Files
PyTaiko/libs/bg_objects/renda.py
Anthony Samms 0720f9d539 fix backgrounds
2025-11-20 09:38:47 -05:00

99 lines
3.7 KiB
Python

import random
from libs.animation import Animation
from libs.texture import TextureWrapper
import pyray as ray
class Renda:
@staticmethod
def create(tex: TextureWrapper, index: int):
map = [Renda0, Renda1, Renda2]
selected_obj = map[index]
return selected_obj(tex, index)
class BaseRenda:
def __init__(self, tex: TextureWrapper, index: int):
self.name = 'renda_' + str(index)
self.hori_move = Animation.create_move(1500 * tex.screen_scale, total_distance=tex.screen_width)
self.hori_move.start()
def update(self, current_time_ms: float):
self.hori_move.update(current_time_ms)
class Renda0(BaseRenda):
def __init__(self, tex: TextureWrapper, index: int):
super().__init__(tex, index)
self.vert_move = Animation.create_move(1500 * tex.screen_scale, total_distance=tex.screen_height + (80 * tex.screen_scale))
self.vert_move.start()
tex_list = tex.textures['renda'][self.name].texture
num_of_rendas = len(tex_list) if isinstance(tex_list, list) else 0
self.frame = random.randint(0, num_of_rendas - 1)
self.x = random.randint(0, int(500 * tex.screen_scale))
self.y = random.randint(0, int(20 * tex.screen_scale))
def update(self, current_time_ms: float):
super().update(current_time_ms)
self.vert_move.update(current_time_ms)
def draw(self, tex: TextureWrapper):
tex.draw_texture('renda', self.name, frame=self.frame, x=self.hori_move.attribute+self.x, y=-self.vert_move.attribute+self.y)
class Renda1(BaseRenda):
def __init__(self, tex: TextureWrapper, index: int):
super().__init__(tex, index)
self.frame = random.randint(0, 5)
self.y = random.randint(0, int(200 * tex.screen_scale))
self.rotate = Animation.create_move(800 * tex.screen_scale, total_distance=tex.screen_height//2)
self.rotate.start()
self.origin = ray.Vector2(64, 64)
def update(self, current_time_ms: float):
super().update(current_time_ms)
self.rotate.update(current_time_ms)
if self.rotate.is_finished:
self.rotate.restart()
def draw(self, tex: TextureWrapper):
tex.draw_texture('renda', self.name, frame=self.frame, x=self.hori_move.attribute+self.origin.x, y=self.y+self.origin.y, origin=self.origin, rotation=self.rotate.attribute)
class Renda2(BaseRenda):
def __init__(self, tex: TextureWrapper, index: int):
super().__init__(tex, index)
self.vert_move = Animation.create_move(1500, total_distance=tex.screen_height + (80 * tex.screen_scale))
self.vert_move.start()
self.x = random.randint(0, int(500 * tex.screen_scale))
self.y = random.randint(0, int(20 * tex.screen_scale))
def update(self, current_time_ms: float):
super().update(current_time_ms)
self.vert_move.update(current_time_ms)
def draw(self, tex: TextureWrapper):
tex.draw_texture('renda', self.name, x=self.hori_move.attribute+self.x, y=-self.vert_move.attribute+self.y)
class RendaController:
def __init__(self, tex: TextureWrapper, index: int, path: str ='background'):
self.rendas = set()
tex.load_zip(path, 'renda')
self.tex = tex
self.index = index
self.path = path
def add_renda(self):
self.rendas.add(Renda.create(self.tex, self.index))
def update(self, current_time_ms: float):
remove = set()
for renda in self.rendas:
renda.update(current_time_ms)
if renda.hori_move.is_finished:
remove.add(renda)
for renda in remove:
self.rendas.remove(renda)
def draw(self):
for renda in self.rendas:
renda.draw(self.tex)