#include <iostream>
//#include <stdlib.h>
#include "timeh.hpp"
#include <string.h>
#include "GL/glew.h"

// Load a .BMP file using our custom loader
GLuint loadBMP_custom(const char * imagepath);

// Load a .DDS file using GLFW's own loader
GLuint loadDDS(const char * imagepath);