Files
PyTaiko/.github/workflows/python-app.yml
2025-09-16 01:33:10 -04:00

249 lines
8.7 KiB
YAML

name: PyTaiko
on:
push:
branches: ["main"]
pull_request:
branches: ["main"]
permissions:
contents: write
pull-requests: write
issues: write
repository-projects: write
jobs:
build:
strategy:
matrix:
os: [ubuntu-22.04, windows-latest]
runs-on: ${{ matrix.os }}
steps:
- name: Check-out repository
uses: actions/checkout@v4
- name: Install Audio Dependencies (macOS)
if: runner.os == 'macOS'
run: |
brew update
brew install portaudio libsndfile libsamplerate pkg-config
- name: Set up MSYS2 (Windows)
if: runner.os == 'Windows'
uses: msys2/setup-msys2@v2
with:
update: true
install: >-
base-devel
mingw-w64-x86_64-gcc
mingw-w64-x86_64-portaudio
mingw-w64-x86_64-libsndfile
mingw-w64-x86_64-libsamplerate
mingw-w64-x86_64-flac
mingw-w64-x86_64-libvorbis
mingw-w64-x86_64-libogg
mingw-w64-x86_64-opus
mingw-w64-x86_64-mpg123
mingw-w64-x86_64-lame
mingw-w64-x86_64-speex
mingw-w64-x86_64-cmake
mingw-w64-x86_64-pkg-config
# Build PortAudio from source with ASIO support (Windows only)
- name: Build PortAudio with ASIO support (Windows)
if: runner.os == 'Windows'
shell: msys2 {0}
run: |
# Download PortAudio source
curl -L http://files.portaudio.com/archives/pa_stable_v190700_20210406.tgz -o portaudio.tgz
tar -xzf portaudio.tgz
cd portaudio
# Configure with ASIO and other Windows audio APIs
mkdir build && cd build
cmake .. \
-G "MSYS Makefiles" \
-DCMAKE_BUILD_TYPE=Release \
-DPA_USE_ASIO=ON \
-DPA_USE_DS=ON \
-DPA_USE_WMME=ON \
-DPA_USE_WASAPI=ON \
-DPA_BUILD_SHARED=ON \
-DPA_BUILD_STATIC=ON \
-DCMAKE_INSTALL_PREFIX=/mingw64
# Build and install (this will fail if ASIO SDK is missing, but continue anyway)
make -j$(nproc) || echo "Build failed, likely due to missing ASIO SDK - continuing with system PortAudio"
make install 2>/dev/null || echo "Install failed - using system PortAudio"
# Verify what we have
echo "=== PortAudio library verification ==="
find /mingw64 -name "*portaudio*" -type f | head -10
pkg-config --exists portaudio && echo "PortAudio pkg-config found" || echo "No PortAudio pkg-config"
- name: Verify ASIO support (Windows)
if: runner.os == 'Windows'
shell: msys2 {0}
run: |
# Check if ASIO symbols are present in PortAudio
echo "=== Checking for ASIO support in PortAudio ==="
# Look for ASIO in the installed library
find /mingw64 -name "*portaudio*" -exec nm {} \; 2>/dev/null | grep -i asio && echo "ASIO symbols found!" || echo "No ASIO symbols found - will use DirectSound/WASAPI fallback"
# Check what audio APIs are available
pkg-config --cflags --libs portaudio 2>/dev/null || echo "Using manual linking flags"
- name: Build static audio library (Windows)
if: runner.os == 'Windows'
shell: msys2 {0}
working-directory: libs/audio
run: |
# Clean previous builds
make clean 2>/dev/null || echo "No previous build to clean"
# Build with PortAudio support
# Add ASIO flag but don't fail if not available
export CFLAGS="$CFLAGS -DPA_USE_ASIO=1"
export PKG_CONFIG_PATH="/mingw64/lib/pkgconfig:$PKG_CONFIG_PATH"
# Try building with pkg-config first, then fallback to manual flags
if pkg-config --exists portaudio; then
echo "Building with pkg-config PortAudio support"
make all PORTAUDIO_CFLAGS="$(pkg-config --cflags portaudio)" PORTAUDIO_LIBS="$(pkg-config --libs portaudio)"
else
echo "Building with manual PortAudio linking"
make all PORTAUDIO_LIBS="-lportaudio -lole32 -luuid -lwinmm -ldsound -lwsock32 -lsetupapi"
fi
# Verify the build
make verify 2>/dev/null || echo "Verification step not available"
# Show final library info
echo "=== Final library verification ==="
ls -la *.dll *.a 2>/dev/null || echo "No libraries found"
# Check for ASIO symbols in our library
if [ -f libaudio.dll ]; then
echo "=== Checking our library for ASIO symbols ==="
nm libaudio.dll | grep -i asio && echo "Our library has ASIO support!" || echo "Our library uses non-ASIO audio APIs"
- name: Copy static DLL (Windows)
if: runner.os == 'Windows'
run: |
mkdir -p build/lib
cp libs/audio/libaudio.dll build/lib/
# No need to copy other DLLs since everything is statically linked!
echo "Static build complete - single DLL created"
ls -la build/lib/
shell: bash
# For Unix systems, also try static builds
- name: Install static development libraries (Ubuntu)
if: runner.os == 'Linux'
run: |
sudo apt-get update
sudo apt-get install -y \
build-essential \
pkg-config \
libportaudio2 \
portaudio19-dev \
libsndfile1-dev \
libsamplerate0-dev \
libflac-dev \
libvorbis-dev \
libogg-dev \
ccache
- name: Build static audio library (Unix)
if: runner.os != 'Windows'
run: |
cd libs/audio
make clean
make static || make all # Fallback to regular build if static fails
make verify
shell: bash
- name: Install static audio library (Unix)
if: runner.os != 'Windows'
run: |
cd libs/audio
sudo make install
shell: bash
- name: Install uv
uses: astral-sh/setup-uv@v4
- name: Setup Python
run: uv python install
- name: Install Dependencies
run: |
uv sync
- name: Install Nuitka
run: |
uv add nuitka
- name: Build Executable
run: |
uv run nuitka --lto=yes --mode=app --noinclude-setuptools-mode=nofollow --noinclude-IPython-mode=nofollow --assume-yes-for-downloads PyTaiko.py
- name: Create Release Directory
run: |
mkdir -p release
cp -r Graphics Sounds Videos Songs config.toml shader model release/
# Copy the compiled audio library and dependencies to release
if [ "${{ runner.os }}" == "Windows" ]; then
# Copy all DLLs from libs/audio (includes our library and dependencies)
cp libs/audio/*.dll release/ 2>/dev/null || echo "No DLLs found in libs/audio/"
# Also try from build/lib as backup
cp build/lib/*.dll release/ 2>/dev/null || echo "No DLLs found in build/lib/"
# List what we copied
echo "DLLs in release directory:"
ls -la release/*.dll 2>/dev/null || echo "No DLLs found in release/"
elif [ "${{ runner.os }}" == "macOS" ]; then
cp libs/audio/libaudio.dylib release/ 2>/dev/null || true
else
cp libs/audio/libaudio.so release/ 2>/dev/null || true
fi
# Copy executable based on OS
if [ "${{ runner.os }}" == "Windows" ]; then
cp *.exe release/ 2>/dev/null || echo "No .exe files found"
elif [ "${{ runner.os }}" == "macOS" ]; then
cp -r *.app release/ 2>/dev/null || echo "No .app bundles found"
else
cp *.bin release/ 2>/dev/null || echo "No .bin files found"
fi
echo "Final release directory contents:"
ls -la release/
shell: bash
- name: Create Zip Archive
run: |
cd release
if [ "${{ runner.os }}" == "Windows" ]; then
7z a ../PyTaiko-${{ runner.os }}-${{ runner.arch }}.zip *
else
zip -r ../PyTaiko-${{ runner.os }}-${{ runner.arch }}.zip *
fi
shell: bash
- name: Upload Artifacts
uses: actions/upload-artifact@v4
with:
name: PyTaiko-${{ runner.os }}-${{ runner.arch }}
path: release/
- name: Upload Release
uses: softprops/action-gh-release@v2
if: github.ref == 'refs/heads/main' && github.event_name == 'push'
with:
files: PyTaiko-${{ runner.os }}-${{ runner.arch }}.zip
name: "PyTaiko [Rolling Release]"
tag_name: "latest"
make_latest: true
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}