mirror of
https://github.com/Yonokid/PyTaiko.git
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503 lines
22 KiB
Python
503 lines
22 KiB
Python
import json
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import logging
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import pyray as ray
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from libs.animation import Animation
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from libs.audio import audio
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from libs.config import get_key_string, save_config
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from libs.global_objects import AllNetIcon, CoinOverlay, Indicator
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from libs.screen import Screen
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from libs.texture import tex
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from libs.utils import (
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OutlinedText,
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get_current_ms,
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global_data,
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is_l_don_pressed,
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is_l_kat_pressed,
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is_r_don_pressed,
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is_r_kat_pressed,
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)
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logger = logging.getLogger(__name__)
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class BaseOptionBox:
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def __init__(self, name: str, description: str, path: str, values: dict):
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self.name = OutlinedText(name, 30, ray.WHITE)
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self.setting_header, self.setting_name = path.split('/')
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self.description = description
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self.is_highlighted = False
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self.value = global_data.config[self.setting_header][self.setting_name]
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def update(self, current_time):
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pass
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def move_left(self):
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pass
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def move_right(self):
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pass
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def confirm(self):
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global_data.config[self.setting_header][self.setting_name] = self.value
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def __repr__(self):
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return str(self.__dict__)
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def draw(self):
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tex.draw_texture('background', 'overlay', scale=0.70)
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if self.is_highlighted:
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tex.draw_texture('background', 'title_highlight')
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else:
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tex.draw_texture('background', 'title')
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text_x = tex.textures['background']['title'].x[0] + (tex.textures['background']['title'].width//2) - (self.name.texture.width//2)
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text_y = tex.textures['background']['title'].y[0] + self.name.texture.height//4
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self.name.draw(outline_color=ray.BLACK, x=text_x, y=text_y)
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ray.draw_text_ex(global_data.font, self.description, (450 * tex.screen_scale, 270 * tex.screen_scale), 25 * tex.screen_scale, 1, ray.BLACK)
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class BoolOptionBox(BaseOptionBox):
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def __init__(self, name: str, description: str, path: str, values: dict):
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super().__init__(name, description, path, values)
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language = global_data.config["general"]["language"]
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self.on_value = OutlinedText(values["true"].get(language, values["true"]["en"]), int(30 * tex.screen_scale), ray.WHITE)
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self.off_value = OutlinedText(values["false"].get(language, values["false"]["en"]), int(30 * tex.screen_scale), ray.WHITE)
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def move_left(self):
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self.value = False
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def move_right(self):
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self.value = True
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def draw(self):
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super().draw()
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if not self.value:
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tex.draw_texture('option', 'button_on', index=0)
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else:
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tex.draw_texture('option', 'button_off', index=0)
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text_x = tex.textures["option"]["button_on"].x[0] + (tex.textures["option"]["button_on"].width//2) - (self.off_value.texture.width//2)
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text_y = tex.textures["option"]["button_on"].y[0] + (tex.textures["option"]["button_on"].height//2) - (self.off_value.texture.height//2)
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self.off_value.draw(outline_color=ray.BLACK, x=text_x, y=text_y)
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if self.value:
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tex.draw_texture('option', 'button_on', index=1)
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else:
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tex.draw_texture('option', 'button_off', index=1)
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text_x = tex.textures["option"]["button_on"].x[1] + (tex.textures["option"]["button_on"].width//2) - (self.on_value.texture.width//2)
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text_y = tex.textures["option"]["button_on"].y[1] + (tex.textures["option"]["button_on"].height//2) - (self.on_value.texture.height//2)
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self.on_value.draw(outline_color=ray.BLACK, x=text_x, y=text_y)
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class IntOptionBox(BaseOptionBox):
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def __init__(self, name: str, description: str, path: str, values: dict):
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super().__init__(name, description, path, values)
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self.value_text = OutlinedText(str(self.value), int(30 * tex.screen_scale), ray.WHITE)
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self.flicker_fade = Animation.create_fade(400, initial_opacity=0.0, final_opacity=1.0, reverse_delay=0, loop=True)
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self.flicker_fade.start()
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language = global_data.config["general"]["language"]
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self.value_list = []
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if values != dict():
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self.value_list = list(values.keys())
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self.value_index = 0
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self.values = values
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self.value_text = OutlinedText(self.values[str(self.value)].get(language, self.values[str(self.value)]["en"]), int(30 * tex.screen_scale), ray.WHITE)
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def update(self, current_time):
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self.flicker_fade.update(current_time)
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def move_left(self):
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if self.value_list:
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self.value_index = max(self.value_index - 1, 0)
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self.value = int(self.value_list[self.value_index])
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self.value_text = OutlinedText(self.values[str(self.value)][global_data.config["general"]["language"]], int(30 * tex.screen_scale), ray.WHITE)
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else:
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self.value -= 1
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self.value_text = OutlinedText(str(self.value), int(30 * tex.screen_scale), ray.WHITE)
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def move_right(self):
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if self.value_list:
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self.value_index = min(self.value_index + 1, len(self.value_list) - 1)
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self.value = int(self.value_list[self.value_index])
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self.value_text = OutlinedText(self.values[str(self.value)][global_data.config["general"]["language"]], int(30 * tex.screen_scale), ray.WHITE)
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else:
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self.value += 1
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self.value_text = OutlinedText(str(self.value), int(30 * tex.screen_scale), ray.WHITE)
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def draw(self):
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super().draw()
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tex.draw_texture('option', 'button_off', index=2)
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if self.is_highlighted:
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tex.draw_texture('option', 'button_on', index=2, fade=self.flicker_fade.attribute)
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text_x = tex.textures["option"]["button_on"].x[2] + (tex.textures["option"]["button_on"].width//2) - (self.value_text.texture.width//2)
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text_y = tex.textures["option"]["button_on"].y[2] + (tex.textures["option"]["button_on"].height//2) - (self.value_text.texture.height//2)
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self.value_text.draw(outline_color=ray.BLACK, x=text_x, y=text_y)
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class StrOptionBox(BaseOptionBox):
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def __init__(self, name: str, description: str, path: str, values: dict):
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super().__init__(name, description, path, values)
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self.flicker_fade = Animation.create_fade(400, initial_opacity=0.0, final_opacity=1.0, reverse_delay=0, loop=True)
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self.flicker_fade.start()
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self.value_list = []
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if values != dict():
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self.value_list = list(values.keys())
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self.value_index = 0
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self.values = values
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language = global_data.config["general"]["language"]
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self.value_text = OutlinedText(self.values[self.value].get(language, self.values[self.value]["en"]), int(30 * tex.screen_scale), ray.WHITE)
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else:
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self.string = self.value
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self.value_text = OutlinedText(self.value, int(30 * tex.screen_scale), ray.WHITE)
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def update(self, current_time):
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self.flicker_fade.update(current_time)
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if self.is_highlighted and self.value_list == []:
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if ray.is_key_pressed(ray.KeyboardKey.KEY_BACKSPACE):
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self.string = self.string[:-1]
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self.value_text = OutlinedText(self.string, int(30 * tex.screen_scale), ray.WHITE)
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elif ray.is_key_pressed(ray.KeyboardKey.KEY_ENTER):
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self.value = self.string
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self.is_highlighted = False
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key = ray.get_char_pressed()
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if key > 0:
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self.string += chr(key)
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self.value_text = OutlinedText(self.string, int(30 * tex.screen_scale), ray.WHITE)
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def move_left(self):
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if self.value_list:
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self.value_index = max(self.value_index - 1, 0)
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self.value = self.value_list[self.value_index]
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self.value_text = OutlinedText(self.values[self.value][global_data.config["general"]["language"]], int(30 * tex.screen_scale), ray.WHITE)
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def move_right(self):
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if self.value_list:
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self.value_index = min(self.value_index + 1, len(self.value_list) - 1)
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self.value = self.value_list[self.value_index]
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self.value_text = OutlinedText(self.values[self.value][global_data.config["general"]["language"]], int(30 * tex.screen_scale), ray.WHITE)
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def draw(self):
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super().draw()
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tex.draw_texture('option', 'button_off', index=2)
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if self.is_highlighted:
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tex.draw_texture('option', 'button_on', index=2, fade=self.flicker_fade.attribute)
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text_x = tex.textures["option"]["button_on"].x[2] + (tex.textures["option"]["button_on"].width//2) - (self.value_text.texture.width//2)
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text_y = tex.textures["option"]["button_on"].y[2] + (tex.textures["option"]["button_on"].height//2) - (self.value_text.texture.height//2)
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self.value_text.draw(outline_color=ray.BLACK, x=text_x, y=text_y)
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class KeybindOptionBox(BaseOptionBox):
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def __init__(self, name: str, description: str, path: str, values: dict):
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super().__init__(name, description, path, values)
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if isinstance(self.value, list):
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text = ', '.join([get_key_string(key) for key in self.value])
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else:
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text = get_key_string(self.value)
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self.value_text = OutlinedText(text, int(30 * tex.screen_scale), ray.WHITE)
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self.flicker_fade = Animation.create_fade(400, initial_opacity=0.0, final_opacity=1.0, reverse_delay=0, loop=True)
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self.flicker_fade.start()
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def update(self, current_time):
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self.flicker_fade.update(current_time)
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if self.is_highlighted:
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key = ray.get_key_pressed()
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if key > 0:
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self.value = key
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audio.play_sound('don', 'sound')
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self.value_text = OutlinedText(get_key_string(self.value), int(30 * tex.screen_scale), ray.WHITE)
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self.is_highlighted = False
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def draw(self):
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super().draw()
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tex.draw_texture('option', 'button_off', index=2)
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if self.is_highlighted:
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tex.draw_texture('option', 'button_on', index=2, fade=self.flicker_fade.attribute)
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text_x = tex.textures["option"]["button_on"].x[2] + (tex.textures["option"]["button_on"].width//2) - (self.value_text.texture.width//2)
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text_y = tex.textures["option"]["button_on"].y[2] + (tex.textures["option"]["button_on"].height//2) - (self.value_text.texture.height//2)
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self.value_text.draw(outline_color=ray.BLACK, x=text_x, y=text_y)
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class KeyBindControllerOptionBox(BaseOptionBox):
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def __init__(self, name: str, description: str, path: str, values: dict):
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super().__init__(name, description, path, values)
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if isinstance(self.value, list):
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text = ', '.join([str(key) for key in self.value])
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else:
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text = str(self.value)
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self.value_text = OutlinedText(text, int(30 * tex.screen_scale), ray.WHITE)
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self.flicker_fade = Animation.create_fade(400, initial_opacity=0.0, final_opacity=1.0, reverse_delay=0, loop=True)
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self.flicker_fade.start()
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def update(self, current_time):
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self.flicker_fade.update(current_time)
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if self.is_highlighted:
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key = ray.get_gamepad_button_pressed()
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if key > 0:
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self.value = key
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audio.play_sound('don', 'sound')
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self.value_text = OutlinedText(str(self.value), int(30 * tex.screen_scale), ray.WHITE)
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self.is_highlighted = False
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def draw(self):
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super().draw()
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tex.draw_texture('option', 'button_off', index=2)
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if self.is_highlighted:
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tex.draw_texture('option', 'button_on', index=2, fade=self.flicker_fade.attribute)
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text_x = tex.textures["option"]["button_on"].x[2] + (tex.textures["option"]["button_on"].width//2) - (self.value_text.texture.width//2)
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text_y = tex.textures["option"]["button_on"].y[2] + (tex.textures["option"]["button_on"].height//2) - (self.value_text.texture.height//2)
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self.value_text.draw(outline_color=ray.BLACK, x=text_x, y=text_y)
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class FloatOptionBox(BaseOptionBox):
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def __init__(self, name: str, description: str, path: str, values: dict):
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super().__init__(name, description, path, values)
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self.value_text = OutlinedText(str(int(self.value*100)) + "%", int(30 * tex.screen_scale), ray.WHITE)
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self.flicker_fade = Animation.create_fade(400, initial_opacity=0.0, final_opacity=1.0, reverse_delay=0, loop=True)
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self.flicker_fade.start()
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def update(self, current_time):
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self.flicker_fade.update(current_time)
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def move_left(self):
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self.value = ((self.value*100) - 1) / 100
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self.value_text = OutlinedText(str(int(self.value*100))+"%", int(30 * tex.screen_scale), ray.WHITE)
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def move_right(self):
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self.value = ((self.value*100) + 1) / 100
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self.value_text = OutlinedText(str(int(self.value*100))+"%", int(30 * tex.screen_scale), ray.WHITE)
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def draw(self):
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super().draw()
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tex.draw_texture('option', 'button_off', index=2)
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if self.is_highlighted:
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tex.draw_texture('option', 'button_on', index=2, fade=self.flicker_fade.attribute)
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text_x = tex.textures["option"]["button_on"].x[2] + (tex.textures["option"]["button_on"].width//2) - (self.value_text.texture.width//2)
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text_y = tex.textures["option"]["button_on"].y[2] + (tex.textures["option"]["button_on"].height//2) - (self.value_text.texture.height//2)
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self.value_text.draw(outline_color=ray.BLACK, x=text_x, y=text_y)
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class Box:
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"""Box class for the entry screen"""
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OPTION_BOX_MAP = {
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"int": IntOptionBox,
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"bool": BoolOptionBox,
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"string": StrOptionBox,
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"keybind": KeybindOptionBox,
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"keybind_controller": KeyBindControllerOptionBox,
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"float": FloatOptionBox
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}
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def __init__(self, name: str, text: str, box_options: dict):
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self.name = name
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self.text = OutlinedText(text, tex.skin_config["entry_box_text"].font_size - int(5*tex.screen_scale), ray.WHITE, outline_thickness=5)
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self.x = 10 * tex.screen_scale
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self.y = -50 * tex.screen_scale
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self.move = tex.get_animation(0)
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self.blue_arrow_fade = tex.get_animation(1)
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self.blue_arrow_move = tex.get_animation(2)
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self.is_selected = False
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self.in_box = False
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self.outline_color = ray.Color(109, 68, 24, 255)
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self.direction = 1
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self.target_position = float('inf')
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self.start_position = self.y
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self.option_index = 0
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language = global_data.config["general"]["language"]
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self.options = [Box.OPTION_BOX_MAP[
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box_options[option]["type"]](box_options[option]["name"].get(language, box_options[option]["name"]["en"]),
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box_options[option]["description"].get(language, box_options[option]["description"]["en"]), box_options[option]["path"],
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box_options[option]["values"]) for option in box_options]
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def __repr__(self):
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return str(self.__dict__)
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def move_left(self):
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"""Move the box left"""
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if self.y != self.target_position and self.target_position != float('inf'):
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return False
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self.move.start()
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self.direction = 1
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self.start_position = self.y
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self.target_position = self.y + (100 * tex.screen_scale * self.direction)
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if self.target_position >= 650:
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self.target_position = -50 + (self.target_position - 650)
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return True
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def move_right(self):
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"""Move the box right"""
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if self.y != self.target_position and self.target_position != float('inf'):
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return False
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self.move.start()
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self.start_position = self.y
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self.direction = -1
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self.target_position = self.y + (100 * tex.screen_scale * self.direction)
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if self.target_position < -50:
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self.target_position = 650 + (self.target_position + 50)
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return True
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def move_option_left(self):
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if self.options[self.option_index].is_highlighted:
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self.options[self.option_index].move_left()
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return True
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else:
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if self.option_index == 0:
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self.in_box = False
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return False
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self.option_index -= 1
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return True
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def move_option_right(self):
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if self.options[self.option_index].is_highlighted:
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self.options[self.option_index].move_right()
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else:
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self.option_index = min(self.option_index + 1, len(self.options) - 1)
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def select_option(self):
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self.options[self.option_index].is_highlighted = not self.options[self.option_index].is_highlighted
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self.options[self.option_index].confirm()
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def select(self):
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self.in_box = True
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def update(self, current_time_ms: float, is_selected: bool):
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self.move.update(current_time_ms)
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self.blue_arrow_fade.update(current_time_ms)
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self.blue_arrow_move.update(current_time_ms)
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self.is_selected = is_selected
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if self.move.is_finished:
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self.y = self.target_position
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else:
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self.y = self.start_position + (self.move.attribute * self.direction)
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for option in self.options:
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option.update(current_time_ms)
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def _draw_highlighted(self):
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tex.draw_texture('box', 'box_highlight', x=self.x, y=self.y)
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def _draw_text(self):
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text_x = self.x + (tex.textures['box']['box'].width//2) - (self.text.texture.width//2)
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text_y = self.y + (tex.textures['box']['box'].height//2) - (self.text.texture.height//2)
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if self.is_selected:
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self.text.draw(outline_color=ray.BLACK, x=text_x, y=text_y)
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else:
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if self.name == 'exit':
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self.text.draw(outline_color=ray.RED, x=text_x, y=text_y)
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else:
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self.text.draw(outline_color=self.outline_color, x=text_x, y=text_y)
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def draw(self):
|
|
tex.draw_texture('box', 'box', x=self.x, y=self.y)
|
|
if self.is_selected:
|
|
self._draw_highlighted()
|
|
if self.in_box:
|
|
self.options[self.option_index].draw()
|
|
if not self.options[self.option_index].is_highlighted:
|
|
tex.draw_texture('background', 'blue_arrow', index=0, x=-self.blue_arrow_move.attribute, fade=self.blue_arrow_fade.attribute)
|
|
if self.option_index != len(self.options) - 1:
|
|
tex.draw_texture('background', 'blue_arrow', index=1, x=self.blue_arrow_move.attribute, fade=self.blue_arrow_fade.attribute, mirror='horizontal')
|
|
self._draw_text()
|
|
|
|
class BoxManager:
|
|
"""BoxManager class for the entry screen"""
|
|
def __init__(self, settings_template: dict):
|
|
language = global_data.config["general"]["language"]
|
|
self.boxes = [Box(config_name, settings_template[config_name]["name"].get(language, settings_template[config_name]["name"]["en"]), settings_template[config_name]["options"]) for config_name in settings_template]
|
|
self.num_boxes = len(self.boxes)
|
|
self.selected_box_index = 3
|
|
self.box_selected = False
|
|
|
|
for i, box in enumerate(self.boxes):
|
|
box.y += 100*i
|
|
box.start_position += 100*i
|
|
|
|
def move_left(self):
|
|
"""Move the cursor to the left"""
|
|
if self.box_selected:
|
|
box = self.boxes[self.selected_box_index]
|
|
self.box_selected = box.move_option_left()
|
|
else:
|
|
moved = True
|
|
for box in self.boxes:
|
|
if not box.move_left():
|
|
moved = False
|
|
|
|
if moved:
|
|
self.selected_box_index = (self.selected_box_index - 1) % self.num_boxes
|
|
|
|
def move_right(self):
|
|
"""Move the cursor to the right"""
|
|
if self.box_selected:
|
|
box = self.boxes[self.selected_box_index]
|
|
box.move_option_right()
|
|
else:
|
|
moved = True
|
|
for box in self.boxes:
|
|
if not box.move_right():
|
|
moved = False
|
|
|
|
if moved:
|
|
self.selected_box_index = (self.selected_box_index + 1) % self.num_boxes
|
|
|
|
def select_box(self):
|
|
if self.boxes[self.selected_box_index].name == "exit":
|
|
return "exit"
|
|
if self.box_selected:
|
|
box = self.boxes[self.selected_box_index]
|
|
box.select_option()
|
|
else:
|
|
self.box_selected = True
|
|
self.boxes[self.selected_box_index].in_box = True
|
|
|
|
def update(self, current_time_ms: float):
|
|
for i, box in enumerate(self.boxes):
|
|
is_selected = i == self.selected_box_index and not self.box_selected
|
|
box.update(current_time_ms, is_selected)
|
|
|
|
def draw(self):
|
|
for box in self.boxes:
|
|
box.draw()
|
|
|
|
class SettingsScreen(Screen):
|
|
def on_screen_start(self):
|
|
super().on_screen_start()
|
|
self.indicator = Indicator(Indicator.State.SELECT)
|
|
self.template = json.loads((tex.graphics_path / "settings_template.json").read_text(encoding='utf-8'))
|
|
self.box_manager = BoxManager(self.template)
|
|
self.coin_overlay = CoinOverlay()
|
|
self.allnet_indicator = AllNetIcon()
|
|
audio.play_sound('bgm', 'music')
|
|
|
|
def on_screen_end(self, next_screen: str):
|
|
save_config(global_data.config)
|
|
audio.close_audio_device()
|
|
audio.device_type = global_data.config["audio"]["device_type"]
|
|
audio.target_sample_rate = global_data.config["audio"]["sample_rate"]
|
|
audio.buffer_size = global_data.config["audio"]["buffer_size"]
|
|
audio.volume_presets = global_data.config["volume"]
|
|
audio.init_audio_device()
|
|
logger.info("Settings saved and audio device re-initialized")
|
|
return super().on_screen_end(next_screen)
|
|
|
|
def handle_input(self):
|
|
if is_l_kat_pressed():
|
|
audio.play_sound('kat', 'sound')
|
|
self.box_manager.move_left()
|
|
elif is_r_kat_pressed():
|
|
audio.play_sound('kat', 'sound')
|
|
self.box_manager.move_right()
|
|
elif is_l_don_pressed() or is_r_don_pressed():
|
|
audio.play_sound('don', 'sound')
|
|
box_name = self.box_manager.select_box()
|
|
if box_name == 'exit':
|
|
return self.on_screen_end("ENTRY")
|
|
|
|
def update(self):
|
|
super().update()
|
|
|
|
current_time = get_current_ms()
|
|
self.indicator.update(current_time)
|
|
self.box_manager.update(current_time)
|
|
return self.handle_input()
|
|
|
|
def draw(self):
|
|
tex.draw_texture('background', 'background')
|
|
self.box_manager.draw()
|
|
tex.draw_texture('background', 'footer')
|
|
self.indicator.draw(tex.skin_config['song_select_indicator'].x, tex.skin_config['song_select_indicator'].y)
|
|
self.coin_overlay.draw()
|
|
self.allnet_indicator.draw()
|