mirror of
https://github.com/Yonokid/PyTaiko.git
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175 lines
8.8 KiB
Python
175 lines
8.8 KiB
Python
import copy
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import logging
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from pathlib import Path
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import pyray as ray
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from libs.audio import audio
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from libs.global_data import PlayerNum
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from libs.parsers.tja import TJAParser
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from libs.utils import get_current_ms, global_data
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from libs.video import VideoPlayer
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from scenes.game import (
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Background,
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ClearAnimation,
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FailAnimation,
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FCAnimation,
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GameScreen,
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Player,
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ResultTransition,
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)
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logger = logging.getLogger(__name__)
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class TwoPlayerGameScreen(GameScreen):
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def on_screen_start(self):
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super().on_screen_start()
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scene_preset = self.tja.metadata.scene_preset
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if self.background is not None:
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self.background.unload()
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self.background = Background(PlayerNum.TWO_PLAYER, self.bpm, scene_preset=scene_preset)
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self.result_transition = ResultTransition(PlayerNum.TWO_PLAYER)
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def load_hitsounds(self):
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"""Load the hit sounds"""
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sounds_dir = Path(f"Skins/{global_data.config["paths"]["skin"]}/Sounds")
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# Load hitsounds for 1P
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if global_data.hit_sound[PlayerNum.P1] == -1:
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audio.load_sound(Path('none.wav'), 'hitsound_don_1p')
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audio.load_sound(Path('none.wav'), 'hitsound_kat_1p')
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logger.info("Loaded default (none) hit sounds for 1P")
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elif global_data.hit_sound[PlayerNum.P1] == 0:
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audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound[PlayerNum.P1]) / "don.wav", 'hitsound_don_1p')
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audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound[PlayerNum.P1]) / "ka.wav", 'hitsound_kat_1p')
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logger.info("Loaded wav hit sounds for 1P")
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else:
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audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound[PlayerNum.P1]) / "don.ogg", 'hitsound_don_1p')
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audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound[PlayerNum.P1]) / "ka.ogg", 'hitsound_kat_1p')
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logger.info("Loaded ogg hit sounds for 1P")
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audio.set_sound_pan('hitsound_don_1p', 0.0)
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audio.set_sound_pan('hitsound_kat_1p', 0.0)
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# Load hitsounds for 2P
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if global_data.hit_sound[PlayerNum.P2] == -1:
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audio.load_sound(Path('none.wav'), 'hitsound_don_2p')
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audio.load_sound(Path('none.wav'), 'hitsound_kat_2p')
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logger.info("Loaded default (none) hit sounds for 2P")
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elif global_data.hit_sound[PlayerNum.P2] == 0:
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audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound[PlayerNum.P2]) / "don_2p.wav", 'hitsound_don_2p')
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audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound[PlayerNum.P2]) / "ka_2p.wav", 'hitsound_kat_2p')
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logger.info("Loaded wav hit sounds for 2P")
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else:
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audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound[PlayerNum.P2]) / "don.ogg", 'hitsound_don_2p')
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audio.load_sound(sounds_dir / "hit_sounds" / str(global_data.hit_sound[PlayerNum.P2]) / "ka.ogg", 'hitsound_kat_2p')
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logger.info("Loaded ogg hit sounds for 2P")
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audio.set_sound_pan('hitsound_don_2p', 1.0)
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audio.set_sound_pan('hitsound_kat_2p', 1.0)
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def global_keys(self):
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if ray.is_key_pressed(ray.KeyboardKey.KEY_F1):
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if self.song_music is not None:
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audio.stop_music_stream(self.song_music)
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self.init_tja(global_data.session_data[global_data.player_num].selected_song)
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audio.play_sound('restart', 'sound')
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self.song_started = False
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logger.info("F1 pressed: song restarted")
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if ray.is_key_pressed(ray.KeyboardKey.KEY_ESCAPE):
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if self.song_music is not None:
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audio.stop_music_stream(self.song_music)
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logger.info("Escape pressed: returning to SONG_SELECT_2P")
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return self.on_screen_end('SONG_SELECT_2P')
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def init_tja(self, song: Path):
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"""Initialize the TJA file"""
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self.tja = TJAParser(song, start_delay=self.start_delay)
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if self.tja.metadata.bgmovie != Path() and self.tja.metadata.bgmovie.exists():
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self.movie = VideoPlayer(self.tja.metadata.bgmovie)
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self.movie.set_volume(0.0)
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else:
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self.movie = None
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global_data.session_data[PlayerNum.P1].song_title = self.tja.metadata.title.get(global_data.config['general']['language'].lower(), self.tja.metadata.title['en'])
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if self.tja.metadata.wave.exists() and self.tja.metadata.wave.is_file() and self.song_music is None:
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self.song_music = audio.load_music_stream(self.tja.metadata.wave, 'song')
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tja_copy = copy.deepcopy(self.tja)
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self.player_1 = Player(self.tja, PlayerNum.P1, global_data.session_data[PlayerNum.P1].selected_difficulty, False, global_data.modifiers[PlayerNum.P1])
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self.player_2 = Player(tja_copy, PlayerNum.P2, global_data.session_data[PlayerNum.P2].selected_difficulty, True, global_data.modifiers[PlayerNum.P2])
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self.start_ms = (get_current_ms() - self.tja.metadata.offset*1000)
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logger.info(f"TJA initialized for two-player song: {song}")
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def spawn_ending_anims(self):
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if global_data.session_data[PlayerNum.P1].result_data.bad == 0:
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self.player_1.ending_anim = FCAnimation(self.player_1.is_2p)
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elif self.player_1.gauge.is_clear:
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self.player_1.ending_anim = ClearAnimation(self.player_1.is_2p)
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elif not self.player_1.gauge.is_clear:
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self.player_1.ending_anim = FailAnimation(self.player_1.is_2p)
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if global_data.session_data[PlayerNum.P2].result_data.bad == 0:
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self.player_2.ending_anim = FCAnimation(self.player_2.is_2p)
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elif self.player_2.gauge.is_clear:
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self.player_2.ending_anim = ClearAnimation(self.player_2.is_2p)
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elif not self.player_2.gauge.is_clear:
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self.player_2.ending_anim = FailAnimation(self.player_2.is_2p)
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def update(self):
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super(GameScreen, self).update()
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current_time = get_current_ms()
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self.transition.update(current_time)
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self.current_ms = current_time - self.start_ms
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if self.transition.is_finished:
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self.start_song(self.current_ms)
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else:
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self.start_ms = current_time - self.tja.metadata.offset*1000
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self.update_background(current_time)
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if self.song_music is not None:
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audio.update_music_stream(self.song_music)
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self.player_1.update(self.current_ms, current_time, self.background)
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self.player_2.update(self.current_ms, current_time, self.background)
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self.song_info.update(current_time)
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self.result_transition.update(current_time)
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if self.result_transition.is_finished and not audio.is_sound_playing('result_transition'):
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return self.on_screen_end('RESULT_2P')
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elif self.current_ms >= self.player_1.end_time:
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session_data = global_data.session_data[PlayerNum.P1]
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session_data.result_data.score, session_data.result_data.good, session_data.result_data.ok, session_data.result_data.bad, session_data.result_data.max_combo, session_data.result_data.total_drumroll = self.player_1.get_result_score()
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session_data.result_data.gauge_length = int(self.player_1.gauge.gauge_length)
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session_data = global_data.session_data[PlayerNum.P2]
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session_data.result_data.score, session_data.result_data.good, session_data.result_data.ok, session_data.result_data.bad, session_data.result_data.max_combo, session_data.result_data.total_drumroll = self.player_2.get_result_score()
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session_data.result_data.gauge_length = int(self.player_2.gauge.gauge_length)
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if self.end_ms != 0:
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if current_time >= self.end_ms + 1000:
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if self.player_1.ending_anim is None:
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self.write_score()
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self.spawn_ending_anims()
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if current_time >= self.end_ms + 8533.34:
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if not self.result_transition.is_started:
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self.result_transition.start()
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audio.play_sound('result_transition', 'voice')
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else:
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self.end_ms = current_time
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return self.global_keys()
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def update_background(self, current_time):
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if self.movie is not None:
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self.movie.update()
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else:
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if len(self.player_1.current_bars) > 0:
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self.bpm = self.player_1.bpm
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if self.background is not None:
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self.background.update(current_time, self.bpm, self.player_1.gauge, self.player_2.gauge)
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def draw(self):
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if self.movie is not None:
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self.movie.draw()
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elif self.background is not None:
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self.background.draw()
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self.player_1.draw(self.current_ms, self.start_ms, self.mask_shader)
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self.player_2.draw(self.current_ms, self.start_ms, self.mask_shader)
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self.draw_overlay()
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