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PyTaiko/shader/outline.vs
2025-07-24 16:06:09 -04:00

28 lines
562 B
GLSL

#version 330
// Input vertex attributes
in vec3 vertexPosition;
in vec2 vertexTexCoord;
in vec3 vertexNormal;
in vec4 vertexColor;
// Input uniform values
uniform mat4 mvp;
uniform mat4 matModel;
uniform mat4 matView;
uniform mat4 matProjection;
// Output vertex attributes (to fragment shader)
out vec2 fragTexCoord;
out vec4 fragColor;
void main()
{
// Calculate final vertex position
gl_Position = mvp * vec4(vertexPosition, 1.0);
// Send vertex attributes to fragment shader
fragTexCoord = vertexTexCoord;
fragColor = vertexColor;
}