mirror of
https://github.com/Yonokid/PyTaiko.git
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385 lines
14 KiB
Python
385 lines
14 KiB
Python
import cffi
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import platform
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from pathlib import Path
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from libs.utils import get_config
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# Initialize CFFI
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ffi = cffi.FFI()
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# Define the C interface
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ffi.cdef("""
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typedef int PaHostApiIndex;
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// Forward declarations
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struct audio_buffer;
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// Type definitions
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typedef struct wave {
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unsigned int frameCount;
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unsigned int sampleRate;
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unsigned int sampleSize;
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unsigned int channels;
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void *data;
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} wave;
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typedef struct audio_stream {
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struct audio_buffer *buffer;
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unsigned int sampleRate;
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unsigned int sampleSize;
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unsigned int channels;
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} audio_stream;
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typedef struct sound {
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audio_stream stream;
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unsigned int frameCount;
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} sound;
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typedef struct music {
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audio_stream stream;
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unsigned int frameCount;
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void *ctxData;
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} music;
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// Device management
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void list_host_apis(void);
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void init_audio_device(PaHostApiIndex host_api, double sample_rate, unsigned long buffer_size);
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void close_audio_device(void);
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bool is_audio_device_ready(void);
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void set_master_volume(float volume);
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float get_master_volume(void);
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// Wave management
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wave load_wave(const char* filename);
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bool is_wave_valid(wave wave);
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void unload_wave(wave wave);
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// Sound management
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sound load_sound_from_wave(wave wave);
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sound load_sound(const char* filename);
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bool is_sound_valid(sound sound);
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void unload_sound(sound sound);
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void play_sound(sound sound);
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void pause_sound(sound sound);
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void resume_sound(sound sound);
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void stop_sound(sound sound);
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bool is_sound_playing(sound sound);
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void set_sound_volume(sound sound, float volume);
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void set_sound_pitch(sound sound, float pitch);
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void set_sound_pan(sound sound, float pan);
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// Audio stream management
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audio_stream load_audio_stream(unsigned int sample_rate, unsigned int sample_size, unsigned int channels);
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void unload_audio_stream(audio_stream stream);
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void play_audio_stream(audio_stream stream);
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void pause_audio_stream(audio_stream stream);
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void resume_audio_stream(audio_stream stream);
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bool is_audio_stream_playing(audio_stream stream);
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void stop_audio_stream(audio_stream stream);
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void set_audio_stream_volume(audio_stream stream, float volume);
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void set_audio_stream_pitch(audio_stream stream, float pitch);
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void set_audio_stream_pan(audio_stream stream, float pan);
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void update_audio_stream(audio_stream stream, const void *data, int frame_count);
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// Music management
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music load_music_stream(const char* filename);
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bool is_music_valid(music music);
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void unload_music_stream(music music);
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void play_music_stream(music music);
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void pause_music_stream(music music);
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void resume_music_stream(music music);
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void stop_music_stream(music music);
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void seek_music_stream(music music, float position);
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void update_music_stream(music music);
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bool is_music_stream_playing(music music);
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void set_music_volume(music music, float volume);
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void set_music_pitch(music music, float pitch);
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void set_music_pan(music music, float pan);
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float get_music_time_length(music music);
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float get_music_time_played(music music);
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// Memory management
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void free(void *ptr);
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""")
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# Load the compiled C library
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# gcc -shared -fPIC -o libaudio.so audio.c -lportaudio -lsndfile -lpthread
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try:
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if platform.system() == "Windows":
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lib = ffi.dlopen("libaudio.dll")
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elif platform.system() == "Darwin":
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lib = ffi.dlopen("./libaudio.dylib")
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else: # Assume Linux/Unix
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lib = ffi.dlopen("./libaudio.so")
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except OSError as e:
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print(f"Failed to load shared library: {e}")
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print("Make sure to compile your C code first.")
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if platform.system() == "Linux":
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print("Example:")
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print("gcc -shared -fPIC -o libaudio.so audio.c -lportaudio -lsndfile -lpthread")
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elif platform.system() == "Windows":
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print("On Windows, make sure you've built a DLL with MinGW or MSVC:")
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print("Example with MinGW:")
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print("gcc -shared -o libaudio.dll audio.c -lportaudio -lsndfile -lpthread")
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elif platform.system() == "Darwin":
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print("On macOS:")
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print("gcc -dynamiclib -o libaudio.dylib audio.c -lportaudio -lsndfile -lpthread")
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raise
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class AudioEngine:
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def __init__(self, device_type: int, sample_rate: float, buffer_size: int):
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self.device_type = device_type
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if sample_rate == -1:
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sample_rate = 44100
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self.target_sample_rate = sample_rate
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self.buffer_size = buffer_size
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self.sounds = {}
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self.music_streams = {}
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self.audio_device_ready = False
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self.sounds_path = Path("Sounds")
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def list_host_apis(self):
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lib.list_host_apis() # type: ignore
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def init_audio_device(self) -> bool:
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"""Initialize the audio device"""
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try:
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lib.init_audio_device(self.device_type, self.target_sample_rate, self.buffer_size) # type: ignore
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self.audio_device_ready = lib.is_audio_device_ready() # type: ignore
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file_path_str = str(self.sounds_path / 'don.wav').encode('utf-8')
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self.don = lib.load_sound(file_path_str) # type: ignore
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file_path_str = str(self.sounds_path / 'ka.wav').encode('utf-8')
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self.kat = lib.load_sound(file_path_str) # type: ignore
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if self.audio_device_ready:
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print("Audio device initialized successfully")
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return self.audio_device_ready
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except Exception as e:
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print(f"Failed to initialize audio device: {e}")
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return False
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def close_audio_device(self) -> None:
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"""Close the audio device"""
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try:
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# Clean up all sounds and music
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for sound_id in list(self.sounds.keys()):
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self.unload_sound(sound_id)
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for music_id in list(self.music_streams.keys()):
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self.unload_music_stream(music_id)
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lib.unload_sound(self.don) # type: ignore
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lib.unload_sound(self.kat) # type: ignore
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lib.close_audio_device() # type: ignore
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self.audio_device_ready = False
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print("Audio device closed")
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except Exception as e:
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print(f"Error closing audio device: {e}")
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def is_audio_device_ready(self) -> bool:
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"""Check if audio device is ready"""
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return lib.is_audio_device_ready() # type: ignore
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def set_master_volume(self, volume: float) -> None:
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"""Set master volume (0.0 to 1.0)"""
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lib.set_master_volume(max(0.0, min(1.0, volume))) # type: ignore
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def get_master_volume(self) -> float:
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"""Get master volume"""
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return lib.get_master_volume() # type: ignore
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# Sound management
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def load_sound(self, file_path: Path, name: str) -> str:
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"""Load a sound file and return sound ID"""
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try:
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file_path_str = str(file_path).encode('utf-8')
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sound = lib.load_sound(file_path_str) # type: ignore
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if lib.is_sound_valid(sound): # type: ignore
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self.sounds[name] = sound
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print(f"Loaded sound from {file_path} as {name}")
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return name
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else:
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print(f"Failed to load sound: {file_path}")
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return ""
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except Exception as e:
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print(f"Error loading sound {file_path}: {e}")
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return ""
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def unload_sound(self, name: str) -> None:
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"""Unload a sound by name"""
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if name in self.sounds:
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lib.unload_sound(self.sounds[name]) # type: ignore
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del self.sounds[name]
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print(f"Unloaded sound {name}")
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else:
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print(f"Sound {name} not found")
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def load_screen_sounds(self, screen_name: str) -> None:
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"""Load sounds for a given screen"""
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path = self.sounds_path / screen_name
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for sound in path.iterdir():
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if sound.is_dir():
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for file in sound.iterdir():
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self.load_sound(file, sound.stem + '_' + file.stem)
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if sound.is_file():
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self.load_sound(sound, sound.stem)
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path = self.sounds_path / 'global'
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for sound in path.iterdir():
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if sound.is_dir():
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for file in sound.iterdir():
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self.load_sound(file, sound.stem + '_' + file.stem)
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if sound.is_file():
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self.load_sound(sound, sound.stem)
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def unload_all_sounds(self):
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"""Unload all sounds"""
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for name in list(self.sounds.keys()):
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self.unload_sound(name)
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def play_sound(self, name: str) -> None:
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"""Play a sound"""
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if name == 'don':
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lib.play_sound(self.don) # type: ignore
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elif name == 'kat':
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lib.play_sound(self.kat) # type: ignore
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elif name in self.sounds:
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sound = self.sounds[name]
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lib.play_sound(sound) # type: ignore
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else:
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print(f"Sound {name} not found")
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def stop_sound(self, name: str) -> None:
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"""Stop a sound"""
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if name == 'don':
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lib.stop_sound(self.don) # type: ignore
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elif name == 'kat':
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lib.stop_sound(self.kat) # type: ignore
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if name in self.sounds:
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sound = self.sounds[name]
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lib.stop_sound(sound) # type: ignore
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else:
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print(f"Sound {name} not found")
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def is_sound_playing(self, name: str) -> bool:
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if name == 'don':
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return lib.is_sound_playing(self.don) # type: ignore
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elif name == 'kat':
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return lib.is_sound_playing(self.kat) # type: ignore
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if name in self.sounds:
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sound = self.sounds[name]
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return lib.is_sound_playing(sound) # type: ignore
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else:
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print(f"Sound {name} not found")
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return False
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def set_sound_volume(self, name: str, volume: float) -> None:
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if name == 'don':
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lib.set_sound_volume(self.don, volume) # type: ignore
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elif name == 'kat':
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lib.set_sound_volume(self.kat, volume) # type: ignore
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elif name in self.sounds:
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sound = self.sounds[name]
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lib.set_sound_volume(sound, volume) # type: ignore
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else:
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print(f"Sound {name} not found")
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# Music management
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def load_music_stream(self, file_path: Path, name: str) -> str:
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"""Load a music stream and return music ID"""
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file_path_str = str(file_path).encode('utf-8')
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music = lib.load_music_stream(file_path_str) # type: ignore
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if lib.is_music_valid(music): # type: ignore
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self.music_streams[name] = music
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print(f"Loaded music stream from {file_path} as {name}")
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return name
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else:
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print(f"Failed to load music: {file_path}")
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return ""
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def play_music_stream(self, name: str) -> None:
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"""Play a music stream"""
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if name in self.music_streams:
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music = self.music_streams[name]
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lib.seek_music_stream(music, 0) # type: ignore
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lib.play_music_stream(music) # type: ignore
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else:
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print(f"Music stream {name} not found")
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def update_music_stream(self, name: str) -> None:
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"""Update a music stream"""
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if name in self.music_streams:
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music = self.music_streams[name]
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lib.update_music_stream(music) # type: ignore
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else:
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print(f"Music stream {name} not found")
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def get_music_time_length(self, name: str) -> float:
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"""Get the time length of a music stream"""
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if name in self.music_streams:
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music = self.music_streams[name]
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return lib.get_music_time_length(music) # type: ignore
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else:
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print(f"Music stream {name} not found")
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return 0.0
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def get_music_time_played(self, name: str) -> float:
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"""Get the time played of a music stream"""
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if name in self.music_streams:
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music = self.music_streams[name]
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return lib.get_music_time_played(music) # type: ignore
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else:
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print(f"Music stream {name} not found")
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return 0.0
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def set_music_volume(self, name: str, volume: float) -> None:
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"""Set the volume of a music stream"""
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if name in self.music_streams:
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music = self.music_streams[name]
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lib.set_music_volume(music, volume) # type: ignore
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else:
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print(f"Music stream {name} not found")
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def is_music_stream_playing(self, name: str) -> bool:
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"""Check if a music stream is playing"""
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if name in self.music_streams:
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music = self.music_streams[name]
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return lib.is_music_stream_playing(music) # type: ignore
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else:
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print(f"Music stream {name} not found")
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return False
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def stop_music_stream(self, name: str) -> None:
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"""Stop a music stream"""
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if name in self.music_streams:
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music = self.music_streams[name]
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lib.stop_music_stream(music) # type: ignore
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else:
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print(f"Music stream {name} not found")
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def unload_music_stream(self, name: str) -> None:
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"""Unload a music stream"""
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if name in self.music_streams:
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music = self.music_streams[name]
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lib.unload_music_stream(music) # type: ignore
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del self.music_streams[name]
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else:
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print(f"Music stream {name} not found")
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def unload_all_music(self) -> None:
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"""Unload all music streams"""
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for music_id in list(self.music_streams.keys()):
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self.unload_music_stream(music_id)
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def seek_music_stream(self, name: str, position: float) -> None:
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"""Seek a music stream to a specific position"""
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if name in self.music_streams:
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music = self.music_streams[name]
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lib.seek_music_stream(music, position) # type: ignore
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else:
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print(f"Music stream {name} not found")
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# Create the global audio instance
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audio = AudioEngine(get_config()["audio"]["device_type"], get_config()["audio"]["sample_rate"], get_config()["audio"]["buffer_size"])
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audio.set_master_volume(0.75)
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