Files
PyTaiko/scenes/title.py

278 lines
14 KiB
Python

import os
import random
import pyray as ray
from libs.animation import Animation
from libs.audio import audio
from libs.utils import (
get_config,
get_current_ms,
load_texture_from_zip,
)
from libs.video import VideoPlayer
class TitleScreen:
def __init__(self, width: int, height: int):
self.width = width
self.height = height
self.op_video_list = []
self.attract_video_list = []
for root, folder, files in os.walk(f'{get_config()["paths"]["video_path"]}\\op_videos'):
for file in files:
if file.endswith('.mp4'):
self.op_video_list.append(root + '\\' + file)
for root, folder, files in os.walk(f'{get_config()["paths"]["video_path"]}\\attract_videos'):
for file in files:
if file.endswith('.mp4'):
self.attract_video_list.append(root + '\\' + file)
self.attract_video = VideoPlayer(random.choice(self.attract_video_list))
self.op_video = VideoPlayer(random.choice(self.op_video_list))
self.scene = 'Opening Video'
self.load_textures()
self.warning_board = WarningBoard(get_current_ms(), self)
def load_textures(self):
zip_file = 'Graphics\\lumendata\\attract\\keikoku.zip'
self.texture_bg = load_texture_from_zip(zip_file, 'keikoku_img00000.png')
self.texture_warning = load_texture_from_zip(zip_file, 'keikoku_img00001.png')
self.texture_warning_ch1 = [load_texture_from_zip(zip_file, 'keikoku_img00004.png'),
load_texture_from_zip(zip_file, 'keikoku_img00009.png'),
load_texture_from_zip(zip_file, 'keikoku_img00016.png')]
self.texture_warning_ch1_base = load_texture_from_zip(zip_file, 'keikoku_img00002.png')
self.texture_warning_ch2 = [load_texture_from_zip(zip_file, 'keikoku_img00005.png'),
load_texture_from_zip(zip_file, 'keikoku_img00006.png'),
load_texture_from_zip(zip_file, 'keikoku_img00007.png'),
load_texture_from_zip(zip_file, 'keikoku_img00008.png'),
load_texture_from_zip(zip_file, 'keikoku_img00010.png'),
load_texture_from_zip(zip_file, 'keikoku_img00011.png'),
load_texture_from_zip(zip_file, 'keikoku_img00012.png'),
load_texture_from_zip(zip_file, 'keikoku_img00013.png'),
load_texture_from_zip(zip_file, 'keikoku_img00017.png')]
self.texture_warning_ch2_base = load_texture_from_zip(zip_file, 'keikoku_img00003.png')
self.texture_warning_bachi = load_texture_from_zip(zip_file, 'keikoku_img00019.png')
self.texture_warning_bachi_hit = load_texture_from_zip(zip_file, 'keikoku_img00018.png')
self.texture_warning_x_1 = load_texture_from_zip(zip_file, 'keikoku_img00014.png')
self.texture_warning_x_2 = load_texture_from_zip(zip_file, 'keikoku_img00015.png')
self.sound_bachi_swipe = audio.load_sound('Sounds\\title\\SE_ATTRACT_2.ogg')
self.sound_bachi_hit = audio.load_sound('Sounds\\title\\SE_ATTRACT_3.ogg')
self.sound_warning_message = audio.load_sound('Sounds\\title\\VO_ATTRACT_3.ogg')
self.sound_warning_error = audio.load_sound('Sounds\\title\\SE_ATTRACT_1.ogg')
self.texture_black = load_texture_from_zip('Graphics\\lumendata\\attract\\movie.zip', 'movie_img00000.png')
def scene_manager(self):
if self.scene == 'Opening Video':
self.op_video.update()
if all(self.op_video.is_finished):
self.scene = 'Warning Board'
self.warning_board = WarningBoard(get_current_ms(), self)
elif self.scene == 'Warning Board':
self.warning_board.update(get_current_ms(), self)
if self.warning_board.is_finished:
self.scene = 'Attract Video'
self.attract_video = VideoPlayer(random.choice(self.attract_video_list))
elif self.scene == 'Attract Video':
self.attract_video.update()
if all(self.attract_video.is_finished):
self.scene = 'Opening Video'
self.op_video = VideoPlayer(random.choice(self.op_video_list))
def update(self):
self.scene_manager()
if ray.is_key_pressed(ray.KeyboardKey.KEY_ENTER):
return "ENTRY"
def draw(self):
if self.scene == 'Opening Video':
self.op_video.draw()
elif self.scene == 'Warning Board':
bg_source = ray.Rectangle(0, 0, self.texture_bg.width, self.texture_bg.height)
bg_dest = ray.Rectangle(0, 0, self.width, self.height)
ray.draw_texture_pro(self.texture_bg, bg_source, bg_dest, ray.Vector2(0,0), 0, ray.WHITE)
self.warning_board.draw(self)
elif self.scene == 'Attract Video':
self.attract_video.draw()
ray.draw_text(f"Scene: {self.scene}", 20, 40, 20, ray.BLUE)
class WarningBoard:
def __init__(self, current_ms, title_screen):
self.start_ms = current_ms
self.error_time = 4250
#Move warning board down from top of screen
self.move_animation_1 = Animation(current_ms, 266.67, 'move')
self.move_animation_1.params['start_position'] = -720
self.move_animation_1.params['total_distance'] = title_screen.height + ((title_screen.height - title_screen.texture_warning.height)//2) + 20
#Move warning board up a little bit
self.move_animation_2 = Animation(current_ms, 116.67, 'move')
self.move_animation_2.params['start_position'] = 92 + 20
self.move_animation_2.params['delay'] = 266.67
self.move_animation_2.params['total_distance'] = -30
#And finally into its correct position
self.move_animation_3 = Animation(current_ms, 116.67, 'move')
self.move_animation_3.params['start_position'] = 82
self.move_animation_3.params['delay'] = 383.34
self.move_animation_3.params['total_distance'] = 10
self.fade_animation_1 = Animation(current_ms, 300, 'fade')
self.fade_animation_1.params['delay'] = 266.67
self.fade_animation_1.params['initial_opacity'] = 0.0
self.fade_animation_1.params['final_opacity'] = 1.0
#Fade to black
self.fade_animation_2 = Animation(current_ms, 500, 'fade')
self.fade_animation_2.params['initial_opacity'] = 0.0
self.fade_animation_2.params['final_opacity'] = 1.0
self.fade_animation_2.params['delay'] = 500
self.fade_animation_3 = Animation(current_ms, 50, 'fade')
self.fade_animation_3.params['delay'] = 16.67
self.fade_animation_3.params['initial_opacity'] = 0.75
self.resize_animation_1 = Animation(current_ms, 166.67, 'texture_resize')
self.resize_animation_1.params['initial_size'] = 1.0
self.resize_animation_1.params['final_size'] = 1.5
self.resize_animation_1.params['delay'] = self.error_time
self.resize_animation_1.params['reverse'] = 0
self.fade_animation_4 = Animation(current_ms, 166.67, 'fade')
self.fade_animation_4.params['delay'] = self.error_time
self.fade_animation_4.params['initial_opacity'] = 0.0
self.fade_animation_4.params['final_opacity'] = 1.0
self.fade_animation_4.params['reverse'] = 166.67
self.fade_animation_6 = Animation(current_ms, 166.67, 'fade')
self.fade_animation_6.params['delay'] = self.error_time + 166.67 + 166.67
self.fade_animation_6.params['initial_opacity'] = 0.0
self.fade_animation_6.params['final_opacity'] = 1.0
#Bachi hit
self.resize_animation_3 = Animation(current_ms, 233.34, 'texture_resize')
self.resize_animation_3.params['initial_size'] = 0.5
self.resize_animation_3.params['final_size'] = 1.5
#Bachi hit
self.fade_animation_7 = Animation(current_ms, 116.67, 'fade')
self.fade_animation_7.params['initial_opacity'] = 0.0
self.fade_animation_7.params['final_opacity'] = 1.0
self.fade_animation_7.params['reverse'] = 0
self.source_rect = ray.Rectangle(0, 0, title_screen.texture_black.width, title_screen.texture_black.height)
self.dest_rect = ray.Rectangle(0, 0, title_screen.width, title_screen.height)
self.character_time = 0
self.character_index_val = 0
self.hit_played = False
self.error_played = False
self.is_finished = False
self.attract_frame_index = 0
def load_next_attract(self, title_screen):
if title_screen.current_attract_video.convert_frames_background(self.attract_frame_index) == 0:
return 0
self.attract_frame_index += 1
def update(self, current_ms, title_screen):
self.move_animation_1.update(current_ms)
self.move_animation_2.update(current_ms)
self.move_animation_3.update(current_ms)
self.fade_animation_1.update(current_ms)
self.fade_animation_2.update(current_ms)
self.fade_animation_3.update(current_ms)
self.fade_animation_4.update(current_ms)
self.fade_animation_6.update(current_ms)
self.resize_animation_1.update(current_ms)
delay = 566.67
elapsed_time = current_ms - self.start_ms
if self.character_index(1) != 8:
self.fade_animation_2.params['delay'] = elapsed_time + 500
if delay <= elapsed_time and not audio.is_sound_playing(title_screen.sound_bachi_swipe):
audio.play_sound(title_screen.sound_warning_message)
audio.play_sound(title_screen.sound_bachi_swipe)
elif self.character_index(1) == 8:
if not self.hit_played:
self.hit_played = True
audio.play_sound(title_screen.sound_bachi_hit)
self.resize_animation_3.start_ms = current_ms
self.fade_animation_7.start_ms = current_ms
self.resize_animation_3.update(current_ms)
self.fade_animation_7.update(current_ms)
if self.error_time + 166.67 <= elapsed_time and not self.error_played:
self.error_played = True
audio.play_sound(title_screen.sound_warning_error)
if self.fade_animation_2.is_finished:
self.is_finished = True
def character_index(self, index):
elapsed_time = get_current_ms() - self.start_ms
delay = 566.67
animation = [(300.00, 1, 0), (183.33, 2, 0), (166.67, 3, 0), (166.67, 4, 1), (166.67, 5, 1), (166.67, 6, 1), (166.67, 7, 1),
(166.67, 0, 0), (150.00, 1, 0), (133.34, 2, 0), (133.34, 3, 0), (133.34, 4, 1), (133.34, 5, 1), (133.34, 6, 1), (133.34, 7, 1),
(133.34, 0, 0), (116.67, 1, 0), (100.00, 2, 0), (100.00, 3, 0), (100.00, 4, 1), (100.00, 5, 1), (100.00, 6, 1), (100.00, 7, 1),
(100.00, 0, 0), (100.00, 1, 0), (83.330, 2, 0), (83.330, 3, 0), (83.330, 4, 1), (83.330, 5, 1), (83.330, 6, 1), (83.330, 7, 1),
(83.330, 0, 0), (83.330, 1, 0), (66.670, 2, 0), (66.670, 3, 0), (66.670, 4, 1), (66.670, 5, 1), (66.670, 6, 1), (66.670, 7, 1),
(66.670, 0, 0), (66.670, 1, 0), (66.670, 2, 0), (66.670, 3, 0), (66.670, 4, 1), (66.670, 5, 1), (66.670, 6, 1), (66.670, 7, 1),
(66.670, 0, 0), (66.670, 1, 0), (66.670, 2, 0), (66.670, 3, 0), (66.670, 4, 1), (66.670, 5, 1), (66.670, 6, 1), (66.670, 7, 1),
(66.670, 8, 2)]
if self.character_index_val == len(animation)-1:
return animation[len(animation)-1][index]
elif elapsed_time <= delay:
return 0
elif elapsed_time >= delay + self.character_time:
new_index = animation[self.character_index_val][index]
self.character_index_val += 1
self.fade_animation_3.start_ms = get_current_ms()
self.fade_animation_3.duration = int(animation[self.character_index_val][0])
self.character_time += animation[self.character_index_val][0]
return new_index
else:
return animation[self.character_index_val][index]
def draw(self, title_screen):
if self.move_animation_2.is_finished:
y = self.move_animation_3.attribute
elif self.move_animation_1.is_finished:
y = self.move_animation_2.attribute
else:
y = self.move_animation_1.attribute
ray.draw_texture(title_screen.texture_warning, 0, int(y), ray.WHITE)
fade = ray.fade(ray.WHITE, self.fade_animation_1.attribute)
fade_2 = ray.fade(ray.WHITE, self.fade_animation_1.attribute if self.fade_animation_1.attribute < 0.75 else 0.75)
ray.draw_texture(title_screen.texture_warning_x_2, 150, 200, ray.fade(ray.WHITE, self.fade_animation_6.attribute))
ray.draw_texture(title_screen.texture_warning_ch1_base, 135, int(y)+title_screen.texture_warning_ch1[0].height+110, fade_2)
ray.draw_texture(title_screen.texture_warning_ch1[self.character_index(2)], 115, int(y)+150, fade)
ray.draw_texture(title_screen.texture_warning_ch2_base, 360, int(y)+title_screen.texture_warning_ch2[0].height+60, fade_2)
if 0 < self.character_index(1):
ray.draw_texture(title_screen.texture_warning_ch2[self.character_index(1)-1], 315, int(y)+100, ray.fade(ray.WHITE, self.fade_animation_3.attribute))
ray.draw_texture(title_screen.texture_warning_ch2[self.character_index(1)], 315, int(y)+100, fade)
if self.character_index(1) == 8:
ray.draw_texture(title_screen.texture_warning_bachi, 350, int(y)+135, ray.WHITE)
scale = self.resize_animation_1.attribute
width = title_screen.texture_warning_x_1.width
height = title_screen.texture_warning_x_1.height
x_x = 150 + (width//2) - ((width * scale)//2)
x_y = 200 + (height//2) - ((height * scale)//2)
x_source = ray.Rectangle(0, 0, width, height)
x_dest = ray.Rectangle(x_x, x_y, width*scale, height*scale)
ray.draw_texture_pro(title_screen.texture_warning_x_1, x_source, x_dest, ray.Vector2(0,0), 0, ray.fade(ray.WHITE, self.fade_animation_4.attribute))
scale = self.resize_animation_3.attribute
width = title_screen.texture_warning_bachi_hit.width
height = title_screen.texture_warning_bachi_hit.height
hit_x = 350 + (width//2) - ((width * scale)//2)
hit_y = 225 + (height//2) - ((height * scale)//2)
hit_source = ray.Rectangle(0, 0, width, height)
hit_dest = ray.Rectangle(hit_x, hit_y, width*scale, height*scale)
ray.draw_texture_pro(title_screen.texture_warning_bachi_hit, hit_source, hit_dest, ray.Vector2(0,0), 0, ray.fade(ray.WHITE, self.fade_animation_7.attribute))
ray.draw_texture_pro(title_screen.texture_black, self.source_rect, self.dest_rect, ray.Vector2(0,0), 0, ray.fade(ray.WHITE, self.fade_animation_2.attribute))