import pyray as ray class DevScreen: def __init__(self, width: int, height: int): self.width = width self.height = height self.screen_init = False self.model = ray.load_model("model/mikudon.obj") self.model_position = ray.Vector3(-450.0, 100.0, -180.0) self.model_scale = 1000.0 self.model_rotation_y = 45.0 # Face towards camera (rotate 180 degrees on Y-axis) self.model_rotation_x = 0.0 # No up/down tilt self.model_rotation_z = 0.0 # No roll def on_screen_start(self): if not self.screen_init: self.screen_init = True def on_screen_end(self, next_screen: str): self.screen_init = False ray.unload_model(self.model) return next_screen def update(self): self.on_screen_start() if ray.is_key_pressed(ray.KeyboardKey.KEY_ENTER): return self.on_screen_end('GAME') def draw(self): pass def draw_3d(self): # Method 1: Using draw_model_ex for full control over rotation rotation_axis = ray.Vector3(0.0, 1.0, 0.0) # Y-axis for horizontal rotation ray.draw_model_ex( self.model, self.model_position, rotation_axis, self.model_rotation_y, ray.Vector3(self.model_scale, self.model_scale, self.model_scale), ray.WHITE )