mirror of
https://github.com/Yonokid/PyTaiko.git
synced 2026-02-04 11:40:13 +01:00
316 lines
11 KiB
YAML
316 lines
11 KiB
YAML
name: PyTaiko
|
|
on:
|
|
push:
|
|
branches: ["main"]
|
|
pull_request:
|
|
branches: ["main"]
|
|
permissions:
|
|
contents: write
|
|
pull-requests: write
|
|
issues: write
|
|
repository-projects: write
|
|
jobs:
|
|
build:
|
|
strategy:
|
|
matrix:
|
|
os: [ubuntu-22.04, windows-latest, macos-latest]
|
|
runs-on: ${{ matrix.os }}
|
|
steps:
|
|
- name: Check-out repository
|
|
uses: actions/checkout@v4
|
|
|
|
- name: Install Audio Dependencies (macOS)
|
|
if: runner.os == 'macOS'
|
|
run: |
|
|
brew update
|
|
brew install portaudio libsndfile libsamplerate pkg-config
|
|
|
|
- name: Set up MSYS2 (Windows)
|
|
if: runner.os == 'Windows'
|
|
uses: msys2/setup-msys2@v2
|
|
with:
|
|
update: true
|
|
install: >-
|
|
base-devel
|
|
mingw-w64-x86_64-gcc
|
|
mingw-w64-x86_64-libsndfile
|
|
mingw-w64-x86_64-libsamplerate
|
|
mingw-w64-x86_64-flac
|
|
mingw-w64-x86_64-libvorbis
|
|
mingw-w64-x86_64-libogg
|
|
mingw-w64-x86_64-opus
|
|
mingw-w64-x86_64-mpg123
|
|
mingw-w64-x86_64-lame
|
|
mingw-w64-x86_64-speex
|
|
mingw-w64-x86_64-cmake
|
|
mingw-w64-x86_64-pkg-config
|
|
mingw-w64-x86_64-libjpeg-turbo
|
|
mingw-w64-x86_64-libpng
|
|
mingw-w64-x86_64-libtiff
|
|
mingw-w64-x86_64-libwebp
|
|
mingw-w64-x86_64-openjpeg2
|
|
mingw-w64-x86_64-lcms2
|
|
mingw-w64-x86_64-zlib
|
|
mingw-w64-x86_64-freetype
|
|
|
|
- name: Verify local PortAudio library (Windows)
|
|
if: runner.os == 'Windows'
|
|
shell: msys2 {0}
|
|
working-directory: libs/audio
|
|
run: |
|
|
echo "=== Checking local PortAudio library ==="
|
|
|
|
# Check if the static library exists
|
|
if [ -f "libportaudio-win.a" ]; then
|
|
echo "✓ Found libportaudio.a"
|
|
ls -la libportaudio-win.a
|
|
|
|
# Check what symbols are in the library
|
|
echo "=== Library symbols (sample) ==="
|
|
nm libportaudio-win.a | grep -E "(Pa_|ASIO)" | head -10 || echo "No PortAudio symbols found"
|
|
|
|
# Check for ASIO support specifically
|
|
nm libportaudio-win.a | grep -i asio && echo "✓ ASIO symbols found!" || echo "⚠ No ASIO symbols found"
|
|
|
|
else
|
|
echo "✗ libportaudio.a not found!"
|
|
echo "Contents of libs/audio directory:"
|
|
ls -la
|
|
exit 1
|
|
fi
|
|
|
|
# Check if we have portaudio.h header
|
|
if [ -f "portaudio.h" ]; then
|
|
echo "✓ Found portaudio.h"
|
|
grep -i "version\|asio" portaudio.h | head -3
|
|
else
|
|
echo "⚠ portaudio.h not found - may need to specify include path"
|
|
fi
|
|
|
|
- name: Build static audio library (Windows)
|
|
if: runner.os == 'Windows'
|
|
shell: msys2 {0}
|
|
working-directory: libs/audio
|
|
run: |
|
|
# Clean previous builds
|
|
make clean 2>/dev/null || echo "No previous build to clean"
|
|
|
|
# Build with local PortAudio static library
|
|
echo "Building with local libportaudio.a"
|
|
|
|
# Set compiler flags
|
|
export CFLAGS="$CFLAGS -DPA_USE_ASIO=1"
|
|
|
|
# Build using the local static library
|
|
# Point to current directory for both the library and headers
|
|
make all \
|
|
PORTAUDIO_CFLAGS="-I." \
|
|
PORTAUDIO_LIBS="./libportaudio.a -lole32 -luuid -lwinmm -ldsound -lwsock32 -lsetupapi"
|
|
|
|
# Alternative if your Makefile expects different variable names:
|
|
# make all \
|
|
# CFLAGS="-I. $CFLAGS" \
|
|
# LDFLAGS="./libportaudio.a -lole32 -luuid -lwinmm -ldsound -lwsock32 -lsetupapi"
|
|
|
|
echo "=== Build completed ==="
|
|
ls -la *.dll *.a 2>/dev/null || echo "No output files found"
|
|
|
|
- name: Verify build output (Windows)
|
|
if: runner.os == 'Windows'
|
|
shell: msys2 {0}
|
|
working-directory: libs/audio
|
|
run: |
|
|
echo "=== Verifying build output ==="
|
|
|
|
# Check what was built
|
|
ls -la libaudio.dll 2>/dev/null && echo "✓ libaudio.dll created" || echo "✗ libaudio.dll not found"
|
|
|
|
# Check dependencies of the built DLL
|
|
if [ -f "libaudio.dll" ]; then
|
|
echo "=== DLL dependencies ==="
|
|
ldd libaudio.dll || objdump -p libaudio.dll | grep "DLL Name"
|
|
|
|
# Since we're statically linking PortAudio, it should NOT show portaudio.dll as dependency
|
|
if ldd libaudio.dll | grep -i portaudio; then
|
|
echo "⚠ WARNING: Still depends on external PortAudio DLL"
|
|
else
|
|
echo "✓ PortAudio is statically linked (no external dependency)"
|
|
fi
|
|
fi
|
|
|
|
- name: Copy static DLL (Windows)
|
|
if: runner.os == 'Windows'
|
|
run: |
|
|
mkdir -p build/lib
|
|
cp libs/audio/libaudio.dll build/lib/
|
|
|
|
echo "=== Final build output ==="
|
|
ls -la build/lib/
|
|
|
|
# Verify final DLL
|
|
echo "=== Final DLL dependencies ==="
|
|
ldd build/lib/libaudio.dll || echo "Could not check dependencies"
|
|
shell: bash
|
|
|
|
- name: Copy runtime DLLs to root (Windows)
|
|
if: runner.os == 'Windows'
|
|
run: |
|
|
echo "=== Copying runtime DLLs to root directory ==="
|
|
cp libs/audio/libgcc_s_seh-1.dll . 2>/dev/null && echo "✓ Copied libgcc_s_seh-1.dll" || echo "⚠ libgcc_s_seh-1.dll not found"
|
|
cp libs/audio/libstdc++-6.dll . 2>/dev/null && echo "✓ Copied libstdc++-6.dll" || echo "⚠ libstdc++-6.dll not found"
|
|
cp libs/audio/libwinpthread-1.dll . 2>/dev/null && echo "✓ Copied libwinpthread-1.dll" || echo "⚠ libwinpthread-1.dll not found"
|
|
|
|
echo "=== Root directory contents ==="
|
|
ls -la *.dll 2>/dev/null || echo "No DLLs in root directory"
|
|
shell: bash
|
|
|
|
# For Unix systems, also try static builds
|
|
- name: Install static development libraries (Ubuntu)
|
|
if: runner.os == 'Linux'
|
|
run: |
|
|
sudo apt-get update
|
|
sudo apt-get install -y \
|
|
build-essential \
|
|
pkg-config \
|
|
libportaudio2 \
|
|
portaudio19-dev \
|
|
libsndfile1-dev \
|
|
libsamplerate0-dev \
|
|
libflac-dev \
|
|
libvorbis-dev \
|
|
libogg-dev \
|
|
libpulse-dev \
|
|
ccache
|
|
|
|
- name: Build static audio library (Unix)
|
|
if: runner.os != 'Windows'
|
|
run: |
|
|
cd libs/audio
|
|
make clean
|
|
make static || make all # Fallback to regular build if static fails
|
|
make verify
|
|
shell: bash
|
|
|
|
- name: Create lib directory and install (macOS)
|
|
if: runner.os == 'macOS'
|
|
run: |
|
|
# Create the directory if it doesn't exist
|
|
sudo mkdir -p /usr/local/lib
|
|
cd libs/audio
|
|
sudo make install
|
|
shell: bash
|
|
|
|
- name: Install static audio library (Linux)
|
|
if: runner.os == 'Linux'
|
|
run: |
|
|
cd libs/audio
|
|
sudo make install
|
|
shell: bash
|
|
|
|
- name: Upload libaudio Artifacts
|
|
uses: actions/upload-artifact@v4
|
|
with:
|
|
name: libaudio-${{ runner.os }}-${{ runner.arch }}
|
|
path: |
|
|
libs/audio/libaudio.dll
|
|
libs/audio/libaudio.so
|
|
libs/audio/libaudio.dylib
|
|
libs/audio/*.a
|
|
if-no-files-found: ignore
|
|
|
|
- name: Install uv
|
|
uses: astral-sh/setup-uv@v4
|
|
|
|
- name: Setup Python
|
|
run: uv python install
|
|
|
|
- name: Install Dependencies
|
|
run: |
|
|
uv sync
|
|
|
|
- name: Build Pillow from source (Windows)
|
|
if: runner.os == 'Windows'
|
|
shell: msys2 {0}
|
|
run: |
|
|
echo "=== Building Pillow from source ==="
|
|
|
|
# Set up environment variables for the build
|
|
export PKG_CONFIG_PATH="/mingw64/lib/pkgconfig:$PKG_CONFIG_PATH"
|
|
export INCLUDE="/mingw64/include:$INCLUDE"
|
|
export LIB="/mingw64/lib:$LIB"
|
|
|
|
# Remove any existing Pillow installation
|
|
uv pip uninstall -y pillow pillow-simd || true
|
|
|
|
# Install build dependencies
|
|
uv pip install --no-binary :all: --no-build-isolation pillow
|
|
|
|
echo "=== Pillow build completed ==="
|
|
uv pip show pillow
|
|
|
|
- name: Install Nuitka
|
|
run: |
|
|
uv add nuitka
|
|
|
|
- name: Build Executable
|
|
run: |
|
|
uv run nuitka --lto=yes --mode=app --noinclude-setuptools-mode=nofollow --noinclude-IPython-mode=nofollow --assume-yes-for-downloads --windows-icon-from-ico=libs/icon.png --macos-app-icon=libs/icon.png --linux-icon=libs/icon.png PyTaiko.py
|
|
|
|
- name: Create Release Directory
|
|
run: |
|
|
mkdir -p release
|
|
cp -r Graphics Sounds Videos Songs config.toml shader model release/
|
|
|
|
# Copy the compiled audio library and dependencies to release
|
|
if [ "${{ runner.os }}" == "Windows" ]; then
|
|
# Copy all DLLs from libs/audio (includes our library and dependencies)
|
|
cp libs/audio/*.dll release/ 2>/dev/null || echo "No DLLs found in libs/audio/"
|
|
# Also try from build/lib as backup
|
|
cp build/lib/*.dll release/ 2>/dev/null || echo "No DLLs found in build/lib/"
|
|
# Copy the runtime DLLs from root directory
|
|
cp libgcc_s_seh-1.dll release/ 2>/dev/null || echo "libgcc_s_seh-1.dll not found in root"
|
|
cp libstdc++-6.dll release/ 2>/dev/null || echo "libstdc++-6.dll not found in root"
|
|
cp libwinpthread-1.dll release/ 2>/dev/null || echo "libwinpthread-1.dll not found in root"
|
|
# List what we copied
|
|
echo "DLLs in release directory:"
|
|
ls -la release/*.dll 2>/dev/null || echo "No DLLs found in release/"
|
|
elif [ "${{ runner.os }}" == "macOS" ]; then
|
|
cp libs/audio/libaudio.dylib release/ 2>/dev/null || true
|
|
else
|
|
cp libs/audio/libaudio.so release/ 2>/dev/null || true
|
|
fi
|
|
|
|
# Copy executable based on OS
|
|
if [ "${{ runner.os }}" == "Windows" ]; then
|
|
cp *.exe release/ 2>/dev/null || echo "No .exe files found"
|
|
elif [ "${{ runner.os }}" == "macOS" ]; then
|
|
cp -r *.app release/ 2>/dev/null || echo "No .app bundles found"
|
|
else
|
|
cp *.bin release/ 2>/dev/null || echo "No .bin files found"
|
|
fi
|
|
|
|
echo "Final release directory contents:"
|
|
ls -la release/
|
|
shell: bash
|
|
|
|
- name: Create Zip Archive
|
|
run: |
|
|
cd release
|
|
if [ "${{ runner.os }}" == "Windows" ]; then
|
|
7z a ../PyTaiko-${{ runner.os }}-${{ runner.arch }}.zip *
|
|
else
|
|
zip -r ../PyTaiko-${{ runner.os }}-${{ runner.arch }}.zip *
|
|
fi
|
|
shell: bash
|
|
|
|
- name: Upload Release
|
|
uses: softprops/action-gh-release@v2
|
|
if: github.ref == 'refs/heads/main' && github.event_name == 'push'
|
|
with:
|
|
files: PyTaiko-${{ runner.os }}-${{ runner.arch }}.zip
|
|
name: "PyTaiko [Rolling Release]"
|
|
tag_name: "latest"
|
|
make_latest: true
|
|
env:
|
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|