Sterowanie 5.0 + Klasa do fps
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24
FPSCounter.cpp
Normal file
24
FPSCounter.cpp
Normal file
@@ -0,0 +1,24 @@
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#include <iostream>
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#include <chrono>
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class FPSCounter {
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public:
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FPSCounter() : frameCount(0), lastTime(std::chrono::high_resolution_clock::now()) {}
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void update() {
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frameCount++;
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auto currentTime = std::chrono::high_resolution_clock::now();
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std::chrono::duration<double> elapsed = currentTime - lastTime;
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if (elapsed.count() >= 1.0) {
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double fps = frameCount / elapsed.count();
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std::cout << "FPS: " << fps << std::endl;
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frameCount = 0;
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lastTime = currentTime;
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}
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}
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private:
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int frameCount;
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std::chrono::time_point<std::chrono::high_resolution_clock> lastTime;
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};
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@@ -121,6 +121,7 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="FPSCounter.cpp" />
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<ClCompile Include="glew.c" />
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<ClCompile Include="lazik.cpp" />
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<ClCompile Include="loadOBJ.cpp" />
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@@ -33,6 +33,9 @@
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<ClCompile Include="plane.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="FPSCounter.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="loadOBJ.h">
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65
main.cpp
65
main.cpp
@@ -31,6 +31,7 @@
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#include "GL/glfw3.h"
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#include <ctime>
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#include "timeh.hpp"
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#include "FPSCounter.cpp"
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using namespace glm;
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@@ -113,8 +114,9 @@ void RotateRoverAndCamera(float angle) {
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*/
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//Zmienne do ruchu ##############################################^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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FPSCounter fpsCounter;
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//Fps counter
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bool keyWPressed = false;
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bool keySPressed = false;
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@@ -133,7 +135,10 @@ float velocity = 0.0f; // Aktualna prędkość łazika
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const float friction = 0.1f; // Współczynnik tarcia (μ)
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const float maxSpeed = 3.0f; // Maksymalna prędkość łazika
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const float acceleration = 0.1f;
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float rotationVelocity = 0.0f; // Prędkość obrotu łazika
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const float rotationAcceleration = 0.1f; // Przyspieszenie obrotu
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const float rotationFriction = 0.05f; // Współczynnik tarcia obrotu
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const float maxRotationSpeed = 5.0f; // Maksymalna prędkość obrotu
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@@ -167,17 +172,18 @@ void RotateRoverAndCamera(float angle) {
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}
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void UpdateRover() {
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// Przyspieszanie
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// Przyspieszanie w przód
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if (keyWPressed) {
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velocity += acceleration;
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if (velocity > maxSpeed) velocity = maxSpeed;
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}
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// Przyspieszanie w tył
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else if (keySPressed) {
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velocity -= acceleration;
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if (velocity < -maxSpeed) velocity = -maxSpeed;
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}
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else {
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// Hamowanie (wytracanie prędkości z powodu tarcia)
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else {
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if (velocity > 0) {
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velocity -= friction;
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if (velocity < 0) velocity = 0;
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@@ -190,16 +196,34 @@ void UpdateRover() {
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// Obracanie
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if (keyAPressed) {
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RotateRoverAndCamera(3.0f);
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rotationVelocity += rotationAcceleration;
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if (rotationVelocity > maxRotationSpeed) rotationVelocity = maxRotationSpeed;
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}
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else if (keyDPressed) {
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RotateRoverAndCamera(-3.0f);
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rotationVelocity -= rotationAcceleration;
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if (rotationVelocity < -maxRotationSpeed) rotationVelocity = -maxRotationSpeed;
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}
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else {
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// Hamowanie obrotu (wytracanie prędkości z powodu tarcia)
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if (rotationVelocity > 0) {
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rotationVelocity -= rotationFriction;
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if (rotationVelocity < 0) rotationVelocity = 0;
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}
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else if (rotationVelocity < 0) {
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rotationVelocity += rotationFriction;
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if (rotationVelocity > 0) rotationVelocity = 0;
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}
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}
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// Aktualizacja pozycji na podstawie prędkości
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float radRotation = Rotation * GL_PI / 180.0f;
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Sides -= velocity * cos(radRotation);
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Foward -= velocity * sin(radRotation);
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// Aktualizacja kąta obrotu
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Rotation += rotationVelocity;
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if (Rotation >= 360.0f) Rotation -= 360.0f;
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if (Rotation < 0.0f) Rotation += 360.0f;
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}
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// Change viewing volume and viewport. Called when window is resized
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@@ -433,7 +457,7 @@ void RenderScene(void) {
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// prymitywny licznik FPS
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if (monitormode) {
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std::time_t now_t = std::time(nullptr);
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yRot -= 1; // showcase demo
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yRot -= 10; // showcase demo
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if (now_t > monitormodehelper) {
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std::cout << (int)(monitormodecounter / (now_t - monitormodehelper)) << " fps\n";
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monitormodehelper = now_t;
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@@ -483,7 +507,7 @@ void RenderScene(void) {
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user.draw();
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UpdateRover();
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glPopMatrix();
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fpsCounter.update();
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// Zamiana buforów (double buffering)
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@@ -573,9 +597,26 @@ HPALETTE GetOpenGLPalette(HDC hDC) {
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// Return the handle to the new palette
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return hRetPal;
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}
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void CreateConsole()
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{
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// Tworzenie nowej konsoli
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if (AllocConsole())
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{
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// Przekierowanie standardowych strumieni do konsoli
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FILE* conin;
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FILE* conout;
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FILE* conerr;
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freopen_s(&conin, "conin$", "r", stdin);
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freopen_s(&conout, "conout$", "w", stdout);
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freopen_s(&conerr, "conout$", "w", stderr);
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}
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else
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{
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MessageBox(NULL, "Nie udało się utworzyć konsoli.", "Błąd", MB_OK | MB_ICONERROR);
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}
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}
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int APIENTRY WinMain(HINSTANCE hInst, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
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CreateConsole();
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MSG msg; // Windows message structure
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WNDCLASS wc; // Windows class structure
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HWND hWnd; // Storeage for window handle
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@@ -612,7 +653,7 @@ int APIENTRY WinMain(HINSTANCE hInst, HINSTANCE hPrevInstance, LPSTR lpCmdLine,
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// Window position and size
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50, 50,
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400, 400,
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800, 800,
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NULL,
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NULL,
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hInstance,
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@@ -625,6 +666,8 @@ int APIENTRY WinMain(HINSTANCE hInst, HINSTANCE hPrevInstance, LPSTR lpCmdLine,
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const WORD ID_TIMER = 1;
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SetTimer(hWnd, ID_TIMER, 100, NULL);
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// Display the window
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ShowWindow(hWnd, SW_SHOW);
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UpdateWindow(hWnd);
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