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54 lines
1.7 KiB
Python
54 lines
1.7 KiB
Python
import pyray as ray
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from libs.global_objects import Indicator
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from libs.utils import get_current_ms
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from libs.texture import tex
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class DevScreen:
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def __init__(self):
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self.width = 1280
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self.height = 720
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self.screen_init = False
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self.length = 100
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def on_screen_start(self):
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if not self.screen_init:
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self.screen_init = True
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tex.load_screen_textures('game')
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self.indicator = Indicator(Indicator.State.SELECT)
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def on_screen_end(self, next_screen: str):
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self.screen_init = False
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return next_screen
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def update(self):
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self.on_screen_start()
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self.indicator.update(get_current_ms())
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if ray.is_key_pressed(ray.KeyboardKey.KEY_ENTER):
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return self.on_screen_end('GAME')
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elif ray.is_key_pressed(ray.KeyboardKey.KEY_RIGHT):
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self.length += 1
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print(self.length)
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elif ray.is_key_pressed(ray.KeyboardKey.KEY_LEFT):
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self.length -= 1
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print(self.length)
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elif ray.is_key_pressed(ray.KeyboardKey.KEY_UP):
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self.length += 10
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print(self.length)
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elif ray.is_key_pressed(ray.KeyboardKey.KEY_DOWN):
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self.length -= 10
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print(self.length)
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def draw(self):
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ray.draw_rectangle(0, 0, 1280, 720, ray.GREEN)
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start_position = 100
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end_position = start_position + self.length
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color = ray.WHITE
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tex.draw_texture('notes', "8", frame=0, x=start_position+64, y=192, x2=self.length-47, color=color)
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tex.draw_texture('notes', "drumroll_tail", x=end_position+64, y=192, color=color)
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tex.draw_texture('notes', str(5), frame=0, x=start_position, y=192, color=color)
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def draw_3d(self):
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pass
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