from libs.animation import Animation from libs.bg_objects.bg_normal import BGNormalBase from libs.bg_objects.chibi import ChibiController from libs.bg_objects.don_bg import DonBG6 from libs.bg_objects.footer import Footer from libs.global_data import PlayerNum from libs.texture import TextureWrapper class Background: def __init__(self, tex: TextureWrapper, player_num: PlayerNum, bpm: float, path: str, max_dancers: int): self.tex_wrapper = tex self.max_dancers = max_dancers self.don_bg = DonBG(self.tex_wrapper, 0, PlayerNum.P1, path) self.bg_normal = BGNormalBase(self.tex_wrapper, 0, path) self.bg_fever = None self.footer = Footer(self.tex_wrapper, 0, path) self.fever = None self.dancer = None self.renda = None self.chibi = ChibiController(self.tex_wrapper, 2, bpm, path) class DonBG(DonBG6): def __init__(self, tex: TextureWrapper, index: int, player_num: PlayerNum, path: str): super().__init__(tex, index, player_num, path) self.overlay_move_2 = Animation.create_move(8000, total_distance=-tex.textures[self.name]['bg_overlay_2'].width) self.overlay_move_2.loop = True self.overlay_move_2.start() def update(self, current_time_ms: float, is_clear: bool): super().update(current_time_ms, is_clear) self.overlay_move_2.update(current_time_ms) def _draw_textures(self, tex: TextureWrapper, fade: float, y: float): tex.draw_texture(self.name, 'background') for i in range(int(3 * tex.screen_scale)): tex.draw_texture(self.name, 'bg_overlay', x=(i*tex.textures[self.name]['bg_overlay'].width), y=y) for i in range(int(3 * tex.screen_scale)): tex.draw_texture(self.name, 'bg_overlay_2', x=(i*tex.textures[self.name]['bg_overlay_2'].width)+(self.overlay_move_2.attribute), y=y) for i in range(0, int(6 * tex.screen_scale), int(2 * tex.screen_scale)): tex.draw_texture(self.name, 'overlay_1', x=(i*264 * tex.screen_scale) + self.move.attribute*3, y=-self.move.attribute*0.85+y) tex.draw_texture(self.name, 'bg_overlay_3') for i in range(int(5 * tex.screen_scale)): tex.draw_texture(self.name, 'overlay_2', x=(i*328 * tex.screen_scale)+self.move.attribute, y=self.overlay_move.attribute+y)