Files
PyTaiko/scenes/result.py
2025-05-08 01:08:17 -04:00

293 lines
13 KiB
Python

from pathlib import Path
import pyray as ray
from libs import utils
from libs.animation import Animation, Animation2
from libs.audio import audio
from libs.utils import (
OutlinedText,
draw_scaled_texture,
get_config,
get_current_ms,
global_data,
load_all_textures_from_zip,
session_data,
)
class ResultScreen:
def __init__(self, width: int, height: int):
self.width = width
self.height = height
self.screen_init = False
def load_textures(self):
zip_file = Path('Graphics/lumendata/enso_result.zip')
self.textures = load_all_textures_from_zip(zip_file)
def load_sounds(self):
sounds_dir = Path("Sounds")
self.sound_don = audio.load_sound(str(sounds_dir / "inst_00_don.wav"))
self.sound_kat = audio.load_sound(str(sounds_dir / "inst_00_katsu.wav"))
self.sound_num_up = audio.load_sound(str(sounds_dir / "result" / "SE_RESULT [4].ogg"))
self.bgm = audio.load_sound(str(sounds_dir / "result" / "JINGLE_SEISEKI [1].ogg"))
def on_screen_start(self):
if not self.screen_init:
self.load_textures()
self.load_sounds()
self.screen_init = True
self.song_info = FontText(session_data.song_title, 40).texture
audio.play_sound(self.bgm)
self.fade_in = FadeIn(get_current_ms())
self.gauge = None
self.score_delay = None
self.score_animator = ScoreAnimator(session_data.result_score)
self.score = -1
self.good = -1
self.ok = -1
self.bad = -1
self.max_combo = -1
self.total_drumroll = -1
self.update_list = [['score', session_data.result_score],
['good', session_data.result_good],
['ok', session_data.result_ok],
['bad', session_data.result_bad],
['total_drumroll', session_data.result_total_drumroll],
['max_combo', session_data.result_max_combo]]
self.update_index = 0
self.is_skipped = False
def on_screen_end(self):
self.screen_init = False
global_data.songs_played += 1
audio.play_sound(self.sound_don)
for zip in self.textures:
for texture in self.textures[zip]:
ray.unload_texture(texture)
audio.stop_sound(self.bgm)
utils.session_data = utils.reset_session()
return "SONG_SELECT"
def update_score_animation(self, is_skipped):
if self.is_skipped:
setattr(self, self.update_list[self.update_index][0], self.update_list[self.update_index][1])
if self.update_index == len(self.update_list) - 1:
return
self.update_index += 1
elif self.score_delay is not None:
if get_current_ms() > self.score_delay:
if self.score_animator is not None and not self.score_animator.is_finished:
curr_num = self.update_list[self.update_index][0]
setattr(self, self.update_list[self.update_index][0], self.score_animator.next_score())
if self.update_list[self.update_index] != curr_num:
audio.play_sound(self.sound_num_up)
if self.score_animator.is_finished:
audio.play_sound(self.sound_don)
self.score_delay += 750
if self.update_index == len(self.update_list) - 1:
self.is_skipped = True
return
self.update_index += 1
self.score_animator = ScoreAnimator(self.update_list[self.update_index][1])
self.score_delay += 16.67 * 3
def update(self):
self.on_screen_start()
if self.fade_in is not None:
self.fade_in.update(get_current_ms())
if self.fade_in.is_finished and self.gauge is None:
self.gauge = Gauge(get_current_ms(), session_data.result_gauge_length)
if self.gauge is not None:
self.gauge.update(get_current_ms())
if self.gauge.is_finished and self.score_delay is None:
self.score_delay = get_current_ms() + 1883
left_dons = get_config()["keybinds"]["left_don"]
right_dons = get_config()["keybinds"]["right_don"]
for don in left_dons + right_dons:
if ray.is_key_pressed(ord(don)):
if not self.is_skipped:
self.is_skipped = True
audio.play_sound(self.sound_don)
else:
return self.on_screen_end()
self.update_score_animation(self.is_skipped)
def draw_score_info(self):
if self.good > -1:
for i in range(len(str(self.good))):
ray.draw_texture(self.textures['result'][int(str(self.good)[::-1][i]) + 136], 943-(i*24), 186, ray.WHITE)
if self.ok > -1:
for i in range(len(str(self.ok))):
ray.draw_texture(self.textures['result'][int(str(self.ok)[::-1][i]) + 136], 943-(i*24), 227, ray.WHITE)
if self.bad > -1:
for i in range(len(str(self.bad))):
ray.draw_texture(self.textures['result'][int(str(self.bad)[::-1][i]) + 136], 943-(i*24), 267, ray.WHITE)
if self.max_combo > -1:
for i in range(len(str(self.max_combo))):
ray.draw_texture(self.textures['result'][int(str(self.max_combo)[::-1][i]) + 136], 1217-(i*24), 227, ray.WHITE)
if self.total_drumroll > -1:
for i in range(len(str(self.total_drumroll))):
ray.draw_texture(self.textures['result'][int(str(self.total_drumroll)[::-1][i]) + 136], 1217-(i*24), 186, ray.WHITE)
def draw_total_score(self):
ray.draw_texture(self.textures['result'][167], 554, 236, ray.WHITE)
if self.score > -1:
for i in range(len(str(self.score))):
ray.draw_texture(self.textures['result'][int(str(self.score)[::-1][i]) + 156], 723-(i*21), 252, ray.WHITE)
def draw(self):
x = 0
while x < self.width:
ray.draw_texture(self.textures['result'][326], x, 0 - self.textures['result'][326].height//2, ray.WHITE)
ray.draw_texture(self.textures['result'][326], x, self.height - self.textures['result'][326].height//2, ray.WHITE)
x += self.textures['result'][326].width
x = 0
while x < self.width:
ray.draw_texture(self.textures['result'][327], x, 0 - self.textures['result'][327].height//2, ray.WHITE)
ray.draw_texture(self.textures['result'][327], x, self.height - self.textures['result'][327].height + self.textures['result'][327].height//2, ray.WHITE)
x += self.textures['result'][327].width
ray.draw_texture(self.textures['result'][330], -5, 3, ray.WHITE)
ray.draw_texture(self.textures['result'][(global_data.songs_played % 4) + 331], 232, 4, ray.WHITE)
ray.draw_texture(self.song_info, 1252 - self.song_info.width, int(35 - self.song_info.height / 2), ray.WHITE)
ray.draw_texture(self.textures['result'][175], 532, 98, ray.fade(ray.WHITE, 0.75))
if self.gauge is not None:
self.gauge.draw(self.textures['result'])
ray.draw_texture(self.textures['result'][170], 817, 186, ray.WHITE)
ray.draw_texture(self.textures['result'][171], 817, 227, ray.WHITE)
ray.draw_texture(self.textures['result'][172], 817, 267, ray.WHITE)
ray.draw_texture(self.textures['result'][173], 987, 186, ray.WHITE)
ray.draw_texture(self.textures['result'][174], 981, 227, ray.WHITE)
self.draw_score_info()
self.draw_total_score()
if self.fade_in is not None:
self.fade_in.draw(self.width, self.height, self.textures['result'][326], self.textures['result'][327])
class FadeIn:
def __init__(self, current_ms: float):
self.fadein = Animation2.create_fade(450, initial_opacity=1.0, final_opacity=0.0, delay=100)
self.fade = ray.fade(ray.WHITE, self.fadein.attribute)
self.is_finished = False
def update(self, current_ms: float):
self.fadein.update(current_ms)
self.fade = ray.fade(ray.WHITE, self.fadein.attribute)
self.is_finished = self.fadein.is_finished
def draw(self, screen_width: int, screen_height: int, texture_1: ray.Texture, texture_2: ray.Texture):
x = 0
while x < screen_width:
ray.draw_texture(texture_1, x, 0 - texture_1.height//2, self.fade)
ray.draw_texture(texture_1, x, screen_height - texture_1.height//2, self.fade)
x += texture_1.width
x = 0
while x < screen_width:
ray.draw_texture(texture_2, x, 0 - texture_2.height//2, self.fade)
ray.draw_texture(texture_2, x, screen_height - texture_2.height + texture_2.height//2, self.fade)
x += texture_2.width
class FontText:
def __init__(self, text, font_size):
codepoint_count = ray.ffi.new('int *', 0)
codepoints_no_dup = set()
codepoints_no_dup.update(session_data.song_title)
codepoints = ray.load_codepoints(''.join(codepoints_no_dup), codepoint_count)
self.font = ray.load_font_ex(str(Path('Graphics/Modified-DFPKanteiryu-XB.ttf')), 32, codepoints, 0)
self.text = OutlinedText(self.font, str(text), font_size, ray.WHITE, ray.BLACK, outline_thickness=5)
self.texture = self.text.texture
class ScoreAnimator:
def __init__(self, target_score):
self.target_score = str(target_score)
self.current_score_list = [[0,0] for i in range(len(self.target_score))]
self.digit_index = len(self.target_score) - 1
self.is_finished = False
def next_score(self):
if self.digit_index == -1:
self.is_finished = True
return int(''.join([str(item[0]) for item in self.current_score_list]))
curr_digit, counter = self.current_score_list[self.digit_index]
if counter < 9:
self.current_score_list[self.digit_index][1] += 1
self.current_score_list[self.digit_index][0] = (curr_digit + 1) % 10
else:
self.current_score_list[self.digit_index][0] = int(self.target_score[self.digit_index])
self.digit_index -= 1
return int(''.join([str(item[0]) for item in self.current_score_list]))
class Gauge:
def __init__(self, current_ms: float, gauge_length):
self.gauge_length = gauge_length
self.rainbow_animation = None
self.gauge_fade_in = Animation2.create_fade(366, initial_opacity=0.0, final_opacity=1.0)
self.is_finished = self.gauge_fade_in.is_finished
def _create_rainbow_anim(self, current_ms):
anim = Animation(current_ms, (16.67*8) * 3, 'texture_change')
anim.params['textures'] = []
for i in range(8):
anim.params['textures'].append(((16.67* 3)*i, (16.67 * 3)*(i+1), i))
return anim
def _create_anim(self, current_ms: float, init: float, final: float):
anim = Animation2.create_fade(450, initial_opacity=init, final_opacity=final)
return anim
def update(self, current_ms: float):
if self.rainbow_animation is None:
self.rainbow_animation = self._create_rainbow_anim(current_ms)
else:
self.rainbow_animation.update(current_ms)
if self.rainbow_animation.is_finished:
self.rainbow_animation = None
self.gauge_fade_in.update(current_ms)
self.is_finished = self.gauge_fade_in.is_finished
def draw(self, textures: list[ray.Texture]):
color = ray.fade(ray.WHITE, self.gauge_fade_in.attribute)
draw_scaled_texture(textures[217], 554, 109, (10/11), color)
if self.gauge_length == 87 and self.rainbow_animation is not None:
if 0 < self.rainbow_animation.attribute < 8:
draw_scaled_texture(textures[217 + int(self.rainbow_animation.attribute)], 554, 109, (10/11), color)
draw_scaled_texture(textures[218 + int(self.rainbow_animation.attribute)], 554, 109, (10/11), color)
else:
for i in range(self.gauge_length+1):
width = int(i * 7.2)
if i == 69:
draw_scaled_texture(textures[192], 562 + width, 142 - 22, (10/11), color)
elif i > 69:
if i % 5 == 0:
draw_scaled_texture(textures[191], 561 + width, 142 - 20, (10/11), color)
draw_scaled_texture(textures[196], 561 + width, 142, (10/11), color)
draw_scaled_texture(textures[191], 562 + width, 142 - 20, (10/11), color)
draw_scaled_texture(textures[196], 562 + width, 142, (10/11), color)
else:
if i % 5 == 0:
draw_scaled_texture(textures[189], 561 + width, 142, (10/11), color)
draw_scaled_texture(textures[189], 562 + width, 142, (10/11), color)
draw_scaled_texture(textures[226], 554, 109, (10/11), ray.fade(ray.WHITE, min(0.15, self.gauge_fade_in.attribute)))
draw_scaled_texture(textures[176], 1185, 116, (10/11), color)
if self.gauge_length >= 69:
draw_scaled_texture(textures[194], 1058, 124, (10/11), color)
draw_scaled_texture(textures[195], 1182, 115, (10/11), color)
else:
draw_scaled_texture(textures[187], 1058, 124, (10/11), color)
draw_scaled_texture(textures[188], 1182, 115, (10/11), color)