Files
PyTaiko/scenes/settings.py
2025-10-27 18:41:28 -04:00

274 lines
12 KiB
Python

import logging
import pyray as ray
from libs.audio import audio
from libs.screen import Screen
from libs.utils import (
global_data,
is_l_don_pressed,
is_l_kat_pressed,
is_r_don_pressed,
is_r_kat_pressed,
save_config,
)
logger = logging.getLogger(__name__)
class SettingsScreen(Screen):
def on_screen_start(self):
super().on_screen_start()
self.config = global_data.config
self.headers = list(self.config.keys())
self.headers.append('Exit')
self.header_index = 0
self.setting_index = 0
self.in_setting_edit = False
self.editing_key = False
self.editing_gamepad = False
def on_screen_end(self, next_screen: str):
save_config(self.config)
global_data.config = self.config
audio.close_audio_device()
audio.device_type = global_data.config["audio"]["device_type"]
sample_rate = global_data.config["audio"]["sample_rate"]
if sample_rate < 0:
sample_rate = 44100
audio.target_sample_rate = sample_rate
audio.buffer_size = global_data.config["audio"]["buffer_size"]
audio.volume_presets = global_data.config["volume"]
audio.init_audio_device()
logger.info("Settings saved and audio device re-initialized")
return next_screen
def get_current_settings(self):
"""Get the current section's settings as a list"""
current_header = self.headers[self.header_index]
if current_header == 'Exit' or current_header not in self.config:
return []
return list(self.config[current_header].items())
def handle_boolean_toggle(self, section, key):
"""Toggle boolean values"""
self.config[section][key] = not self.config[section][key]
logger.info(f"Toggled boolean setting: {section}.{key} -> {self.config[section][key]}")
def handle_numeric_change(self, section, key, increment):
"""Handle numeric value changes"""
current_value = self.config[section][key]
# Define step sizes for different settings
step_sizes = {
'judge_offset': 1,
'visual_offset': 1,
'sample_rate': 1000,
}
step = step_sizes.get(key, 1)
new_value = current_value + (step * increment)
if key == 'sample_rate':
valid_rates = [-1, 22050, 44100, 48000, 88200, 96000]
current_idx = valid_rates.index(current_value) if current_value in valid_rates else 2
new_idx = max(0, min(len(valid_rates) - 1, current_idx + increment))
new_value = valid_rates[new_idx]
if key == 'buffer_size':
valid_sizes = [-1, 32, 64, 128, 256, 512, 1024]
current_idx = valid_sizes.index(current_value) if current_value in valid_sizes else 2
new_idx = max(0, min(len(valid_sizes) - 1, current_idx + increment))
new_value = valid_sizes[new_idx]
self.config[section][key] = new_value
logger.info(f"Changed numeric setting: {section}.{key} -> {new_value}")
def handle_string_cycle(self, section, key):
"""Cycle through predefined string values"""
current_value = self.config[section][key]
options = {
'language': ['ja', 'en'],
}
if key in options:
values = options[key]
try:
current_idx = values.index(current_value)
new_idx = (current_idx + 1) % len(values)
self.config[section][key] = values[new_idx]
except ValueError:
self.config[section][key] = values[0]
logger.info(f"Cycled string setting: {section}.{key} -> {self.config[section][key]}")
def handle_key_binding(self, section, key):
"""Handle key binding changes"""
self.editing_key = True
logger.info(f"Started key binding edit for: {section}.{key}")
def update_key_binding(self):
"""Update key binding based on input"""
key_pressed = ray.get_key_pressed()
if key_pressed != 0:
# Convert keycode to character
if 65 <= key_pressed <= 90: # A-Z
new_key = chr(key_pressed)
current_header = self.headers[self.header_index]
settings = self.get_current_settings()
if settings:
setting_key, _ = settings[self.setting_index]
self.config[current_header][setting_key] = [new_key]
self.editing_key = False
logger.info(f"Key binding updated: {current_header}.{setting_key} -> {new_key}")
elif key_pressed == ray.KeyboardKey.KEY_ESCAPE:
self.editing_key = False
logger.info("Key binding edit cancelled")
def handle_gamepad_binding(self, section, key):
self.editing_gamepad = True
logger.info(f"Started gamepad binding edit for: {section}.{key}")
def update_gamepad_binding(self):
"""Update gamepad binding based on input"""
button_pressed = ray.get_gamepad_button_pressed()
if button_pressed != 0:
current_header = self.headers[self.header_index]
settings = self.get_current_settings()
if settings:
setting_key, _ = settings[self.setting_index]
self.config[current_header][setting_key] = [button_pressed]
self.editing_gamepad = False
logger.info(f"Gamepad binding updated: {current_header}.{setting_key} -> {button_pressed}")
if ray.is_key_pressed(ray.KeyboardKey.KEY_ESCAPE):
self.editing_gamepad = False
logger.info("Gamepad binding edit cancelled")
def update(self):
super().update()
# Handle key binding editing
if self.editing_key:
self.update_key_binding()
return
if self.editing_gamepad:
self.update_gamepad_binding()
return
current_header = self.headers[self.header_index]
# Exit handling
if current_header == 'Exit' and (is_l_don_pressed() or is_r_don_pressed()):
logger.info("Exiting settings screen")
return self.on_screen_end("ENTRY")
# Navigation between sections
if not self.in_setting_edit:
if is_r_kat_pressed():
self.header_index = (self.header_index + 1) % len(self.headers)
self.setting_index = 0
logger.info(f"Navigated to next section: {self.headers[self.header_index]}")
elif is_l_kat_pressed():
self.header_index = (self.header_index - 1) % len(self.headers)
self.setting_index = 0
logger.info(f"Navigated to previous section: {self.headers[self.header_index]}")
elif (is_l_don_pressed() or is_r_don_pressed()) and current_header != 'Exit':
self.in_setting_edit = True
logger.info(f"Entered section edit: {current_header}")
else:
# Navigation within settings
settings = self.get_current_settings()
if not settings:
self.in_setting_edit = False
return
if is_r_kat_pressed():
self.setting_index = (self.setting_index + 1) % len(settings)
logger.info(f"Navigated to next setting: {settings[self.setting_index][0]}")
elif is_l_kat_pressed():
self.setting_index = (self.setting_index - 1) % len(settings)
logger.info(f"Navigated to previous setting: {settings[self.setting_index][0]}")
elif is_r_don_pressed():
# Modify setting value
setting_key, setting_value = settings[self.setting_index]
if isinstance(setting_value, bool):
self.handle_boolean_toggle(current_header, setting_key)
elif isinstance(setting_value, (int, float)):
self.handle_numeric_change(current_header, setting_key, 1)
elif isinstance(setting_value, str):
if 'keys' in current_header:
self.handle_key_binding(current_header, setting_key)
elif 'gamepad' in current_header:
self.handle_gamepad_binding(current_header, setting_key)
else:
self.handle_string_cycle(current_header, setting_key)
elif isinstance(setting_value, list) and len(setting_value) > 0:
if isinstance(setting_value[0], str) and len(setting_value[0]) == 1:
# Key binding
self.handle_key_binding(current_header, setting_key)
elif isinstance(setting_value[0], int):
self.handle_gamepad_binding(current_header, setting_key)
elif is_l_don_pressed():
# Modify setting value (reverse direction for numeric)
setting_key, setting_value = settings[self.setting_index]
if isinstance(setting_value, bool):
self.handle_boolean_toggle(current_header, setting_key)
elif isinstance(setting_value, (int, float)):
self.handle_numeric_change(current_header, setting_key, -1)
elif isinstance(setting_value, str):
if ('keys' not in current_header) and ('gamepad' not in current_header):
self.handle_string_cycle(current_header, setting_key)
elif ray.is_key_pressed(ray.KeyboardKey.KEY_ESCAPE):
self.in_setting_edit = False
logger.info("Exited section edit")
def draw(self):
# Draw title
ray.draw_text("SETTINGS", 20, 20, 30, ray.WHITE)
# Draw section headers
current_header = self.headers[self.header_index]
for i, key in enumerate(self.headers):
color = ray.GREEN
if key == current_header:
color = ray.YELLOW if not self.in_setting_edit else ray.ORANGE
ray.draw_text(f'{key}', 20, i*25 + 70, 20, color)
# Draw current section settings
if current_header != 'Exit' and current_header in self.config:
settings = self.get_current_settings()
# Draw settings list
for i, (key, value) in enumerate(settings):
color = ray.GREEN
if self.in_setting_edit and i == self.setting_index:
color = ray.YELLOW
# Format value display
if isinstance(value, list):
display_value = ', '.join(map(str, value))
else:
display_value = str(value)
if key == 'device_type':
display_value = f'{display_value} ({audio.get_host_api_name(value)})'
ray.draw_text(f'{key}: {display_value}', 250, i*25 + 70, 20, color)
# Draw instructions
y_offset = len(settings) * 25 + 150
if not self.in_setting_edit:
ray.draw_text("Don/Kat: Navigate sections", 20, y_offset, 16, ray.GRAY)
ray.draw_text("L/R Don: Enter section", 20, y_offset + 20, 16, ray.GRAY)
else:
ray.draw_text("Don/Kat: Navigate settings", 20, y_offset, 16, ray.GRAY)
ray.draw_text("L/R Don: Modify value", 20, y_offset + 20, 16, ray.GRAY)
ray.draw_text("ESC: Back to sections", 20, y_offset + 40, 16, ray.GRAY)
if self.editing_key:
ray.draw_text("Press a key to bind (ESC to cancel)", 20, y_offset + 60, 16, ray.RED)
else:
# Draw exit instruction
ray.draw_text("Press Don to exit settings", 250, 100, 20, ray.GREEN)