from pathlib import Path import pyray as ray from libs import utils from libs.animation import Animation from libs.audio import audio from libs.utils import ( OutlinedText, draw_scaled_texture, get_config, get_current_ms, global_data, load_all_textures_from_zip, session_data, ) class ResultScreen: def __init__(self, width: int, height: int): self.width = width self.height = height self.screen_init = False def load_textures(self): zip_file = Path('Graphics/lumendata/enso_result.zip') self.textures = load_all_textures_from_zip(zip_file) def load_sounds(self): sounds_dir = Path("Sounds") self.sound_don = audio.load_sound(str(sounds_dir / "inst_00_don.wav")) self.sound_kat = audio.load_sound(str(sounds_dir / "inst_00_katsu.wav")) self.sound_num_up = audio.load_sound(str(sounds_dir / "result" / "SE_RESULT [4].ogg")) self.bgm = audio.load_sound(str(sounds_dir / "result" / "JINGLE_SEISEKI [1].ogg")) def on_screen_start(self): if not self.screen_init: self.load_textures() self.load_sounds() self.screen_init = True self.song_info = FontText(session_data.song_title, 40).texture audio.play_sound(self.bgm) self.fade_in = FadeIn(get_current_ms()) self.gauge = None self.score_delay = None self.score_animator = ScoreAnimator(session_data.result_score) self.score = -1 self.good = -1 self.ok = -1 self.bad = -1 self.max_combo = -1 self.total_drumroll = -1 self.update_list = [['score', session_data.result_score], ['good', session_data.result_good], ['ok', session_data.result_ok], ['bad', session_data.result_bad], ['total_drumroll', session_data.result_total_drumroll], ['max_combo', session_data.result_max_combo]] self.update_index = 0 self.is_skipped = False def on_screen_end(self): self.screen_init = False global_data.songs_played += 1 audio.play_sound(self.sound_don) for zip in self.textures: for texture in self.textures[zip]: ray.unload_texture(texture) audio.stop_sound(self.bgm) utils.session_data = utils.reset_session() return "SONG_SELECT" def update_score_animation(self, is_skipped): if self.is_skipped: setattr(self, self.update_list[self.update_index][0], self.update_list[self.update_index][1]) if self.update_index == len(self.update_list) - 1: return self.update_index += 1 elif self.score_delay is not None: if get_current_ms() > self.score_delay: if self.score_animator is not None and not self.score_animator.is_finished: curr_num = self.update_list[self.update_index][0] setattr(self, self.update_list[self.update_index][0], self.score_animator.next_score()) if self.update_list[self.update_index] != curr_num: audio.play_sound(self.sound_num_up) if self.score_animator.is_finished: audio.play_sound(self.sound_don) self.score_delay += 750 if self.update_index == len(self.update_list) - 1: self.is_skipped = True return self.update_index += 1 self.score_animator = ScoreAnimator(self.update_list[self.update_index][1]) self.score_delay += 16.67 * 3 def update(self): self.on_screen_start() if self.fade_in is not None: self.fade_in.update(get_current_ms()) if self.fade_in.is_finished and self.gauge is None: self.gauge = Gauge(get_current_ms(), session_data.result_gauge_length) if self.gauge is not None: self.gauge.update(get_current_ms()) if self.gauge.is_finished and self.score_delay is None: self.score_delay = get_current_ms() + 1883 left_dons = get_config()["keybinds"]["left_don"] right_dons = get_config()["keybinds"]["right_don"] for don in left_dons + right_dons: if ray.is_key_pressed(ord(don)): if not self.is_skipped: self.is_skipped = True audio.play_sound(self.sound_don) else: return self.on_screen_end() self.update_score_animation(self.is_skipped) def draw_score_info(self): if self.good > -1: for i in range(len(str(self.good))): ray.draw_texture(self.textures['result'][int(str(self.good)[::-1][i]) + 136], 943-(i*24), 186, ray.WHITE) if self.ok > -1: for i in range(len(str(self.ok))): ray.draw_texture(self.textures['result'][int(str(self.ok)[::-1][i]) + 136], 943-(i*24), 227, ray.WHITE) if self.bad > -1: for i in range(len(str(self.bad))): ray.draw_texture(self.textures['result'][int(str(self.bad)[::-1][i]) + 136], 943-(i*24), 267, ray.WHITE) if self.max_combo > -1: for i in range(len(str(self.max_combo))): ray.draw_texture(self.textures['result'][int(str(self.max_combo)[::-1][i]) + 136], 1217-(i*24), 227, ray.WHITE) if self.total_drumroll > -1: for i in range(len(str(self.total_drumroll))): ray.draw_texture(self.textures['result'][int(str(self.total_drumroll)[::-1][i]) + 136], 1217-(i*24), 186, ray.WHITE) def draw_total_score(self): ray.draw_texture(self.textures['result'][167], 554, 236, ray.WHITE) if self.score > -1: for i in range(len(str(self.score))): ray.draw_texture(self.textures['result'][int(str(self.score)[::-1][i]) + 156], 723-(i*21), 252, ray.WHITE) def draw(self): x = 0 while x < self.width: ray.draw_texture(self.textures['result'][326], x, 0 - self.textures['result'][326].height//2, ray.WHITE) ray.draw_texture(self.textures['result'][326], x, self.height - self.textures['result'][326].height//2, ray.WHITE) x += self.textures['result'][326].width x = 0 while x < self.width: ray.draw_texture(self.textures['result'][327], x, 0 - self.textures['result'][327].height//2, ray.WHITE) ray.draw_texture(self.textures['result'][327], x, self.height - self.textures['result'][327].height + self.textures['result'][327].height//2, ray.WHITE) x += self.textures['result'][327].width ray.draw_texture(self.textures['result'][330], -5, 3, ray.WHITE) ray.draw_texture(self.textures['result'][(global_data.songs_played % 4) + 331], 232, 4, ray.WHITE) ray.draw_texture(self.song_info, 1252 - self.song_info.width, int(35 - self.song_info.height / 2), ray.WHITE) ray.draw_texture(self.textures['result'][175], 532, 98, ray.fade(ray.WHITE, 0.75)) if self.gauge is not None: self.gauge.draw(self.textures['result']) ray.draw_texture(self.textures['result'][170], 817, 186, ray.WHITE) ray.draw_texture(self.textures['result'][171], 817, 227, ray.WHITE) ray.draw_texture(self.textures['result'][172], 817, 267, ray.WHITE) ray.draw_texture(self.textures['result'][173], 987, 186, ray.WHITE) ray.draw_texture(self.textures['result'][174], 981, 227, ray.WHITE) self.draw_score_info() self.draw_total_score() if self.fade_in is not None: self.fade_in.draw(self.width, self.height, self.textures['result'][326], self.textures['result'][327]) class FadeIn: def __init__(self, current_ms: float): self.fadein = Animation.create_fade(450, initial_opacity=1.0, final_opacity=0.0, delay=100) self.fade = ray.fade(ray.WHITE, self.fadein.attribute) self.is_finished = False def update(self, current_ms: float): self.fadein.update(current_ms) self.fade = ray.fade(ray.WHITE, self.fadein.attribute) self.is_finished = self.fadein.is_finished def draw(self, screen_width: int, screen_height: int, texture_1: ray.Texture, texture_2: ray.Texture): x = 0 while x < screen_width: ray.draw_texture(texture_1, x, 0 - texture_1.height//2, self.fade) ray.draw_texture(texture_1, x, screen_height - texture_1.height//2, self.fade) x += texture_1.width x = 0 while x < screen_width: ray.draw_texture(texture_2, x, 0 - texture_2.height//2, self.fade) ray.draw_texture(texture_2, x, screen_height - texture_2.height + texture_2.height//2, self.fade) x += texture_2.width class FontText: def __init__(self, text, font_size): codepoint_count = ray.ffi.new('int *', 0) codepoints_no_dup = set() codepoints_no_dup.update(session_data.song_title) codepoints = ray.load_codepoints(''.join(codepoints_no_dup), codepoint_count) self.font = ray.load_font_ex(str(Path('Graphics/Modified-DFPKanteiryu-XB.ttf')), 32, codepoints, 0) self.text = OutlinedText(self.font, str(text), font_size, ray.WHITE, ray.BLACK, outline_thickness=5) self.texture = self.text.texture class ScoreAnimator: def __init__(self, target_score): self.target_score = str(target_score) self.current_score_list = [[0,0] for i in range(len(self.target_score))] self.digit_index = len(self.target_score) - 1 self.is_finished = False def next_score(self): if self.digit_index == -1: self.is_finished = True return int(''.join([str(item[0]) for item in self.current_score_list])) curr_digit, counter = self.current_score_list[self.digit_index] if counter < 9: self.current_score_list[self.digit_index][1] += 1 self.current_score_list[self.digit_index][0] = (curr_digit + 1) % 10 else: self.current_score_list[self.digit_index][0] = int(self.target_score[self.digit_index]) self.digit_index -= 1 return int(''.join([str(item[0]) for item in self.current_score_list])) class Gauge: def __init__(self, current_ms: float, gauge_length): self.gauge_length = gauge_length self.rainbow_animation = None self.gauge_fade_in = Animation.create_fade(366, initial_opacity=0.0, final_opacity=1.0) self.is_finished = self.gauge_fade_in.is_finished def _create_rainbow_anim(self, current_ms): anim = Animation.create_texture_change((16.67*8) * 3, textures=[((16.67 * 3) * i, (16.67 * 3) * (i + 1), i) for i in range(8)]) return anim def _create_anim(self, current_ms: float, init: float, final: float): anim = Animation.create_fade(450, initial_opacity=init, final_opacity=final) return anim def update(self, current_ms: float): if self.rainbow_animation is None: self.rainbow_animation = self._create_rainbow_anim(current_ms) else: self.rainbow_animation.update(current_ms) if self.rainbow_animation.is_finished: self.rainbow_animation = None self.gauge_fade_in.update(current_ms) self.is_finished = self.gauge_fade_in.is_finished def draw(self, textures: list[ray.Texture]): color = ray.fade(ray.WHITE, self.gauge_fade_in.attribute) draw_scaled_texture(textures[217], 554, 109, (10/11), color) if self.gauge_length == 87 and self.rainbow_animation is not None: if 0 < self.rainbow_animation.attribute < 8: draw_scaled_texture(textures[217 + int(self.rainbow_animation.attribute)], 554, 109, (10/11), color) draw_scaled_texture(textures[218 + int(self.rainbow_animation.attribute)], 554, 109, (10/11), color) else: for i in range(self.gauge_length+1): width = int(i * 7.2) if i == 69: draw_scaled_texture(textures[192], 562 + width, 142 - 22, (10/11), color) elif i > 69: if i % 5 == 0: draw_scaled_texture(textures[191], 561 + width, 142 - 20, (10/11), color) draw_scaled_texture(textures[196], 561 + width, 142, (10/11), color) draw_scaled_texture(textures[191], 562 + width, 142 - 20, (10/11), color) draw_scaled_texture(textures[196], 562 + width, 142, (10/11), color) else: if i % 5 == 0: draw_scaled_texture(textures[189], 561 + width, 142, (10/11), color) draw_scaled_texture(textures[189], 562 + width, 142, (10/11), color) draw_scaled_texture(textures[226], 554, 109, (10/11), ray.fade(ray.WHITE, min(0.15, self.gauge_fade_in.attribute))) draw_scaled_texture(textures[176], 1185, 116, (10/11), color) if self.gauge_length >= 69: draw_scaled_texture(textures[194], 1058, 124, (10/11), color) draw_scaled_texture(textures[195], 1182, 115, (10/11), color) else: draw_scaled_texture(textures[187], 1058, 124, (10/11), color) draw_scaled_texture(textures[188], 1182, 115, (10/11), color)