import pyray as ray from libs.audio import audio from libs.utils import global_data class ResultScreen: def __init__(self, width, height): self.width = width self.height = height self.sound_don = audio.load_sound('Sounds\\inst_00_don.wav') def update(self): if ray.is_key_pressed(ray.KeyboardKey.KEY_ENTER): global_data.songs_played += 1 audio.play_sound(self.sound_don) return "SONG_SELECT" def draw(self): ray.draw_text(f"{global_data.selected_song}", 100, 60, 20, ray.BLACK) ray.draw_text(f"SCORE: {global_data.result_score}", 100, 80, 20, ray.BLACK) ray.draw_text(f"GOOD: {global_data.result_good}", 100, 100, 20, ray.BLACK) ray.draw_text(f"OK: {global_data.result_ok}", 100, 120, 20, ray.BLACK) ray.draw_text(f"BAD: {global_data.result_bad}", 100, 140, 20, ray.BLACK)