_data.player_num}p') and self.game_transition is None:
selected_song = self.navigator.get_current_item()
if not isinstance(selected_song, SongFile):
if not isinstance(selected_song, SongFile) and not isinstance(selected_song, SongFileOsu):
raise Exception("picked directory")
title = selected_song.tja.metadata.title.get(
title = selected_song.parser.metadata.title.get(
global_data.config['general']['language'], '')
subtitle = selected_song.tja.metadata.subtitle.get(
subtitle = selected_song.parser.metadata.subtitle.get(
global_data.config['general']['language'], '')
self.game_transition = Transition(title, subtitle)
self.game_transition.start()
@@ -358,12 +359,12 @@ class SongSelectScreen(Screen):
if not isinstance(song, Directory) and song.box.is_open:
if self.demo_song is None and current_time >= song.box.wait + (83.33*3):
song.box.get_scores()
if song.tja.metadata.wave.exists() and song.tja.metadata.wave.is_file():
self.demo_song = audio.load_music_stream(song.tja.metadata.wave, 'demo_song')
if song.parser.metadata.wave.exists() and song.parser.metadata.wave.is_file():
self.demo_song = audio.load_music_stream(song.parser.metadata.wave, 'demo_song')
audio.play_music_stream(self.demo_song, 'music')
audio.seek_music_stream(self.demo_song, song.tja.metadata.demostart)
audio.seek_music_stream(self.demo_song, song.parser.metadata.demostart)
audio.stop_sound('bgm')
logger.info(f"Demo song loaded and playing for {song.tja.metadata.title}")
logger.info(f"Demo song loaded and playing for {song.parser.metadata.title}")
if song.box.is_open:
current_box = song.box
if not isinstance(current_box, BackBox) and current_time >= song.box.wait + (83.33*3):
@@ -445,7 +446,7 @@ class SongSelectScreen(Screen):
if self.state == State.BROWSING and self.navigator.items != []:
curr_item = self.navigator.get_current_item()
if isinstance(curr_item, SongFile):
if not isinstance(curr_item, Directory):
curr_item.box.draw_score_history()
self.draw_overlay()
@@ -508,10 +509,10 @@ class SongSelectPlayer:
def on_song_selected(self, selected_song):
"""Called when a song is selected"""
if Difficulty.URA not in selected_song.tja.metadata.course_data:
if Difficulty.URA not in selected_song.parser.metadata.course_data:
self.is_ura = False
elif (Difficulty.URA in selected_song.tja.metadata.course_data and
Difficulty.ONI not in selected_song.tja.metadata.course_data):
elif (Difficulty.URA in selected_song.parser.metadata.course_data and
Difficulty.ONI not in selected_song.parser.metadata.course_data):
self.is_ura = True
def handle_input_browsing(self, last_moved, selected_item):
@@ -645,7 +646,7 @@ class SongSelectPlayer:
if is_l_kat_pressed(self.player_num) or is_r_kat_pressed(self.player_num):
audio.play_sound('kat', 'sound')
selected_song = current_item
diffs = sorted(selected_song.tja.metadata.course_data)
diffs = sorted(selected_song.parser.metadata.course_data)
prev_diff = self.selected_difficulty
ret_val = None

View File

@@ -6,7 +6,7 @@ import pyray as ray
from libs.audio import audio
from libs.global_data import PlayerNum
from libs.tja import TJAParser
from libs.parsers.tja import TJAParser
from libs.utils import get_current_ms, global_data
from libs.video import VideoPlayer
from scenes.game import (
@@ -24,7 +24,7 @@ logger = logging.getLogger(__name__)
class TwoPlayerGameScreen(GameScreen):
def on_screen_start(self):
super().on_screen_start()
scene_preset = self.tja.metadata.scene_preset
scene_preset = self.parser.metadata.scene_preset
if self.background is not None:
self.background.unload()
self.background = Background(PlayerNum.TWO_PLAYER, self.bpm, scene_preset=scene_preset)
@@ -83,20 +83,20 @@ class TwoPlayerGameScreen(GameScreen):
def init_tja(self, song: Path):
"""Initialize the TJA file"""
self.tja = TJAParser(song, start_delay=self.start_delay)
if self.tja.metadata.bgmovie != Path() and self.tja.metadata.bgmovie.exists():
self.movie = VideoPlayer(self.tja.metadata.bgmovie)
self.parser = TJAParser(song, start_delay=self.start_delay)
if self.parser.metadata.bgmovie != Path() and self.parser.metadata.bgmovie.exists():
self.movie = VideoPlayer(self.parser.metadata.bgmovie)
self.movie.set_volume(0.0)
else:
self.movie = None
global_data.session_data[PlayerNum.P1].song_title = self.tja.metadata.title.get(global_data.config['general']['language'].lower(), self.tja.metadata.title['en'])
if self.tja.metadata.wave.exists() and self.tja.metadata.wave.is_file() and self.song_music is None:
self.song_music = audio.load_music_stream(self.tja.metadata.wave, 'song')
global_data.session_data[PlayerNum.P1].song_title = self.parser.metadata.title.get(global_data.config['general']['language'].lower(), self.parser.metadata.title['en'])
if self.parser.metadata.wave.exists() and self.parser.metadata.wave.is_file() and self.song_music is None:
self.song_music = audio.load_music_stream(self.parser.metadata.wave, 'song')
tja_copy = copy.deepcopy(self.tja)
self.player_1 = Player(self.tja, PlayerNum.P1, global_data.session_data[PlayerNum.P1].selected_difficulty, False, global_data.modifiers[PlayerNum.P1])
tja_copy = copy.deepcopy(self.parser)
self.player_1 = Player(self.parser, PlayerNum.P1, global_data.session_data[PlayerNum.P1].selected_difficulty, False, global_data.modifiers[PlayerNum.P1])
self.player_2 = Player(tja_copy, PlayerNum.P2, global_data.session_data[PlayerNum.P2].selected_difficulty, True, global_data.modifiers[PlayerNum.P2])
self.start_ms = (get_current_ms() - self.tja.metadata.offset*1000)
self.start_ms = (get_current_ms() - self.parser.metadata.offset*1000)
logger.info(f"TJA initialized for two-player song: {song}")
def spawn_ending_anims(self):
@@ -122,7 +122,7 @@ class TwoPlayerGameScreen(GameScreen):
if self.transition.is_finished:
self.start_song(self.current_ms)
else:
self.start_ms = current_time - self.tja.metadata.offset*1000
self.start_ms = current_time - self.parser.metadata.offset*1000
self.update_background(current_time)
if self.song_music is not None:

View File

@@ -167,9 +167,9 @@ class TwoPlayerSongSelectScreen(SongSelectScreen):
if not isinstance(selected_song, SongFile):
raise Exception("picked directory")
title = selected_song.tja.metadata.title.get(
title = selected_song.parser.metadata.title.get(
global_data.config['general']['language'], '')
subtitle = selected_song.tja.metadata.subtitle.get(
subtitle = selected_song.parser.metadata.subtitle.get(
global_data.config['general']['language'], '')
self.game_transition = Transition(title, subtitle)
self.game_transition.start()

View File

@@ -17,7 +17,7 @@ void main()
float outline = 0.0;
int ringSamples = 16;
int rings = 2;
int rings = 1;
for(int ring = 1; ring <= rings; ring++) {
float ringRadius = float(ring) / float(rings);
for(int i = 0; i < ringSamples; i++) {

View File

@@ -197,33 +197,6 @@ class TestTextureWrapper(unittest.TestCase):
self.assertEqual(result, mock_animation)
@patch('libs.texture.get_config')
@patch('libs.texture.Path')
@patch('libs.texture.copy.deepcopy')
def test_get_animation_copy(self, mock_deepcopy, mock_path_cls, mock_get_config):
"""Test getting animation copy."""
mock_get_config.return_value = {'paths': {'skin': 'TestSkin'}}
# Mock the skin_config.json file
mock_path_instance = Mock()
mock_config_path = Mock()
mock_config_path.exists.return_value = True
mock_config_path.read_text.return_value = '{"screen": {"width": 1280, "height": 720}}'
mock_path_instance.__truediv__ = Mock(return_value=mock_config_path)
mock_path_cls.return_value = mock_path_instance
mock_animation = Mock()
mock_copy = Mock()
mock_deepcopy.return_value = mock_copy
wrapper = TextureWrapper()
wrapper.animations = {0: mock_animation}
result = wrapper.get_animation(0, is_copy=True)
mock_deepcopy.assert_called_once_with(mock_animation)
self.assertEqual(result, mock_copy)
@patch('libs.texture.get_config')
@patch('libs.texture.Path')
@patch('libs.texture.ray')