Files
PyTaiko/PyTaiko.py
Anthony Samms f93accd4a1 minor fixes
2025-11-02 18:29:46 -05:00

234 lines
7.9 KiB
Python

import logging
import os
import sqlite3
import pyray as ray
from raylib.defines import (
RL_FUNC_ADD,
RL_ONE,
RL_ONE_MINUS_SRC_ALPHA,
RL_SRC_ALPHA,
)
from libs.audio import audio
from libs.utils import (
force_dedicated_gpu,
get_config,
global_data,
global_tex
)
from scenes.devtest import DevScreen
from scenes.entry import EntryScreen
from scenes.game import GameScreen
from scenes.dan.game_dan import DanGameScreen
from scenes.two_player.game import TwoPlayerGameScreen
from scenes.two_player.result import TwoPlayerResultScreen
from scenes.loading import LoadScreen
from scenes.result import ResultScreen
from scenes.settings import SettingsScreen
from scenes.song_select import SongSelectScreen
from scenes.title import TitleScreen
from scenes.two_player.song_select import TwoPlayerSongSelectScreen
from scenes.dan.dan_select import DanSelectScreen
logger = logging.getLogger(__name__)
class Screens:
TITLE = "TITLE"
ENTRY = "ENTRY"
SONG_SELECT = "SONG_SELECT"
GAME = "GAME"
GAME_2P = "GAME_2P"
RESULT = "RESULT"
RESULT_2P = "RESULT_2P"
SONG_SELECT_2P = "SONG_SELECT_2P"
DAN_SELECT = "DAN_SELECT"
GAME_DAN = "GAME_DAN"
SETTINGS = "SETTINGS"
DEV_MENU = "DEV_MENU"
LOADING = "LOADING"
class ColoredFormatter(logging.Formatter):
COLORS = {
'DEBUG': '\033[36m', # Cyan
'INFO': '\033[32m', # Green
'WARNING': '\033[33m', # Yellow
'ERROR': '\033[31m', # Red
'CRITICAL': '\033[35m', # Magenta
}
RESET = '\033[0m'
def format(self, record):
log_color = self.COLORS.get(record.levelname, self.RESET)
record = logging.makeLogRecord(record.__dict__)
record.levelname = f"{log_color}{record.levelname}{self.RESET}"
return super().format(record)
def create_song_db():
"""Create the scores database if it doesn't exist
The migration will eventually be removed"""
with sqlite3.connect('scores.db') as con:
cursor = con.cursor()
create_table_query = '''
CREATE TABLE IF NOT EXISTS Scores (
hash TEXT PRIMARY KEY,
en_name TEXT NOT NULL,
jp_name TEXT NOT NULL,
diff INTEGER,
score INTEGER,
good INTEGER,
ok INTEGER,
bad INTEGER,
drumroll INTEGER,
combo INTEGER,
clear INTEGER
);
'''
cursor.execute(create_table_query)
con.commit()
logger.info("Scores database created successfully")
def main():
force_dedicated_gpu()
global_data.config = get_config()
log_level = global_data.config["general"]["log_level"]
colored_formatter = ColoredFormatter('[%(levelname)s] %(name)s: %(message)s')
plain_formatter = logging.Formatter('[%(levelname)s] %(name)s: %(message)s')
console_handler = logging.StreamHandler()
console_handler.setFormatter(colored_formatter)
file_handler = logging.FileHandler("latest.log")
file_handler.setFormatter(plain_formatter)
logging.basicConfig(
level=log_level,
handlers=[console_handler, file_handler]
)
logger.info("Starting PyTaiko")
logger.debug(f"Loaded config: {global_data.config}")
screen_width: int = global_data.config["video"]["screen_width"]
screen_height: int = global_data.config["video"]["screen_height"]
if global_data.config["video"]["vsync"]:
ray.set_config_flags(ray.ConfigFlags.FLAG_VSYNC_HINT)
logger.info("VSync enabled")
if global_data.config["video"]["target_fps"] != -1:
ray.set_target_fps(global_data.config["video"]["target_fps"])
logger.info(f"Target FPS set to {global_data.config['video']['target_fps']}")
ray.set_config_flags(ray.ConfigFlags.FLAG_MSAA_4X_HINT)
ray.set_trace_log_level(ray.TraceLogLevel.LOG_WARNING)
ray.init_window(screen_width, screen_height, "PyTaiko")
logger.info(f"Window initialized: {screen_width}x{screen_height}")
global_tex.load_screen_textures('global')
logger.info("Global screen textures loaded")
global_tex.load_zip('chara', 'chara_0')
global_tex.load_zip('chara', 'chara_1')
logger.info("Chara textures loaded")
if global_data.config["video"]["borderless"]:
ray.toggle_borderless_windowed()
logger.info("Borderless window enabled")
if global_data.config["video"]["fullscreen"]:
ray.toggle_fullscreen()
logger.info("Fullscreen enabled")
current_screen = Screens.LOADING
logger.info(f"Initial screen: {current_screen}")
audio.set_log_level(1)
old_stderr = os.dup(2)
devnull = os.open(os.devnull, os.O_WRONLY)
os.dup2(devnull, 2)
os.close(devnull)
audio.init_audio_device()
os.dup2(old_stderr, 2)
os.close(old_stderr)
logger.info("Audio device initialized")
create_song_db()
title_screen = TitleScreen('title')
entry_screen = EntryScreen('entry')
song_select_screen = SongSelectScreen('song_select')
song_select_screen_2p = TwoPlayerSongSelectScreen('song_select')
load_screen = LoadScreen('loading')
game_screen = GameScreen('game')
game_screen_2p = TwoPlayerGameScreen('game')
result_screen = ResultScreen('result')
result_screen_2p = TwoPlayerResultScreen('result')
settings_screen = SettingsScreen('settings')
dev_screen = DevScreen('dev')
dan_select_screen = DanSelectScreen('dan_select')
game_screen_dan = DanGameScreen('game_dan')
screen_mapping = {
Screens.ENTRY: entry_screen,
Screens.TITLE: title_screen,
Screens.SONG_SELECT: song_select_screen,
Screens.SONG_SELECT_2P: song_select_screen_2p,
Screens.GAME: game_screen,
Screens.GAME_2P: game_screen_2p,
Screens.RESULT: result_screen,
Screens.RESULT_2P: result_screen_2p,
Screens.SETTINGS: settings_screen,
Screens.DEV_MENU: dev_screen,
Screens.DAN_SELECT: dan_select_screen,
Screens.GAME_DAN: game_screen_dan,
Screens.LOADING: load_screen
}
target = ray.load_render_texture(screen_width, screen_height)
ray.gen_texture_mipmaps(target.texture)
ray.set_texture_filter(target.texture, ray.TextureFilter.TEXTURE_FILTER_TRILINEAR)
ray.rl_set_blend_factors_separate(RL_SRC_ALPHA, RL_ONE_MINUS_SRC_ALPHA, RL_ONE, RL_ONE_MINUS_SRC_ALPHA, RL_FUNC_ADD, RL_FUNC_ADD)
ray.set_exit_key(ord(global_data.config["keys_1p"]["exit_key"]))
ray.hide_cursor()
logger.info("Cursor hidden")
while not ray.window_should_close():
if ray.is_key_pressed(ray.KeyboardKey.KEY_F11):
ray.toggle_fullscreen()
logger.info("Toggled fullscreen")
elif ray.is_key_pressed(ray.KeyboardKey.KEY_F10):
ray.toggle_borderless_windowed()
logger.info("Toggled borderless windowed mode")
ray.begin_texture_mode(target)
ray.begin_blend_mode(ray.BlendMode.BLEND_CUSTOM_SEPARATE)
screen = screen_mapping[current_screen]
next_screen = screen.update()
if screen.screen_init:
ray.clear_background(ray.BLACK)
screen._do_draw()
if next_screen is not None:
logger.info(f"Screen changed from {current_screen} to {next_screen}")
current_screen = next_screen
global_data.input_locked = 0
if global_data.config["general"]["fps_counter"]:
ray.draw_fps(20, 20)
ray.end_blend_mode()
ray.end_texture_mode()
ray.begin_drawing()
ray.clear_background(ray.WHITE)
ray.draw_texture_pro(
target.texture,
ray.Rectangle(0, 0, target.texture.width, -target.texture.height),
ray.Rectangle(0, 0, ray.get_screen_width(), ray.get_screen_height()),
ray.Vector2(0,0),
0,
ray.WHITE
)
ray.end_drawing()
ray.close_window()
audio.close_audio_device()
logger.info("Window closed and audio device shut down")
if __name__ == "__main__":
main()