Files
PyTaiko/libs/texture.py
2025-09-18 10:26:12 -04:00

209 lines
9.9 KiB
Python

import copy
import json
import os
import tempfile
import zipfile
from pathlib import Path
from typing import Optional, Union
import pyray as ray
from libs.animation import BaseAnimation, parse_animations
SCREEN_WIDTH = 1280
SCREEN_HEIGHT = 720
def is_rect_on_screen(rect, screen_width=SCREEN_WIDTH, screen_height=SCREEN_HEIGHT):
return not (
rect.x + rect.width < 0 or
rect.x > screen_width or
rect.y + rect.height < 0 or
rect.y > screen_height
)
class Texture:
def __init__(self, name: str, texture: Union[ray.Texture, list[ray.Texture]], init_vals: dict[str, int]):
self.name = name
self.texture = texture
self.init_vals = init_vals
if isinstance(self.texture, list):
self.width = self.texture[0].width
self.height = self.texture[0].height
else:
self.width = self.texture.width
self.height = self.texture.height
self.is_frames = isinstance(self.texture, list)
self.x: list[int] = [0]
self.y: list[int] = [0]
self.x2: list[int] = [self.width]
self.y2: list[int] = [self.height]
self.controllable: list[bool] = [False]
class TextureWrapper:
def __init__(self):
self.textures: dict[str, dict[str, Texture]] = dict()
self.animations: dict[int, BaseAnimation] = dict()
self.graphics_path = Path("Graphics")
def unload_textures(self):
for zip in self.textures:
for file in self.textures[zip]:
tex_object = self.textures[zip][file]
if isinstance(tex_object.texture, list):
for texture in tex_object.texture:
ray.unload_texture(texture)
else:
ray.unload_texture(tex_object.texture)
def get_animation(self, index: int, is_copy: bool = False):
if index not in self.animations:
raise Exception(f"Unable to find id {index} in loaded animations")
if is_copy:
new_anim = copy.deepcopy(self.animations[index])
if self.animations[index].loop:
new_anim.start()
return new_anim
if self.animations[index].loop:
self.animations[index].start()
return self.animations[index]
def _read_tex_obj_data(self, tex_mapping: dict | list, tex_object: Texture):
if isinstance(tex_mapping, list):
for i in range(len(tex_mapping)):
if i == 0:
tex_object.x[i] = tex_mapping[i].get("x", 0)
tex_object.y[i] = tex_mapping[i].get("y", 0)
tex_object.x2[i] = tex_mapping[i].get("x2", tex_object.width)
tex_object.y2[i] = tex_mapping[i].get("y2", tex_object.height)
tex_object.controllable[i] = tex_mapping[i].get("controllable", False)
else:
tex_object.x.append(tex_mapping[i].get("x", 0))
tex_object.y.append(tex_mapping[i].get("y", 0))
tex_object.x2.append(tex_mapping[i].get("x2", tex_object.width))
tex_object.y2.append(tex_mapping[i].get("y2", tex_object.height))
tex_object.controllable.append(tex_mapping[i].get("controllable", False))
else:
tex_object.x = [tex_mapping.get("x", 0)]
tex_object.y = [tex_mapping.get("y", 0)]
tex_object.x2 = [tex_mapping.get("x2", tex_object.width)]
tex_object.y2 = [tex_mapping.get("y2", tex_object.height)]
tex_object.controllable = [tex_mapping.get("controllable", False)]
def load_animations(self, screen_name: str):
screen_path = self.graphics_path / screen_name
if (screen_path / 'animation.json').exists():
with open(screen_path / 'animation.json') as json_file:
self.animations = parse_animations(json.loads(json_file.read()))
def load_zip(self, screen_name: str, subset: str):
zip = (self.graphics_path / screen_name / subset).with_suffix('.zip')
if screen_name in self.textures and subset in self.textures[screen_name]:
print(screen_name, subset)
return
with zipfile.ZipFile(zip, 'r') as zip_ref:
if 'texture.json' not in zip_ref.namelist():
raise Exception(f"texture.json file missing from {zip}")
with zip_ref.open('texture.json') as json_file:
tex_mapping_data = json.loads(json_file.read().decode('utf-8'))
self.textures[zip.stem] = dict()
for tex_name in tex_mapping_data:
if f"{tex_name}/" in zip_ref.namelist():
tex_mapping = tex_mapping_data[tex_name]
with tempfile.TemporaryDirectory() as temp_dir:
zip_ref.extractall(temp_dir, members=[name for name in zip_ref.namelist()
if name.startswith(tex_name)])
extracted_path = Path(temp_dir) / tex_name
if extracted_path.is_dir():
frames = [ray.load_texture(str(frame)) for frame in sorted(extracted_path.iterdir(),
key=lambda x: int(x.stem)) if frame.is_file()]
else:
frames = [ray.load_texture(str(extracted_path))]
self.textures[zip.stem][tex_name] = Texture(tex_name, frames, tex_mapping)
self._read_tex_obj_data(tex_mapping, self.textures[zip.stem][tex_name])
elif f"{tex_name}.png" in zip_ref.namelist():
tex_mapping = tex_mapping_data[tex_name]
png_filename = f"{tex_name}.png"
with tempfile.NamedTemporaryFile(suffix='.png', delete=False) as temp_file:
temp_file.write(zip_ref.read(png_filename))
temp_path = temp_file.name
try:
tex = ray.load_texture(temp_path)
self.textures[zip.stem][tex_name] = Texture(tex_name, tex, tex_mapping)
self._read_tex_obj_data(tex_mapping, self.textures[zip.stem][tex_name])
finally:
os.unlink(temp_path)
else:
raise Exception(f"Texture {tex_name} was not found in {zip}")
def load_screen_textures(self, screen_name: str) -> None:
screen_path = self.graphics_path / screen_name
if (screen_path / 'animation.json').exists():
with open(screen_path / 'animation.json') as json_file:
self.animations = parse_animations(json.loads(json_file.read()))
for zip in screen_path.iterdir():
if zip.is_dir() or zip.suffix != ".zip":
continue
self.load_zip(screen_name, zip.name)
def control(self, tex_object: Texture, index: int = 0):
'''debug function'''
distance = 1
if ray.is_key_down(ray.KeyboardKey.KEY_LEFT_SHIFT):
distance = 10
if ray.is_key_pressed(ray.KeyboardKey.KEY_LEFT):
tex_object.x[index] -= distance
print(f"{tex_object.name}: {tex_object.x[index]}, {tex_object.y[index]}")
if ray.is_key_pressed(ray.KeyboardKey.KEY_RIGHT):
tex_object.x[index] += distance
print(f"{tex_object.name}: {tex_object.x[index]}, {tex_object.y[index]}")
if ray.is_key_pressed(ray.KeyboardKey.KEY_UP):
tex_object.y[index] -= distance
print(f"{tex_object.name}: {tex_object.x[index]}, {tex_object.y[index]}")
if ray.is_key_pressed(ray.KeyboardKey.KEY_DOWN):
tex_object.y[index] += distance
print(f"{tex_object.name}: {tex_object.x[index]}, {tex_object.y[index]}")
def draw_texture(self, subset: str, texture: str, color: ray.Color=ray.WHITE, frame: int = 0, scale: float = 1.0, center: bool = False,
mirror: str = '', x: float = 0, y: float = 0, x2: float = 0, y2: float = 0,
origin: ray.Vector2 = ray.Vector2(0,0), rotation: float = 0, fade: float = 1.1,
index: int = 0, src: Optional[ray.Rectangle] = None) -> None:
mirror_x = -1 if mirror == 'horizontal' else 1
mirror_y = -1 if mirror == 'vertical' else 1
if fade != 1.1:
final_color = ray.fade(color, fade)
else:
final_color = color
tex_object = self.textures[subset][texture]
if src is not None:
source_rect = src
else:
source_rect = ray.Rectangle(0, 0, tex_object.width * mirror_x, tex_object.height * mirror_y)
if center:
dest_rect = ray.Rectangle(tex_object.x[index] + (tex_object.width//2) - ((tex_object.width * scale)//2) + x, tex_object.y[index] + (tex_object.height//2) - ((tex_object.height * scale)//2) + y, tex_object.x2[index]*scale + x2, tex_object.y2[index]*scale + y2)
else:
dest_rect = ray.Rectangle(tex_object.x[index] + x, tex_object.y[index] + y, tex_object.x2[index]*scale + x2, tex_object.y2[index]*scale + y2)
if not is_rect_on_screen(dest_rect):
return
if tex_object.is_frames:
if not isinstance(tex_object.texture, list):
raise Exception("Texture was marked as multiframe but is only 1 texture")
if frame >= len(tex_object.texture):
raise Exception(f"Frame {frame} not available in iterable texture {tex_object.name}")
ray.draw_texture_pro(tex_object.texture[frame], source_rect, dest_rect, origin, rotation, final_color)
else:
if isinstance(tex_object.texture, list):
raise Exception("Texture is multiframe but was called as 1 texture")
ray.draw_texture_pro(tex_object.texture, source_rect, dest_rect, origin, rotation, final_color)
if tex_object.controllable[index]:
self.control(tex_object)
tex = TextureWrapper()