mirror of
https://github.com/Yonokid/PyTaiko.git
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172 lines
8.8 KiB
Python
172 lines
8.8 KiB
Python
import random
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from pathlib import Path
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import pyray as ray
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from libs.animation import Animation
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from libs.utils import load_all_textures_from_zip
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class Background:
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def __init__(self, screen_width: int, screen_height: int):
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self.screen_width = screen_width
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self.screen_height = screen_height
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self.donbg = DonBG.create(self.screen_width, self.screen_height, random.randint(6, 6), 1)
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self.bg_normal = BGNormal.create(self.screen_width, self.screen_height, 1)
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self.bg_fever = BGFever.create(self.screen_width, self.screen_height, 4)
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self.footer = Footer(self.screen_width, self.screen_height, random.randint(1, 3))
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self.is_clear = False
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def update(self, current_time_ms: float, is_clear: bool):
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self.is_clear = is_clear
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self.donbg.update(current_time_ms, is_clear)
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self.bg_normal.update(current_time_ms)
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self.bg_fever.update(current_time_ms)
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def draw(self):
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self.bg_normal.draw()
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if self.is_clear:
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self.bg_fever.draw()
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self.footer.draw()
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self.donbg.draw()
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class DonBG:
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@staticmethod
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def create(screen_width: int, screen_height: int, index: int, player_num: int):
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map = [None, DonBG1, DonBG1, DonBG1, DonBG1, DonBG1, DonBG6]
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selected_obj = map[index]
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return selected_obj(index, screen_width, screen_height, player_num)
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class DonBGBase:
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def __init__(self, index: int, screen_width: int, screen_height: int, player_num: int):
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self.screen_width = screen_width
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self.screen_height = screen_height
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self.player_num = player_num
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self.name = 'donbg_a_' + str(index).zfill(2)
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self.textures = (load_all_textures_from_zip(Path(f'Graphics/lumendata/enso_original/{self.name}_{self.player_num}p.zip')))
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self.move = Animation.create_move(3000, start_position=0, total_distance=-self.textures[self.name + f'_{self.player_num}p'][0].width)
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self.is_clear = False
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def update(self, current_time_ms: float, is_clear: bool):
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self.is_clear = is_clear
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self.move.update(current_time_ms)
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if self.move.is_finished:
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self.move = Animation.create_move(3000, start_position=0, total_distance=-self.textures[self.name + f'_{self.player_num}p'][0].width)
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class DonBG1(DonBGBase):
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def __init__(self, index: int, screen_width: int, screen_height: int, player_num: int):
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super().__init__(index, screen_width, screen_height, player_num)
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self.overlay_move = Animation.create_move(1000, start_position=0, total_distance=20, reverse_delay=0)
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def update(self, current_time_ms: float, is_clear: bool):
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super().update(current_time_ms, is_clear)
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self.overlay_move.update(current_time_ms)
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if self.overlay_move.is_finished:
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self.overlay_move = Animation.create_move(1000, start_position=0, total_distance=20, reverse_delay=0)
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def draw(self):
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texture_index = 0
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if self.is_clear:
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texture_index = 2
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top_texture = self.textures[self.name + f'_{self.player_num}p'][0 + texture_index]
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for i in range(0, self.screen_width + top_texture.width, top_texture.width):
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ray.draw_texture(top_texture, i + int(self.move.attribute), 0, ray.WHITE)
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texture = self.textures[self.name + f'_{self.player_num}p'][1 + texture_index]
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for i in range(0, self.screen_width + texture.width, texture.width):
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ray.draw_texture(texture, i + int(self.move.attribute), int(self.overlay_move.attribute) - 50, ray.WHITE)
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class DonBG6(DonBGBase):
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def __init__(self, index: int, screen_width: int, screen_height: int, player_num: int):
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super().__init__(index, screen_width, screen_height, player_num)
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self.overlay_move = Animation.create_move(1000, start_position=0, total_distance=20, reverse_delay=0)
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def update(self, current_time_ms: float, is_clear: bool):
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super().update(current_time_ms, is_clear)
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self.overlay_move.update(current_time_ms)
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if self.overlay_move.is_finished:
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self.overlay_move = Animation.create_move(1000, start_position=0, total_distance=20, reverse_delay=0)
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def draw(self):
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texture_index = 0
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if self.is_clear:
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texture_index = 3
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top_texture = self.textures[self.name + f'_{self.player_num}p'][0 + texture_index]
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for i in range(0, self.screen_width + top_texture.width, top_texture.width):
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ray.draw_texture(top_texture, i + int(self.move.attribute), 0, ray.WHITE)
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texture_flowers = self.textures[self.name + f'_{self.player_num}p'][1 + texture_index]
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for i in range(0, self.screen_width, texture_flowers.width):
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if i % (2 * texture_flowers.width) != 0:
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ray.draw_texture(texture_flowers, i + int(self.move.attribute*3) + 100, -int(self.move.attribute*0.85)-100, ray.WHITE)
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texture = self.textures[self.name + f'_{self.player_num}p'][2 + texture_index]
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for i in range(0, self.screen_width + texture.width, texture.width):
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ray.draw_texture(texture, i + int(self.move.attribute), int(self.overlay_move.attribute) - 50, ray.WHITE)
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class BGNormal:
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@staticmethod
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def create(screen_width: int, screen_height: int, index: int):
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map = [None, BGNormal1]
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selected_obj = map[index]
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return selected_obj(index, screen_width, screen_height)
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class BGNormalBase:
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def __init__(self, index: int, screen_width: int, screen_height: int):
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self.screen_width = screen_width
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self.screen_height = screen_height
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self.name = 'bg_nomal_a_' + str(index).zfill(2)
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self.textures = (load_all_textures_from_zip(Path(f'Graphics/lumendata/enso_original/{self.name}.zip')))
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class BGNormal1(BGNormalBase):
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def __init__(self, index: int, screen_width: int, screen_height: int):
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super().__init__(index, screen_width, screen_height)
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self.flicker = Animation.create_fade(16.67*2, initial_opacity=0.5, final_opacity=0.25, reverse_delay=0)
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def update(self, current_time_ms: float):
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self.flicker.update(current_time_ms)
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if self.flicker.is_finished:
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self.flicker = Animation.create_fade(16.67*2, initial_opacity=0.5, final_opacity=0.25, reverse_delay=0)
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def draw(self):
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ray.draw_texture(self.textures[self.name][0], 0, 360, ray.WHITE)
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ray.draw_texture(self.textures[self.name][1], 0, 360, ray.fade(ray.WHITE, self.flicker.attribute))
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class BGFever:
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@staticmethod
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def create(screen_width: int, screen_height: int, index: int):
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map = [None, None, None, None, BGFever4]
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selected_obj = map[index]
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return selected_obj(index, screen_width, screen_height)
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class BGFeverBase:
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def __init__(self, index: int, screen_width: int, screen_height: int):
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self.screen_width = screen_width
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self.screen_height = screen_height
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self.name = 'bg_fever_a_' + str(index).zfill(2)
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self.textures = (load_all_textures_from_zip(Path(f'Graphics/lumendata/enso_original/{self.name}.zip')))
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self.vertical_move = Animation.create_move(1300, start_position=0, total_distance=50, reverse_delay=0)
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self.horizontal_move = Animation.create_move(5000, start_position=0, total_distance=self.textures[self.name][2].width)
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class BGFever4(BGFeverBase):
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def __init__(self, index: int, screen_width: int, screen_height: int):
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super().__init__(index, screen_width, screen_height)
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def update(self, current_time_ms: float):
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self.vertical_move.update(current_time_ms)
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if self.vertical_move.is_finished:
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self.vertical_move = Animation.create_move(1300, start_position=0, total_distance=50, reverse_delay=0)
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self.horizontal_move.update(current_time_ms)
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if self.horizontal_move.is_finished:
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self.horizontal_move = Animation.create_move(5000, start_position=0, total_distance=self.textures[self.name][2].width)
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def draw(self):
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texture = self.textures[self.name][0]
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for i in range(0, self.screen_width + texture.width, texture.width):
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ray.draw_texture(texture, i, 360, ray.WHITE)
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ray.draw_texture(self.textures[self.name][1], 0, 360 + 50 - int(self.vertical_move.attribute), ray.WHITE)
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ray.draw_texture(self.textures[self.name][2], -int(self.horizontal_move.attribute), 360, ray.WHITE)
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ray.draw_texture(self.textures[self.name][2], self.textures[self.name][2].width -int(self.horizontal_move.attribute), 360, ray.WHITE)
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class Footer:
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def __init__(self, screen_width: int, screen_height: int, index: int):
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self.screen_width = screen_width
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self.screen_height = screen_height
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self.name = 'dodai_a_' + str(index).zfill(2)
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self.textures = (load_all_textures_from_zip(Path(f'Graphics/lumendata/enso_original/{self.name}.zip')))
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def draw(self):
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ray.draw_texture(self.textures[self.name][0], 0, self.screen_height - self.textures[self.name][0].height + 20, ray.WHITE)
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