import copy from pathlib import Path from libs.global_data import Modifiers from libs.tja import TJAParser from libs.utils import get_current_ms from libs.audio import audio from libs.utils import global_data, session_data from libs.video import VideoPlayer from scenes.game import ClearAnimation, FCAnimation, FailAnimation, GameScreen, Player, Background, SCREEN_WIDTH class TwoPlayerGameScreen(GameScreen): def on_screen_start(self): if not self.screen_init: super().on_screen_start() scene_preset = self.tja.metadata.scene_preset if self.background is not None: self.background.unload() self.background = Background(3, self.bpm, scene_preset=scene_preset) def load_hitsounds(self): """Load the hit sounds""" sounds_dir = Path("Sounds") if global_data.hit_sound == -1: audio.load_sound(Path('none.wav'), 'hitsound_don_1p') audio.load_sound(Path('none.wav'), 'hitsound_kat_1p') if global_data.hit_sound == 0: audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "don.wav", 'hitsound_don_1p') audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "ka.wav", 'hitsound_kat_1p') audio.set_sound_pan('hitsound_don_1p', 1.0) audio.set_sound_pan('hitsound_kat_1p', 1.0) audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "don_2p.wav", 'hitsound_don_2p') audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "ka_2p.wav", 'hitsound_kat_2p') audio.set_sound_pan('hitsound_don_2p', 0.0) audio.set_sound_pan('hitsound_kat_2p', 0.0) else: audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "don.ogg", 'hitsound_don_1p') audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound) / "ka.ogg", 'hitsound_kat_1p') def init_tja(self, song: Path, difficulty: int): """Initialize the TJA file""" self.tja = TJAParser(song, start_delay=self.start_delay, distance=SCREEN_WIDTH - GameScreen.JUDGE_X) if self.tja.metadata.bgmovie != Path() and self.tja.metadata.bgmovie.exists(): self.movie = VideoPlayer(self.tja.metadata.bgmovie) self.movie.set_volume(0.0) else: self.movie = None session_data.song_title = self.tja.metadata.title.get(global_data.config['general']['language'].lower(), self.tja.metadata.title['en']) if self.tja.metadata.wave.exists() and self.tja.metadata.wave.is_file() and self.song_music is None: self.song_music = audio.load_music_stream(self.tja.metadata.wave, 'song') tja_copy = copy.deepcopy(self.tja) self.player_1 = Player(self.tja, 1, difficulty, False, global_data.modifiers) self.player_2 = Player(tja_copy, 2, difficulty-1, True, Modifiers()) self.start_ms = (get_current_ms() - self.tja.metadata.offset*1000) def spawn_ending_anims(self): if session_data.result_bad == 0: self.player_1.ending_anim = FCAnimation(self.player_1.is_2p) self.player_2.ending_anim = FCAnimation(self.player_2.is_2p) elif self.player_1.gauge.is_clear: self.player_1.ending_anim = ClearAnimation(self.player_1.is_2p) self.player_2.ending_anim = ClearAnimation(self.player_2.is_2p) elif not self.player_1.gauge.is_clear: self.player_1.ending_anim = FailAnimation(self.player_1.is_2p) self.player_2.ending_anim = FailAnimation(self.player_2.is_2p) def update_background(self, current_time): if self.movie is not None: self.movie.update() else: if len(self.player_1.current_bars) > 0: self.bpm = self.player_1.bpm if self.background is not None: self.background.update(current_time, self.bpm, self.player_1.gauge, self.player_2.gauge) def draw(self): if self.movie is not None: self.movie.draw() elif self.background is not None: self.background.draw() self.player_1.draw(self.current_ms, self.start_ms, self.mask_shader) self.player_2.draw(self.current_ms, self.start_ms, self.mask_shader) self.draw_overlay()