Files
PyTaiko/libs/bg_collabs/a3.py
2025-09-13 01:28:21 -04:00

86 lines
3.5 KiB
Python

import random
from libs.animation import Animation
from libs.bg_objects.bg_fever import BGFever4
from libs.bg_objects.bg_normal import BGNormal2
from libs.bg_objects.chibi import ChibiController
from libs.bg_objects.dancer import BaseDancer, BaseDancerGroup
from libs.bg_objects.don_bg import DonBGBase
from libs.bg_objects.renda import RendaController
from libs.texture import TextureWrapper
class Background:
def __init__(self, tex: TextureWrapper, player_num: int, bpm: float):
self.tex_wrapper = tex
path = 'background/collab/a3'
self.max_dancers = 4
self.don_bg = DonBG(self.tex_wrapper, 0, 1, path)
self.bg_normal = BGNormal(self.tex_wrapper, 0, path)
self.bg_fever = BGFever(self.tex_wrapper, 0, path)
self.footer = None
self.fever = None
self.dancer = DancerGroup(self.tex_wrapper, 0, bpm, self.max_dancers, path)
self.renda = RendaController(self.tex_wrapper, 0, path)
self.chibi = ChibiController(self.tex_wrapper, 0, bpm, path)
for _ in range(3):
self.dancer.add_dancer()
class BGFever(BGFever4):
def __init__(self, tex: TextureWrapper, index: int, path: str):
super().__init__(tex, index, path)
self.vertical_move = Animation.create_move(tex.animations[15].duration, total_distance=328)
self.vertical_move.start()
self.vertical_move.loop = True
def draw(self, tex: TextureWrapper):
tex.draw_texture(self.name, 'overlay')
for i in range(10):
for j in range(2):
tex.draw_texture(self.name, 'petals', x=(i * 328)-self.horizontal_move.attribute, y=(j * 328) + self.vertical_move.attribute)
class DancerGroup(BaseDancerGroup):
def __init__(self, tex: TextureWrapper, index: int, bpm: float, max_dancers: int, path: str):
self.name = 'dancer_' + str(index)
self.active_count = 0
tex.load_zip(path, f'dancer/{self.name}')
# center (2), left (1), right (3), far left (0), far right (4)
self.spawn_positions = [2, 1, 3, 0, 4]
self.active_dancers = [None] * max_dancers
dancer_classes = [Dancer]
tex_set = set()
tex_dict = tex.textures['dancer_' + str(index)]
for key in tex_dict.keys():
if key[0].isdigit():
tex_set.add(int(key[0]))
self.dancers = []
for i in range(max_dancers):
DancerClass = random.choice(dancer_classes)
dancer = DancerClass(self.name, i % len(tex_set), bpm, tex)
self.dancers.append(dancer)
random.shuffle(self.dancers)
self.add_dancer()
class Dancer(BaseDancer):
def draw(self, tex: TextureWrapper, x: int):
super().draw(tex, x)
tex.draw_texture(self.name, 'shadow', x=x, fade=0.50)
class BGNormal(BGNormal2):
def draw(self, tex: TextureWrapper):
super().draw(tex)
tex.draw_texture(self.name, 'curtain')
class DonBG(DonBGBase):
def __init__(self, tex: TextureWrapper, index: int, player_num: int, path: str):
super().__init__(tex, index, player_num, path)
self.move = Animation.create_move(10000, total_distance=-1280)
self.move.start()
self.move.loop = True
def draw(self, tex: TextureWrapper):
self._draw_textures(tex, 1.0)
if self.is_clear:
self._draw_textures(tex, self.clear_fade.attribute)
def _draw_textures(self, tex: TextureWrapper, fade: float):
for i in range(2):
tex.draw_texture(self.name, 'background', frame=self.is_clear, fade=fade, x=(i*1280)+self.move.attribute)