import pyray as ray from libs.texture import tex from libs.utils import ( get_current_ms, is_l_don_pressed, is_l_kat_pressed, is_r_don_pressed, is_r_kat_pressed, ) from scenes.game import KusudamaAnimation class DevScreen: def __init__(self, width: int, height: int): self.width = width self.height = height self.screen_init = False def on_screen_start(self): if not self.screen_init: self.screen_init = True tex.load_screen_textures('game') self.kusudama = None self.count = 0 def on_screen_end(self, next_screen: str): self.screen_init = False return next_screen def update(self): self.on_screen_start() if self.kusudama is not None: self.kusudama.update(get_current_ms(), self.count == 100) if self.kusudama.is_finished: self.kusudama = None if is_l_kat_pressed() or is_r_kat_pressed(): self.kusudama = KusudamaAnimation(100) self.count = 0 if is_l_don_pressed() or is_r_don_pressed(): if self.kusudama is not None: self.count += 1 self.kusudama.update_count(self.count) if ray.is_key_pressed(ray.KeyboardKey.KEY_ENTER): return self.on_screen_end('RESULT') def draw(self): if self.kusudama is not None: self.kusudama.draw() def draw_3d(self): pass