mirror of
https://github.com/Yonokid/PyTaiko.git
synced 2026-02-04 11:40:13 +01:00
326 lines
15 KiB
Python
326 lines
15 KiB
Python
from typing import override
|
|
import pyray as ray
|
|
import logging
|
|
from libs.animation import Animation
|
|
from libs.audio import audio
|
|
from libs.background import Background
|
|
from libs.file_navigator import Exam
|
|
from libs.global_data import global_data
|
|
from libs.global_objects import AllNetIcon
|
|
from libs.tja import TJAParser
|
|
from libs.transition import Transition
|
|
from libs.utils import OutlinedText, get_current_ms
|
|
from libs.texture import tex
|
|
from scenes.game import GameScreen, ResultTransition, SongInfo
|
|
|
|
logger = logging.getLogger(__name__)
|
|
|
|
SCREEN_WIDTH = 1280
|
|
SCREEN_HEIGHT = 720
|
|
|
|
class DanGameScreen(GameScreen):
|
|
JUDGE_X = 414
|
|
|
|
@override
|
|
def on_screen_start(self):
|
|
self.mask_shader = ray.load_shader("shader/outline.vs", "shader/mask.fs")
|
|
self.current_ms = 0
|
|
self.end_ms = 0
|
|
self.start_delay = 4000
|
|
self.song_started = False
|
|
self.song_music = None
|
|
self.song_index = 0
|
|
tex.unload_textures()
|
|
tex.load_screen_textures('game')
|
|
audio.load_screen_sounds('game')
|
|
if global_data.config["general"]["nijiiro_notes"]:
|
|
# drop original
|
|
if "notes" in tex.textures:
|
|
del tex.textures["notes"]
|
|
# load nijiiro, rename "notes"
|
|
# to leave hardcoded 'notes' in calls below
|
|
tex.load_zip("game", "notes_nijiiro")
|
|
tex.textures["notes"] = tex.textures.pop("notes_nijiiro")
|
|
logger.info("Loaded nijiiro notes textures")
|
|
ray.set_shader_value_texture(self.mask_shader, ray.get_shader_location(self.mask_shader, "texture0"), tex.textures['balloon']['rainbow_mask'].texture)
|
|
ray.set_shader_value_texture(self.mask_shader, ray.get_shader_location(self.mask_shader, "texture1"), tex.textures['balloon']['rainbow'].texture)
|
|
session_data = global_data.session_data[global_data.player_num-1]
|
|
songs = session_data.selected_dan
|
|
self.exams = session_data.selected_dan_exam
|
|
self.total_notes = 0
|
|
for song, genre_index, difficulty in songs:
|
|
notes, branch_m, branch_e, branch_n = song.notes_to_position(difficulty)
|
|
self.total_notes += sum(1 for note in notes.play_notes if note.type < 5)
|
|
for branch in branch_m:
|
|
self.total_notes += sum(1 for note in branch.play_notes if note.type < 5)
|
|
for branch in branch_e:
|
|
self.total_notes += sum(1 for note in branch.play_notes if note.type < 5)
|
|
for branch in branch_n:
|
|
self.total_notes += sum(1 for note in branch.play_notes if note.type < 5)
|
|
song, genre_index, difficulty = songs[self.song_index]
|
|
session_data.selected_difficulty = difficulty
|
|
self.hori_name = OutlinedText(session_data.song_title, 40, ray.WHITE)
|
|
self.init_tja(song.file_path)
|
|
self.color = session_data.dan_color
|
|
self.player_1.is_dan = True
|
|
self.player_1.gauge = DanGauge(str(global_data.player_num), self.total_notes)
|
|
logger.info(f"TJA initialized for song: {song.file_path}")
|
|
self.load_hitsounds()
|
|
self.song_info = SongInfo(song.metadata.title.get(global_data.config["general"]["language"], "en"), genre_index)
|
|
self.result_transition = ResultTransition(4)
|
|
self.bpm = self.tja.metadata.bpm
|
|
self.background = Background(global_data.player_num, self.bpm, scene_preset='DAN')
|
|
self.transition = Transition('', '', is_second=True)
|
|
self.transition.start()
|
|
self.dan_transition = DanTransition()
|
|
self.dan_transition.start()
|
|
self.allnet_indicator = AllNetIcon()
|
|
|
|
def change_song(self):
|
|
session_data = global_data.session_data[global_data.player_num-1]
|
|
songs = session_data.selected_dan
|
|
song, genre_index, difficulty = songs[self.song_index]
|
|
session_data.selected_difficulty = difficulty
|
|
self.player_1.difficulty = difficulty
|
|
self.tja = TJAParser(song.file_path, start_delay=self.start_delay, distance=SCREEN_WIDTH - GameScreen.JUDGE_X)
|
|
audio.unload_music_stream(self.song_music)
|
|
self.song_music = None
|
|
self.song_started = False
|
|
|
|
if self.tja.metadata.wave.exists() and self.tja.metadata.wave.is_file() and self.song_music is None:
|
|
self.song_music = audio.load_music_stream(self.tja.metadata.wave, 'song')
|
|
self.player_1.tja = self.tja
|
|
self.player_1.reset_chart()
|
|
self.dan_transition.start()
|
|
self.start_ms = (get_current_ms() - self.tja.metadata.offset*1000)
|
|
|
|
def update(self):
|
|
super(GameScreen, self).update()
|
|
current_time = get_current_ms()
|
|
self.transition.update(current_time)
|
|
self.current_ms = current_time - self.start_ms
|
|
self.dan_transition.update(current_time)
|
|
self.start_song(current_time)
|
|
self.update_background(current_time)
|
|
|
|
if self.song_music is not None:
|
|
audio.update_music_stream(self.song_music)
|
|
|
|
self.player_1.update(self.current_ms, current_time, self.background)
|
|
self.song_info.update(current_time)
|
|
self.result_transition.update(current_time)
|
|
if self.result_transition.is_finished and not audio.is_sound_playing('result_transition'):
|
|
logger.info("Result transition finished, moving to RESULT screen")
|
|
return self.on_screen_end('RESULT')
|
|
elif self.current_ms >= self.player_1.end_time + 1000:
|
|
session_data = global_data.session_data[global_data.player_num-1]
|
|
if self.song_index == len(session_data.selected_dan) - 1:
|
|
if self.end_ms != 0:
|
|
if current_time >= self.end_ms + 1000:
|
|
if self.player_1.ending_anim is None:
|
|
self.spawn_ending_anims()
|
|
if current_time >= self.end_ms + 8533.34:
|
|
if not self.result_transition.is_started:
|
|
self.result_transition.start()
|
|
audio.play_sound('result_transition', 'voice')
|
|
logger.info("Result transition started and voice played")
|
|
else:
|
|
self.end_ms = current_time
|
|
else:
|
|
self.song_index += 1
|
|
self.dan_transition.start()
|
|
self.change_song()
|
|
|
|
return self.global_keys()
|
|
|
|
def draw_dan_info(self):
|
|
tex.draw_texture('dan_info', 'total_notes')
|
|
counter = str(self.total_notes - self.player_1.good_count - self.player_1.ok_count - self.player_1.bad_count)
|
|
self._draw_counter(counter, margin=45, texture='total_notes_counter')
|
|
|
|
for i, exam in enumerate(self.exams):
|
|
y_offset = i * 94
|
|
tex.draw_texture('dan_info', 'exam_bg', y=y_offset)
|
|
tex.draw_texture('dan_info', 'exam_overlay_1', y=y_offset)
|
|
|
|
# Get progress based on exam type
|
|
progress = self._get_exam_progress(exam) / exam.red
|
|
if exam.range == 'less':
|
|
progress = 1 - progress
|
|
self._draw_progress_bar(progress, y_offset)
|
|
# Draw exam type and counter
|
|
counter = str(exam.red)
|
|
self._draw_counter(counter, margin=22, texture='value_counter', index=0, y=y_offset)
|
|
tex.draw_texture('dan_info', f'exam_{exam.type}', y=y_offset, x=-len(counter)*20)
|
|
|
|
if exam.range == 'less':
|
|
tex.draw_texture('dan_info', 'exam_less', y=y_offset)
|
|
elif exam.range == 'more':
|
|
tex.draw_texture('dan_info', 'exam_more', y=y_offset)
|
|
|
|
tex.draw_texture('dan_info', 'exam_overlay_2', y=y_offset)
|
|
if exam.range == 'less':
|
|
counter = str(max(0, exam.red - self._get_exam_progress(exam)))
|
|
elif exam.range == 'more':
|
|
counter = str(max(0, self._get_exam_progress(exam)))
|
|
self._draw_counter(counter, margin=22, texture='value_counter', index=1, y=y_offset)
|
|
if exam.type == 'gauge':
|
|
tex.draw_texture('dan_info', 'exam_percent', y=y_offset, index=1)
|
|
|
|
tex.draw_texture('dan_info', 'frame', frame=self.color)
|
|
if self.hori_name is not None:
|
|
self.hori_name.draw(outline_color=ray.BLACK, x=154 - (self.hori_name.texture.width//2),
|
|
y=392, x2=min(self.hori_name.texture.width, 275)-self.hori_name.texture.width)
|
|
|
|
def _draw_counter(self, counter, margin, texture, index=None, y=0):
|
|
"""Helper to draw digit counters"""
|
|
for j in range(len(counter)):
|
|
kwargs = {'frame': int(counter[j]), 'x': -(len(counter) - j) * margin, 'y': y}
|
|
if index is not None:
|
|
kwargs['index'] = index
|
|
tex.draw_texture('dan_info', texture, **kwargs)
|
|
|
|
def _get_exam_progress(self, exam: Exam) -> int:
|
|
"""Get progress value based on exam type"""
|
|
type_mapping = {
|
|
'gauge': (self.player_1.gauge.gauge_length / self.player_1.gauge.gauge_max) * 100,
|
|
'judgeperfect': self.player_1.good_count,
|
|
'judgegood': self.player_1.ok_count,
|
|
'judgebad': self.player_1.bad_count,
|
|
'score': self.player_1.score,
|
|
'combo': self.player_1.max_combo
|
|
}
|
|
return int(type_mapping.get(exam.type, 0))
|
|
|
|
def _draw_progress_bar(self, progress, y_offset):
|
|
"""Draw the progress bar with appropriate color"""
|
|
progress = max(0, progress) # Clamp to 0 minimum
|
|
progress = min(progress, 1) # Clamp to 1 maximum
|
|
|
|
if progress == 1:
|
|
texture = 'exam_max'
|
|
elif progress >= 0.5:
|
|
texture = 'exam_gold'
|
|
else:
|
|
texture = 'exam_red'
|
|
|
|
tex.draw_texture('dan_info', texture, x2=940*progress, y=y_offset)
|
|
|
|
@override
|
|
def draw(self):
|
|
self.background.draw()
|
|
self.draw_dan_info()
|
|
self.player_1.draw(self.current_ms, self.start_ms, self.mask_shader, dan_transition=self.dan_transition)
|
|
self.draw_overlay()
|
|
|
|
|
|
class DanTransition:
|
|
def __init__(self):
|
|
self.move = tex.get_animation(26)
|
|
self.is_finished = False
|
|
|
|
def start(self):
|
|
self.move.start()
|
|
self.is_finished = False
|
|
|
|
def update(self, current_time):
|
|
self.move.update(current_time)
|
|
self.is_finished = self.move.is_finished
|
|
|
|
def draw(self):
|
|
tex.draw_texture('dan', 'transition', index=0, x=self.move.attribute, mirror='horizontal')
|
|
tex.draw_texture('dan', 'transition', index=1, x=-self.move.attribute)
|
|
|
|
|
|
class DanGauge:
|
|
"""The player's gauge"""
|
|
def __init__(self, player_num: str, total_notes: int):
|
|
self.player_num = player_num
|
|
self.string_diff = "_hard"
|
|
self.gauge_length = 0
|
|
self.previous_length = 0
|
|
self.visual_length = 0
|
|
self.total_notes = total_notes
|
|
self.gauge_max = 89
|
|
self.tamashii_fire_change = tex.get_animation(25)
|
|
self.is_clear = False
|
|
self.is_rainbow = False
|
|
self.gauge_update_anim = tex.get_animation(10)
|
|
self.rainbow_fade_in = None
|
|
self.rainbow_animation = None
|
|
|
|
def add_good(self):
|
|
"""Adds a good note to the gauge"""
|
|
self.gauge_update_anim.start()
|
|
self.previous_length = int(self.gauge_length)
|
|
self.gauge_length += (1 / (self.total_notes * (self.gauge_max / 100))) * 100
|
|
if self.gauge_length > self.gauge_max:
|
|
self.gauge_length = self.gauge_max
|
|
|
|
if int(self.gauge_length * 8) % 8 == 0:
|
|
self.visual_length = int(self.gauge_length * 8)
|
|
|
|
def add_ok(self):
|
|
"""Adds an ok note to the gauge"""
|
|
self.gauge_update_anim.start()
|
|
self.previous_length = int(self.gauge_length)
|
|
self.gauge_length += (0.5 / (self.total_notes * (self.gauge_max / 100))) * 100
|
|
if self.gauge_length > self.gauge_max:
|
|
self.gauge_length = self.gauge_max
|
|
|
|
if int(self.gauge_length * 8) % 8 == 0:
|
|
self.visual_length = int(self.gauge_length * 8)
|
|
|
|
def add_bad(self):
|
|
"""Adds a bad note to the gauge"""
|
|
self.previous_length = int(self.gauge_length)
|
|
self.gauge_length -= (2 / (self.total_notes * (self.gauge_max / 100))) * 100
|
|
if self.gauge_length < 0:
|
|
self.gauge_length = 0
|
|
|
|
if int(self.gauge_length * 8) % 8 == 0:
|
|
self.visual_length = int(self.gauge_length * 8)
|
|
|
|
def update(self, current_ms: float):
|
|
self.is_rainbow = self.gauge_length == self.gauge_max
|
|
self.is_clear = self.is_rainbow
|
|
if self.gauge_length == self.gauge_max and self.rainbow_fade_in is None:
|
|
self.rainbow_fade_in = Animation.create_fade(450, initial_opacity=0.0, final_opacity=1.0)
|
|
self.rainbow_fade_in.start()
|
|
self.gauge_update_anim.update(current_ms)
|
|
self.tamashii_fire_change.update(current_ms)
|
|
|
|
if self.rainbow_fade_in is not None:
|
|
self.rainbow_fade_in.update(current_ms)
|
|
|
|
if self.rainbow_animation is None:
|
|
self.rainbow_animation = Animation.create_texture_change((16.67*8) * 3, textures=[((16.67 * 3) * i, (16.67 * 3) * (i + 1), i) for i in range(8)])
|
|
self.rainbow_animation.start()
|
|
else:
|
|
self.rainbow_animation.update(current_ms)
|
|
if self.rainbow_animation.is_finished or self.gauge_length < 87:
|
|
self.rainbow_animation = None
|
|
|
|
def draw(self):
|
|
tex.draw_texture('gauge_dan', 'border')
|
|
tex.draw_texture('gauge_dan', f'{self.player_num}p_unfilled')
|
|
tex.draw_texture('gauge_dan', f'{self.player_num}p_bar', x2=self.visual_length-8)
|
|
|
|
# Rainbow effect for full gauge
|
|
if self.gauge_length == self.gauge_max and self.rainbow_fade_in is not None and self.rainbow_animation is not None:
|
|
if 0 < self.rainbow_animation.attribute < 8:
|
|
tex.draw_texture('gauge_dan', 'rainbow', frame=self.rainbow_animation.attribute-1, fade=self.rainbow_fade_in.attribute)
|
|
tex.draw_texture('gauge_dan', 'rainbow', frame=self.rainbow_animation.attribute, fade=self.rainbow_fade_in.attribute)
|
|
if self.gauge_update_anim is not None and self.visual_length <= self.gauge_max and self.visual_length > self.previous_length:
|
|
tex.draw_texture('gauge_dan', f'{self.player_num}p_bar_fade', x=self.visual_length-8, fade=self.gauge_update_anim.attribute)
|
|
tex.draw_texture('gauge_dan', 'overlay', fade=0.15)
|
|
|
|
# Draw clear status indicators
|
|
if self.is_rainbow:
|
|
tex.draw_texture('gauge_dan', 'tamashii_fire', scale=0.75, center=True, frame=self.tamashii_fire_change.attribute)
|
|
tex.draw_texture('gauge_dan', 'tamashii')
|
|
if self.is_rainbow and self.tamashii_fire_change.attribute in (0, 1, 4, 5):
|
|
tex.draw_texture('gauge_dan', 'tamashii_overlay', fade=0.5)
|
|
else:
|
|
tex.draw_texture('gauge_dan', 'tamashii_dark')
|