Files
PyTaiko/scenes/title.py
2025-05-08 01:08:17 -04:00

307 lines
14 KiB
Python

import random
from pathlib import Path
import pyray as ray
from libs.animation import Animation, Animation2
from libs.audio import audio
from libs.utils import (
get_config,
get_current_ms,
load_all_textures_from_zip,
load_texture_from_zip,
)
from libs.video import VideoPlayer
class TitleScreen:
def __init__(self, width: int, height: int):
self.width = width
self.height = height
video_dir = Path(get_config()["paths"]["video_path"]) / "op_videos"
self.op_video_list = [str(file) for file in video_dir.glob("**/*.mp4")]
video_dir = Path(get_config()["paths"]["video_path"]) / "attract_videos"
self.attract_video_list = [str(file) for file in video_dir.glob("**/*.mp4")]
self.load_sounds()
self.screen_init = False
def get_videos(self):
return self.op_video, self.attract_video
def load_sounds(self):
sounds_dir = Path("Sounds")
title_dir = sounds_dir / "title"
self.sound_bachi_swipe = audio.load_sound(str(title_dir / "SE_ATTRACT_2.ogg"))
self.sound_bachi_hit = audio.load_sound(str(title_dir / "SE_ATTRACT_3.ogg"))
self.sound_warning_message = audio.load_sound(str(title_dir / "VO_ATTRACT_3.ogg"))
self.sound_warning_error = audio.load_sound(str(title_dir / "SE_ATTRACT_1.ogg"))
self.sounds = [self.sound_bachi_swipe, self.sound_bachi_hit, self.sound_warning_message, self.sound_warning_error]
def load_textures(self):
self.textures = load_all_textures_from_zip(Path('Graphics/lumendata/attract/keikoku.zip'))
self.texture_black = load_texture_from_zip(Path('Graphics/lumendata/attract/movie.zip'), 'movie_img00000.png')
def on_screen_start(self):
if not self.screen_init:
self.screen_init = True
self.load_textures()
self.scene = 'Opening Video'
self.op_video = VideoPlayer(random.choice(self.op_video_list))
self.attract_video = VideoPlayer(random.choice(self.attract_video_list))
self.warning_board = None
def on_screen_end(self) -> str:
self.op_video.stop()
self.attract_video.stop()
for sound in self.sounds:
if audio.is_sound_playing(sound):
audio.stop_sound(sound)
for zip in self.textures:
for texture in self.textures[zip]:
ray.unload_texture(texture)
self.screen_init = False
return "ENTRY"
def scene_manager(self):
if self.scene == 'Opening Video':
if not self.op_video.is_started():
self.op_video.start(get_current_ms())
self.op_video.update()
if self.op_video.is_finished():
self.op_video.stop()
self.op_video = VideoPlayer(random.choice(self.op_video_list))
self.scene = 'Warning Board'
self.warning_board = WarningScreen(get_current_ms(), self)
elif self.scene == 'Warning Board' and self.warning_board is not None:
self.warning_board.update(get_current_ms(), self)
if self.warning_board.is_finished:
self.scene = 'Attract Video'
self.attract_video.start(get_current_ms())
elif self.scene == 'Attract Video':
self.attract_video.update()
if self.attract_video.is_finished():
self.attract_video.stop()
self.attract_video = VideoPlayer(random.choice(self.attract_video_list))
self.scene = 'Opening Video'
self.op_video.start(get_current_ms())
def update(self):
self.on_screen_start()
self.scene_manager()
if ray.is_key_pressed(ray.KeyboardKey.KEY_ENTER):
return self.on_screen_end()
def draw(self):
if self.scene == 'Opening Video':
self.op_video.draw()
elif self.scene == 'Warning Board' and self.warning_board is not None:
bg_source = ray.Rectangle(0, 0, self.textures['keikoku'][0].width, self.textures['keikoku'][0].height)
bg_dest = ray.Rectangle(0, 0, self.width, self.height)
ray.draw_texture_pro(self.textures['keikoku'][0], bg_source, bg_dest, ray.Vector2(0,0), 0, ray.WHITE)
self.warning_board.draw(self)
elif self.scene == 'Attract Video':
self.attract_video.draw()
ray.draw_text(f"Scene: {self.scene}", 20, 40, 20, ray.BLUE)
class WarningScreen:
class X:
DELAY = 4250
def __init__(self, current_ms: float):
self.resize = Animation(current_ms, 166.67, 'texture_resize')
self.resize.params['initial_size'] = 1.0
self.resize.params['final_size'] = 1.5
self.resize.params['delay'] = self.DELAY
self.resize.params['reverse'] = 0
self.fadein = Animation2.create_fade(166.67, delay=self.DELAY, initial_opacity=0.0, final_opacity=1.0, reverse_delay=166.67)
self.fadein_2 = Animation2.create_fade(166.67, delay=self.DELAY + self.fadein.duration, initial_opacity=0.0, final_opacity=1.0)
self.sound_played = False
def update(self, current_ms: float, sound, elapsed_time):
self.fadein.update(current_ms)
self.fadein_2.update(current_ms)
self.resize.update(current_ms)
if self.DELAY + self.fadein.duration <= elapsed_time and not self.sound_played:
audio.play_sound(sound)
self.sound_played = True
def draw(self, texture):
scale = self.resize.attribute
width = texture.width
height = texture.height
x_x = 150 + (width//2) - ((width * scale)//2)
x_y = 200 + (height//2) - ((height * scale)//2)
x_source = ray.Rectangle(0, 0, width, height)
x_dest = ray.Rectangle(x_x, x_y, width*scale, height*scale)
ray.draw_texture_pro(texture, x_source, x_dest, ray.Vector2(0,0), 0, ray.fade(ray.WHITE, self.fadein.attribute))
class BachiHit:
def __init__(self, current_ms: float):
self.resize = Animation(current_ms, 233.34, 'texture_resize')
self.resize.params['initial_size'] = 0.5
self.resize.params['final_size'] = 1.5
self.fadein = Animation2.create_fade(116.67, initial_opacity=0.0, final_opacity=1.0, reverse_delay=0)
self.sound_played = False
def update(self, current_ms: float, sound):
if not self.sound_played:
audio.play_sound(sound)
self.sound_played = True
self.resize.start_ms = current_ms
self.fadein.start_ms = current_ms
self.resize.update(current_ms)
self.fadein.update(current_ms)
def draw(self, texture):
scale = self.resize.attribute
width = texture.width
height = texture.height
hit_x = 350 + (width//2) - ((width * scale)//2)
hit_y = 225 + (height//2) - ((height * scale)//2)
hit_source = ray.Rectangle(0, 0, width, height)
hit_dest = ray.Rectangle(hit_x, hit_y, width*scale, height*scale)
ray.draw_texture_pro(texture, hit_source, hit_dest, ray.Vector2(0,0), 0, ray.fade(ray.WHITE, self.fadein.attribute))
class Characters:
def __init__(self, current_ms: float, start_ms: float):
self.start_ms = start_ms
self.current_ms = current_ms
self.shadow_fade = Animation2.create_fade(50, delay=16.67, initial_opacity=0.75)
self.animation_sequence = [(300.00, 5, 4), (183.33, 6, 4), (166.67, 7, 4), (166.67, 8, 9), (166.67, 11, 9), (166.67, 12, 9), (166.67, 13, 9),
(166.67, 5, 4), (150.00, 5, 4), (133.34, 6, 4), (133.34, 7, 4), (133.34, 8, 9), (133.34, 11, 9), (133.34, 12, 9), (133.34, 13, 9),
(133.34, 5, 4), (116.67, 5, 4), (100.00, 6, 4), (100.00, 7, 4), (100.00, 8, 9), (100.00, 11, 9), (100.00, 12, 9), (100.00, 13, 9),
(100.00, 5, 4), (100.00, 5, 4), (83.330, 6, 4), (83.330, 7, 4), (83.330, 8, 9), (83.330, 11, 9), (83.330, 12, 9), (83.330, 13, 9),
(83.330, 5, 4), (83.330, 5, 4), (66.670, 6, 4), (66.670, 7, 4), (66.670, 8, 9), (66.670, 11, 9), (66.670, 12, 9), (66.670, 13, 9),
(66.670, 5, 4), (66.670, 5, 4), (66.670, 6, 4), (66.670, 7, 4), (66.670, 8, 9), (66.670, 11, 9), (66.670, 12, 9), (66.670, 13, 9),
(66.670, 5, 4), (66.670, 5, 4), (66.670, 6, 4), (66.670, 7, 4), (66.670, 8, 9), (66.670, 11, 9), (66.670, 12, 9), (66.670, 13, 9),
(66.670, 17, 16)]
self.time = 0
self.index_val = 0
self.is_finished = False
def character_index(self, index: int) -> int:
elapsed_time = self.current_ms - self.start_ms
delay = 566.67
if self.index_val == len(self.animation_sequence)-1:
return int(self.animation_sequence[len(self.animation_sequence)-1][index])
elif elapsed_time <= delay:
return int(self.animation_sequence[0][index])
elif elapsed_time >= delay + self.time:
new_index = self.animation_sequence[self.index_val][index]
self.index_val += 1
self.shadow_fade.start_ms = self.current_ms
self.shadow_fade.duration = int(self.animation_sequence[self.index_val][0])
self.time += self.animation_sequence[self.index_val][0]
return int(new_index)
else:
return int(self.animation_sequence[self.index_val][index])
def update(self, current_ms: float):
self.shadow_fade.update(current_ms)
self.current_ms = current_ms
self.is_finished = True if self.character_index(1) == self.animation_sequence[-1][1] else False
def draw(self, textures, fade: ray.Color, fade_2: ray.Color, y: int):
ray.draw_texture(textures['keikoku'][2], 135, y+textures['keikoku'][4].height+110, fade_2)
ray.draw_texture(textures['keikoku'][self.character_index(2)], 115, y+150, fade)
ray.draw_texture(textures['keikoku'][3], 360, y+textures['keikoku'][5].height+60, fade_2)
if 6 < self.character_index(1) < 17:
ray.draw_texture(textures['keikoku'][self.character_index(1) - 1], 315, y+100, ray.fade(ray.WHITE, self.shadow_fade.attribute))
ray.draw_texture(textures['keikoku'][self.character_index(1)], 315, y+100, fade)
if self.character_index(1) == 17:
ray.draw_texture(textures['keikoku'][19], 350, y+135, ray.WHITE)
class Board:
def __init__(self, current_ms: float, screen_width, screen_height, texture):
#Move warning board down from top of screen
self.move_down = Animation2.create_move(266.67, total_distance=screen_height + ((screen_height - texture.height)//2) + 20, start_position=-720)
#Move warning board up a little bit
self.move_up = Animation2.create_move(116.67, start_position=92 + 20, delay=self.move_down.duration, total_distance =-30)
#And finally into its correct position
self.move_center = Animation2.create_move(116.67, start_position=82, delay=self.move_down.duration + self.move_up.duration, total_distance=10)
self.y_pos = 0
def update(self, current_ms):
self.move_down.update(current_ms)
self.move_up.update(current_ms)
self.move_center.update(current_ms)
if self.move_up.is_finished:
self.y_pos = int(self.move_center.attribute)
elif self.move_down.is_finished:
self.y_pos = int(self.move_up.attribute)
else:
self.y_pos = int(self.move_down.attribute)
def draw(self, texture):
ray.draw_texture(texture, 0, self.y_pos, ray.WHITE)
def __init__(self, current_ms: float, title_screen: TitleScreen):
self.start_ms = current_ms
self.fade_in = Animation2.create_fade(300, delay=266.67, initial_opacity=0.0, final_opacity=1.0)
#Fade to black
self.fade_out = Animation2.create_fade(500, delay=1000, initial_opacity=0.0, final_opacity=1.0)
self.board = self.Board(current_ms, title_screen.width, title_screen.height, title_screen.textures['keikoku'][1])
self.warning_x = self.X(current_ms)
self.warning_bachi_hit = self.BachiHit(current_ms)
self.characters = self.Characters(current_ms, self.start_ms)
self.source_rect = ray.Rectangle(0, 0, title_screen.texture_black.width, title_screen.texture_black.height)
self.dest_rect = ray.Rectangle(0, 0, title_screen.width, title_screen.height)
self.is_finished = False
def update(self, current_ms: float, title_screen: TitleScreen):
self.board.update(current_ms)
self.fade_in.update(current_ms)
self.fade_out.update(current_ms)
delay = 566.67
elapsed_time = current_ms - self.start_ms
self.warning_x.update(current_ms, title_screen.sound_warning_error, elapsed_time)
self.characters.update(current_ms)
if self.characters.is_finished:
self.warning_bachi_hit.update(current_ms, title_screen.sound_bachi_hit)
else:
self.fade_out.delay = elapsed_time + 500
if delay <= elapsed_time and not audio.is_sound_playing(title_screen.sound_bachi_swipe):
audio.play_sound(title_screen.sound_warning_message)
audio.play_sound(title_screen.sound_bachi_swipe)
self.is_finished = self.fade_out.is_finished
def draw(self, title_screen: TitleScreen):
fade = ray.fade(ray.WHITE, self.fade_in.attribute)
fade_2 = ray.fade(ray.WHITE, self.fade_in.attribute if self.fade_in.attribute < 0.75 else 0.75)
self.board.draw(title_screen.textures['keikoku'][1])
ray.draw_texture(title_screen.textures['keikoku'][15], 150, 200, ray.fade(ray.WHITE, self.warning_x.fadein_2.attribute))
self.characters.draw(title_screen.textures, fade, fade_2, self.board.y_pos)
self.warning_x.draw(title_screen.textures['keikoku'][14])
self.warning_bachi_hit.draw(title_screen.textures['keikoku'][18])
ray.draw_texture_pro(title_screen.texture_black, self.source_rect, self.dest_rect, ray.Vector2(0,0), 0, ray.fade(ray.WHITE, self.fade_out.attribute))