#include <stdio.h>
#include <string>
#include <vector>
#include <iostream>
#include <fstream>
#include <algorithm>
#include <sstream>
using namespace std;

#include <stdlib.h>
#include <string.h>
#include "timeh.hpp"

#include "GL/glew.h"

GLuint LoadShaders(const char * vertex_file_path, const char * fragment_file_path);